Maintenance for the week of January 5:
· [COMPLETE] NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
· [COMPLETE] EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

U21 Wrathstone launches on February 25 / March 12

  • r34lian
    r34lian
    ✭✭✭✭✭
    Some real salt here I liiek IT!!
    2000 CP • 18 Maxed Characters • 6 Altmers • 7 Redguards • Necromancer Orc • Warden Dunmer • DK Nord • DK Imperial • Templar Breton
  • AbysmalGhul
    AbysmalGhul
    ✭✭✭✭✭
    Mr_Walker wrote: »
    I can't wait for an 87g download....

    My hardrive's heart and back can't take it anymore.
  • The_Brosteen
    The_Brosteen
    ✭✭✭✭✭
    eso_lags wrote: »
    Another update PC gets a couple weeks sooner than console. Sad how zos thinks so low of half, if not the majority, of its community.

    It's not anything like that, it's just that console performance is so bad it takes it 2 full weeks just to process that the update is available.

    Sincerely, ex console player.

    Also ex console player, can confirm
  • AbysmalGhul
    AbysmalGhul
    ✭✭✭✭✭
    eso_lags wrote: »
    Another update PC gets a couple weeks sooner than console. Sad how zos thinks so low of half, if not the majority, of its community.

    It's not anything like that, it's just that console performance is so bad it takes it 2 full weeks just to process that the update is available.

    Sincerely, ex console player.

    Also ex console player, can confirm

    I like being an abused console peasant
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mr_Walker wrote: »
    I can't wait for an 87g download....

    Uh.... Elseweyr's going to be THAT big? Lordy.... that leaves me waiting to get install folder from friend with "real broadband and no data limit"....

    Ugh.
  • XxCaLxX
    XxCaLxX
    ✭✭✭✭✭
    If memory serves all other DLC's were released one week later on console but expansions were 2 weeks. Really excited for this update though. Was hoping for early March release on console but 3 more weeks. History shows that even after a month of PTS updates can still go live with some pretty big issues so release on PC a week or two earlier is best anyway IMO.
  • Jolipinator
    Jolipinator
    ✭✭✭✭✭
    ✭✭
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    Oh yay, pc players are going to post spoilers across the forums 🙄
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Seraphayel wrote: »
    I'm assuming that. It's highly unlikely they will update the PTS with some major changes and bring it live one week later. They would have done that already if they planned to deploy major changes. That's my opinion though.

    As logical and rational as your opinion is, history tells a different tale. I've seen quite a few last-minute doozies.

    Well, the last iteration of PTS brings absolutely zero changes to racials and just bug fixing. As I said. I doubt we'll get some surprise changes next week, they seem to be pretty content about racials at this point.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Banana
    Banana
    ✭✭✭✭✭
    ✭✭✭✭✭
    Excellent
  • russelmmendoza
    russelmmendoza
    ✭✭✭✭✭
    Not really into necro and wyverns, yes their not dragons.
    But, its update to play, so whatever.
    Lets just get over with.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    Sylvermynx wrote: »
    Anyone have any idea how big the release version is likely to be?

    Nev' mind. It's on the patch notes page: 3.53 gig on PTS. So probably at least that, if not a bit more. Ugh. I'll be over my limit again....

    That'll be 50gb for console then!

    Please. Favouritism isn't even a good business strategy in this case. Its more about other providers having demands about stability and security, and insurances of functionality - - it works in favour of console to have delayed deployments and gives a platform with less control a greater scope of control over the product in service.
    Edited by mairwen85 on February 19, 2019 6:05AM
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    With the greatest respect and utmost appreciation for the creators of the AGS addon... CONSOLIDATED SEARCH RESULTS ARE HERE!
  • TheBonesXXX
    TheBonesXXX
    ✭✭✭✭✭
    eso_lags wrote: »
    eso_lags wrote: »
    Another update PC gets a couple weeks sooner than console. Sad how zos thinks so low of half, if not the majority, of its community.

