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Red Diamond is Great

Cezz
Cezz
Soul Shriven
This gives Imperials the versatility players were hoping for. Stamina players will benefit from the passives all around but now magicka players have a little something to compliment them as well. Imperials are looking to be a jack of all trades master of none which is what they are supposed to be.

I am seeing a lot of players asking for max magicka but I think that would be overkill. They would be getting Max stats, recovery, and cost reduction of every resource. Sounds great but a bit too much. You could cause a huge uproar of players screaming P2W.

If these changes stick I'll be rolling Imperial myself. Thank you for listening to the players ZOS and great job on change.




  • Ratzkifal
    Ratzkifal
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    They are actually the "master" of tank, because tanks need both magicka and stamina for tanking and "all abilities" includes blocking. It turns out the jack of all trades is the master of tank.
    Admittedly Nords and Argonians are competing for the title of master as well, but Imperial are still in the race!
    This Bosmer was tortured to death. There is nothing left to be done.
  • Minno
    Minno
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    Cezz wrote: »
    This gives Imperials the versatility players were hoping for. Stamina players will benefit from the passives all around but now magicka players have a little something to compliment them as well. Imperials are looking to be a jack of all trades master of none which is what they are supposed to be.

    I am seeing a lot of players asking for max magicka but I think that would be overkill. They would be getting Max stats, recovery, and cost reduction of every resource. Sounds great but a bit too much. You could cause a huge uproar of players screaming P2W.

    If these changes stick I'll be rolling Imperial myself. Thank you for listening to the players ZOS and great job on change.




    AGREED
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Seraphayel
    Seraphayel
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    I really like it to and plan to create my very first Imperial Warden.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • sirpz
    sirpz
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    I'm really liking how imperials, argonians, and nords are all extremely viable tanks each with their own strengths while being similar power level, I really hope ZoS keeps these three races how they are (or maybe some ever-so-slight tuning to nord)
    Former Guild Master for the Gold Dragon Inquisitors
    Former Officer for the Stolen Sweetroll

    The Bone Zone, Gryphon Heart | Argonian Necrotank
    Agristair Theol, Shield of the North | Breton Sorctank
    Julius Tullius Raenor, Immortal Redeemer | Imperial TankDK
    Rhosh the Impaler, Mageslayer | Orc Tankplar
    Blind-From-Shadows, Boethiah's Scythe | Argonain Tankblade
    Darius Countenain, Kyne's Will | Redguard Tankden

    ... and a bunch of other dps and heal toons

    | CP 1300+ | 6500+hrs |
  • josiahva
    josiahva
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    Cezz wrote: »
    This gives Imperials the versatility players were hoping for. Stamina players will benefit from the passives all around but now magicka players have a little something to compliment them as well. Imperials are looking to be a jack of all trades master of none which is what they are supposed to be.

    I am seeing a lot of players asking for max magicka but I think that would be overkill. They would be getting Max stats, recovery, and cost reduction of every resource. Sounds great but a bit too much. You could cause a huge uproar of players screaming P2W.

    If these changes stick I'll be rolling Imperial myself. Thank you for listening to the players ZOS and great job on change.




    It wouldnt be too much...even with the extra magicka pool they wouldnt be BIS for anything except possibly hrbrid(competing with Dunmer there) or as PvP builds(and you give up a lot for some basic stat boosts...the recovery is negligible in a rss heavy place like Cyrodiil)
  • likecats
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    josiahva wrote: »
    Cezz wrote: »
    This gives Imperials the versatility players were hoping for. Stamina players will benefit from the passives all around but now magicka players have a little something to compliment them as well. Imperials are looking to be a jack of all trades master of none which is what they are supposed to be.

    I am seeing a lot of players asking for max magicka but I think that would be overkill. They would be getting Max stats, recovery, and cost reduction of every resource. Sounds great but a bit too much. You could cause a huge uproar of players screaming P2W.

    If these changes stick I'll be rolling Imperial myself. Thank you for listening to the players ZOS and great job on change.




    It wouldnt be too much...even with the extra magicka pool they wouldnt be BIS for anything except possibly hrbrid(competing with Dunmer there) or as PvP builds(and you give up a lot for some basic stat boosts...the recovery is negligible in a rss heavy place like Cyrodiil)

    Don't know about pve, but for PVP 2k mag, 2k stam, 2k health with 3% reduction for each and everything (including dodge roll and break free) is hands down OP. Plus they get 5% block which isn't much, but its still nice.

    Every build in PVP benefits reasonably with max resources, no matter of what kind, unless you're building ultra glass cannon which is quite niche.

    If you change the max stam to the third dunmer passive with 258 weapon/spell damage, then its acceptable.
    That way you have the potential to play both magicka and stamina.
    But any more buffs to max resources without nerfs to something else would make imperial OP in PVP.
  • J18696
    J18696
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    Its 2k hp 2k stam and the 333 returns with 3% no block anymore
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • likecats
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    J18696 wrote: »
    Its 2k hp 2k stam and the 333 returns with 3% no block anymore

    That''s even better, if I understood you correctly.
  • Solariken
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    Yeah they won't be the best choice for anything, but they have a super well-rounded kit and it's just enough to bring me back to Imperial, my first love.
  • J18696
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    Yeah so it's the Same as first pts but the 3% reduction to everything is replacing the block and bash cost
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • Minno
    Minno
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    J18696 wrote: »
    Yeah so it's the Same as first pts but the 3% reduction to everything is replacing the block and bash cost

    It's the same as second pts but yes the logic stands.

    That's nota bad thing. Currently mag melee builds can't utilize red diamond, and you have to roll health/stam stat to use the percent amps. Now you get those values, with argonian's Regen set at a cooldown of 5 secund instead of 45s, with 3% reductions to everything you'll be casting.

    Highly versatile, strong beefy stats; a very strong race (assuming you practice stat swap according to your role).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • LeHarrt91
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    Yes i too am glad with the changes made to Red Diamond. All roles will benefit from the changes which is great. My only nitpick is maybe more health from the direct damage resource return.
    PS NA
    Have played all classes.
    Warden Main
  • sionIV
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    It's a good change. People who are asking for an additional 2k Magicka aren't very realistic, and it would be way overpowered. What we could ask for is a change in distribution of stats.

    1000 Health
    1500 Stamina
    1500 Magicka
    Edited by sionIV on February 13, 2019 4:32AM
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