Undo the summerset light attack buff. That's when a lot of people moved to heavy and impreg because so much damage was being thrown out by everyone at no cost
I'm sure there are other solutions but that's where things escalated.
Undo the summerset light attack buff. That's when a lot of people moved to heavy and impreg because so much damage was being thrown out by everyone at no cost
I'm sure there are other solutions but that's where things escalated.
Heavy was the meta way before that. Heavy became the meta back when it added spell power and weapon damage. When they took that away it got a little more even but heavy was still on top.
My suggestion is if you can't beat them then join them. I fought it for a long time as well but I finally had to take survivability over damage. Just work out a burst rotation not a max dps rotation.
Undo the summerset light attack buff. That's when a lot of people moved to heavy and impreg because so much damage was being thrown out by everyone at no cost
I'm sure there are other solutions but that's where things escalated.
Heavy was the meta way before that. Heavy became the meta back when it added spell power and weapon damage. When they took that away it got a little more even but heavy was still on top.
My suggestion is if you can't beat them then join them. I fought it for a long time as well but I finally had to take survivability over damage. Just work out a burst rotation not a max dps rotation.
Heavy was the meta in olden days for a succession of reasons, largely having to do with the fact that you could get so much damage and sustain in heavy and that medium and light just didn't offer as much.
Today the situation is pretty much the same in the case of medium vs. heavy armor, with the added problem that heavy armor mobility is so much better than medium mobility.
It's different in the case of light armor. Sustain is much harder to come by for magicka builds than it used to be, and damage is harder to get for most magicka classes in heavy than it is in light. On the flip side, light armor is stronger than it used to be, relatively speaking. Unfortunately, some magicka classes still feel forced into heavy, not for the older reasons (greater survivability at very little cost), but for new reasons. In particular, it's that healing is way too *** in light on some classes to deal with how much damage even the most basic of pugs can now put out, even with high-mitigation light setups with Impreg and/or Protective, thanks in large part to the light attack buff from Summerset.
So maybe a better way to put it is that, while some of the reasons to prefer heavy over light are no longer the case, there's a new reason: the huge buff to random zerglings that the Summerset light attack changes introduced.
ftballjj20 wrote: »Undo the summerset light attack buff. That's when a lot of people moved to heavy and impreg because so much damage was being thrown out by everyone at no cost
I'm sure there are other solutions but that's where things escalated.
Heavy was the meta way before that. Heavy became the meta back when it added spell power and weapon damage. When they took that away it got a little more even but heavy was still on top.
My suggestion is if you can't beat them then join them. I fought it for a long time as well but I finally had to take survivability over damage. Just work out a burst rotation not a max dps rotation.
Heavy was the meta in olden days for a succession of reasons, largely having to do with the fact that you could get so much damage and sustain in heavy and that medium and light just didn't offer as much.
Today the situation is pretty much the same in the case of medium vs. heavy armor, with the added problem that heavy armor mobility is so much better than medium mobility.
It's different in the case of light armor. Sustain is much harder to come by for magicka builds than it used to be, and damage is harder to get for most magicka classes in heavy than it is in light. On the flip side, light armor is stronger than it used to be, relatively speaking. Unfortunately, some magicka classes still feel forced into heavy, not for the older reasons (greater survivability at very little cost), but for new reasons. In particular, it's that healing is way too *** in light on some classes to deal with how much damage even the most basic of pugs can now put out, even with high-mitigation light setups with Impreg and/or Protective, thanks in large part to the light attack buff from Summerset.
So maybe a better way to put it is that, while some of the reasons to prefer heavy over light are no longer the case, there's a new reason: the huge buff to random zerglings that the Summerset light attack changes introduced.
Freeing up traits by not being forced into impen will allow for higher max stats and for the invigor trait to increase recov. Divine could do the same depending om the m.s. used. I think will open the door for more options.
But of course anew meta would come out of it
Heavy is fine, some heavy item sets are not. IMO, a heavy set shouldn’t give you 500-750 weapon damage. Reducing those or making them medium would go a long way towards keeping heavy tanky but not giving people tankiness with easy access to the best damage gear bonuses in the game.
Wolf_Watching wrote: »Reduce the amount of impen given by armor traits and cp. problem solved.
Hold on genius. There is no cp out there.Wolf_Watching wrote: »Reduce the amount of impen given by armor traits and cp. problem solved.
Kidgangster101 wrote: »CP and proc sets make the game stupid.
Pvp should have it's own stat like toughness instead of defense. It needs to remove proc sets and monster helms so they can balance pvp finally.
Hold on genius. There is no cp out there.Wolf_Watching wrote: »Reduce the amount of impen given by armor traits and cp. problem solved.
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You want to know why people use heavy? Just some examples: Removal of counterplay, introduction of high damage procsets, one-dimensional changed game mechanics (e.g. status effects, enchants, etc.) and mobility is completly facked. Even in heavy (no cp examples) you'll get hit by 4-7k procs, 9k snipes, 8k incaps, 6k+ backlashes, stacking of 1.5k+ bleed ticks and so on. And you won't take that damage just from one person. So of course people will pick heavy. The heavy passivs are good and there are good sets, which allows you to play in such a bullshiet environment but heavy won't save you and it won't make you op. And taking sets away won't solve core issues.
Blame Zenimax, they're just dumb.