CP PvP is very different than non-CP. While builds are different those in CP are there because they can be and have the CP. It is not that they are tied to it.
Just looking at how populated the non-CP campaign seems to suggest the question should be why are they there. Granted I seen people make coy comments that CP is a crutch and such but that is really a cop out.
So essentially cp pvp is more a fight of who has that extra 2% here 3% there and higher skill level??
And non cp is gear set vs gear set with a lower skill ceiling(because most sets in this game are a tad broke)
CP PvP is very different than non-CP. While builds are different those in CP are there because they can be and have the CP. It is not that they are tied to it.
Just looking at how populated the non-CP campaign seems to suggest the question should be why are they there. Granted I seen people make coy comments that CP is a crutch and such but that is really a cop out.
So essentially cp pvp is more a fight of who has that extra 2% here 3% there and higher skill level??
And non cp is gear set vs gear set with a lower skill ceiling(because most sets in this game are a tad broke)
with the way it's calculated, 20% direct damage is based off high tooltips but 20% direct dmg mitigation is converted to a percentage off 100 and then calculated off the tooltip. so if you had a 20k attack, master at arms would boost it to 24000 but then 20% in ironclad, would reduce that dmg to 19200 (delta of 4800). You get 800 extra dmg reduced in this example, based on the calculations.
That is why some players feel CP is a crutch; you have 20% ironclad, 10-12% hardy/ele defender, 16% thick skin and still have points for like 70 into crit resist/10 into armor focus. You will reduce MORE dmg than boosting in the CP tree alone.
Then again, you have access to 20% crit hit dmg, extra penetration, and easy 13% ele expert/physical dmg.
Flipside, this is why nCP feels more gear based; you get your dmg unfiltered through gear/stats and there really isnt an answer for defense in the gear.
The two systems should become one, with DMG raining on top but in a way that is more skillfull than gear based.
43 points into siphoner negates your mag and stam and health recovery completly. Master at arms and thaumaterge are negated by thick skinned and.......damn I can't remember the direct damage reduction, the 10% elemental/physical bonus you aim for is directly negated...