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Save the Bosmer!

  • Cundu_Ertur
    Cundu_Ertur
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    No, it is not fine
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • max_only
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    max_only wrote: »
    max_only wrote: »
    Czirne wrote: »
    I like new bosmer and i am changing my pvp characters to bosmer. Finally there is passive that is not useful only for one class - nb.

    Stealth radius reduction was not useful for just one class, it helped all Bosmer play any class they want and still participate in the Rite of Theft. Nb is the only class that DIDN’T use it lol
    Race is fine. Im using it on my pvp magden next patch.
    Have you tested how close 3 meters of stealth detection is? I have. You’ll still have to slot Magelight (twice the radius btw), this passive isn’t going to save you a bar spot.

    I’m happy about the rolling and the penetration for pvp too, doesn’t mean that the detection is useful in any way shape or form.

    I don't care about the detection. Its just an added feature to me. I just care about the max stam, recovery and roll dodge speed. Im still gonna be using inner light anyway because of major prophecy, increased max magicka and mag regen.

    So why are you wasting time? No one is talking about the slab of steak, we are talking about the side dish of dung that was served with it. Just let them serve it with a veggie like we’ve been expecting, at least some people will eat a veggie side dish - as opposed to no one eating the dung.

    because it's fine.

    Ok. Cool story bro.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Minno
    Minno
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    With the new passive, you bosmer can save lyourselves by dodge rolling and getting 10% speed to run away from most situations ;)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  •  Czirne
    Czirne
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    Uryel wrote: »
    But let’s focus on the lore. I can only talk about what I know, and my first Elder Scrolls was Morrowind, back in 2002. So I can say that for every Elder Scrolls game since 2002, Bosmers have been known as stealthy and thieves. Others might confirm it was true even before that, but ever since 2002, they have had bonuses to stealth.
    Daggerfall: There are well-known Wood Elves in most every class, but the arts of thievery are their particular forte.
    Arena: They are well suited towards any class, although their nimbleness serves them best in any art involving thievery.

    This is from the manuals.
    Bosmer are part of the sneaky, thiefly archetype. Always have been.
    They have never, ever, ever been guards.

    If bosmer were really that sneaky how people here suggest they are, they would not be known for their thievery, cuz noone would see them while sneaking and stealing, heh.
    I believe in lagless Cyrodiil!
  • Aela_Dragonrider
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    Awesome post, Uryel! :) Couldn't have said that any better.

    I think that if they really, really want to have this Hunter's Eye passive, they should make it morphable: 1 line is Hunter's Eye (Stealth Detect + Roll Dodge Thing), the 2nd is something similar to Stealthy (Stealth Radius + Something Else). That would hopefully satisfy both sides of this war and restore a semblance of peace. A fantasy, I know, but we can always hope...

    Anyway, here are a few extra thoughts I had:

    Stealth Detection Bonus in PvP

    The usefulness of 3m Stealth Detection vs other Players is highly dubious. It would do nothing to protect against NBs using Bows, who would just snipe the Bosmer down. People without bows trying to attack the Bosmer would be a little more likely to be seen but 3m is pitifully small. 3m is less than the range of any damage dealing skill, which have a 5m reach/radius at the shortest. There are melee weapons that probably of more reach than that. That is NOT going to add much to your ability to detect other players.

    Magelight and Expert Hunter have a radius of 5m and both "reveal hidden enemies and prevent them from returning to stealth for a short time." Just a 5m radius. To me, this says the 'normal' range at which a player could detect someone (without any bonus to detection) is less than 5m. Which means the Bosmer's 'natural' ability to detect people would be equal to or maybe a little bit better than these two skills and does nothing to suppress the enemy's ability to go back into stealth. Hence...

    Bosmer detects Enemy fleeing in stealth and attacks
    Enemy stuns Bosmer
    While Bosmer recovers, Enemy goes back into stealth and escapes


    It gets better. Based on my own experience, NBs most frequently attack from stealth with Ambush, a skill with a range of 22m, or a Bow attack. +3m of detection will NOT save a Bosmer from that.

    I see it being most useful when hunting stragglers after battles and sieges and in those situations everyone is going to be using AOEs and abilities with Stealth Detection to flush guys out, making the 3m increase redundant. I always see people using Revealing Flare, an ability that has a 30m radius, supresses stealth for 3 sec, slows movement speed, and either lasts 8sec or deals Fire Damage. Compare that to a lowly +3 Detection radius with absolutely 0 other effects. Which would you want?

