MLGProPlayer wrote: »Alcast recently highlighted a key issue with the latest racial re-balancing: some races have received passsives that are strictly PvP-oriented.
This is problematic because ESO does not balance PvE and PvP separately. All passives need to be useful in both modes. This is especially true of racial passives since these are foundational skills for every build. There are only 3 passives for every raaceso balancing them around PvE and PvP really isn't a big ask.
ZOS, this patch is supposed to correct balance issues, not create new ones. Let's think a little more critically about the changes that are being made. I knoe that Brian is a "PvP guy", but your new role as combat design LEAD is to balance for ESO as a whole, not just PvP.
@ZOS_BrianWheeler
@ZOS_Gilliam
Taleof2Cities wrote: »Link?
validifyedneb18_ESO wrote: »MLGProPlayer wrote: »Alcast recently highlighted a key issue with the latest racial re-balancing: some races have received passsives that are strictly PvP-oriented.
This is problematic because ESO does not balance PvE and PvP separately. All passives need to be useful in both modes. This is especially true of racial passives since these are foundational skills for every build. There are only 3 passives for every raaceso balancing them around PvE and PvP really isn't a big ask.
ZOS, this patch is supposed to correct balance issues, not create new ones. Let's think a little more critically about the changes that are being made. I knoe that Brian is a "PvP guy", but your new role as combat design LEAD is to balance for ESO as a whole, not just PvP.
@ZOS_BrianWheeler
@ZOS_Gilliam
No link, no discussion as to why, just a claim, a complaint and an @ to people who probably have a lot more to do than just read your posts about things you dont like.
Link the video and then we can discuss why you are probably wrong (but hey, you might be right, who knows).
(Also just to preempt where you are going with this, ZOS clearly want a utility passive on most/all races, hence why you got your Altmer stamina regen, so in a way, you're justifying that change.)
Taleof2Cities wrote: »Link?validifyedneb18_ESO wrote: »MLGProPlayer wrote: »Alcast recently highlighted a key issue with the latest racial re-balancing: some races have received passsives that are strictly PvP-oriented.
This is problematic because ESO does not balance PvE and PvP separately. All passives need to be useful in both modes. This is especially true of racial passives since these are foundational skills for every build. There are only 3 passives for every raaceso balancing them around PvE and PvP really isn't a big ask.
ZOS, this patch is supposed to correct balance issues, not create new ones. Let's think a little more critically about the changes that are being made. I knoe that Brian is a "PvP guy", but your new role as combat design LEAD is to balance for ESO as a whole, not just PvP.
@ZOS_BrianWheeler
@ZOS_Gilliam
No link, no discussion as to why, just a claim, a complaint and an @ to people who probably have a lot more to do than just read your posts about things you dont like.
Link the video and then we can discuss why you are probably wrong (but hey, you might be right, who knows).
(Also just to preempt where you are going with this, ZOS clearly want a utility passive on most/all races, hence why you got your Altmer stamina regen, so in a way, you're justifying that change.)
"Wood Elf
Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds."
https://forums.elderscrollsonline.com/en/discussion/453551/upcoming-racial-balance-changes-for-update-21/p1
Well it's been brought up to death in an ever increasingly exasperated Wood Elf community, but stealth detect is useless in PvE. It's strictly a PvP passive. So theres that.
Yes, I suppose a roll with a speed boost (and armor pen boost with the latest update) might be occasionally used in PvE, but in a dungeon with limited space any normal player PvE player might just do better saving the 3 skill points in that trait for something that is actually useful. But in the open fields of Cyrodiil, that really shines as a gap closer or escape.
Taleof2Cities wrote: »Link?
There have always been passives that are only useful in PvP. Orcs have always had the speed, healing done which is more or less unneeded, health recovery isn’t really good in PvE, their only useful PvE passives were melee damage and max stamina. I think what’s really going on here is that the meta has shifted and people are annoyed as they always are. High elves and Redguards have been top DPS races for PvE and now they’re not. I honesty wouldn’t expect ZOS to care, I think they want other races to be more appealing.
validifyedneb18_ESO wrote: »Right, and if you're a DD all you care about it potential damage.
A Nord has Cold immunity and resistance
A Dunmer has Burn immunity and resistance
A Altmer has off-stat regen
A Breton has magic resistance that doubbles with a status effect
even the praised new master race, the furry, has stealth detection "useless in PVE".
Seems like everything is in order to me.
Taleof2Cities wrote: »Link?There have always been passives that are only useful in PvP. Orcs have always had the speed, healing done which is more or less unneeded, health recovery isn’t really good in PvE, their only useful PvE passives were melee damage and max stamina. I think what’s really going on here is that the meta has shifted and people are annoyed as they always are. High elves and Redguards have been top DPS races for PvE and now they’re not. I honesty wouldn’t expect ZOS to care, I think they want other races to be more appealing.
Um... What????? These are all useful in PvE do I really need to give you examples why?validifyedneb18_ESO wrote: »Right, and if you're a DD all you care about it potential damage.
