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Looking Forward To vMA Weapon Rework

  • casparian
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    casparian wrote: »
    I would hope to see a rework that addressed the most basic fact about Arena weapons: many of them aren't very good. I would rank the existing weapons like this (assuming Perfected versions of Blackrose and Asylum weapons):

    vMA S&B didn't even make the "D Tier".

    lol ;)

    Yeah, I hope the developers are reading this thread ... it needs a serious buff



    I meant to rank it as B Tier, but I wrote "Master's" instead. Oops. I think the vMA S&B is quite strong and just fine as is.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • idk
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    NyassaV wrote: »
    idk wrote: »
    Make a perfect version that may require clearing the content at a higher difficulty level or achieve an objective during the clear to obtain. The current versions would be available for all other clears including normal difficulty.

    I do not think they will change the weapons we already have and this would allow them to let most everyone get a vMA or Master weapon and still have prized weapons for those willing to put in the work to clear the most challenging content, at even a higher challenge.

    One suggestion I have seen before was a no sigil clear of vMA to get perfect weapons. That is not a big jump of course. I have also seen a comment that was attributed to a class rep that Zos was considering a higher tier difficulty for the new weapons. So those are not my ideas.

    As someone who has flawless conq... No

    I am more I’m favor of the first idea that a no sigil run of vMA be required foe the perfect run which is a very easy hurdle. I merely presented all the ideas along those lines but if own comment I saw a few months ago is what happens, attributed to a class rep, then it’ll be a new difficulty level.

    But again, with how Zos has handled some of the new gear and weapons it does see, they have moved to make all gear a available to all difficulties and have a slightly better version available in the more challenging feats. So if Zos does update the weapons it seems logical they would go down one of the paths.
  • sadlythebest
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    CultOfMMO wrote: »
    Would be better if the current ones are imperfect requiring any vet clear and perfect versions require 30 min no death no sigil run. Maybe 35 min

    Completes no death no sigil speedrun to get maelstrom dual wields T.T

    PC-NA

    vMA Flawless/vHRC HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR/vBRP/vSS
  • SoLooney
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    kathandira wrote: »
    I'd be content with Normal giving out the weapons. For those who can clear vMA, they will see Normal as a snooze fest. But I can tell you from anecdotal experience that I know plenty of people who struggle to complete Normal.

    If I had to guess, the number of people who can complete Normal but cannot complete Vet, is much much higher than those who can complete Vet.

    Normal is an absolute joke, you can go in there naked with white weapons and clear it.

    If you cant beat normal maelstrom, that's your own problem and you need a lot of work to do
  • Arbit
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    SoLooney wrote: »
    kathandira wrote: »
    I'd be content with Normal giving out the weapons. For those who can clear vMA, they will see Normal as a snooze fest. But I can tell you from anecdotal experience that I know plenty of people who struggle to complete Normal.

    If I had to guess, the number of people who can complete Normal but cannot complete Vet, is much much higher than those who can complete Vet.

    Normal is an absolute joke, you can go in there naked with white weapons and clear it.

    If you cant beat normal maelstrom, that's your own problem and you need a lot of work to do

    I’d disagree, there’s enough challenging content in the game to satiate the hardcore, let the new players or just players who can’t have a chance at some decent weapons. I meet ppl who can’t beat story quests, I’m not surprised some struggle with nMA. Honestly, just be more understanding that we’re not the only ppl who play this game... or likely are even the majority.
    Argonian Master Race
  • Toc de Malsvi
    Toc de Malsvi
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    Giving Normal VMA weapon drops is really no big deal. If they cannot do vet, they are not going to compete with anyone who can. VMA weapons are not a carry to good dps, they are fluffing of good dps to better dps.

    Stop being selfish.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • Oreyn_Bearclaw
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    idk wrote: »
    Make a perfect version that may require clearing the content at a higher difficulty level or achieve an objective during the clear to obtain. The current versions would be available for all other clears including normal difficulty.