    It's not anything like that, it's just that console performance is so bad it takes it 2 full weeks just to process that the update is available.

    Sincerely, ex console player.
    Sylvermynx wrote: »
    For you on console: the reality is that your providers (MS, Sony) are the problem. They have to nit-noid.... This particular thing is NOT the fault of ZOS.

    It is though.. Sure console is ***, but there are other games that do it just fine. Im guessing it all comes down to their timing of updates. Of course no PC player wants to wait longer to get an update if they dont have to. But from a developer standpoint, if you actually cared equally, you could time it so they both came out at the same time. And players would never know the difference, just that it was equal. All platforms got the release roughly on the same day.

    Instead us on console have to wait an extra 2-3 weeks.. It may not be a huge deal with wrathstone but it is a huge issue when it comes to elsweyr and bug patches. Obviously theres nothing zos can do about patches for big issues and bugs. If its going to take extra time to get it to console then thats how it is. We just have to tolerate the issue in the meantime. But with something like elsweyr, or any update introducing some new system or class to the game, it really sucks for us.

    We have to wait while PC players get to play a new class, or try a new system. I suppose you could go watch a PC streamer or youtuber try it out, but its probably worse doing that.. I would imagine its especially worse for console content creators. Like if you're a twitch streamer, for example. Who wants to watch you play last patch when theres a PC streamer playing a new class and a new update? Idk, maybe thats not how twitch viewers think, im not really into twitch tbh. But it just seems to me with all the negative differences playing on console, compared to PC, that zos doesnt really care about console. And this isnt my biggest issue, i was just saying my opinion. My biggest issue is the performance and optimization difference. So @kypranb14_ESO you're right on that note.

    Yeah, I got sick of the console performance. That's why I spent a small fortune building a PC. Then I bought ESO on PC, and re-earned all my CP. I'm still working on re-obtaining 100% completion again though.

    I went from PC to console, wouldn't ever go back till they just get rid of addons. Xbox is the more organic version if the game.

  • kypranb14_ESO
    kypranb14_ESO
    ✭✭✭✭✭
    eso_lags wrote: »
    eso_lags wrote: »
    Another update PC gets a couple weeks sooner than console. Sad how zos thinks so low of half, if not the majority, of its community.

    It's not anything like that, it's just that console performance is so bad it takes it 2 full weeks just to process that the update is available.

    Sincerely, ex console player.
    Sylvermynx wrote: »
    For you on console: the reality is that your providers (MS, Sony) are the problem. They have to nit-noid.... This particular thing is NOT the fault of ZOS.

    It is though.. Sure console is ***, but there are other games that do it just fine. Im guessing it all comes down to their timing of updates. Of course no PC player wants to wait longer to get an update if they dont have to. But from a developer standpoint, if you actually cared equally, you could time it so they both came out at the same time. And players would never know the difference, just that it was equal. All platforms got the release roughly on the same day.

    Instead us on console have to wait an extra 2-3 weeks.. It may not be a huge deal with wrathstone but it is a huge issue when it comes to elsweyr and bug patches. Obviously theres nothing zos can do about patches for big issues and bugs. If its going to take extra time to get it to console then thats how it is. We just have to tolerate the issue in the meantime. But with something like elsweyr, or any update introducing some new system or class to the game, it really sucks for us.

    We have to wait while PC players get to play a new class, or try a new system. I suppose you could go watch a PC streamer or youtuber try it out, but its probably worse doing that.. I would imagine its especially worse for console content creators. Like if you're a twitch streamer, for example. Who wants to watch you play last patch when theres a PC streamer playing a new class and a new update? Idk, maybe thats not how twitch viewers think, im not really into twitch tbh. But it just seems to me with all the negative differences playing on console, compared to PC, that zos doesnt really care about console. And this isnt my biggest issue, i was just saying my opinion. My biggest issue is the performance and optimization difference. So @kypranb14_ESO you're right on that note.

