kypranb14_ESO wrote: »Another update PC gets a couple weeks sooner than console. Sad how zos thinks so low of half, if not the majority, of its community.
It's not anything like that, it's just that console performance is so bad it takes it 2 full weeks just to process that the update is available.
Sincerely, ex console player.
The_Brosteen wrote: »kypranb14_ESO wrote: »Another update PC gets a couple weeks sooner than console. Sad how zos thinks so low of half, if not the majority, of its community.
It's not anything like that, it's just that console performance is so bad it takes it 2 full weeks just to process that the update is available.
Sincerely, ex console player.
Also ex console player, can confirm
Oh yay, pc players are going to post spoilers across the forums 🙄Jolipinator wrote: »
Nothing to do with extra testing, or Microsoft/Sony being dumb, it's just favouritism.
SidewalkChalk5 wrote: »Seraphayel wrote: »I'm assuming that. It's highly unlikely they will update the PTS with some major changes and bring it live one week later. They would have done that already if they planned to deploy major changes. That's my opinion though.
As logical and rational as your opinion is, history tells a different tale. I've seen quite a few last-minute doozies.
Sylvermynx wrote: »Anyone have any idea how big the release version is likely to be?
Nev' mind. It's on the patch notes page: 3.53 gig on PTS. So probably at least that, if not a bit more. Ugh. I'll be over my limit again....
Jolipinator wrote: »
Nothing to do with extra testing, or Microsoft/Sony being dumb, it's just favouritism.
kypranb14_ESO wrote: »kypranb14_ESO wrote: »Another update PC gets a couple weeks sooner than console. Sad how zos thinks so low of half, if not the majority, of its community.
It's not anything like that, it's just that console performance is so bad it takes it 2 full weeks just to process that the update is available.
Sincerely, ex console player.Sylvermynx wrote: »For you on console: the reality is that your providers (MS, Sony) are the problem. They have to nit-noid.... This particular thing is NOT the fault of ZOS.
It is though.. Sure console is ***, but there are other games that do it just fine. Im guessing it all comes down to their timing of updates. Of course no PC player wants to wait longer to get an update if they dont have to. But from a developer standpoint, if you actually cared equally, you could time it so they both came out at the same time. And players would never know the difference, just that it was equal. All platforms got the release roughly on the same day.
Instead us on console have to wait an extra 2-3 weeks.. It may not be a huge deal with wrathstone but it is a huge issue when it comes to elsweyr and bug patches. Obviously theres nothing zos can do about patches for big issues and bugs. If its going to take extra time to get it to console then thats how it is. We just have to tolerate the issue in the meantime. But with something like elsweyr, or any update introducing some new system or class to the game, it really sucks for us.
We have to wait while PC players get to play a new class, or try a new system. I suppose you could go watch a PC streamer or youtuber try it out, but its probably worse doing that.. I would imagine its especially worse for console content creators. Like if you're a twitch streamer, for example. Who wants to watch you play last patch when theres a PC streamer playing a new class and a new update? Idk, maybe thats not how twitch viewers think, im not really into twitch tbh. But it just seems to me with all the negative differences playing on console, compared to PC, that zos doesnt really care about console. And this isnt my biggest issue, i was just saying my opinion. My biggest issue is the performance and optimization difference. So @kypranb14_ESO you're right on that note.
Yeah, I got sick of the console performance. That's why I spent a small fortune building a PC. Then I bought ESO on PC, and re-earned all my CP. I'm still working on re-obtaining 100% completion again though.
TheBonesXXX wrote: »kypranb14_ESO wrote: »kypranb14_ESO wrote: »Another update PC gets a couple weeks sooner than console. Sad how zos thinks so low of half, if not the majority, of its community.
It's not anything like that, it's just that console performance is so bad it takes it 2 full weeks just to process that the update is available.
Sincerely, ex console player.Sylvermynx wrote: »For you on console: the reality is that your providers (MS, Sony) are the problem. They have to nit-noid.... This particular thing is NOT the fault of ZOS.
It is though.. Sure console is ***, but there are other games that do it just fine. Im guessing it all comes down to their timing of updates. Of course no PC player wants to wait longer to get an update if they dont have to. But from a developer standpoint, if you actually cared equally, you could time it so they both came out at the same time. And players would never know the difference, just that it was equal. All platforms got the release roughly on the same day.
Instead us on console have to wait an extra 2-3 weeks.. It may not be a huge deal with wrathstone but it is a huge issue when it comes to elsweyr and bug patches. Obviously theres nothing zos can do about patches for big issues and bugs. If its going to take extra time to get it to console then thats how it is. We just have to tolerate the issue in the meantime. But with something like elsweyr, or any update introducing some new system or class to the game, it really sucks for us.
We have to wait while PC players get to play a new class, or try a new system. I suppose you could go watch a PC streamer or youtuber try it out, but its probably worse doing that.. I would imagine its especially worse for console content creators. Like if you're a twitch streamer, for example. Who wants to watch you play last patch when theres a PC streamer playing a new class and a new update? Idk, maybe thats not how twitch viewers think, im not really into twitch tbh. But it just seems to me with all the negative differences playing on console, compared to PC, that zos doesnt really care about console. And this isnt my biggest issue, i was just saying my opinion. My biggest issue is the performance and optimization difference. So @kypranb14_ESO you're right on that note.
Yeah, I got sick of the console performance. That's why I spent a small fortune building a PC. Then I bought ESO on PC, and re-earned all my CP. I'm still working on re-obtaining 100% completion again though.