A Nord has Cold immunity and resistance
A Dunmer has Burn immunity and resistance
A Altmer has off-stat regen
A Breton has magic resistance that doubbles with a status effect
even the praised new master race, the furry, has stealth detection "useless in PVE".
Seems like everything is in order to me.
"Right, and if you're a DD since I am a DD all you I care about it is potential damage. Although other players may do different things then I do.
A Nord has Cold immunity and resistance
A Dunmer has Burn immunity and resistance
A Altmer has off-stat regen
A Breton has magic resistance that doubbles with a status effect
even the praised new master race, the furry, has stealth detection "useless in PVE" incredibly useful in 3 dlcs (thieves guild, assassins guild, and imperial city) and the justice system. As well as PvP.
Seems like everything is in order to me. bosmers got shafted."
I could go into a long explanation showing where you went wrong, but I just fixed it for you.
validifyedneb18_ESO wrote: »Taleof2Cities wrote: »Link?There have always been passives that are only useful in PvP. Orcs have always had the speed, healing done which is more or less unneeded, health recovery isn’t really good in PvE, their only useful PvE passives were melee damage and max stamina. I think what’s really going on here is that the meta has shifted and people are annoyed as they always are. High elves and Redguards have been top DPS races for PvE and now they’re not. I honesty wouldn’t expect ZOS to care, I think they want other races to be more appealing.
Um... What????? These are all useful in PvE do I really need to give you examples why?validifyedneb18_ESO wrote: »Right, and if you're a DD all you care about it potential damage.
A Nord has Cold immunity and resistance
A Dunmer has Burn immunity and resistance
A Altmer has off-stat regen
A Breton has magic resistance that doubbles with a status effect
even the praised new master race, the furry, has stealth detection "useless in PVE".
Seems like everything is in order to me.
"Right, and if you're a DD since I am a DD all you I care about it is potential damage. Although other players may do different things then I do.
A Nord has Cold immunity and resistance
A Dunmer has Burn immunity and resistance
A Altmer has off-stat regen
A Breton has magic resistance that doubbles with a status effect
even the praised new master race, the furry, has stealth detection "useless in PVE" incredibly useful in 3 dlcs (thieves guild, assassins guild, and imperial city) and the justice system. As well as PvP.
Seems like everything is in order to me. bosmers got shafted."
I could go into a long explanation showing where you went wrong, but I just fixed it for you.
You complain because stuff is for PVE, then I say that thats true across the board, now you pull a 180 and start talking about PVP. Can you make your mind up.
Your argument is so transient I dont even understand what your problem is.
validifyedneb18_ESO wrote: »Taleof2Cities wrote: »Link?There have always been passives that are only useful in PvP. Orcs have always had the speed, healing done which is more or less unneeded, health recovery isn’t really good in PvE, their only useful PvE passives were melee damage and max stamina. I think what’s really going on here is that the meta has shifted and people are annoyed as they always are. High elves and Redguards have been top DPS races for PvE and now they’re not. I honesty wouldn’t expect ZOS to care, I think they want other races to be more appealing.
Um... What????? These are all useful in PvE do I really need to give you examples why?validifyedneb18_ESO wrote: »Right, and if you're a DD all you care about it potential damage.
A Nord has Cold immunity and resistance
A Dunmer has Burn immunity and resistance
A Altmer has off-stat regen
A Breton has magic resistance that doubbles with a status effect
even the praised new master race, the furry, has stealth detection "useless in PVE".
Seems like everything is in order to me.
"Right, and if you're a DD since I am a DD all you I care about it is potential damage. Although other players may do different things then I do.
A Nord has Cold immunity and resistance
A Dunmer has Burn immunity and resistance
A Altmer has off-stat regen
A Breton has magic resistance that doubbles with a status effect
even the praised new master race, the furry, has stealth detection "useless in PVE" incredibly useful in 3 dlcs (thieves guild, assassins guild, and imperial city) and the justice system. As well as PvP.
Seems like everything is in order to me. bosmers got shafted."
I could go into a long explanation showing where you went wrong, but I just fixed it for you.
You complain because stuff is for PVE, then I say that thats true across the board, now you pull a 180 and start talking about PVP. Can you make your mind up.
Your argument is so transient I dont even understand what your problem is.
I am complaining that bosmers have a PvP only passive (stealth detection).
You said things like;
"even the praised new master race, the furry, has stealth detection "useless in PVE".
Seems like everything is in order to me."
To me this is saying, "Kahjits have an improved stealth passive which is a pvp only passive." And I have to say that is crazy as improved stealth is incredibly useful in PvE. Or do you think kahjits ALSO have a stealth detection passive? They do not. They kept their improved stealth.
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »Taleof2Cities wrote: »Link?There have always been passives that are only useful in PvP. Orcs have always had the speed, healing done which is more or less unneeded, health recovery isn’t really good in PvE, their only useful PvE passives were melee damage and max stamina. I think what’s really going on here is that the meta has shifted and people are annoyed as they always are. High elves and Redguards have been top DPS races for PvE and now they’re not. I honesty wouldn’t expect ZOS to care, I think they want other races to be more appealing.