    In a combat situation, the vast majority of Bosmer will probably not have time to hunt for NBs and instead be trying to fight/survive. Between the lag, all the abilities going off around you, watching the enemies in front and to the sides...Are you going to notice that one NB trying to sneak up on you? Probably not.

    In the end, I feel that while +3m Stealth Detection COULD be used in PvP...

    A ) It is too little to actually make any real difference in finding stealthed players. I do not know the baseline distance at which you can detect stealth but 3m is a pitiful extension.
    B ) It does nothing to protect against NBs, the players you would REALLY need the bonus against. Ambush and Bows have enough range to completely negate any detection the Bosmer will gain and you can bet they'll be packing them.
    C ) In the situations where it WOULD be easy to use, everyone already uses far better tactics like Stealth Detect potions, Magelight, Revealing Flare, AOES like Caltrops, etc...

    It would be a gimmick that would probably never save your life and only rarely make it easier. The only truly effective way that I can see one could use this is for the Bosmer to sneak about wherever an enemy is hiding hoping to stumble over and shank him before he can react, which would be very slow and tedious.

    Stealth Detection Bonus in PvE

    I've done a lot of PvE and yes, the only enemies that use stealth are NBs and...? And NBs have ONE attack that uses stealth and that is very heavily telegraphed and easy to block. If you can't see that coming you are probably fighting for your life, at which point detecting stealthed enemies is the least of your worries. Dungeons: About the same, though I haven't done all the dungeons. In all, I have yet to see any benefits in having increased Detection in PvE
  • Cundu_Ertur
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    Apparently people tested this and the enemy NB's are using a cloak, and the detection passive doesn't work against it.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Artanisul
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    Apparently people tested this and the enemy NB's are using a cloak, and the detection passive doesn't work against it.

    Wonderful...so literally a wasted change. Not only against lore and common sense but spiteful AND ineffective....

    This is such a mind boggling situation. Why would they go through with the change?
  • Razorback174
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    Artanisul wrote: »
    Apparently people tested this and the enemy NB's are using a cloak, and the detection passive doesn't work against it.

    Wonderful...so literally a wasted change. Not only against lore and common sense but spiteful AND ineffective....

    This is such a mind boggling situation. Why would they go through with the change?

    "Would you like to buy some more race change tokens?"

    I really laughed at the conspiracy theorists at first, but the longer I've thought about it, the less other explanations seem likely. Even for ZoS, I can't believe they'd be THIS incompetent about handling such a delicate matter as tampering with rebalancing races that have, more or less, been set in stone for 5 years now.
  • Aela_Dragonrider
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    Apparently people tested this and the enemy NB's are using a cloak, and the detection passive doesn't work against it.

    Oh...Then I literally cannot think of a single PvE instance where Stealth Detection can be used outside of the dungeons I have never done or Trials.


    And, since I forgot to mention it before: Some thoughts on The Dodge Roll Thing.

    When my Bosmer dodge rolls, she quickly regains her stamina. BUT...she only dodge rolls repeatedly during boss fights or when fighting multiple opponents (she is Bow/Bow and not very tough). AND...she has heavily invested cp in reducing the cost of Dodge Roll and in Stamina Regen. To me, dodge roll is defensive in nature, meant to get you out of a dangerous situation. Not to set up an opportunity to attack.

    In my experience, you never have the stamina to spend dodge rolling regularly in PvP because you're always using skills like mad or breaking free or blocking; especially with the host of snares and cc flying around. Unless you've got a very well-crafted build, you will always have less stamina then you want and certainly non to spare for dodge rolling just to gain a very brief pen bonus. PvP is just to fast-paced and resource demanding, particularly non-cp PvP as that would eliminate the dodge-roll cost reduction and gimp your stam recovery. Even in cp PvP, while it would be easier to manage regular dodge-rolling, I question whether trying to always conserve X Stamina so you can dodge roll and get a bonus that lasts just 6 sec is worth it.

    PvE isn't much better. You need good regen and lowered cost to make it remotely sustainable and even that will fail when you need to start spamming skills, leaving nothing for roll dodge. And the harder the fight, the more challenging such a system would be to maintain.

    As for the penetration bonus, from what I have gathered studying the forums, managing your penetration to get the most from it is tricky business and not something casual players (like myself) are going to care much about. Meaning the whole 'dodge-roll-to-get-a-penetration-bonus-for-6-sec' will probably only really be useful to players who want to fine-tune their characters to be the absolute best at what they do.