    I do not think they will change the weapons we already have and this would allow them to let most everyone get a vMA or Master weapon and still have prized weapons for those willing to put in the work to clear the most challenging content, at even a higher challenge.

    One suggestion I have seen before was a no sigil clear of vMA to get perfect weapons. That is not a big jump of course. I have also seen a comment that was attributed to a class rep that Zos was considering a higher tier difficulty for the new weapons. So those are not my ideas.

    I would have been so on board with that 3 years ago. The idea of farming that place again at this point, however, makes me want to through my PC out the window. They only way I would possibly support this is if a Flawless/SigilFree/Whatever run would reward some sort of item that would allow you to upgrade an older weapon.
  • Oreyn_Bearclaw
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    Vapirko wrote: »
    Crixus8000 wrote: »
    I love vma snb. it's probably going to get nerfed and I will have to redo my build lol. Just one patch without something of mine getting nerfed would be great :#

    I sincerely doubt they'll be nerving vMA SB. I don't think a rework of the vMA weapons will see them nerfed as they are all under performing, some by a vast amount, aside from bow and destro staves, although idk what builds people are running that still use vMA destros.

    Every single meta PVE magic DPS build uses them.
  • Neoauspex
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    When/where did ZoS say they were planning to update the old arena weapons?
  • Emma_Overload
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    idk wrote: »
    Make a perfect version that may require clearing the content at a higher difficulty level or achieve an objective during the clear to obtain. The current versions would be available for all other clears including normal difficulty.

    I do not think they will change the weapons we already have and this would allow them to let most everyone get a vMA or Master weapon and still have prized weapons for those willing to put in the work to clear the most challenging content, at even a higher challenge.

    One suggestion I have seen before was a no sigil clear of vMA to get perfect weapons. That is not a big jump of course. I have also seen a comment that was attributed to a class rep that Zos was considering a higher tier difficulty for the new weapons. So those are not my ideas.

    I don't understand why it has to be so complicated.. why not just drop Imperfect on Normal and Perfect on Vet?
    #CAREBEARMASTERRACE
  • Ender1310
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    I don't think we need harder versions of VMA to grant "perfected" weapons. The percentage of Xbox players who have completed VMA is only 0.31% as of today (2/14/19). (You can see the percentage by looking at the "Maelstrom Arena Conqueror" achievement which asks players to "Conquer all challengers in Veteran Maelstrom Arena").

    If ZOS just makes the current versions of VMA weapons "perfected," then only 0.31% of players who have played ESO (on Xbox) will have a "perfected" version.
    I don't think we need harder versions of VMA to grant "perfected" weapons. The percentage of Xbox players who have completed VMA is only 0.31% as of today (2/14/19). (You can see the percentage by looking at the "Maelstrom Arena Conqueror" achievement which asks players to "Conquer all challengers in Veteran Maelstrom Arena").

    If ZOS just makes the current versions of VMA weapons "perfected," then only 0.31% of players who have played ESO (on Xbox) will have a "perfected" version.[/quote
    Wait as in 31% or really not even 1% I’m confused. That seems low.
  • macsmooth
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    Zos are not going to win with this one, either they will tick off 1-5% of players or they will tick off 99%-95% of players depending on platform

    Either way nose is getting put out of joint
  • idk
    idk
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    idk wrote: »
    Make a perfect version that may require clearing the content at a higher difficulty level or achieve an objective during the clear to obtain. The current versions would be available for all other clears including normal difficulty.

    I do not think they will change the weapons we already have and this would allow them to let most everyone get a vMA or Master weapon and still have prized weapons for those willing to put in the work to clear the most challenging content, at even a higher challenge.

    One suggestion I have seen before was a no sigil clear of vMA to get perfect weapons. That is not a big jump of course. I have also seen a comment that was attributed to a class rep that Zos was considering a higher tier difficulty for the new weapons. So those are not my ideas.

    I would have been so on board with that 3 years ago. The idea of farming that place again at this point, however, makes me want to through my PC out the window. They only way I would possibly support this is if a Flawless/SigilFree/Whatever run would reward some sort of item that would allow you to upgrade an older weapon.

