Test SetupGear:
- 5 x Perfect Relequen (5 medium, all Divines, all stam enchants)
- 5 x Advancing Yokeda (1 x Infused neck, 2 x Bloodthirsty rings, all weapon damage enchants, Nirnhoned + Poison dagger, Infused + Absorb Stamina dagger)
- 2 x Velidreth (2 medium, Divines, stam enchants)
- 1 x Infused Maelstrom Bow with Berserker enchant
Offensive CP:
64 Mighty, 56 Thaumaturge, 56 Precise Strikes, 29 Piercing, 56 Master-at-Arms, 9 Physical Weapons Expert
Other Stuff
Lavafoot food, Weapon Power pots, Vampire Stage 2+, Lover Mundus, totally solo 6mil parse
Here's a Superstar image of the build with the standard bar setup, on a Redguard:
Races tested
Imperial, Khajiit, Dunmer, Orc, Redguard, Bosmer
RotationsRending Slashes rotation
1. Greater Storm Atronach
2. Endless Hail, LA Caltrops, LA Poison Inject, swap
3. LA Hurricane, LA Rearming Trap, LA Rending Slashes x 6, LA swap
4. Go to 2
Greater Storm Atronach dropped when ready, always at the end of the bow rotation (after Poison Injection).
Heavy attacks were used as follows:
1. Orc & Dunmer: 1 heavy attack per DW pass the entire rotation
2. Khajiit: 1 heavy attack per DW pass until 25%
3. Imperial: 1 heavy attack per DW pass until 50%
Redguard and Bosmer were full LA rotations throughout.
Rapid Strikes rotation (Redguard only)
1. Greater Storm Atronach
2. Endless Hail, LA Caltrops, LA Poison Inject, swap
3. LA Hurricane, LA Rearming Trap, LA Rending Slashes, LA Rapid Strikes x 5, LA swap
4. Go to 2
Crushing Weapon rotation (Bosmer only)
1. Greater Storm Atronach
2. Endless Hail, LA Caltrops, LA Poison Inect, swap
3. LA Hurricane, LA Rearming Trap, LA Rending Slashes, LA Crushing Weapon x 5, LA swap
4. Go to 2
This rotation used 1 heavy attack per DW pass until 50%, all LAs after that.
Reasoning
I like to use a stamsorc for testing because the rotation is stupid simple and the DPS is generally very consistent (i.e., it doesn't have a bunch of variability based on Killer's Blade/Spectral Bow proc crits like a stamblade).
One thing to note: Greater Storm Atronach can proc Minor Vulnerability, which does introduce a bit of variance. To avoid that skewing the results too much, I threw out any parses that had Minor Vulnerability uptime less than 3% or greater than 9% (so all parses have either 3%/6%/9% Minor Vulnerability, which is 1/2/3 Concussion procs). The end result is that Minor Vulnerability should only contribute at most 0.7% DPS increase and at least 0.24% (for a spread of 0.46%).
Parse ResultsQuick note: Besides the note about Minor Vulnerability above, I also threw out any parses where I made any obvious mistakes (either due to lag or just human error). All said (aside from the tune-up parses to figure out where to switch from HAs to LAs on the applicable races), I did about a dozen parses on each race.

I also attempted to swap to an Absorb Stamina enchant on the bow (swapping Berserker to the Infused dagger) to use a full LA rotation; this was only possible on Imperial and Khajiit (Orc and Dunmer could not sustain the whole thing). DPS was uniformly lower than the parses posted above so I chose not to include them. It's the same story with attempting to use Crushing Weapon or Rapid Strikes on other races: I couldn't sustain with a single HA per rotation so I chose not to do the full process with that setup, though I may later.
I plan to repeat the parses with Veiled Heritance replacing Advancing Yokeda later this week.