Imperial
Their sustain is just slightly find that Bosmer and Redguard and significantly better than that of Khajiit.
using Lava Foot and Health enchants to get to 17K HP, Imperials will beat Redguard, Bosmer and Khajiit as DPS
outside of PVP gankers?
Why exclude those?
The numbers seem to be as balanced as it can be now, sure khajiit can use a tiny buff to catch up, but khajiit gankers are a unique playstyle that no other races can do better, excluding it isn't fair
A few days ago, I saw a post on Dunmer getting higher critical hit damage compared to Khajiit based on rumors. @LiquidPony did a great job at breaking it down.
However, LiquidPony used an edge case of scenario of testing it with builds with very high Weapon Damage 6-9K weapon damage as that point adding Weapon Damage is reduntant and critical hit chance of those builds tend to be quite low in the first place. This is not relevant for the entire picture so I used a more PvP standard setup to test it.
Using Shacklebreaker(Prismatic on big pieces/Stamina on small pieces)+Spriggan+Velidreth/Kraagh as base, I used Snipe as the skill to test damage by. I raised CHD by 0.01 using CP after every test to find the point where Khajiit and Dunmer deals equal critical damage. I used Lover Mundus to stop Mundus from affecting the test intially. The point came at 1.97 non-racial CHD for my particular build.
Khajiit (2.07 CHD) - 41684 Snipe Crit
Dunmer (1.97 CHD) - 41677 Snipe Crit
At this point, I replaced Lover with Shadow.
Shadow Khajiit (2.20 CHD) - 42193 Snipe Crit
Shadow Dunmer (2.10 CHD) - 42311 Snipe Crit
As we see, critical damage beyond the sweet point is coming out higher for Dunmer. Now to be fair, having this high critical damage is another edge case.
But one thing is true that Dunmer+Shadow (254 Weapon Damage+0.13 CHD) will always deal more damage(crit and non crit) compared Khajiit+Warrior(232 Weapon Damage+0.10 CHD).
outside of PVP gankers?
Why exclude those?
The numbers seem to be as balanced as it can be now, sure khajiit can use a tiny buff to catch up, but khajiit gankers are a unique playstyle that no other races can do better, excluding it isn't fair
@Lyserus
Except you missed this part of the testing as well.A few days ago, I saw a post on Dunmer getting higher critical hit damage compared to Khajiit based on rumors. @LiquidPony did a great job at breaking it down.
However, LiquidPony used an edge case of scenario of testing it with builds with very high Weapon Damage 6-9K weapon damage as that point adding Weapon Damage is reduntant and critical hit chance of those builds tend to be quite low in the first place. This is not relevant for the entire picture so I used a more PvP standard setup to test it.
Using Shacklebreaker(Prismatic on big pieces/Stamina on small pieces)+Spriggan+Velidreth/Kraagh as base, I used Snipe as the skill to test damage by. I raised CHD by 0.01 using CP after every test to find the point where Khajiit and Dunmer deals equal critical damage. I used Lover Mundus to stop Mundus from affecting the test intially. The point came at 1.97 non-racial CHD for my particular build.
Khajiit (2.07 CHD) - 41684 Snipe Crit
Dunmer (1.97 CHD) - 41677 Snipe Crit
At this point, I replaced Lover with Shadow.
Shadow Khajiit (2.20 CHD) - 42193 Snipe Crit
Shadow Dunmer (2.10 CHD) - 42311 Snipe Crit
As we see, critical damage beyond the sweet point is coming out higher for Dunmer. Now to be fair, having this high critical damage is another edge case.
But one thing is true that Dunmer+Shadow (254 Weapon Damage+0.13 CHD) will always deal more damage(crit and non crit) compared Khajiit+Warrior(232 Weapon Damage+0.10 CHD).
khajiit also have passive to reduce the detection radius, making them still a better ganker than dunmer even with a 100 lower damage on snipe
TheDirtyPope wrote: »I never comment on these but you are freaking out about nothing. Sure, it is better in everything but by so little you won't even notice nor is it relevant outside of maybe fighting for leader boards. MAYBE. Knowing mechanics is still arguably more important. For every minute you fight, it will take you less than a second to match the Dunmer DPS. Stop complaining so much and go enjoy the game.
Dunmer is good to compare against as they have simple passives just resouces and spell / weapon damage.outside of PVP gankers?
Why exclude those?
The numbers seem to be as balanced as it can be now, sure khajiit can use a tiny buff to catch up, but khajiit gankers are a unique playstyle that no other races can do better, excluding it isn't fair
Edit:
And why compare khajiit to dunmer only? If you have to say the imperials underperform to khajiit in all occasions except one, while khajiit also can be on top lists in magicka builds.
TheDirtyPope wrote: »I never comment on these but you are freaking out about nothing. Sure, it is better in everything but by so little you won't even notice nor is it relevant outside of maybe fighting for leader boards. MAYBE. Knowing mechanics is still arguably more important. For every minute you fight, it will take you less than a second to match the Dunmer DPS. Stop complaining so much and go enjoy the game.
So why was the Dunmer, Altmer, Imperial, etc complaining when they did only like 100 less DPS, getting us nerfed? If some other race does everything better, why play Khajiit in the first place?
TheDirtyPope wrote: »I never comment on these but you are freaking out about nothing. Sure, it is better in everything but by so little you won't even notice nor is it relevant outside of maybe fighting for leader boards. MAYBE. Knowing mechanics is still arguably more important. For every minute you fight, it will take you less than a second to match the Dunmer DPS. Stop complaining so much and go enjoy the game.
