As I have revamped my Sorcerer Healer, and I've had great success with it (I didn't take screenshots, but I really had positive feedback from PuGs I ran with), I would like to share my build with you.@Tasear
Any news about your sorcerers?
Firstly, I would like to warn you that this build is meant to be only for dungeons. For trials, you would have to build it a bit differently. But don't worry, we won't take any bad morphs of our skills, you can only adjust your CPs and bars and you definitely can go to trials with it.
I would also like to point out that this build is not completely "beginner friendly", for you need to be able to perform animation canceling technique with both light attacks and bar swapping to make it work efficiently. The build also trades some defensive layers typical to Magicka users for more offensive approach. But more of it later.Race:
Ritual (for PuGs), Thief (for premade groups)Attributes:
Witchmother (for PuGs), blue food (for premade groups)Vampire:
56 Ironclad, 57 Spell Shield, 48 Thick SKinned, 49 Hardy, 49 Elemental Defender, 11 Quick RecoveryCP green:
31 Warlord, 75 Arcanist, 75 Tenacity, 38 Tumbling, 51 Shadow WardCP blue:
75 Blessed, 81 Elfborn, 30 Spell Erosion, 13 Staff Expert, 20 Master-at-Arms, 51 ThaumaturgeFront bar skills:
Summon Volatile Familiar
Energy Orb - this is our main heal
Twilight Matriarch - this is our oh *** heal
Mutagen - the best HoT for 4-man groups
Ultimate: Greater Storm AtronachBack bar skills:
Blockade of Storms
Summon Volatile Familiar
Ultimate: Aggressive Horn
Armor: 6/0/1Monster set:
Bogdan the Nightflame (for PuGs), Symphony of Blades (after the update), or whatever you like.Body armor:
5x Infallible Mage, all Divines or infused big pieces, Max MagickaJewelry:
Olorime, all Arcane. At least 2x Recovery (for PuGs). For premades use any combination you like (I suggest 1x Recovery, 2x Spell Power)Front bar weapon:
Any Restoration Staff or Maelstrom Restoration Staff, Powered. Magicka Recovery / Spell Power enchant, whatever you like.Back bar weapon:
Olorime Lightning Staff, Powered. Fire Enchant or whatever you like.Rotation
(use Light attack between each skill):
Liquid Lightning -> Blockade of Storms -> swap -> Summon Volatile Familiar -> Daedric Pray -> swap -> Heavy attackFew notes:
- Instead of Heavy attack, you can use Orbs or Mutagen.
- Your main goal is to keep Minor Vulnerability 100% up, and provide a synergy every 10 seconds for your tank wearing Alkosh (Liquid Lightning + Energy Orbs).
- We use Olorime only on backbar to be able to place the Major Courage effect via Liquid Lightning to any place we want
- Try to stay on your backbar as much as possible (more sustain, more DPS)
- You want your weapons Powered. And your Mundus to be Ritual (for PuGs). Sorcerers don't have any class abilities that would boost your healing. You have to get it somewhere. Trust me.F.A.Q.:
Q: Where is Healing Springs and Combat Prayer?
A: You don't need Healing Springs almost anywhere including vet DLC HM. If you need it, swap it with Daedric Pray. Combat Prayer is an inefficient skill for dungeons. it's not worthy to use it.
Q: Where is my SHIELD? I'm a sorcerer and I don't have a shield on my bar? :-O
A: Shields are for noobs, you don't need it. Avoid damage, roll dodge, heal through it, don't be a tank. Think about stamina players, be pro