cpuScientist wrote: »BUT if you had to change 1 thing only about each magPlar and stamPlar for PvP what would it be?
Jabbs_Giggity wrote: »Aedric Weapons - Imbue your weapons with Aedric Powers granting Major Sorcery, increasing Spell Damage by 20% for 20 seconds. Cost = 3240 Magicka, Instant, Self-cast for 20 seconds.
Morph 1 - Infuse your Weapons causing all Light/Heavy attacks and weapon abilities to do Magic Damage for 20 seconds. This would allow melee setups to use magic-based damage and restore primary resource. Cost = 3240 Magicka, Instant, Self-cast for 20 seconds.
Morph 2 - Converts to a Stamina ability. Grants Major Brutality, increasing Weapon Damage by 20% for 20 seconds. Aedric Spear abilities Heal for 20% of the damage done.
Cost = 3258 Stamina, Instant, Self-cast for 20 seconds.
Wolf_Watching wrote: »Omg tldr wall o text
Also: no to everything
Templars should have a class option to gain major sorcery...
Jabbs_Giggity wrote: »Unforgiving Shards - Enemies in the target area are snared, reducing their movement speed by 60% for 8 seconds.
Jabbs_Giggity wrote: »This is just inaccurate. Blazing Spear is used by Magicka damage dealers and it is just as strong, if not stronger than Wall of Elements. Converting this to a stamina ability and forcing them to use Luminous Shards would be a straight nerf for Magplars
Blazing Spear is a great DPS skill for Magicka Templars and I never said otherwise. I mentioned my personal experience playing and theory crafting with other Templars that most do not slot this as a DPS skill, unless in PVE/Dungeons/Trials. Many of the changes suggested would absolutely allow alternative DPS skills to be slotted at better efficiency for MagPlars, while giving some Tanking options to Tanks.
You just hit on the biggest problem with balancing in ESO. Balancing for PvP affects PvE, and vise versa. While no one in PvP may use blazing, all Magplars in PvE do. There isn't another AOE dot that can replace it.
Lightspeedflashb14_ESO wrote: »@Jabbs_Giggity are you comparing wall and shards to each other like a magplar dps would have to choose between them? a magplar dps will have both shards and wall. just like a magdk will have eruption and wall. just like a magsorc will have liquid lightning and wall. just like a magblade will have twisting path and wall. just like a magden will have winters revenge and wall.
So you just want templar buffed to high heaven basically?
Dude, even adding major mending alone is a potent enough buff let alone all the other stuff here.
Jabbs_Giggity wrote: »Jabbs_Giggity wrote: »This is just inaccurate. Blazing Spear is used by Magicka damage dealers and it is just as strong, if not stronger than Wall of Elements. Converting this to a stamina ability and forcing them to use Luminous Shards would be a straight nerf for Magplars
Blazing Spear is a great DPS skill for Magicka Templars and I never said otherwise. I mentioned my personal experience playing and theory crafting with other Templars that most do not slot this as a DPS skill, unless in PVE/Dungeons/Trials. Many of the changes suggested would absolutely allow alternative DPS skills to be slotted at better efficiency for MagPlars, while giving some Tanking options to Tanks.
You just hit on the biggest problem with balancing in ESO. Balancing for PvP affects PvE, and vise versa. While no one in PvP may use blazing, all Magplars in PvE do. There isn't another AOE dot that can replace it.
Just wanted to touch on this response. See below for comparison between Shards and Wall of Fire at base stats with no buffs/passives/sets/etc. Only this equipped is Willpower Gold Nirn Destro Fire staff to get appropriate skill-base stat on WoF.
Both skills do not include Critical multipliers.
Spear Shard: 1452 Magic Dmg, 426 Magic DoT 8 sec = 3,408; Total = 4,860
(Rank 4) Luminous: 1500 Magic Dmg, 440 Magic DoT 8 sec = 3,520; Total = 5,020
(Rank 4) Blazing: 1500 Magic Dmg, 629 Magic DoT 8 sec = 5,032; Total = 6,532
Wall of Fire: 637 Flame Dmg of 6 sec = 3,822 (20% increase to burned enemies = 4,586)
Unstable: 637 Flame Dmg of 6 sec = 3,822 (20% increase to burned enemies = 4,586) End of effect 1,020 Fire Dmg (burned 20% = 1,224); Total = 4,842/(5,810)
Blockade: 637 Flame Dmg of 8 sec = 5,096 (20% increase to burned enemies = 6,115)
So, in result 1 point to @md3788 for generalized comparison between the two. However, in PVE dugeons/Trials/etc. do you see a lot of Magplar DPS in group? I am asking because I do not do these PVE events anymore and honestly do not know. I have heard that Magplar parses can be relatively high (on a stationary dummy target that does not fight back), but do not know how welcomed they are over other classes. Making this ability a Stamina morph would open the door to many possibilities for the Templar.
Examples are Tanking. Maybe by keep the resources synergy on Luminous Shards for Magicka users would be ideal and adding the Snare to the Stamina morph for CC.