    Yeah, I got sick of the console performance. That's why I spent a small fortune building a PC. Then I bought ESO on PC, and re-earned all my CP. I'm still working on re-obtaining 100% completion again though.

    I went from PC to console, wouldn't ever go back till they just get rid of addons. Xbox is the more organic version if the game.

    How so? It's not like you're forced to use add-ons. From what I can tell, I'm not any worse off in PVP without them either.
  • Cążki
    Cążki
    ✭✭✭✭
    ZOS updating content but no repair major bugs like activity finder on EU servers....
    Altmer skooma dealer.
    PC-EU




  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    TiaFrye wrote: »
    eso_lags wrote: »
    eso_lags wrote: »
    Another update PC gets a couple weeks sooner than console. Sad how zos thinks so low of half, if not the majority, of its community.

    It's not anything like that, it's just that console performance is so bad it takes it 2 full weeks just to process that the update is available.

    Sincerely, ex console player.
    Sylvermynx wrote: »
    For you on console: the reality is that your providers (MS, Sony) are the problem. They have to nit-noid.... This particular thing is NOT the fault of ZOS.

    It is though.. Sure console is ***, but there are other games that do it just fine. Im guessing it all comes down to their timing of updates. Of course no PC player wants to wait longer to get an update if they dont have to. But from a developer standpoint, if you actually cared equally, you could time it so they both came out at the same time. And players would never know the difference, just that it was equal. All platforms got the release roughly on the same day.

    Instead us on console have to wait an extra 2-3 weeks.. It may not be a huge deal with wrathstone but it is a huge issue when it comes to elsweyr and bug patches. Obviously theres nothing zos can do about patches for big issues and bugs. If its going to take extra time to get it to console then thats how it is. We just have to tolerate the issue in the meantime. But with something like elsweyr, or any update introducing some new system or class to the game, it really sucks for us.

    We have to wait while PC players get to play a new class, or try a new system. I suppose you could go watch a PC streamer or youtuber try it out, but its probably worse doing that.. I would imagine its especially worse for console content creators. Like if you're a twitch streamer, for example. Who wants to watch you play last patch when theres a PC streamer playing a new class and a new update? Idk, maybe thats not how twitch viewers think, im not really into twitch tbh. But it just seems to me with all the negative differences playing on console, compared to PC, that zos doesnt really care about console. And this isnt my biggest issue, i was just saying my opinion. My biggest issue is the performance and optimization difference. So @kypranb14_ESO you're right on that note.

    PC gets update directly after testing. Console version after all the testing needs to be applied for approval and approval takes time. You want bugged 1st PTS version while PC will have fully tested one just so it will update for everyone at the same time or what?

    No I want them to put out the updates at the same time. If they had always done it like that from the start, like some other games do, PC players would have never known the difference. Instead of feb 25th and march 12th, it would have been march 12th for all and PC players would have never known they were waiting. You could say im selfish for wanting people to wait to play an update, but i think its more selfish to expect 2/3's of the community to wait while 1/3 gets to play it for the reasons i listed before.
    mairwen85 wrote: »
    Sylvermynx wrote: »
    Anyone have any idea how big the release version is likely to be?

    Nev' mind. It's on the patch notes page: 3.53 gig on PTS. So probably at least that, if not a bit more. Ugh. I'll be over my limit again....

    That'll be 50gb for console then!

    Please. Favouritism isn't even a good business strategy in this case. Its more about other providers having demands about stability and security, and insurances of functionality - - it works in favour of console to have delayed deployments and gives a platform with less control a greater scope of control over the product in service.

    Thats not the point at all. The point is that if they had always released PC updates along side console no one would know the difference and everyone would get to play at the same time. Instead of us having to watch or read about how much everyone else is enjoying it. And like i said before, I would think it would be a huge issue for any console twitch streamers trying to stream this game (although i dont think there are any left)..

    If I went to twitch to watch someone stream this game, even if I have a streamer i like watching, I'm going to want to watch the person playing the new class and content. At least for the first week or two. And again, if zos had always released them side by side PC players wouldn't know they were waiting an extra 2 weeks for it. Even now if they did it I doubt many people would notice or care. " elsweyr releases on june 4th for all platforms".. Done.