I went from PC to console, wouldn't ever go back till they just get rid of addons. Xbox is the more organic version if the game.
kypranb14_ESO wrote: »Another update PC gets a couple weeks sooner than console. Sad how zos thinks so low of half, if not the majority, of its community.
It's not anything like that, it's just that console performance is so bad it takes it 2 full weeks just to process that the update is available.
Sincerely, ex console player.Sylvermynx wrote: »For you on console: the reality is that your providers (MS, Sony) are the problem. They have to nit-noid.... This particular thing is NOT the fault of ZOS.
It is though.. Sure console is ***, but there are other games that do it just fine. Im guessing it all comes down to their timing of updates. Of course no PC player wants to wait longer to get an update if they dont have to. But from a developer standpoint, if you actually cared equally, you could time it so they both came out at the same time. And players would never know the difference, just that it was equal. All platforms got the release roughly on the same day.
Instead us on console have to wait an extra 2-3 weeks.. It may not be a huge deal with wrathstone but it is a huge issue when it comes to elsweyr and bug patches. Obviously theres nothing zos can do about patches for big issues and bugs. If its going to take extra time to get it to console then thats how it is. We just have to tolerate the issue in the meantime. But with something like elsweyr, or any update introducing some new system or class to the game, it really sucks for us.
We have to wait while PC players get to play a new class, or try a new system. I suppose you could go watch a PC streamer or youtuber try it out, but its probably worse doing that.. I would imagine its especially worse for console content creators. Like if you're a twitch streamer, for example. Who wants to watch you play last patch when theres a PC streamer playing a new class and a new update? Idk, maybe thats not how twitch viewers think, im not really into twitch tbh. But it just seems to me with all the negative differences playing on console, compared to PC, that zos doesnt really care about console. And this isnt my biggest issue, i was just saying my opinion. My biggest issue is the performance and optimization difference. So @kypranb14_ESO you're right on that note.
PC gets update directly after testing. Console version after all the testing needs to be applied for approval and approval takes time. You want bugged 1st PTS version while PC will have fully tested one just so it will update for everyone at the same time or what?
Sylvermynx wrote: »Anyone have any idea how big the release version is likely to be?
Nev' mind. It's on the patch notes page: 3.53 gig on PTS. So probably at least that, if not a bit more. Ugh. I'll be over my limit again....
That'll be 50gb for console then!Jolipinator wrote: »
Nothing to do with extra testing, or Microsoft/Sony being dumb, it's just favouritism.
Please. Favouritism isn't even a good business strategy in this case. Its more about other providers having demands about stability and security, and insurances of functionality - - it works in favour of console to have delayed deployments and gives a platform with less control a greater scope of control over the product in service.
But really, unless you're a competitive player on console I doubt you could understand the real difference... And I dont think its on purpose, really. I think its just out of laziness and zos not wanting to maybe try just a tiny bit more to make sure console is has the same standards and quality of PC.. The performance issue is the biggest, and certain add ons like lorebooks and skyshards should be in the base game. They just throw the same stuff at console and PC without realizing, or caring, that we have access to very different things.
Jolipinator wrote: »But really, unless you're a competitive player on console I doubt you could understand the real difference...
But really, unless you're a competitive player on console I doubt you could understand the real difference... And I dont think its on purpose, really. I think its just out of laziness and zos not wanting to maybe try just a tiny bit more to make sure console is has the same standards and quality of PC.. The performance issue is the biggest, and certain add ons like lorebooks and skyshards should be in the base game. They just throw the same stuff at console and PC without realizing, or caring, that we have access to very different things.
You're misunderstanding the situation. It's not about laziness, or favouritism.
Your game instance is re-provided to you via your platform provider. PC/Mac players are provided direct to client.
I work for a software service provider, we provide our SasS product via CD (continuous deployment); this means that our product is always up to date and receives updates and fixes as and when they are ready -- client side applications update at user approval. We own the infrastructure. Let's call this selection Customer 0.
* If we royally f*ck up, we are responsible and can fix within a very short timescale.
We have a number of customers who are provided via a 3rd party -- essentially the 3rd party is cutomer 1, end user is customer 2; we do not own the infrastructure our system sits on. We have limited, controlled access to it. We push updates to the 3rd party (customer 1)'s infrastructure, who then push client updates to their user base (customer 2).
It makes sense that Customer 1 will have quality controls outside of our own.
* If we royally f*ck up, we cannot deploy without heavy constraints. The onus for provision to Customer 2 is on Customer 1.
Customer 2 receives the benefit of roll-up with every deployment.
We don't make Customer 0 wait, as that delays our development and deployment cycle. Customer 1 is usually happy to delay for anything up to 3 weeks sometimes for quality and control purposes. Customer 2 is unaware.
The problem here is that customer 2 (console players) is aware, and sometimes expects everything to do what is best for them without considering the wider implications.Jolipinator wrote: »But really, unless you're a competitive player on console I doubt you could understand the real difference...
This made me chuckle. Who are you competing with on console? Other console players? How does getting the same content at the same time as other players on your platform harm your edge? Also, doesn't it give you an advantage to see PC players running the content ahead of doing it yourself -- like a pre-amble or walkthrough...
@eso_lags i get what you're saying... I do. I don't think you're getting what I'm saying.
However long the pc deployment is delayed, consoles will be later because of what I outline in my previous post. Nothing to do with being prepared, everything to do with due diligence.