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Bosmer Needs a More Fun Passive than Detecting Sneaky PvP Enemies

silvereyes
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Nobody wants increased stealth detection radius. ZOS has already said they aren't giving the old stealth passive back. I know we're probably past the point of ZOS caring (did they ever, really?), but I'd kinda like to dream about what they could do instead of stealth detection.

My favorite idea so far is increased mounted speed. It's something no other race has, doesn't kill balance, and is fun for both PvP and PvE. It's also consistent with lore for most mounts, with Wood Elves' ability to command animals. Not a perfect lore fit for someone riding a Dwarven mount or something, but imo, people riding those things have to kinda suspend their disbelief a bit anyways.

What do you think? What are some better ideas for something unique and fun to give Wood Elf besides stealth detection or the old stealth behavior?
Edited by silvereyes on February 19, 2019 4:47AM
  • BlueRaven
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    Stealth detect is 100% worthless in PvE, and I feel that whole "hunters eye" passive is so pointless in pve players would do better to save the skill points.

    They could have given Wood Elves a stealth movement buff. But beyond that bosmers get plenty of buffs in skyrim that could have easily transferred to ESO like lock picking or Alchemy. Even command animal could have been repurposed.

    All said and done though they should NOT have removed the stealth bonus. The removal makes zero sense.
  • IINordoxII
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    I agree stealth detection is about as boring and useless as it gets.

    If they don’t want to give the old stealth passive back how about giving Bosmer the following:

    Pathfinder: increase movement speed while stealthed by X% (or just remove move speed penalty while stealthed).

    Bam! Now they still get a benefit while stealthed keeping with lore that’s different than Khajit.

    EDIT: alternatively...

    Dodgerolling while sneaking will not break stealth.

    This will synergize with their other passive :smile:
    Edited by IINordoxII on February 19, 2019 5:02AM
  • GrumpyDuckling
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    Command Animal!

    It's not balanced, nor would it happen, but it would definitely be fun.
  • Cundu_Ertur
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    silvereyes wrote: »
    ZOS has already said they aren't giving the old stealth passive back.
    Link?

    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • silvereyes
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    silvereyes wrote: »
    ZOS has already said they aren't giving the old stealth passive back.
    Link?

    Here you go.
    Racials
    [snip]
      [snip]
    • Bosmer: [snip] Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before.
    Seems pretty clear to me that they aren't interested in providing a Bosmer racial stealth gameplay bonus. There was some slight (probably foolish) hope that they would hear our feedback and reverse course, but they've had their chance to do that, and have not chosen to do so. In fact, they have changed nothing with Bosmer other than what they said they would in that Jan 30th class reps meeting. They have made up their minds.

    Honestly, this thread isn't going to change anything either. I more just wanted to see some of the creative ideas that the community has.
  • Minno
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    silvereyes wrote: »
    silvereyes wrote: »
    ZOS has already said they aren't giving the old stealth passive back.
    Link?

    Here you go.
    Racials
    [snip]
      [snip]
    • Bosmer: [snip] Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before.
    Seems pretty clear to me that they aren't interested in providing a Bosmer racial stealth gameplay bonus. There was some slight (probably foolish) hope that they would hear our feedback and reverse course, but they've had their chance to do that, and have not chosen to do so. In fact, they have changed nothing with Bosmer other than what they said they would in that Jan 30th class reps meeting. They have made up their minds.

    Honestly, this thread isn't going to change anything either. I more just wanted to see some of the creative ideas that the community has.

    Probably because they have something planned for stealth. Some thing tells me bosmer sneaky builds might be more pissed come the chapter, and enjoy the fact they tried to keep the stealth passive away from races.

    But here's my idea, which hasn't gained traction at all (mostly because bosmer, like altmer, hung too tight to their current passive to enjoy):
    - Duration of alchemy items increased by x%.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • SodanTok
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    Minno wrote: »
    silvereyes wrote: »
    silvereyes wrote: »
    ZOS has already said they aren't giving the old stealth passive back.
    Link?

    Here you go.
    Racials
    [snip]
      [snip]
    • Bosmer: [snip] Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before.
    Seems pretty clear to me that they aren't interested in providing a Bosmer racial stealth gameplay bonus. There was some slight (probably foolish) hope that they would hear our feedback and reverse course, but they've had their chance to do that, and have not chosen to do so. In fact, they have changed nothing with Bosmer other than what they said they would in that Jan 30th class reps meeting. They have made up their minds.

    Honestly, this thread isn't going to change anything either. I more just wanted to see some of the creative ideas that the community has.

    Probably because they have something planned for stealth. Some thing tells me bosmer sneaky builds might be more pissed come the chapter, and enjoy the fact they tried to keep the stealth passive away from races.

    But here's my idea, which hasn't gained traction at all (mostly because bosmer, like altmer, hung too tight to their current passive to enjoy):
    - Duration of alchemy items increased by x%.

    Duration wouldnt have much of impact in PVE which would be quite shame, because that idea could be tweaked to something beneficial to all modes and roles (like strength or cooldown which would essentially give every pve build more stam from pots on average). In any case it would be unique passive making sense for such racethat affect everyone all the time instead of being disabled in combat (like sneaking) or whatever penetration on dodge roll is supposed to do.

    Hope to see you and your suggestion in 2024 in next race passives revision.
  • MLGProPlayer
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    So you've never had to stealth detect a trial boss?
    Edited by MLGProPlayer on February 19, 2019 3:40PM
  • Cundu_Ertur
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    So you've never had to stealth detect a trial boss?

    Has anyone?
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Cundu_Ertur
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    Minno wrote: »
    silvereyes wrote: »
    silvereyes wrote: »
    ZOS has already said they aren't giving the old stealth passive back.
    Link?