    But really, unless you're a competitive player on console I doubt you could understand the real difference... And I dont think its on purpose, really. I think its just out of laziness and zos not wanting to maybe try just a tiny bit more to make sure console is has the same standards and quality of PC.. The performance issue is the biggest, and certain add ons like lorebooks and skyshards should be in the base game. They just throw the same stuff at console and PC without realizing, or caring, that we have access to very different things.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    eso_lags wrote: »
    But really, unless you're a competitive player on console I doubt you could understand the real difference... And I dont think its on purpose, really. I think its just out of laziness and zos not wanting to maybe try just a tiny bit more to make sure console is has the same standards and quality of PC.. The performance issue is the biggest, and certain add ons like lorebooks and skyshards should be in the base game. They just throw the same stuff at console and PC without realizing, or caring, that we have access to very different things.

    You're misunderstanding the situation. It's not about laziness, or favouritism.

    Your game instance is re-provided to you via your platform provider. PC/Mac players are provided direct to client.

    I work for a software service provider, we provide our SaaS product via CD (continuous deployment); this means that our product is always up to date and receives updates and fixes as and when they are ready -- client side applications update at user approval. We own the infrastructure. Let's call this selection Customer 0.

    * If we royally f*ck up, we are responsible and can fix within a very short timescale.

    We have a number of customers who are provided via a 3rd party -- essentially the 3rd party is cutomer 1, end user is customer 2; we do not own the infrastructure our system sits on. We have limited, controlled access to it. We push updates to the 3rd party (customer 1)'s infrastructure, who then push client updates to their user base (customer 2).

    It makes sense that Customer 1 will have quality controls outside of our own.

    * If we royally f*ck up, we cannot deploy without heavy constraints. The onus for provision to Customer 2 is on Customer 1.

    Customer 2 receives the benefit of roll-up with every deployment.

    We don't make Customer 0 wait, as that delays our development and deployment cycle. Customer 1 is usually happy to delay for anything up to 3 weeks sometimes for quality and control purposes. Customer 2 is unaware.

    The problem here is that customer 2 (console players) is aware, and sometimes expects everything to do what is best for them without considering the wider implications.
    But really, unless you're a competitive player on console I doubt you could understand the real difference...

    This made me chuckle. Who are you competing with on console? Other console players? How does getting the same content at the same time as other players on your platform harm your edge? Also, doesn't it give you an advantage to see PC players running the content ahead of doing it yourself -- like a pre-amble or walkthrough...
    Edited by mairwen85 on February 19, 2019 9:05PM
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    mairwen85 wrote: »
    eso_lags wrote: »
    But really, unless you're a competitive player on console I doubt you could understand the real difference... And I dont think its on purpose, really. I think its just out of laziness and zos not wanting to maybe try just a tiny bit more to make sure console is has the same standards and quality of PC.. The performance issue is the biggest, and certain add ons like lorebooks and skyshards should be in the base game. They just throw the same stuff at console and PC without realizing, or caring, that we have access to very different things.

    You're misunderstanding the situation. It's not about laziness, or favouritism.

    Your game instance is re-provided to you via your platform provider. PC/Mac players are provided direct to client.

    I work for a software service provider, we provide our SasS product via CD (continuous deployment); this means that our product is always up to date and receives updates and fixes as and when they are ready -- client side applications update at user approval. We own the infrastructure. Let's call this selection Customer 0.

    * If we royally f*ck up, we are responsible and can fix within a very short timescale.

    We have a number of customers who are provided via a 3rd party -- essentially the 3rd party is cutomer 1, end user is customer 2; we do not own the infrastructure our system sits on. We have limited, controlled access to it. We push updates to the 3rd party (customer 1)'s infrastructure, who then push client updates to their user base (customer 2).

    It makes sense that Customer 1 will have quality controls outside of our own.