    In short: This will definitely benefit some players. SOME. As in, those that crunch the numbers and build their builds with the utmost care to get the most out of everything. Not everyone can or will want to take the time/effort to do so. In which case, for the latter, it too becomes a gimmick. Combine that with the effectively useless Stealth Detect and players who are not concerned about min/maxing and/or are not into PvP ( or are bad at crunching numbers, like me :) ) have very little to look forward to with this passive.
  • Uryel
    Uryel
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    In short: This will definitely benefit some players. SOME. As in, those that crunch the numbers and build their builds with the utmost care to get the most out of everything. Not everyone can or will want to take the time/effort to do so. In which case, for the latter, it too becomes a gimmick. Combine that with the effectively useless Stealth Detect and players who are not concerned about min/maxing and/or are not into PvP ( or are bad at crunching numbers, like me :) ) have very little to look forward to with this passive.

    This. Basically, we get 3 free skill points. And rest assured that I will NOT place a single skill point in that horrid passive. Just in case the devs do monitor how racial skills are used post-update, I want to make sure thay will register me as "that's a nope !".
  • Cundu_Ertur
    Cundu_Ertur
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    Artanisul wrote: »
    Apparently people tested this and the enemy NB's are using a cloak, and the detection passive doesn't work against it.

    Wonderful...so literally a wasted change. Not only against lore and common sense but spiteful AND ineffective....

    This is such a mind boggling situation. Why would they go through with the change?

    My tin-hat theory: one of the devs was a Khajiit main who hated that they had to share a stealth passive with the Bosmer and has hated and resented all Bosmer ever since.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Cundu_Ertur
    Cundu_Ertur
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    I really don't understand ZOS logic.. ok, they want races to have different distinctive parameters, but at U21 we have 5 races with 2k stamina (imperial, redguard, bosmer, dunmer, orc) and it's ok, but we can't have 2 races with stealth radius 3 m for diversity? o_0
    1440241_0.png



    ESO:
    1b6XRcm.jpg
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • max_only
    max_only
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    Uryel wrote: »
    My tin-hat theory: one of the devs was a Khajiit main who hated that they had to share a stealth passive with the Bosmer and has hated and resented all Bosmer ever since.

    My tin-hat theory : one of the devs plays PvP in Cyrodiil and isn't very good at it. Gets sniped by Bosmers using stealth and their +10% damage from stealth all the time. So, he uses his awesome power of game-altering to make sure that never happens again...

    And fails to recognize he'll now be sniped by stealthy khajiits who will make use of their hightened crit. Gankers gonna gank !

    I’m not saying both tin hats are correct, But....
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • hakan
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    Wood elves: Stealth Radius Reduction.
    Khajiit : Stealth Damage Multiplier.
    Argonian : Stealth Resource Regeneration.
    Dunmer : Stealth Speed Multiplier.

    How is it? According to the lore?
  • BlueRaven
    BlueRaven
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    hakan wrote: »
    Wood elves: Stealth Radius Reduction.
    Khajiit : Stealth Damage Multiplier.
    Argonian : Stealth Resource Regeneration.
    Dunmer : Stealth Speed Multiplier.

    How is it? According to the lore?

    I think lore wise it’s good. But I think game wise they want to move away from damage multipliers from stealth as a game mechanic.

    While I applaud the fact that you gave them all different types of stealth, I think at least one of those stealth modifiers will have to double up with another races.

  • Cundu_Ertur
    Cundu_Ertur
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    hakan wrote: »
    Wood elves: Stealth Radius Reduction.
    Khajiit : Stealth Damage Multiplier.
    Argonian : Stealth Resource Regeneration.
    Dunmer : Stealth Speed Multiplier.

    How is it? According to the lore?

    If I was redesigning it from the ground up I would make it:
    Wood elves: 3m Stealth Radius Reduction (or hiding bonus).
    Khajiit : 2m Stealth Radius Reduction + pickpocket bonus.
    Argonian : 2m Stealth Radius Reduction + lockpick bonus (3s longer to pick, double chance to force).
    Dunmer : 2m Stealth Radius Reduction + Stealth cost reduction.

    edit to add: forgot to mention I'd put 1m in improved hiding, either as .5 at ranks 2 and 4 or .25m at each rank. I'd also give orcs a 3m detection bonus, but only if it wasn't the buggy counter-productive mess that it is now.

    This is a harder reset than I've proposed before and would affect more racial abilities. I doubt it is likely now.
    Edited by Cundu_Ertur on March 2, 2019 4:29PM
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Cundu_Ertur
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    Detection bonus being a buggy counter-productive mess not addressed or mentioned in latest patch.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
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