Thing to understand about the MegaServers, they can increase in capacity in relation to the populations. AWS is the hosting center and their nom de plume is scalable server platforms.
Back at launch, the zones were jammed with players and PvP campaigns were packed. Performance was fine although even then people grumbled about PvP performance, it was much better than now.
Thing to understand about the MegaServers, they can increase in capacity in relation to the populations. AWS is the hosting center and their nom de plume is scalable server platforms.
Back at launch, the zones were jammed with players and PvP campaigns were packed. Performance was fine although even then people grumbled about PvP performance, it was much better than now.
Whilst I say no, you misunderstand the issue here. As an Aussie, I have to be quicker and better than someone living "locally" to a server, just because of distance latency. Nothing to do with scalablity.
Seraphayel wrote: »I'd really like to know what's "mega" about the servers.
.../quote]
the lag....
Seraphayel wrote: »I'd really like to know what's "mega" about the servers.
Guild Wars 2 has applied a very similar system and their servers seem to be a million times better than ESO's.
victory.immortalb16_ESO wrote: »Seraphayel wrote: »I'd really like to know what's "mega" about the servers.
Guild Wars 2 has applied a very similar system and their servers seem to be a million times better than ESO's.
Until you actually try and have a few dozen people all fighting each other in the same area, then the lag is legendary.
Outdated game networking. Most new MMO games are all building around AWS. ZOS is making money, so why aren't they reinvesting it into their server infrastructure? Answer: GREED!
Outdated game networking. Most new MMO games are all building around AWS. ZOS is making money, so why aren't they reinvesting it into their server infrastructure? Answer: GREED!
As someone who works in IT, I'd like to see you come up with:
A) A source of their server infrastructure.
B. A business case for cloud bursting.
C) Your qualifcation in Cloud Computer (AWS, Azure, etc) to show you aren't chatting ***.
Thanks.
Outdated game networking. Most new MMO games are all building around AWS (or whatever distributed cloud service). ZOS is making money, so why aren't they reinvesting it into their server infrastructure? Answer: GREED!
Outdated game networking. Most new MMO games are all building around AWS. ZOS is making money, so why aren't they reinvesting it into their server infrastructure? Answer: GREED!
As someone who works in IT, I'd like to see you come up with:
A) A source of their server infrastructure.
B. A business case for cloud bursting.
C) Your qualifcation in Cloud Computer (AWS, Azure, etc) to show you aren't chatting ***.
Thanks.
Outdated game networking. Most new MMO games are all building around AWS. ZOS is making money, so why aren't they reinvesting it into their server infrastructure? Answer: GREED!
As someone who works in IT, I'd like to see you come up with:
A) A source of their server infrastructure.
B. A business case for cloud bursting.
C) Your qualifcation in Cloud Computer (AWS, Azure, etc) to show you aren't chatting ***.
Thanks.
A) The source is the broom closet in the bathroom at zenimax HQ.
B....... My buisiness case for cloud bursting is that if its better for the customers then whatever the hell theyre doing now, which isnt working at all, then DO IT.
C) My qualification is that I am an avid roleplayer in the elder scrolls online who cant fulfill my roleplay dreams because the server is ***. Thats all the qualification I need.
lordrichter wrote: »This is not some Windows 95 potato sitting under Rich's desk at the office.
Seraphayel wrote: »I'd really like to know what's "mega" about the servers.
Guild Wars 2 has applied a very similar system and their servers seem to be a million times better than ESO's.
Outdated game networking. Most new MMO games are all building around AWS. ZOS is making money, so why aren't they reinvesting it into their server infrastructure? Answer: GREED!
As someone who works in IT, I'd like to see you come up with:
A) A source of their server infrastructure.
B. A business case for cloud bursting.
C) Your qualifcation in Cloud Computer (AWS, Azure, etc) to show you aren't chatting ***.
Thanks.
This is an open forum. I don't have to present my credentials to you or any other casual person wanting to discuss this game's infrastructure. If you are going to counter my argument you better come at me with a better attempt, other than character assassination.
UPDATE:
Now that I thought this over, I thought I'd better explain why the megaserver holds this game back in the frame of an article I read years ago about a guy who decided that mining bitcoin on his own hardware was a waste of time, money and resources, and when he gained access to AWS in it's early stages he could dynamically spin up 100s of servers, to handle all the processing virtually, and didn't spend a dime by exploiting free tier services. If ZOS cannot see the financial and long-term benefits of escaping early 2000 tech infrastructure, then the game deserves to be held back.