Maintenance for the week of February 18:
• [COMPLETE] Xbox One: EU megaserver for maintenance – February 20, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
The Wrathstone DLC Game Pack and Update 21 base game patch are now available to test on the PTS! Read the full patch notes here: https://forums.elderscrollsonline.com/en/discussion/454456/

Vivec Cantons are SO much smaller than TES 3 versions.

GLP323b14_ESO
GLP323b14_ESO
✭✭✭
Well, since I was forced to visit Vivec city before I wanted to (stupid Indrik mount), I got to see what it looked like in comparrison to TES3.

My initial impression of Vvardenfell was that it's quite a bit smaller than the original (e.g Seeing Vivec City from Seyda Neen. What!). These have been confirmed by seeing Vivec City and the Cantons. They are quite a bit smaller than they are in TES 3.

I'd hoped that ESO would increase the size of things (given that the landscape has always been significantly compressed after the vastness of TES 1 and 2), but instead they are smaller. That's a shame.

While the upgraded graphics of Vivec City are great, the size is definitely a let down.
PC/NA @GP323
  • GLP323b14_ESO
    GLP323b14_ESO
    ✭✭✭
    When were you planning on visiting Vivec city? And why the delay? It’s been out nearly 2 years.

    Despite the age of my account, I only recently bought an ESO subscription and started playing regularly.

    PC/NA @GP323
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭
    How much larger, some having TES 3 installed could take some screenshots. Think interior was much larger as it was buildings inside, on the other hand movement speed was slower
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    zaria wrote: »
    How much larger, some having TES 3 installed could take some screenshots. Think interior was much larger as it was buildings inside, on the other hand movement speed was slower

    Here

    Not just bigger, more of them -- which makes sense after ~700 years.


    edit to add

    For context:

    map of London circa 1300 (700 years ago)
    Edited by mairwen85 on February 11, 2019 11:18AM
  • E7216
    E7216
    mairwen85 wrote: »
    ESO: 2E 582 (Vivec in ESO is still under construction -- see in game conversations and visual aspects like scaffolding and construction site)

    TES3: 3E 427

    Many years between.

    Civilisations expand, existing structures are rebuilt, renovated, extended.
    Rome wasn't built in a day

    Well, neither was Vivec.

    All provinces that have their counterparts in singleplayer games (Morrowind, Skyrim) are of course much smaller, so are the towns in the provinces.

    All towns and villages which are there in the future wouldn't have room to exist on the maps in ESO, but as they don't have to, who cares?

    [Edited to remove baiting]
    Edited by E7216 on February 11, 2019 12:48PM
  • Androconium
    Androconium
    ✭✭✭✭✭
    Yes but most of the doors are locked. Unlike the 3rd era.
    Near enough is good enough.

    The current event has 2x materials harvesting in Vvardenfell.
    However,
    • There are half the number of nodes as most original zones.
    • The event attracts 10x the number of players.
    • You get more mats harvesting one of the (now empty) other zones.
    Don't be so sentimental, Mother; people explode everyday.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    E7216 wrote: »
    mairwen85 wrote: »
    ESO: 2E 582 (Vivec in ESO is still under construction -- see in game conversations and visual aspects like scaffolding and construction site)

    TES3: 3E 427

    Many years between.

    Civilisations expand, existing structures are rebuilt, renovated, extended.
    Rome wasn't built in a day

    Well, neither was Vivec.

    BS, all provinces that have their counterparts in singleplayer games (Morrowind, Skyrim) are of course much smaller, so are the towns in the provinces.

    All towns and villages which are there in the future wouldn't have room to exist on the maps in ESO, but as they don't have to, who cares?

    Your point?

    OP specifically mentions Vivec City. In game reasons for his/her observations exist. I was providing those.
    Edited by mairwen85 on February 11, 2019 11:16AM
  • E7216
    E7216
    mairwen85 wrote: »
    E7216 wrote: »
    mairwen85 wrote: »
    ESO: 2E 582 (Vivec in ESO is still under construction -- see in game conversations and visual aspects like scaffolding and construction site)

    TES3: 3E 427

    Many years between.

