First of all, paragraphs would help bring your point home so much better and make it easier to read. It is why they were invented.
Second, you are really not correct. Many of us are pleased with the balance and choices begin presented. What is BiS and second or even third choice does not fall very apart and that is a very good thing
Further, you have obviously missed that few has suggested doing away with the passives as most are really just suggesting something different. So your suggestion probably falls very fast as a great many of us like the flavor of racial passives vs the boring choices if there were to be removed. It is very TES like.
First of all, paragraphs would help bring your point home so much better and make it easier to read. It is why they were invented.
Second, you are really not correct. Many of us are pleased with the balance and choices begin presented. What is BiS and second or even third choice does not fall very apart and that is a very good thing
Further, you have obviously missed that few has suggested doing away with the passives as most are really just suggesting something different. So your suggestion probably falls very fast as a great many of us like the flavor of racial passives vs the boring choices if there were to be removed. It is very TES like.
Paragraphs dont make any difference for reading something. I learned to read by starting at the left and going to the right, then dropping down a line and doing it again...paragraphs are irrelevant and are "required" only when changing subjects, there are a lot of worthless rules to paragraphs, as an example: 5 sentences are required before starting a new paragraph...so yeah, dont care about arbitrary paragraph rules that do nothing, especially because this isn't English class, its a forum post.(Addressed this subject, moving on to a new paragraph now)
By "most of us" do you mean you and 3 other people? Like I said...I could care less about BIS myself...but there is such a thing because they insist on racial passives to begin with...1-3% in the current meta is after all 500-2000 DPS...multiply that out for a trial x10 and that is a significant amount, significant enough that trials groups will take someone along or not based on race alone.(Subject changing again, so again a new paragraph is required)
What flavor would that be? You think that a 15% experience gain for X weapon skill line is some type of flavor? People are choosing their race based on passives...do you truly approve of that? If I want to play an Argonian...but I want to do the max DPS possible...oh wait, those two desires are incompatible because of "flavor". There is no such thing as shadowscales after all because it doesn't fit the general Argonian theme. Now in my example, if you chose DPS related passives and Argonian for the race, the game would classify you as a Shadowscale(or whatever magicka equivalent) and once the game classified you as that racial sub-type, the 4th "flavor" passive(as an example the current "Amphibian" passive would be changed to "Shadowscale" Passive) and instead of 50% swim speed you would instead get a stealth radius reduction or something. This type of approach would not be boring...it would open many more "flavors" for however you wanted to play.
I kind of understand the point the OP was getting at, however completely getting rid of the passives or letting people pick the three they want won't be good at all. Considering most people would pick the argonian resourceful passive, the max stam or max mag passive, and the khajiit crit passive?
Point being, there will still be BiS whether they are preset to a specific race or not.
Now, if we take them away completely then all it does is take away from the unique feel of each race. My suggestion would be to (if we are talking about taking away passives) give each race a few actionable abilities or a race specific ultimate.
I don't really see an issue with racial passives, but I'm not against them mixing things up every once in a while.
First of all, paragraphs would help bring your point home so much better and make it easier to read. It is why they were invented.
Second, you are really not correct. Many of us are pleased with the balance and choices begin presented. What is BiS and second or even third choice does not fall very apart and that is a very good thing
Further, you have obviously missed that few has suggested doing away with the passives as most are really just suggesting something different. So your suggestion probably falls very fast as a great many of us like the flavor of racial passives vs the boring choices if there were to be removed. It is very TES like.
Paragraphs dont make any difference for reading something. I learned to read by starting at the left and going to the right, then dropping down a line and doing it again...paragraphs are irrelevant and are "required" only when changing subjects, there are a lot of worthless rules to paragraphs, as an example: 5 sentences are required before starting a new paragraph...so yeah, dont care about arbitrary paragraph rules that do nothing, especially because this isn't English class, its a forum post.(Addressed this subject, moving on to a new paragraph now)
By "most of us" do you mean you and 3 other people? Like I said...I could care less about BIS myself...but there is such a thing because they insist on racial passives to begin with...1-3% in the current meta is after all 500-2000 DPS...multiply that out for a trial x10 and that is a significant amount, significant enough that trials groups will take someone along or not based on race alone.(Subject changing again, so again a new paragraph is required)
What flavor would that be? You think that a 15% experience gain for X weapon skill line is some type of flavor? People are choosing their race based on passives...do you truly approve of that? If I want to play an Argonian...but I want to do the max DPS possible...oh wait, those two desires are incompatible because of "flavor". There is no such thing as shadowscales after all because it doesn't fit the general Argonian theme. Now in my example, if you chose DPS related passives and Argonian for the race, the game would classify you as a Shadowscale(or whatever magicka equivalent) and once the game classified you as that racial sub-type, the 4th "flavor" passive(as an example the current "Amphibian" passive would be changed to "Shadowscale" Passive) and instead of 50% swim speed you would instead get a stealth radius reduction or something. This type of approach would not be boring...it would open many more "flavors" for however you wanted to play.
LOL. I will refrain from totally schooling you on the purpose of paragraphs since you seem to think they are only when changing subjects which is clearly wrong.
From the rest of your post it is clear you have not been reading the forums very well, maybe a few threads with specific focus since your comment that it is me and only 3 other people is just absurd and false.
You are welcome to your opinion but it is clearly not a popular one. You not have to take my word on it. Considering the lack of interest this thread has received it is without doubt there is very little support for the idea presented in the OP. Only two have provide their support in the past few hours, most just moved on to the next thread.