    * If we royally f*ck up, we cannot deploy without heavy constraints. The onus for provision to Customer 2 is on Customer 1.

    Customer 2 receives the benefit of roll-up with every deployment.

    We don't make Customer 0 wait, as that delays our development and deployment cycle. Customer 1 is usually happy to delay for anything up to 3 weeks sometimes for quality and control purposes. Customer 2 is unaware.

    The problem here is that customer 2 (console players) is aware, and sometimes expects everything to do what is best for them without considering the wider implications.
    But really, unless you're a competitive player on console I doubt you could understand the real difference...

    This made me chuckle. Who are you competing with on console? Other console players? How does getting the same content at the same time as other players on your platform harm your edge? Also, doesn't it give you an advantage to see PC players running the content ahead of doing it yourself -- like a pre-amble or walkthrough...


    I feel like you're still missing the point. To sum it up zos should release each update at the same time for everyone. That does not mean rushing out a console release so we get it on march 24th, it means making everyone wait until all platforms are ready. Then releasing the update on all platforms around the same time.. Maybe june 4th on PC, june 5th on console.

    And i wasnt speaking about console players vs console players. I was speaking about how, in certain situations, PC players have it much easier than console players especially when it comes to competitive play. I play on PC and xbox and im very familiar with the differences. The performance difference is just disgusting. Vivec on PC is bad, vivec on xbox is an actual waste of time. And its not just cyrodil.

    Zos should have been prepared, if they wanted to put this game on console, to do whatever is necessary to make it work similar to how it does on PC. And a lot of people, myself included, find themselves in a predicament where we have played on console for years, done nearly everything the game has to offer, have many characters fully maxed out, and now have to choose to stay on a platform that doesnt work or restart on a platform that does. Because zos will not offer platform changes..

    Its just sad that, to play the game as intended, I would have to go to PC NA. And its not just me, many people have already made the move. But many others dont have a PC to do so, or arent willing to throw away years of what they've done on console..

    And like i said the add ons are another thing that make a big difference. Skyshards and lorebooks, buffs and debuffs (which zos have put in the base game), guild trader add ons, combat metrics, and so much more. These things make the life of a competitive player much easier.

    I'm not someone who expects everything from zos. For example, the pts would be nice for console players but the cost would outweigh the benefit. It would take to much, imo, to put it on every platform so I can understand. And having add ons on console is not really viable either. However, putting lorebooks and skyshards in the base game (or better yet this new zone guide) is something that should have been done long ago. And the performance gap needs to be fixed, its shameful and zos cant blame consoles, the issues are on every platform console just seems to get it the worst.
    Edited by eso_lags on February 19, 2019 7:31PM
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ✭✭✭✭
    @eso_lags i get what you're saying... I do. I don't think you're getting what I'm saying.

    However long the pc deployment is delayed, consoles will be later because of what I outline in my previous post. Nothing to do with being prepared, everything to do with due diligence.
  • eso_lags
    eso_lags
    ✭✭✭✭✭
    ✭✭
    mairwen85 wrote: »
    @eso_lags i get what you're saying... I do. I don't think you're getting what I'm saying.

    However long the pc deployment is delayed, consoles will be later because of what I outline in my previous post. Nothing to do with being prepared, everything to do with due diligence.

    Well we can agree do disagree. The PC launch of an update has nothing to do with the console one. For example, if wrathstone launches on PC, with some bugs, it will launch on console with those same bugs. Sometimes thats different, but this has been the case in the past.

    Due diligence has nothing to do with what im talking about. Due diligence is what the PTS is for, but time and time again we have seen that updates go live with issues that were brought up in the testing phase.

    But again this is 100% about timing. Lets say zos has the PC update ready to go on march 24th. Whats to stop them from holding it for 2 weeks while they get the xbox and ps4 versions together? Then everything launches at roughly the same time. Many games with multiple platforms do this. The PC launch has nothing to do with the console launch, and that argument sounds a bit ridiculous to me.
Sign In or Register to comment.