How much larger, some having TES 3 installed could take some screenshots. Think interior was much larger as it was buildings inside, on the other hand movement speed was slower
DarcyMardin wrote: »I’m glad they’re not any larger. Doing the Vvardenfel dailies reminded me that I still get lost and confused in the cantons.
GLP323b14_ESO wrote: »Well, since I was forced to visit Vivec city before I wanted to (stupid Indrik mount), I got to see what it looked like in comparrison to TES3.
My initial impression of Vvardenfell was that it's quite a bit smaller than the original (e.g Seeing Vivec City from Seyda Neen. What!). These have been confirmed by seeing Vivec City and the Cantons. They are quite a bit smaller than they are in TES 3.
I'd hoped that ESO would increase the size of things (given that the landscape has always been significantly compressed after the vastness of TES 1 and 2), but instead they are smaller. That's a shame.
While the upgraded graphics of Vivec City are great, the size is definitely a let down.
Clanbrassil wrote: »Everything is absurdly small in TESO and every other MMO. How long does it take you to walk from one end of Vvardenfell to the other? How far can you walk in that time IRL?
GLP323b14_ESO wrote: »In the case of Morrowind in ESO, they used the greater resources to increase polygon count, number of objects, and texture details. To the point of needing to make the landscape even smaller than the original Vvardenfell.
GLP323b14_ESO wrote: »Well, since I was forced to visit Vivec city before I wanted to (stupid Indrik mount), I got to see what it looked like in comparrison to TES3.
My initial impression of Vvardenfell was that it's quite a bit smaller than the original (e.g Seeing Vivec City from Seyda Neen. What!). These have been confirmed by seeing Vivec City and the Cantons. They are quite a bit smaller than they are in TES 3.
I'd hoped that ESO would increase the size of things (given that the landscape has always been significantly compressed after the vastness of TES 1 and 2), but instead they are smaller. That's a shame.
While the upgraded graphics of Vivec City are great, the size is definitely a let down.
Clanbrassil wrote: »Everything is absurdly small in TESO and every other MMO. How long does it take you to walk from one end of Vvardenfell to the other? How far can you walk in that time IRL?
For that matter, what is the population of Vivec once you subtract adventurers? It wouldn't be enough to sustain a village, never mind a city.
The only CRPG I know that has anything like the feel of a real place in terms of scale is Daggerfall. It would be great to see something similar attempted with modern resources.
Clanbrassil wrote: »Everything is absurdly small in TESO and every other MMO. How long does it take you to walk from one end of Vvardenfell to the other? How far can you walk in that time IRL?
lordrichter wrote: ».Clanbrassil wrote: »Everything is absurdly small in TESO and every other MMO. How long does it take you to walk from one end of Vvardenfell to the other? How far can you walk in that time IRL?
Have you walked ... walked ... from Urshilaku Camp (https://en.uesp.net/wiki/Online:Urshilaku%20Camp) to Vivec City?
I have not, but my first pass through the zone was on foot only. No fast travel. No mounts. For an impatient person, I do not recommend this.
starkerealm wrote: »But, here you go, it's not Vivec, I'll let you work out where it is for yourself.
Clanbrassil wrote: »It's full of places that don't matter to me, and don't matter to you.
lordrichter wrote: »starkerealm wrote: »But, here you go, it's not Vivec, I'll let you work out where it is for yourself.
It'd be cool if Elder Scrolls Online had cities like that, where are person could get lost, but something that large would be a zone bigger than Bal Foyen.
The cantons themselves are obviously supposed to be the same, just that not all of them have been built in ESO. They add a few cantons but they don't magically enlarge them.
starkerealm wrote: »