Yeah its a BG build. I had toppling for a CC mainly but closing gaps is also nice. Well fitted I had on there because dodging seems important. I had wanted to fit frost wall for the control somewhere but i wasnt sure what I wanted to lose. I thought the pen from sharpened would be nice in non CP but if infused would boost my damage more I will switch to that.
Thanks for the tips.
CatchMeTrolling wrote: »I’d swap war maiden for something like julianos or axiom personally if I was picking up a similar damage set.
CatchMeTrolling wrote: »Yeah its a BG build. I had toppling for a CC mainly but closing gaps is also nice. Well fitted I had on there because dodging seems important. I had wanted to fit frost wall for the control somewhere but i wasnt sure what I wanted to lose. I thought the pen from sharpened would be nice in non CP but if infused would boost my damage more I will switch to that.
Thanks for the tips.
Last thing you really want to do if it’s not necessary, even more so in no cp. Magic characters are penalized more for having low stam.
Your crit resistance is too low for a magplar that isn't using mist, and Blood Spawn doesn't have a high enough uptime to leave all your defense to it. I'd drop those Well-Fitted traits for Impenetrable, maybe Sturdy on the back bar. You should be limiting your sprinting and dodge rolling as a magplar to save your stamina for CC breaks. That 10% reduction to sprint and dodge roll isn't worth the mitigation you get from two Impen traits. Again, it has even more value to you because you aren't using an actual defensive set(Blood Spawn is more of an ult regen set) or mist.
Temporal Guard...Why? You don't have any source of Major Expedition in your build, so mostly you'll be using it to reset your stats when you're getting dogpiled. The problem is that if you remain in the same place after using Temporal guard while getting dogpiled, you're going to die anyways. You want to use Temporal Guard when you can put some distance between you and the enemy player(s), that's never going to be the case with your setup because your build doesn't have any mobility. Personally i'd just use Rememberance, a lot of healing for you and your team + Major Protection.
I'd drop Reflective Light, move Purifying Light to the back bar, and replace it with Inner Light. My reasoning for this is that you will have too many dots and buffs to keep up, it's going to get overwhelming and result in a less than ideal uptime for those dots and buffs. This is more of a personal preference though, or is it? I really don't think you're gonna have a good time trying to keep up with all that.
I'm assuming the Ice Staff was an honest mistake when you created the build?CatchMeTrolling wrote: »I’d swap war maiden for something like julianos or axiom personally if I was picking up a similar damage set.
I don't necessarily agree with that, but it could go either way depending on whether you want dmg or healing. The only reason to drop War Maiden's for any of those 2 sets is self healing, but at the cost of a considerable amount of damage. Axiom doesn't affect Soul Assault at all, and you'd be losing 129 spell damage. Julianos is a loss of 230 spell dmg on your magic dmg abilities, which is pretty much all of them.
Your crit resistance is too low for a magplar that isn't using mist, and Blood Spawn doesn't have a high enough uptime to leave all your defense to it. I'd drop those Well-Fitted traits for Impenetrable, maybe Sturdy on the back bar. You should be limiting your sprinting and dodge rolling as a magplar to save your stamina for CC breaks. That 10% reduction to sprint and dodge roll isn't worth the mitigation you get from two Impen traits. Again, it has even more value to you because you aren't using an actual defensive set(Blood Spawn is more of an ult regen set) or mist.
Temporal Guard...Why? You don't have any source of Major Expedition in your build, so mostly you'll be using it to reset your stats when you're getting dogpiled. The problem is that if you remain in the same place after using Temporal guard while getting dogpiled, you're going to die anyways. You want to use Temporal Guard when you can put some distance between you and the enemy player(s), that's never going to be the case with your setup because your build doesn't have any mobility. Personally i'd just use Rememberance, a lot of healing for you and your team + Major Protection.
I'd drop Reflective Light, move Purifying Light to the back bar, and replace it with Inner Light. My reasoning for this is that you will have too many dots and buffs to keep up, it's going to get overwhelming and result in a less than ideal uptime for those dots and buffs. This is more of a personal preference though, or is it? I really don't think you're gonna have a good time trying to keep up with all that.
I'm assuming the Ice Staff was an honest mistake when you created the build?CatchMeTrolling wrote: »I’d swap war maiden for something like julianos or axiom personally if I was picking up a similar damage set.
I don't necessarily agree with that, but it could go either way depending on whether you want dmg or healing. The only reason to drop War Maiden's for any of those 2 sets is self healing, but at the cost of a considerable amount of damage. Axiom doesn't affect Soul Assault at all, and you'd be losing 129 spell damage. Julianos is a loss of 230 spell dmg on your magic dmg abilities, which is pretty much all of them.