Stamina DPS would have a reasonable DoT at range from the Templar class. While on the argument of PVE vs. PVP balancing > This would help both. As a Stamina class in PVE you cannot always damage in Melee range for some mechanics and this would give an alternative option over Endless Hail. For PVP this would give a ranged DoT to pressure enemies and Snare them to allow you to position yourself in Melee range.
Jimmy_The_Fixer wrote: »These changes would massively overtune Templar in pvp. 3 target BoL with 2 targets receiving the full value of the spell is crazy, plus major mending.
Having blinding flashes back would be crippling to anyone fighting you in a 1v1.
I play Templar, but I don’t want pvp to turn into Elder Templars Online, especially with all of the defensive power you want to give Temps, it would turn every 1v1 into a 20 minute pool noodle slapfight.
A 3 Target BoL would work as a healer support role.
Lightspeedflashb14_ESO wrote: »A 3 Target BoL would work as a healer support role.
temps had this, you might not know this, as it was changed in Patch 2.3.5, thieves guild patch, though with the main heal being 100% and the other 2 being 50% of that, it made almost all other heals pointless, as you get 75% of your team in a 4 man dungeon from 0 health to 100% in one cast.
Jabbs_Giggity wrote: »Lightspeedflashb14_ESO wrote: »A 3 Target BoL would work as a healer support role.
temps had this, you might not know this, as it was changed in Patch 2.3.5, thieves guild patch, though with the main heal being 100% and the other 2 being 50% of that, it made almost all other heals pointless, as you get 75% of your team in a 4 man dungeon from 0 health to 100% in one cast.
I did know this. But I dont see the problem with that. Isn't that the point or a healer? To keep their groups from dying?
Lightspeedflashb14_ESO wrote: »Jabbs_Giggity wrote: »Lightspeedflashb14_ESO wrote: »A 3 Target BoL would work as a healer support role.
temps had this, you might not know this, as it was changed in Patch 2.3.5, thieves guild patch, though with the main heal being 100% and the other 2 being 50% of that, it made almost all other heals pointless, as you get 75% of your team in a 4 man dungeon from 0 health to 100% in one cast.
I did know this. But I dont see the problem with that. Isn't that the point or a healer? To keep their groups from dying?
so you would be fine just one skill making all other heals obsolete?
EtTuBrutus wrote: »This is why most people shouldn't be balancing skills.
. Tell me why this would make all others obsolete?
. making Templars arguably laughable as healers in comparison to other classes that have easy access to Major Mending (on top of other more useful buffs) and a Resto Staff.
Lightspeedflashb14_ESO wrote: ». Tell me why this would make all others obsolete?
I lived it man, I was a temp healer since Feb 2015. You started in 2017, you have no idea what it was like.. making Templars arguably laughable as healers in comparison to other classes that have easy access to Major Mending (on top of other more useful buffs) and a Resto Staff.
You're insane to think that major mending is a big deal. Healers are always overhealing and you don't need it.
As for other classes becoming great healer, that is fantastic as far as I can see, the game needs more healers and if people want to play that role, they ought to be able to on every class.
EtTuBrutus wrote: »Im referring to you jabbs. Im not saying your ideas wouldn't be fun, but many are not necessary and most are out of line. You also seem to not know how the impact you're having on different game modes and ways to play the class.
Jabbs_Giggity wrote: »EtTuBrutus wrote: »Im referring to you jabbs. Im not saying your ideas wouldn't be fun, but many are not necessary and most are out of line. You also seem to not know how the impact you're having on different game modes and ways to play the class.
I still don't understand what you would consider "out of line". I also explicity stated at the very beginning of the post that the extent of my experience is more versed towards PVP - BG's, Open World and IC. Not that my PVE gameplay is not experienced, just not as fun to me so I choose not to PVE unless I have to anymore.
I understand that some of the OP suggestions may seem biased towards my view of gameplay compared to another's. Do you think that by referencing a specific suggestion followed by personal feedback would clarify a better, or alternate way to update something rather than blatenly saying, "No. You're wrong" with no reasoning whatsoever would be a better way to comment?
I mean if you're going to take the time to read a forum topic, go through the comments and derive a response it should at least be dignified with a well-thought-out response.
EtTuBrutus wrote: »Jabbs_Giggity wrote: »EtTuBrutus wrote: »Im referring to you jabbs. Im not saying your ideas wouldn't be fun, but many are not necessary and most are out of line. You also seem to not know how the impact you're having on different game modes and ways to play the class.
I still don't understand what you would consider "out of line". I also explicity stated at the very beginning of the post that the extent of my experience is more versed towards PVP - BG's, Open World and IC. Not that my PVE gameplay is not experienced, just not as fun to me so I choose not to PVE unless I have to anymore.
I understand that some of the OP suggestions may seem biased towards my view of gameplay compared to another's. Do you think that by referencing a specific suggestion followed by personal feedback would clarify a better, or alternate way to update something rather than blatenly saying, "No. You're wrong" with no reasoning whatsoever would be a better way to comment?
I mean if you're going to take the time to read a forum topic, go through the comments and derive a response it should at least be dignified with a well-thought-out response.
All you do is complain, look at your post. You think nearly everything needs a buff. You're biased, misinformed as you commonly mistake how skills work, and you want to change up the way the classes work.
This is also a necro post from the beginning of the year. Let's stop. It's a trap!!