Racials in the old games was an starting bonus and did not matter at high levels as you got up to 100 in relevant skills and attributes. ESO flip this around and make it an end game bonus in an multiplayer game.martijnlv40 wrote: »I completely agree, from a mmo standpoint. The singleplayer elder scrolls games don't work with this though, so I don't think everyone will be happy with this again. There's no pleasing everyone.
Racials in the old games was an starting bonus and did not matter at high levels as you got up to 100 in relevant skills and attributes. ESO flip this around and make it an end game bonus in an multiplayer game.martijnlv40 wrote: »I completely agree, from a mmo standpoint. The singleplayer elder scrolls games don't work with this though, so I don't think everyone will be happy with this again. There's no pleasing everyone.
Well its to late to do anything about this now, I say current changes is an step in the right direction.
They are weak for damage yes and removal of the healing received was unneeded.Racials in the old games was an starting bonus and did not matter at high levels as you got up to 100 in relevant skills and attributes. ESO flip this around and make it an end game bonus in an multiplayer game.martijnlv40 wrote: »I completely agree, from a mmo standpoint. The singleplayer elder scrolls games don't work with this though, so I don't think everyone will be happy with this again. There's no pleasing everyone.
Well its to late to do anything about this now, I say current changes is an step in the right direction.
I think the Argonian passives are trash, all but the potion passive is aimed at healing. How does that scream diversity? Not to mention it goes against everything Argonians were built on in past games besides the dumbed down lolSkyrim.
Racials in the old games was an starting bonus and did not matter at high levels as you got up to 100 in relevant skills and attributes. ESO flip this around and make it an end game bonus in an multiplayer game.martijnlv40 wrote: »I completely agree, from a mmo standpoint. The singleplayer elder scrolls games don't work with this though, so I don't think everyone will be happy with this again. There's no pleasing everyone.
Well its to late to do anything about this now, I say current changes is an step in the right direction.
I think the Argonian passives are trash, all but the potion passive is aimed at healing. How does that scream diversity? Not to mention it goes against everything Argonians were built on in past games besides the dumbed down lolSkyrim.
LOL. I will refrain from totally schooling you on the purpose of paragraphs since you seem to think they are only when changing subjects which is clearly wrong.
Please, school me on paragraphs. In general the rules are:
IINordoxII wrote: »Flat bonuses rather than percent based are a good step in the right direction but I agree with OP on a few points, the first being that regardless of the changes making the passives overall “better” than before they are still too strong and way too big of a factor in dictating play style.
For just one example, Nord is still a tank race, so while the mechanics changed slightly, the role diversity that was proposed as a goal for this rebalance is completely absent.
Khajit did get some flexibility for Magicka or stamina builds but most races are still as one dimensional as before. Yes you can go against the grain but it’s still gonna be an uphill battle if you wanna play a Bosmer Magicka build or a Breton Stamina build which is unfortunate.
Even if you don’t care about min/maxing no one wants to feel like you’re gimped just for playing a race who’s lore or looks you prefer.
Darkonflare15 wrote: »Racials in the old games was an starting bonus and did not matter at high levels as you got up to 100 in relevant skills and attributes. ESO flip this around and make it an end game bonus in an multiplayer game.martijnlv40 wrote: »I completely agree, from a mmo standpoint. The singleplayer elder scrolls games don't work with this though, so I don't think everyone will be happy with this again. There's no pleasing everyone.
Well its to late to do anything about this now, I say current changes is an step in the right direction.
I think the Argonian passives are trash, all but the potion passive is aimed at healing. How does that scream diversity? Not to mention it goes against everything Argonians were built on in past games besides the dumbed down lolSkyrim.
Stop it. No it doesn't. Everything Argonians had fit the game that they were in. Most of the stuff was resist disease , resist poison, and water breathing. Everything else was a few starting stats that every race can obtain. None of the stats are even in this game. You cannot use water breathing since we cannot go under water. That only leaves the resistances and histskin that was added by Skyrim yes the game you insulted is the only game except ESO that gave Argonians something other than we giant humanoid lizards that can breathe under water. That was Argonians only identy. At least in this game they can be the restorative race.
Take a look around this forum with everyone arguing about which race should get which passives. People are basing their race choices on the passives available. No one is completely happy with the passives for any given race. As others have said, race should be a completely cosmetic choice...that way people can play the race they actually want to play. Sure, this might lead to a reduction in the "beast races"(or maybe not) but in reality...those races are rather rare outside of their zones anyway, so this would reflect the in-game reality rather well. People should just be able to choose whatever "character passives" they want(allow them choose whatever 3 they want), because regardless of what generalizations in expertise a given race has, there are always outliers...and as your character is a hero in the game...they are already an outlier. I for one am tired of trying to make my characters look halfway decent because the base race is one I am choosing strictly for their passives and would otherwise never play...it really makes no sense whatsoever that people are playing races they dont like just to get some passive or another...and then its even worse because the BIS DPS, tank, or healer is locked behind an alliance you may not have access to without buying the any race any alliance pack(not that I care about BIS anything myself, but many do) The whole system is completely stupid and no on is playing the game like they want because of it. The same holds true for class...class should be determined by 3 basic skill lines you pick....not picking a class because you like one particular skill line and hate the rest.
Jordan.nick11b14_ESO wrote: »I mean, my goodness if you want a different race's passives -- they've been so kind as to even provide a mechanism to have a race change. Please stop asking for passives to be removed; it's the diversity in this game that keeps me coming back...