    I do not think that will be the case and from that little bit I heard here in the forums, if correct it seems that our old weapons will not be upgraded. Granted, I could be wrong but either way it is not a reason to leave the game unless one was already one foot out the door for other reasons.
  • Colecovision
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    Perfect vMA bow - ALL damage from the bow and it's abilities is now oblivion damage. :D

    Seriously though. If they make it flawless, they need to change the way the spores spawn on the poison level. It's too frequent that a no death is impossible because the poison comes up under the shield. Other than that, I accept the l2p challenge.

    In terms of normal = imperfect and vet = perfect, that actually works nicely with our current weapons being in between. Yes, we have to farm the perfect, but our old ones will be better than the normal already and normal won't give an inappropriate prize.
  • SoLooney
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    Arbit wrote: »
    SoLooney wrote: »
    kathandira wrote: »
    I'd be content with Normal giving out the weapons. For those who can clear vMA, they will see Normal as a snooze fest. But I can tell you from anecdotal experience that I know plenty of people who struggle to complete Normal.

    If I had to guess, the number of people who can complete Normal but cannot complete Vet, is much much higher than those who can complete Vet.

    Normal is an absolute joke, you can go in there naked with white weapons and clear it.

    If you cant beat normal maelstrom, that's your own problem and you need a lot of work to do

    I’d disagree, there’s enough challenging content in the game to satiate the hardcore, let the new players or just players who can’t have a chance at some decent weapons. I meet ppl who can’t beat story quests, I’m not surprised some struggle with nMA. Honestly, just be more understanding that we’re not the only ppl who play this game... or likely are even the majority.

    I already stated in my post, if you cant even beat normal maelstrom then you need to work on getting better damage, mechanics and overall awareness. I'm sure those people who cant beat normal dont even have sets on and are just spamming light and heavy attacks

    If you cant even beat basic story questline, then god help you

    Also, just because you payed for the game, doesnt mean you're entitled to everything. Surprise surprise, things have to be earned
  • Lightspeedflashb14_ESO
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    I am fine with vMA weapons dropping normal, as long as they are cut in power by like 15-20%, like the bonus from the destro, going from 1300 added damage to like 1k.

    As for just adding "perfect" weapons, ie 189 weapon damage that they used to have, let's not over think it, no reason to have sigils or time or anything of that sort. Just have a scroll on the last boss to activate more mechanics.

    Also please don't forget the vDSA weapons, the master resto is really the only one that I use and I would love to have the 1k mag bonus on it back.
  • MLGProPlayer
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    idk wrote: »
    NyassaV wrote: »
    idk wrote: »
    Make a perfect version that may require clearing the content at a higher difficulty level or achieve an objective during the clear to obtain. The current versions would be available for all other clears including normal difficulty.

    I do not think they will change the weapons we already have and this would allow them to let most everyone get a vMA or Master weapon and still have prized weapons for those willing to put in the work to clear the most challenging content, at even a higher challenge.

    One suggestion I have seen before was a no sigil clear of vMA to get perfect weapons. That is not a big jump of course. I have also seen a comment that was attributed to a class rep that Zos was considering a higher tier difficulty for the new weapons. So those are not my ideas.

    As someone who has flawless conq... No

    I am more I’m favor of the first idea that a no sigil run of vMA be required foe the perfect run which is a very easy hurdle. I merely presented all the ideas along those lines but if own comment I saw a few months ago is what happens, attributed to a class rep, then it’ll be a new difficulty level.

    But again, with how Zos has handled some of the new gear and weapons it does see, they have moved to make all gear a available to all difficulties and have a slightly better version available in the more challenging feats. So if Zos does update the weapons it seems logical they would go down one of the paths.

