I am sorry that I have to post this in the PTS section but most of the changes could even be implemented in this pts. (No fix performance or anything that seems to be complicated) And let't be honest if i post it in the pvp section no dev would ever read it.
Communication is not really a strong point of the devs so i expect no answer.

I will list possible improvements as pain points. (seems like their preferred feedback form)
BG Pain points:
- no banker in Battlegrounds for forgotten gear/potions/food
- you no longer can change gear in Battlegrounds when your team is in combat even if you just respawned
- you no longer can change skills in Battlegrounds when your team is in combat even if you just respawned
- ] you no longer can change skillbar in Battlegrounds when your team is in combat even if you just respawned
- No option for "nuking" a match that is either extreme one-sided, is bugged like 200+ ping for everyone(happen often on PC EU) or is an endless waiting for player
- player who are porting while the "group is forming" are bugged out and do not get into the match, which is really annoying for premades groups. You are now one less player and your teammate has to wait for you to finish the match.
- No option for playing with someone or someones in the same lobby but not necessary in the same group. Would be nice if i could play with friend but do not necessary be in the same team
- You can not make customized Battleground to test out your group vs specific other premade groups. Players have to sync queues to do this and decline if one of the others did not get the same timer for the match.
- no way to auto accept the ready check especial annoying if you get spammed with it
- penalty for crashing in a BG
- you can not see some estimate of your MMR a.k.a some bg rank
- You do not see if someone is or is not a premade
- harder matches reward you with the same ap and points for the leader board than fast low mmr ones
- the leader board score you get in flag and relic games is not really fair (defending does not give any points, radius when something counts as defensive or offensive execute is really small, healing/defending chaosball carrier is not rewarding,..)
- relic carrier favors stam build because all mag mobility skills are deactivated while stam still can run with snare/root immunity
- quite a lot of BG achievements are bad designed and too specific. e.g Healing relic carrier while the whole point of this mode is to run as fast to your own spawn and avoiding fighting, defensive executes while most just avoid fighting close flags, dealing a lot of damage to the ball carrier while it is more effective to kill the teammates first, ...
- quite often one team has for a long time only 3 players and gets no compensation for it
general pvp/cyro pain points
- WW can not place siege but at least they can use them now
- you can not quick slot siege while in combat
- siege take up a lot of inventory
- no way to reset skills while being in Cyro and leaving Cyro has the risk of being in a queue
- you can not port while in combat
- you have to go away from a keep if you want to use the port stones even if it is your own keep
- the gates are designed to favor one side while bridges are absolute symmetrical in this respect
- you can not mount quite often because you are still for some reason in combat
- there is no fast way to switch between pve and pvp cp points
- there are no rewards for playing in a guest campaign (end campaign rewards)
- there is no way to balance out population difference during a day which can result in quite one-sided final scoring
- guards mechanics are more punishing for mag players especial range and no not scale well with number would since they only attack one player at once
- guards still have the old cc mechanic that does not grand CC immunity
- doors still not work reliable
- the arena proof quests are quite bad designed and do not show what keep/resource.. you already have taken
- you can not see how long you have to wait till you can get your next gladiator proof
- you can not leave cyro till you are back in your base
- delay of ground targeted skills even with auto cast on
- many bugs, too many list them here
In general more communication would be welcome. It could be a simple discussion, a poll what players would prefer next implemented or anything. Right now the pvp part feels really disbanded by the devs. I know the forums can be quite a "special" place but you have the moderating power and many players are just frustrated by silence.
Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
- Update 23