So why was the Dunmer, Altmer, Imperial, etc complaining when they did only like 100 less DPS, getting us nerfed? If some other race does everything better, why play Khajiit in the first place?
Because they like the Khajiit race? IDC where Dunmer land on a list. I'm still only going to play as a Dunmer.
joaaocaampos wrote: »1k of DPS is a small difference.
joaaocaampos wrote: »1k of DPS is a small difference.
Test (by @susmitds ) link - https://forums.elderscrollsonline.com/en/discussion/458985/raid-buffed-dps-test-each-class-each-dd-race-pts-4-3-3#latest
So Dunmer DOES beats Khajiit in everything. I WAS RIGHT ALL ALONG.
MagDK Difference - 658
MagNB Difference - 717
MagSorc Difference - 832
MagPlar Difference - 709
MagDen Difference - 843
StamDK Difference - 692
StamNB Difference - 836
StamSorc Difference - 973
StamPlar Difference - 808
StamDen Difference - 800
also now, we have another semi-Hybrid race, i.e. Imperial.Imperial
Their sustain is just slightly find that Bosmer and Redguard and significantly better than that of Khajiit.using Lava Foot and Health enchants to get to 17K HP, Imperials will beat Redguard, Bosmer and Khajiit as DPS
They have very close DPS to Khajiit, with higher total resources, higher sustain, ultimate cost reduction. Why anyone use Khajiit now, outside of PvP gankers?
@ZOS_Gilliam @ZOS_RobGarrett @ZOS_RichLambert
LiquidPony wrote: »Test (by @susmitds ) link - https://forums.elderscrollsonline.com/en/discussion/458985/raid-buffed-dps-test-each-class-each-dd-race-pts-4-3-3#latest
So Dunmer DOES beats Khajiit in everything. I WAS RIGHT ALL ALONG.
MagDK Difference - 658
MagNB Difference - 717
MagSorc Difference - 832
MagPlar Difference - 709
MagDen Difference - 843
StamDK Difference - 692
StamNB Difference - 836
StamSorc Difference - 973
StamPlar Difference - 808
StamDen Difference - 800
also now, we have another semi-Hybrid race, i.e. Imperial.Imperial
Their sustain is just slightly find that Bosmer and Redguard and significantly better than that of Khajiit.using Lava Foot and Health enchants to get to 17K HP, Imperials will beat Redguard, Bosmer and Khajiit as DPS
They have very close DPS to Khajiit, with higher total resources, higher sustain, ultimate cost reduction. Why anyone use Khajiit now, outside of PvP gankers?
@ZOS_Gilliam @ZOS_RobGarrett @ZOS_RichLambert
So I've been testing with solo parses on a stamsorc since yesterday, and I plan on putting together a full post with details later, but thought it was worth chiming in.
I'm using Rele/Advancing/Veli. Nirn + Poison/Infused + Absorb Stamina daggers, Infused Berserker vMA bow, 1 x Infused 2 x Bloodthirsty Jewelry. All Divines with stam enchants. Lover Mundus. 7 Medium. Lavafoot food. Vampire stage 2.
Completely static rotation with the following exceptions:
Imperial does 1 HA per DW pass until 50%
Khajiit does 1 HA per DW pass until 25%
Dunmer and Orc do 1 HA per DW pass all the way through
Redguard and Bosmer do all LAs the whole time
Other than that, the rotation always remains the same, which is:
1. Greater Storm Atro
2. Hail, LA Caltrops, LA Poison Inject, swap
3. LA Hurricane, LA Trap, LA Rending Slashes x 6, LA swap
4. Go to #2
Greater Storm atro dropped after Poison Injection when it's up. No changes in execute, just rinse and repeat until dead. I use this setup and this rotation because I get very consistent results with it.
The number of HAs to use was based on doing a number of test parses with each race to determine sustain viability, e.g. on an Imperial if I swap to full LAs under 50% I'm on the verge of running out of stam when the parse ends.
Preliminary averages are:
Imperial: 41958 DPS
Khajiit: 43667 DPS
Dunmer: 43654 DPS
Orc: 43706 DPS
Redguard: 42607 DPS
Bosmer: 42701 DPS
A couple of notes:
1. On Khajiit, I get slightly better DPS (about +300 on average) by moving 2% worth of CP out of Precise Strikes (currently at 66) and spreading them elsewhere. I need to do more testing on other races to see if the same CP allocation is beneficial across the board or if it specifically benefits Khajiit. Preliminary results indicate that for an Orc or Redguard, the CP change makes no difference (actually a marginal decrease), but for a Khajiit there is a clear bump in the average.
2. On Redguard and Bosmer, I get slightly better DPS by swapping DW glyphs and can still sustain fine.
Hopefully I can get the testing done tonight, double-check everything, and post results. I'll do stamden after that (I'm focusing on classes with easily repeatable rotations since there's less human error involved).
I take the regen, easier to use and don't benefit gankers who is the problem with crit damage.Seraphayel wrote: »I think Khajiit are still fine and improved a lot now -> then.
What ZOS could do is either
a) increase resources to 1000 Stamina / Magicka
b) increase regens to 100
c) increase the additional crit damage to 13-15%
I think any of those options would bring Khajiit back in line and everyone can be happy.
All of these parses look like they're at 60k+. The differences between each race/class combo is less than 1k.
1k divided by 60k equals .01666667 or 1.67% rounded.
The difference between khajit and everyone else is less than 1.67%.
I'm not sure that's a large enough difference to declare that "no one will ever play khajit, ever again".