    I'm against more challenging vMA requirements. I'm fine with perfected weapons dropping from vDSA and vBRP, but vMA is solo content, which means it automatically excludes support players. More challenging requirements would further favour DPS mains.
    Edited by MLGProPlayer on February 22, 2019 7:13AM
  • hakan
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    CultOfMMO wrote: »
    CultOfMMO wrote: »
    idk wrote: »
    Make a perfect version that may require clearing the content at a higher difficulty level or achieve an objective during the clear to obtain. The current versions would be available for all other clears including normal difficulty.

    I do not think they will change the weapons we already have and this would allow them to let most everyone get a vMA or Master weapon and still have prized weapons for those willing to put in the work to clear the most challenging content, at even a higher challenge.

    One suggestion I have seen before was a no sigil clear of vMA to get perfect weapons. That is not a big jump of course. I have also seen a comment that was attributed to a class rep that Zos was considering a higher tier difficulty for the new weapons. So those are not my ideas.

    Would be better if the current ones are imperfect requiring any vet clear and perfect versions require 30 min no death no sigil run. Maybe 35 min

    most ridoncoulus sugesstion yet, tyvm for that one :joy:

    vMA alone is not cleared by a big % of the playerbase, No sigil even a smaller % and nodeath even smaller...now also adding a time limit to the requirement for "perfect" vMA weapons would reduce the % of the playerbase who can clear it into oblivion...

    just because you can clear it, and some of your friends can clear it, doesnt mean that all of the endgame raiders could meet all those requirements.
    Just go and check leaderboards on your server since murkmire, and you prob can count on one hand how many scores have more than 600k.

    where does it say vma weaps should be available to the masses? you can do 50k solo 6mil without any vma weapon if you know what you're doing. And if you have no clue what you're doing, being handed a vma weap for free would not make any difference either. What good is the passive if you're constantly missing light attacks or canceling the bow ticks with early barswap? The reality is, the ppl who really seriously care about endgame content will find ways to push vma, the ppl who dont really care and just want the reward for the sake of it may or may not get it, but it doesn't matter cuz they dont need it and wouldnt know how to use it even if they get it.

    Like it or not, vma is only meant to be done by 1% of eso population, and imo adding a more powerful version of the weapon for harder clear conditions is the only way to up that participation rate and keep the 3 year old content alive.

    if they made vma weaps available in normal mode for a week, all you're gona get for months to come is hundreds of forum posts saying the enchants must be bugged cuz their dps barely went up. Then ppl will probably be even more convinced that high dps is only achievable with cheat engines, or whatever *** *** forums warriors cook up nowadays

    iwas about to ask this. having vma bow backslot means one 5-pc set bonus less right? with monster helm and other 5pc set.

    does that bow makes a huge difference? without a perfected and fast rotation, we will spend more time on back slot which increases the time spent without second 5 pc bonus. is that right?
  • BNOC
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    I also agree that vma weapons are reserved for a very smll %of the population
    But you dont know how big this % is right now, do you?
    Last number ive seen was that on xbox 0.18% of player have vma cleared
    Xbox has smaller pop than pc but I assume that vMA is cleared by a very max of 1,5% of pc players
    I don't think we need harder versions of VMA to grant "perfected" weapons. The percentage of Xbox players who have completed VMA is only 0.31% as of today (2/14/19). (You can see the percentage by looking at the "Maelstrom Arena Conqueror" achievement which asks players to "Conquer all challengers in Veteran Maelstrom Arena").

    If ZOS just makes the current versions of VMA weapons "perfected," then only 0.31% of players who have played ESO (on Xbox) will have a "perfected" version.

    Please stop spreading statistics incorrectly - The stat you're both looking at isn't accurate at all.

    Completion rates are much, much higher.

    Additionally, there's nothing wrong with top tier gear being locked behind a skill wall.. further to that, no weapons should ever be given on nMA - You can be in there naked with 2 abilities, let's not reward that. The tiers are fine as they are, just add another.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • SaintSubwayy
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    BNOC wrote: »
    I also agree that vma weapons are reserved for a very smll %of the population
    But you dont know how big this % is right now, do you?
    Last number ive seen was that on xbox 0.18% of player have vma cleared
    Xbox has smaller pop than pc but I assume that vMA is cleared by a very max of 1,5% of pc players


    Please stop spreading statistics incorrectly - The stat you're both looking at isn't accurate at all.

