KhajiitFelix wrote: »It's time to learn this. You cried for 4 years, and what are the results? Cancerous PvP. But is this new? NOPE. In the entire gaming history, there almost wasn't any game that has balanced PvP. One of the problems why PvP is so unbalanced is greed. Yes, greed. I'm sure ZOS knows if they are going nerf nightblades to be on par with other classes, they are going to risk to lose 1/3 of the players, and that will hurt ZOS money. But if everyone will quit PvP and go PvE, one of my nightmares might come true. Every toxic PvP player will flood PvE community with even more elitism, salt for doing *** DPS and with players whining to nerfs trials. Please ZOS, stop listening to these PvP saltlords and trying to make the entire game for them when they don't even deserve it.
A lot of PvE sets and skills are nerfed because of salt produced by PvP players. Just imagine hardest dungeon or trial dropping the best PvP set. PvP players will whine so hard that forums will be flooded with "Nerf X because I can't get Y" threads.
Please ZOS, don't listen to PvPers. It will only ruin your game.
KhajiitFelix wrote: »It's time to learn this. You cried for 4 years, and what are the results? Cancerous PvP. But is this new? NOPE. In the entire gaming history, there almost wasn't any game that has balanced PvP. One of the problems why PvP is so unbalanced is greed. Yes, greed. I'm sure ZOS knows if they are going nerf nightblades to be on par with other classes, they are going to risk to lose 1/3 of the players, and that will hurt ZOS money. But if everyone will quit PvP and go PvE, one of my nightmares might come true. Every toxic PvP player will flood PvE community with even more elitism, salt for doing *** DPS and with players whining to nerfs trials. Please ZOS, stop listening to these PvP saltlords and trying to make the entire game for them when they don't even deserve it.
A lot of PvE sets and skills are nerfed because of salt produced by PvP players. Just imagine hardest dungeon or trial dropping the best PvP set. PvP players will whine so hard that forums will be flooded with "Nerf X because I can't get Y" threads.
Please ZOS, don't listen to PvPers. It will only ruin your game.
I do not think, that what you described is very accurate.
Yes PvP is never really balanced, but in my opinion we are in a really good state right now. Nightblades are currently the top class for dps in PvE and also stamina nightblades in PvP are a bit too strong in many opinions. Tweaking it somehow to not touch magicka nightblades too much (magicka nightblades are not top dog in PvP anymore, still in PvE they are) would help the game for sure.
Nightblades are on the radar of the devs because they are so strong currently. So I would not say, that ZOS does not dare to touch them for the reason of greed. Also the number of 1/3 of players is just made up and is nowhere accurate. Additionally, PvP players, who get upset about the state of PvP or about their class being nerfed, would rather leave ESO than going for the PvE content. Only the people, which actually play PvE regularly might leave PvP in such a case, but those are not the toxic ones.
profundidob16_ESO wrote: »When are people going to realize that balance can happen on several levels and in ESO pvp it happens at a global level, just like it does in the game of paper-rock-scissors.
That means that by itself rock vs scissors or rock vs paper is not balanced and never will be. This is the result of well intended game design as in "by choice", not a mistake and not something that is supposed to be fixed. So stop asking for it
In an infinite number of hand throws however both paper,rock and scissors will each win about 33% of the hand throws on average. There's your balance.
KhajiitFelix wrote: »profundidob16_ESO wrote: »When are people going to realize that balance can happen on several levels and in ESO pvp it happens at a global level, just like it does in the game of paper-rock-scissors.
That means that by itself rock vs scissors or rock vs paper is not balanced and never will be. This is the result of well intended game design as in "by choice", not a mistake and not something that is supposed to be fixed. So stop asking for it
In an infinite number of hand throws however both paper,rock and scissors will each win about 33% of the hand throws on average. There's your balance.
PvP balance at the cost of PvE balance.
KhajiitFelix wrote: »profundidob16_ESO wrote: »When are people going to realize that balance can happen on several levels and in ESO pvp it happens at a global level, just like it does in the game of paper-rock-scissors.
That means that by itself rock vs scissors or rock vs paper is not balanced and never will be. This is the result of well intended game design as in "by choice", not a mistake and not something that is supposed to be fixed. So stop asking for it
In an infinite number of hand throws however both paper,rock and scissors will each win about 33% of the hand throws on average. There's your balance.
PvP balance at the cost of PvE balance.
VaranisArano wrote: »1. If ZOS were really worried about losing players due to class nerfs, Sorcs would like a word about #Nerfmire and their damage shields. And Templars would like a word about being butchered to make Wardens decent healers.
Yeah, ZOS doesn't flinch from class nerfs.
2. "Just imagine hardest dungeon or trial dropping the best PvP set. PvP players will whine so hard that forums will be flooded with "Nerf X because I can't get Y" threads."
Have you heard of a set called "Earthgore"? Vet Bloodroot Forge? Awesome healing set used in PVP as well as PVE?
Sure, Earthgore got nerfed because its effects were absolutely overpowered when used in stacks of 12 players in PVP. But as far as I know, Vet Bloodroot Forge is still sitting there, ready for every player who wants a challenge.
Not to mention the vAS weapons, vMA bows, and every other Trial set that PVPers use hasn't been nerfed.
Just saying, your examples are a little overblown.
IMO, most nerfs happen when things are overused, overpowered in both PVE and PVP, or ZOS wants to shake up the meta so that all the little meta-chasing PVP and PVE players will run the rat race of grinding for yet another update.
High elves have the most population iirc. Sth around 32 percent? i dont think high elves make good stamblade, so yeah..
Salty sorc cries. Mhm delicious.
