I’d rather have crippling be non-reflectable so at least the class can consistently keep expedition up.
I’ve been leveling a stamblade up, the difference is huge. Stamblade is a million times better, magblades are in a worse place then I thought.
I think making cripple unreflectable would be buffing it way too much. Ranged, strong DoT, root, snare, speed buff.... that ability already does way too much. Allows you to control fights like nothing else against anyone without Shuffle, FM or Reflect. I mean we have people complaining about not being able to disengage with their magblades due to slows and roots yet at the same breath they want to be able to apply roots and slows to everyone else liberally. Doesn't seem to be with the best interests of balance in mind.
Now in terms of movement speed magblade has more ways of getting major expedition than any other class. Double Take, Path and Cripple, that's 3 from class skills alone and 4 if you count psijic skills. Major expedition is not the problem here. Getting some root/snare immunity to build some distance to your shade is the problem.
While giving Cloak some snare immunity would be highly desirable, this would also be buffing a single skill way too much. Invis, miss of single target abilities, DoT suppression, guaranteed crit and not too mention free Major Resolve and Major Ward from the passives ... that's already a helluva lot of strong things crammed in one ability.
For me either Blur or Path are the abilities worth buffing with a few secs of snare immunity, in line with what @casparian said. Also snare immunity and speed in one ability is really potent. You drop a shade you use one more ability, you're off at 100mph and you can teleport back to your shade whenever.
As for the dmg part, the only thing that really annoys me is the delay on the Bow Proc. Same as with the delay on the Frag proc for MagSorcs. It's beyond stupid and makes your burst too easy to block or dodge. By all means put a visual indicator when the Proc is there, like there is on MagSorc but the delay is very detrimental against anyone moderately competent. Other than that I find dmg and pressure very good tbh. I have to use Force Pulse instead of Swallow Soul so that I can dmg DKs behind their wings though, but that's it.
brandonv516 wrote: »I think making cripple unreflectable would be buffing it way too much. Ranged, strong DoT, root, snare, speed buff.... that ability already does way too much. Allows you to control fights like nothing else against anyone without Shuffle, FM or Reflect. I mean we have people complaining about not being able to disengage with their magblades due to slows and roots yet at the same breath they want to be able to apply roots and slows to everyone else liberally. Doesn't seem to be with the best interests of balance in mind.
Now in terms of movement speed magblade has more ways of getting major expedition than any other class. Double Take, Path and Cripple, that's 3 from class skills alone and 4 if you count psijic skills. Major expedition is not the problem here. Getting some root/snare immunity to build some distance to your shade is the problem.
While giving Cloak some snare immunity would be highly desirable, this would also be buffing a single skill way too much. Invis, miss of single target abilities, DoT suppression, guaranteed crit and not too mention free Major Resolve and Major Ward from the passives ... that's already a helluva lot of strong things crammed in one ability.
For me either Blur or Path are the abilities worth buffing with a few secs of snare immunity, in line with what @casparian said. Also snare immunity and speed in one ability is really potent. You drop a shade you use one more ability, you're off at 100mph and you can teleport back to your shade whenever.
As for the dmg part, the only thing that really annoys me is the delay on the Bow Proc. Same as with the delay on the Frag proc for MagSorcs. It's beyond stupid and makes your burst too easy to block or dodge. By all means put a visual indicator when the Proc is there, like there is on MagSorc but the delay is very detrimental against anyone moderately competent. Other than that I find dmg and pressure very good tbh. I have to use Force Pulse instead of Swallow Soul so that I can dmg DKs behind their wings though, but that's it.
Cripple passes through Wings and it snares the DK. Then the DK casts Wings and removes the snare. The DoT remains, which is fair.
If that's not true balance I don't know what is. If you fail to see it, you are helpless.
Impale - decrease range to 15 m and make it not reflectable and perhaps a slight buff to execute scaling
brandonv516 wrote: »I think making cripple unreflectable would be buffing it way too much. Ranged, strong DoT, root, snare, speed buff.... that ability already does way too much. Allows you to control fights like nothing else against anyone without Shuffle, FM or Reflect. I mean we have people complaining about not being able to disengage with their magblades due to slows and roots yet at the same breath they want to be able to apply roots and slows to everyone else liberally. Doesn't seem to be with the best interests of balance in mind.
Now in terms of movement speed magblade has more ways of getting major expedition than any other class. Double Take, Path and Cripple, that's 3 from class skills alone and 4 if you count psijic skills. Major expedition is not the problem here. Getting some root/snare immunity to build some distance to your shade is the problem.
While giving Cloak some snare immunity would be highly desirable, this would also be buffing a single skill way too much. Invis, miss of single target abilities, DoT suppression, guaranteed crit and not too mention free Major Resolve and Major Ward from the passives ... that's already a helluva lot of strong things crammed in one ability.
For me either Blur or Path are the abilities worth buffing with a few secs of snare immunity, in line with what @casparian said. Also snare immunity and speed in one ability is really potent. You drop a shade you use one more ability, you're off at 100mph and you can teleport back to your shade whenever.