    Civilisations expand, existing structures are rebuilt, renovated, extended.
    Rome wasn't built in a day

    Well, neither was Vivec.

    BS, all provinces that have their counterparts in singleplayer games (Morrowind, Skyrim) are of course much smaller, so are the towns in the provinces.

    All towns and villages which are there in the future wouldn't have room to exist on the maps in ESO, but as they don't have to, who cares?

    Your point?

    OP specifically mentions Vivec City. In game reasons for his/her observations exist. I was providing those.

    I don't think OP wanted lore reasons as answers, he would have posted it in the lore category of the forums if otherwise.

    But let him clarify his topic.
    Edited by E7216 on February 11, 2019 11:24AM
  • Ladislao
    Ladislao
    ✭✭✭✭
    • There are half the number of nodes as most original zones.

    Wut? Maybe you mean the density (the same number of nodes but larger size of location) of the resource nodes?
    Everything is viable
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    E7216 wrote: »
    mairwen85 wrote: »
    E7216 wrote: »
    mairwen85 wrote: »
    ESO: 2E 582 (Vivec in ESO is still under construction -- see in game conversations and visual aspects like scaffolding and construction site)

    TES3: 3E 427

    Many years between.

    Civilisations expand, existing structures are rebuilt, renovated, extended.
    Rome wasn't built in a day

    Well, neither was Vivec.

    BS, all provinces that have their counterparts in singleplayer games (Morrowind, Skyrim) are of course much smaller, so are the towns in the provinces.

    All towns and villages which are there in the future wouldn't have room to exist on the maps in ESO, but as they don't have to, who cares?

    Your point?

    OP specifically mentions Vivec City. In game reasons for his/her observations exist. I was providing those.

    I don't think OP wanted lore reasons as answers, he would have posted it in the lore category of the forums if otherwise.

    But let him clarify his topic.

    My post is a perfectly valid response to the observation that the city of Vivec in ESO is smaller than the same city in TES3. I really don't understand why it annoys you, or why you feel the need to state it as BS (especially when other posters in this thread mention the same).

    There are other posts that cover technical reasons for this difference. OP also did not explicitly request those answers. They are equally valid replies. However not under your scrutiny (?).

    Again, I don't see what point you are trying to make, if any at all.
    Edited by mairwen85 on February 11, 2019 11:36AM
  • Pendrillion
    Pendrillion
    ✭✭✭✭
    What really made me laugh when I went back to TES III... Have you noted that the Palace and the High Fane are actually the smallest Structures of the City, while in ESO Morrowind they are the most noteable? I bet that is a commentary how the Temples influence wanes compared to the Houses and the Empire.
  • 6point6b16_ESO
    all the issues in the game, and this is your concern?
  • Jameliel
    Jameliel
    ✭✭✭✭✭
    It's not even really like a TES game. Same names and such, but beyond that it's just a watered down generic mmo. The best thing its got going for it is how many different things there are to do. Lots and lots of content, its just that its all homogenized and design/performance is pretty bad.
  • Varana
    Varana
    ✭✭✭✭
    As others have remarked - seeing Vivec City from Seyda Neen, and seeing Red Mountain from Vivec, is actually how it's supposed to be, if we're staying close to TES3. Use a modern graphics extender, and you'll realise that Vivec is perfectly visible from Seyda Neen, once you removed the artificial fog.

    In the case of Red Mountain, that's much more true to how Vvardenfell was envisioned - with the Fire Mountain of Certain Doom dominating the island from every corner. You even should be able to see the mountain from Solstheim, like we did in Skyrim:DB. That you could only see Red Mountain once you stood right on front of it, was a technical limitation.