Nightblades are on the radar of the devs because they are so strong currently. So I would not say, that ZOS does not dare to touch them for the reason of greed. Also the number of 1/3 of players is just made up and is nowhere accurate. Additionally, PvP players, who get upset about the state of PvP or about their class being nerfed, would rather leave ESO than going for the PvE content. Only the people, which actually play PvE regularly might leave PvP in such a case, but those are not the toxic ones.
AcadianPaladin wrote: »I do believe PvP and PvE are two different games. If I consider heavy armor, impen, crit, CC, snipe and how differently they function in these two environments, it pretty much makes the case.
Forgive me as I'm a PvE player whose PvP expertise does not exceed that necessary to earn vigor/caltrops on a few of my characters. I hear so many complaints about class balance in PvP would there be any merit to simply having one PvP class - 'Gladiator' perhaps? That seems like like it would certainly level the playing field since all PvPers would have access to the exact same skills and PvP would become much more a matter of pure player skill? Not trying to be a smart atronach or anything, just curious.
MisterBigglesworth wrote: »I thought this thread was going to be about some sort of structural flaw that literally prevents ZOS from balancing PvP.
But no.
No, it's just a thread where the OP's opinion is "PvP is unbalanced, and it SHOULDN'T be fixed."
KhajiitFelix wrote: »It's time to learn this. You cried for 4 years, and what are the results? Cancerous PvP. But is this new? NOPE. In the entire gaming history, there almost wasn't any game that has balanced PvP. One of the problems why PvP is so unbalanced is greed. Yes, greed. I'm sure ZOS knows if they are going nerf nightblades to be on par with other classes, they are going to risk to lose 1/3 of the players, and that will hurt ZOS money. But if everyone will quit PvP and go PvE, one of my nightmares might come true. Every toxic PvP player will flood PvE community with even more elitism, salt for doing *** DPS and with players whining to nerfs trials. Please ZOS, stop listening to these PvP saltlords and trying to make the entire game for them when they don't even deserve it.
A lot of PvE sets and skills are nerfed because of salt produced by PvP players. Just imagine hardest dungeon or trial dropping the best PvP set. PvP players will whine so hard that forums will be flooded with "Nerf X because I can't get Y" threads.
Please ZOS, don't listen to PvPers. It will only ruin your game.
I do not think, that what you described is very accurate.
Yes PvP is never really balanced, but in my opinion we are in a really good state right now. Nightblades are currently the top class for dps in PvE and also stamina nightblades in PvP are a bit too strong in many opinions. Tweaking it somehow to not touch magicka nightblades too much (magicka nightblades are not top dog in PvP anymore, still in PvE they are) would help the game for sure.
Nightblades are on the radar of the devs because they are so strong currently. So I would not say, that ZOS does not dare to touch them for the reason of greed. Also the number of 1/3 of players is just made up and is nowhere accurate. Additionally, PvP players, who get upset about the state of PvP or about their class being nerfed, would rather leave ESO than going for the PvE content. Only the people, which actually play PvE regularly might leave PvP in such a case, but those are not the toxic ones.
KhajiitFelix wrote: »It's time to learn this. You cried for 4 years, and what are the results? Cancerous PvP. But is this new? NOPE. In the entire gaming history, there almost wasn't any game that has balanced PvP. One of the problems why PvP is so unbalanced is greed. Yes, greed. I'm sure ZOS knows if they are going nerf nightblades to be on par with other classes, they are going to risk to lose 1/3 of the players, and that will hurt ZOS money. But if everyone will quit PvP and go PvE, one of my nightmares might come true. Every toxic PvP player will flood PvE community with even more elitism, salt for doing *** DPS and with players whining to nerfs trials. Please ZOS, stop listening to these PvP saltlords and trying to make the entire game for them when they don't even deserve it.
A lot of PvE sets and skills are nerfed because of salt produced by PvP players. Just imagine hardest dungeon or trial dropping the best PvP set. PvP players will whine so hard that forums will be flooded with "Nerf X because I can't get Y" threads.
Please ZOS, don't listen to PvPers. It will only ruin your game.
KhajiitFelix wrote: »
A lot of PvE sets and skills are nerfed because of salt produced by PvP players. Just imagine hardest dungeon or trial dropping the best PvP set. PvP players will whine so hard that forums will be flooded with "Nerf X because I can't get Y" threads.
VaranisArano wrote: »AcadianPaladin wrote: »I do believe PvP and PvE are two different games. If I consider heavy armor, impen, crit, CC, snipe and how differently they function in these two environments, it pretty much makes the case.
Forgive me as I'm a PvE player whose PvP expertise does not exceed that necessary to earn vigor/caltrops on a few of my characters. I hear so many complaints about class balance in PvP would there be any merit to simply having one PvP class - 'Gladiator' perhaps? That seems like like it would certainly level the playing field since all PvPers would have access to the exact same skills and PvP would become much more a matter of pure player skill? Not trying to be a smart atronach or anything, just curious.
The problem with having a single PVP class like "Gladiator" is that PVP in ESO is designed for group content. Cyrodiil is groups of 2 to 24. Battlegrounds is 4v4v4.
More specifically, Cyrodiil is gankers, bombers, solo players, 1vXers, small groups, PUG raids, resource farmers, large organized raids, and many more playstyles. The skills, strengths and weaknesses of all the classes are all on show in Cyrodiil, and to some extent, in Battlegrounds as well. That all goes away if you have groups of "Gladiators" duking it out.
If you want to really boil it down to player skill, I'd suggest joining a Dueling Tournament where you can set the rules to eliminate certain sets, etc.
Unless this "Gladiator" class had access to every class skill to pick from, honestly, that change would make Cyrodiil and Battlegrounds a much less diverse and interesting place.