As for the dmg part, the only thing that really annoys me is the delay on the Bow Proc. Same as with the delay on the Frag proc for MagSorcs. It's beyond stupid and makes your burst too easy to block or dodge. By all means put a visual indicator when the Proc is there, like there is on MagSorc but the delay is very detrimental against anyone moderately competent. Other than that I find dmg and pressure very good tbh. I have to use Force Pulse instead of Swallow Soul so that I can dmg DKs behind their wings though, but that's it.
Cripple passes through Wings and it snares the DK. Then the DK casts Wings and removes the snare. The DoT remains, which is fair.
If that's not true balance I don't know what is. If you fail to see it, you are helpless.
Scales is not the only reflect skill in the game. Spell Wall and Defensive Stance's value would be greatly diminished if anyone spamming Cripple could keep you rooted and snared.
Feel free to keep asking for buffs to the strongest skills and QQing when you don't get them. It's always the others' fault for not knowing what balance is, I guess.
I would say my buggest issue is the Range on Concealed Weapon ( Dw light attacks are 7m while Concealed and Soul Harvest are 5m)
This leads to an issue of “target out of range” because your snared and can’t get close enough but your light attacks still hit.
Make fear Not move people away from you
Fix Lotus Fan possibly remove AOE snared for a small HOT but keep single target snare
Increase range on concealed and Soul harvest Slightly
brandonv516 wrote: »brandonv516 wrote: »I think making cripple unreflectable would be buffing it way too much. Ranged, strong DoT, root, snare, speed buff.... that ability already does way too much. Allows you to control fights like nothing else against anyone without Shuffle, FM or Reflect. I mean we have people complaining about not being able to disengage with their magblades due to slows and roots yet at the same breath they want to be able to apply roots and slows to everyone else liberally. Doesn't seem to be with the best interests of balance in mind.
Now in terms of movement speed magblade has more ways of getting major expedition than any other class. Double Take, Path and Cripple, that's 3 from class skills alone and 4 if you count psijic skills. Major expedition is not the problem here. Getting some root/snare immunity to build some distance to your shade is the problem.
While giving Cloak some snare immunity would be highly desirable, this would also be buffing a single skill way too much. Invis, miss of single target abilities, DoT suppression, guaranteed crit and not too mention free Major Resolve and Major Ward from the passives ... that's already a helluva lot of strong things crammed in one ability.
For me either Blur or Path are the abilities worth buffing with a few secs of snare immunity, in line with what @casparian said. Also snare immunity and speed in one ability is really potent. You drop a shade you use one more ability, you're off at 100mph and you can teleport back to your shade whenever.
As for the dmg part, the only thing that really annoys me is the delay on the Bow Proc. Same as with the delay on the Frag proc for MagSorcs. It's beyond stupid and makes your burst too easy to block or dodge. By all means put a visual indicator when the Proc is there, like there is on MagSorc but the delay is very detrimental against anyone moderately competent. Other than that I find dmg and pressure very good tbh. I have to use Force Pulse instead of Swallow Soul so that I can dmg DKs behind their wings though, but that's it.
Cripple passes through Wings and it snares the DK. Then the DK casts Wings and removes the snare. The DoT remains, which is fair.
If that's not true balance I don't know what is. If you fail to see it, you are helpless.
Scales is not the only reflect skill in the game. Spell Wall and Defensive Stance's value would be greatly diminished if anyone spamming Cripple could keep you rooted and snared.
Feel free to keep asking for buffs to the strongest skills and QQing when you don't get them. It's always the others' fault for not knowing what balance is, I guess.
Oh more overpowered skills. Forgot about those. You are a hopeless idiot.
I don’t think crippling being unreflectable would make magblade overpowered, magblade really is that far behind right now.
About major expedition, magblade has the most sources and weakest implementations. When I used to pvp as a magblade I dropped crippling and refreshing/twisting path, they don’t work in pvp. The only real source is double take. Reason is simple, reflections are everywhere. It’s the most OP mechanic in the game right now.
https://forums.elderscrollsonline.com/en/discussion/459252/comparison-conceiled-weapon-vs-suprise-attack/p1
note concealed weapon in stamina version gets debuff and also a 2.3 multiplier on back attacks
https://forums.elderscrollsonline.com/en/discussion/459061/funnel-health-rework#latest
if those skills get changed magblade will allready have a far better position
Im like a broken record now....
Refreshing paths needs snare removal, this wouldn't buff stamnb and magnb could spam it a couple times and with the maj exp buff it should allow decent movement being just a removal instead of immunity.
ScruffyWhiskers wrote: »Im like a broken record now....
Refreshing paths needs snare removal, this wouldn't buff stamnb and magnb could spam it a couple times and with the maj exp buff it should allow decent movement being just a removal instead of immunity.
Last night I saw a ball group making a land bridge of refreshing path to get around. I remember thinking that I'm sure glad it doesn't remove snares. Yet.
I’d rather have crippling be non-reflectable so at least the class can consistently keep expedition up.
I’ve been leveling a stamblade up, the difference is huge. Stamblade is a million times better, magblades are in a worse place then I thought.