    Sure, the Vivec cantons are smaller than in TES3. There's a lot of dead space in the Morrowind cantons, and they would be even more painful to navigate, so I'm not overly concerned that they shrunk them. (I had quite a few people who went to Vvardenfell for the event and were quite lost trying to find the NPCs for the dailies.)

    TES cities are never in their actual size, anyway. In TES3, there are c. 30 apartments in the whole city of Vivec, plus services, and that's not a city. As such, what we have in the game, is a representation, like a symbol. If it gives an impression of a city and fits the needs of the game, it's okay.

    OTOH, I really like how they decorated the cantons, esp. on the inside. In Morrowind, all you had was the same brownish concrete, with some variation for the dome. That's a lot better in ESO (again, thanks to technical progress).
  • ProfessorKittyhawk
    ProfessorKittyhawk
    ✭✭✭✭✭
    Someone else mentioned it but bears mentioning it again: the city is under construction. Being built. Heck, a few quests have you going to the construction sites for things. So of course things won't be exactly like TES3: Morrowind. It's set hundreds of years before that game.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Someone else mentioned it but bears mentioning it again: the city is under construction. Being built. Heck, a few quests have you going to the construction sites for things. So of course things won't be exactly like TES3: Morrowind. It's set hundreds of years before that game.

    Roughly eight hundred years, to be slightly more specific.
    Co-Host of The Tenets: a podcast focused on bringing new players up to speed in ESO.
  • ghastley
    ghastley
    ✭✭✭✭✭
    My recollection of Morrowind as TES III was that I spent all my game time walking to the next place. You couldn't run, because that cost stamina, and you couldn't ride anything but a silt strider. Scaling things down for ESO corrects that mistake.
  • Chilly-McFreeze
    Chilly-McFreeze
    ✭✭✭✭✭
    ✭✭
    Someone else mentioned it but bears mentioning it again: the city is under construction. Being built. Heck, a few quests have you going to the construction sites for things. So of course things won't be exactly like TES3: Morrowind. It's set hundreds of years before that game.

    Right, but the cantons are already close to each other. So expanding them in size would mean relocating or deconstructing the cantons as well. How else would you get enough space otherwise?
  • ArchMikem
    ArchMikem
    ✭✭✭✭✭
    ✭✭✭✭✭
    mairwen85 wrote: »
    zaria wrote: »
    How much larger, some having TES 3 installed could take some screenshots. Think interior was much larger as it was buildings inside, on the other hand movement speed was slower

    Here

    Not just bigger, more of them -- which makes sense after ~700 years.

    Found this.

    MW-map-Vivec.jpg

    So it seems there's only a difference of three more structures. And actually the far left and far right ones are already under construction in the ESO version of the city, which just leaves the far north one left to be planned.
    CP1,000+ Master Explorer - AvA Tribune - Console Peasant
  • myskyrim26
    myskyrim26
    ✭✭✭✭✭
    TES3 Morrowind is a game, not a DLC. So Vvardenfell is really big. I love it. ESO Morrowind is just a chapter - alas. So Vvardenfell is small.
  • mairwen85
    mairwen85
    ✭✭✭✭✭
    ArchMikem wrote: »
    mairwen85 wrote: »
    zaria wrote: »
    How much larger, some having TES 3 installed could take some screenshots. Think interior was much larger as it was buildings inside, on the other hand movement speed was slower

    Here

    Not just bigger, more of them -- which makes sense after ~700 years.

    Found this.

    MW-map-Vivec.jpg

    So it seems there's only a difference of three more structures. And actually the far left and far right ones are already under construction in the ESO version of the city, which just leaves the far north one left to be planned.

    Here's the TESO version
    latest?cb=20170117054902

    Smaller cantons, and fewer. Especially the plateaus the cantons sit on seem to have a smaller surface area -- looks like renovation and growth over the course of 700-800 years. :wink: Alternatively, larger polygons and meshes in older games would also require more space for collision detection than current tech...
    Edited by mairwen85 on February 11, 2019 3:16PM
Sign In or Register to comment.