    Here you go.
    Racials
    [snip]
      [snip]
    • Bosmer: [snip] Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before.
    Seems pretty clear to me that they aren't interested in providing a Bosmer racial stealth gameplay bonus. There was some slight (probably foolish) hope that they would hear our feedback and reverse course, but they've had their chance to do that, and have not chosen to do so. In fact, they have changed nothing with Bosmer other than what they said they would in that Jan 30th class reps meeting. They have made up their minds.

    Honestly, this thread isn't going to change anything either. I more just wanted to see some of the creative ideas that the community has.

    Probably because they have something planned for stealth. Some thing tells me bosmer sneaky builds might be more pissed come the chapter, and enjoy the fact they tried to keep the stealth passive away from races.

    But here's my idea, which hasn't gained traction at all (mostly because bosmer, like altmer, hung too tight to their current passive to enjoy):
    - Duration of alchemy items increased by x%.

    It hasn't gained traction because it's a duplication of an existing passive from the alchemy crafting line. It's also keyed off of a minor aspect of Bosmer lore and not one of the three main factors that have always defined the Bosmer: Pact, Archery, Stealth.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • BlueRaven
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    Minno wrote: »
    silvereyes wrote: »
    silvereyes wrote: »
    ZOS has already said they aren't giving the old stealth passive back.
    Link?

    Here you go.
    Racials
    [snip]
      [snip]
    • Bosmer: [snip] Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before.
    Seems pretty clear to me that they aren't interested in providing a Bosmer racial stealth gameplay bonus. There was some slight (probably foolish) hope that they would hear our feedback and reverse course, but they've had their chance to do that, and have not chosen to do so. In fact, they have changed nothing with Bosmer other than what they said they would in that Jan 30th class reps meeting. They have made up their minds.

    Honestly, this thread isn't going to change anything either. I more just wanted to see some of the creative ideas that the community has.

    Probably because they have something planned for stealth. Some thing tells me bosmer sneaky builds might be more pissed come the chapter, and enjoy the fact they tried to keep the stealth passive away from races.

    But here's my idea, which hasn't gained traction at all (mostly because bosmer, like altmer, hung too tight to their current passive to enjoy):
    - Duration of alchemy items increased by x%.

    It hasn't gained traction because it's a duplication of an existing passive from the alchemy crafting line. It's also keyed off of a minor aspect of Bosmer lore and not one of the three main factors that have always defined the Bosmer: Pact, Archery, Stealth.

    ^This.

    They had so much to build upon and they chose improved eyesight (which is a kahjit racial in skyrim) and acrobatics I guess, but done in such a terrible way it really is not useful.

    I hope the "fix" they have planned is coming in Elsweyr at least. And I hope it's not tied to thieving or assassination.
  • Minno
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    Minno wrote: »
    silvereyes wrote: »
    silvereyes wrote: »
    ZOS has already said they aren't giving the old stealth passive back.
    Link?

    Here you go.
    Racials
    [snip]
      [snip]
    • Bosmer: [snip] Note: Reps specifically asked about the community’s concern that bosmers are trading stealth for different buffs. We were told that ZOS saw these concerns and would work on creating more options/systems for stealth gameplay outside of race. With these additions, stealth gameplay will open up to more players, and also allow bosmers to have the nice combat buff will still having avenues to be as stealthy as before.
    Seems pretty clear to me that they aren't interested in providing a Bosmer racial stealth gameplay bonus. There was some slight (probably foolish) hope that they would hear our feedback and reverse course, but they've had their chance to do that, and have not chosen to do so. In fact, they have changed nothing with Bosmer other than what they said they would in that Jan 30th class reps meeting. They have made up their minds.

    Honestly, this thread isn't going to change anything either. I more just wanted to see some of the creative ideas that the community has.

    Probably because they have something planned for stealth. Some thing tells me bosmer sneaky builds might be more pissed come the chapter, and enjoy the fact they tried to keep the stealth passive away from races.

    But here's my idea, which hasn't gained traction at all (mostly because bosmer, like altmer, hung too tight to their current passive to enjoy):
    - Duration of alchemy items increased by x%.

    It hasn't gained traction because it's a duplication of an existing passive from the alchemy crafting line. It's also keyed off of a minor aspect of Bosmer lore and not one of the three main factors that have always defined the Bosmer: Pact, Archery, Stealth.

    They did give you 1/3: stam translates to bow dmg and experience boost is for leveling the bow. The reason you don't have green pact related, as you will have to include the wild hunt and as far as I know, that isn't something bosmers want to do without clear collective reason to initiate (even in ESO they showed what would happen if AD failed to retain their strength, with bosmer being the only ones left against DC/EP forcing themselves to enact the Wild Hunt for defense.)

    That leaves stealth; but zos already said they don't want to touch it on bosmers with plans to do something outside the race/classes to give everyone interesting options.

    So why not have that alchemy passive? You already have acrobatics with fall damage leaving alchemy the only missing link to providing bosmer from Oblivion lol.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Cundu_Ertur
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    ZOS also said that Bosmer could have stealth when they made the first passives, so obviously what ZOS says is not carved in stone. I am never going to accept the current passive. Ever. It is a garbage passive, made for garbage reasons, and in garbage ways.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • Colecovision
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    I find it hard to imagine the pvp scenario where this helps.

    I'm out there in cyrodil, and then a ganker comes to get me, without cloak, moving slow enough for the passive to get to my computer before he hits me on the server. Then I spring into action!

    Is that what is supposed to happen? Can a die hard pvper explain how this is helpful? I throw caltrops to look for gankblades hiding in keeps. Is this passive somehow better than that?
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