    Completion rates are much, much higher.

    Additionally, there's nothing wrong with top tier gear being locked behind a skill wall.. further to that, no weapons should ever be given on nMA - You can be in there naked with 2 abilities, let's not reward that. The tiers are fine as they are, just add another.

    evey sentence I used those numbers on, where stated as "I assume" or "last number I've seen", so I did never say those numbers are a Fact, or they are accurate.

    It was an estimation, or guess, real numbers arent known, maybe the completion rate is way higher.... but we do not know the completion rater!

    Ergo I didnt spread false Information, if someone takes thos enumbers as fact, cause he doesnt read is correctly, or does miss interpred them, then thats his fault sry.

    And the discussion about those numbers beeing "false info" or not, actaually aint the topic in this Thread ;)

    Well about nMA granting weapons or not, is actually not a problem, as long as those weapons woul dbe way worse than the vMA versions, I see no problem with that...they implemented this with vAS, and later with BRP, where you can get weapons even on normal, altouh they are weaker than the vet versions.

    Id would take nothing away from the "behind skill wall" for the vet weapons, theyx would still be behind the same skillwall they are behind now.
    Which is only "as low" now, due to the powercreep that happened since vMSA was introduced.
    Edited by SaintSubwayy on February 22, 2019 10:26AM
    PC EU
    vAA HM / vHRC HM / vSO HM / vMoL HM / vHoF HM / vAS HM / vCR HM / vSS HM / vKA HM

    Flawless Conqueror / Immortal Redeemer / Dawnbringer / Griphon Heart / Master Angler / Spirit Slayer

  • BNOC
    BNOC
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    BNOC wrote: »
    I also agree that vma weapons are reserved for a very smll %of the population
    But you dont know how big this % is right now, do you?
    Last number ive seen was that on xbox 0.18% of player have vma cleared
    Xbox has smaller pop than pc but I assume that vMA is cleared by a very max of 1,5% of pc players


    Please stop spreading statistics incorrectly - The stat you're both looking at isn't accurate at all.

    Completion rates are much, much higher.

    Additionally, there's nothing wrong with top tier gear being locked behind a skill wall.. further to that, no weapons should ever be given on nMA - You can be in there naked with 2 abilities, let's not reward that. The tiers are fine as they are, just add another.

    evey sentence I used those numbers on, where stated as "I assume" or "last number I've seen", so I did never say those numbers are a Fact, or they are accurate.

    It was an estimation, or guess, real numbers arent known, maybe the completion rate is way higher.... but we do not know the completion rater!

    Ergo I didnt spread false Information, if someone takes thos enumbers as fact, cause he doesnt read is correctly, or does miss interpred them, then thats his fault sry.

    And the discussion about those numbers beeing "false info" or not, actaually aint the topic in this Thread ;)

    Well about nMA granting weapons or not, is actually not a problem, as long as those weapons woul dbe way worse than the vMA versions, I see no problem with that...they implemented this with vAS, and later with BRP, where you can get weapons even on normal, altouh they are weaker than the vet versions.

    Id would take nothing away from the "behind skill wall" for the vet weapons, theyx would still be behind the same skillwall they are behind now.
    Which is only "as low" now, due to the powercreep that happened since vMSA was introduced.

    Ok well, you thought wrong and I'm letting you know that you don't have to "assume" that anymore.

    Whilst the numbers might not be what the thread was directly about, they were used inaccurately as an argument for not locking superior weapons (thread discussion) behind content.

    You can complete nMA at level 10 without gear and only 2 abilities, on your own :D if you think we should reward that, fair enough.
    You're also suggesting when a weapon rework happens that the same watered down, 300CP based content is just fine to acquire those items, that's fair enough as well.

    But.. I don't agree at all, with either.


    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
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