Um... What????? These are all useful in PvE do I really need to give you examples why?validifyedneb18_ESO wrote: »Right, and if you're a DD all you care about it potential damage.
A Nord has Cold immunity and resistance
A Dunmer has Burn immunity and resistance
A Altmer has off-stat regen
A Breton has magic resistance that doubbles with a status effect
even the praised new master race, the furry, has stealth detection "useless in PVE".
Seems like everything is in order to me.
"Right, and if you're a DD since I am a DD all you I care about it is potential damage. Although other players may do different things then I do.
A Nord has Cold immunity and resistance
A Dunmer has Burn immunity and resistance
A Altmer has off-stat regen
A Breton has magic resistance that doubbles with a status effect
even the praised new master race, the furry, has stealth detection "useless in PVE" incredibly useful in 3 dlcs (thieves guild, assassins guild, and imperial city) and the justice system. As well as PvP.
Seems like everything is in order to me. bosmers got shafted."
I could go into a long explanation showing where you went wrong, but I just fixed it for you.
You complain because stuff is for PVE, then I say that thats true across the board, now you pull a 180 and start talking about PVP. Can you make your mind up.
Your argument is so transient I dont even understand what your problem is.
I am complaining that bosmers have a PvP only passive (stealth detection).
You said things like;
"even the praised new master race, the furry, has stealth detection "useless in PVE".
Seems like everything is in order to me."
To me this is saying, "Kahjits have an improved stealth passive which is a pvp only passive." And I have to say that is crazy as improved stealth is incredibly useful in PvE. Or do you think kahjits ALSO have a stealth detection passive? They do not. They kept their improved stealth.
Well, other than encouraging you to add your voice to the discussions relating to this bosmer passive, I can only say that this thread is a complaint that PVP passives are causing inbalance for PVE. Not that any particular passive is useless (For both). So I think you're in the wrong thread here.
MLGProPlayer wrote: »Alcast recently highlighted a key issue with the latest racial re-balancing: some races have received passsives that are strictly PvP-oriented.
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »Taleof2Cities wrote: »Link?There have always been passives that are only useful in PvP. Orcs have always had the speed, healing done which is more or less unneeded, health recovery isn’t really good in PvE, their only useful PvE passives were melee damage and max stamina. I think what’s really going on here is that the meta has shifted and people are annoyed as they always are. High elves and Redguards have been top DPS races for PvE and now they’re not. I honesty wouldn’t expect ZOS to care, I think they want other races to be more appealing.
Um... What????? These are all useful in PvE do I really need to give you examples why?validifyedneb18_ESO wrote: »Right, and if you're a DD all you care about it potential damage.
A Nord has Cold immunity and resistance
A Dunmer has Burn immunity and resistance
A Altmer has off-stat regen
A Breton has magic resistance that doubbles with a status effect
even the praised new master race, the furry, has stealth detection "useless in PVE".
Seems like everything is in order to me.
"Right, and if you're a DD since I am a DD all you I care about it is potential damage. Although other players may do different things then I do.
A Nord has Cold immunity and resistance
A Dunmer has Burn immunity and resistance
A Altmer has off-stat regen
A Breton has magic resistance that doubbles with a status effect
even the praised new master race, the furry, has stealth detection "useless in PVE" incredibly useful in 3 dlcs (thieves guild, assassins guild, and imperial city) and the justice system. As well as PvP.
Seems like everything is in order to me. bosmers got shafted."
I could go into a long explanation showing where you went wrong, but I just fixed it for you.
You complain because stuff is for PVE, then I say that thats true across the board, now you pull a 180 and start talking about PVP. Can you make your mind up.
Your argument is so transient I dont even understand what your problem is.
I am complaining that bosmers have a PvP only passive (stealth detection).
You said things like;
"even the praised new master race, the furry, has stealth detection "useless in PVE".
Seems like everything is in order to me."
To me this is saying, "Kahjits have an improved stealth passive which is a pvp only passive." And I have to say that is crazy as improved stealth is incredibly useful in PvE. Or do you think kahjits ALSO have a stealth detection passive? They do not. They kept their improved stealth.
Well, other than encouraging you to add your voice to the discussions relating to this bosmer passive, I can only say that this thread is a complaint that PVP passives are causing inbalance for PVE. Not that any particular passive is useless (For both). So I think you're in the wrong thread here.MLGProPlayer wrote: »Alcast recently highlighted a key issue with the latest racial re-balancing: some races have received passsives that are strictly PvP-oriented.
This line, "some races have received passsives that are strictly PvP-oriented". is what caught my attention. I am salty, triggered, angry, (what ever synonym/adjective you want to place) about it. We have been placing post after post about it (https://forums.elderscrollsonline.com/en/discussion/453572/bosmer-racial-change-that-is-illogical-and-unnecessary/p1), and the best response we have got so far is "We want to open up stealth gameplay to more races. We have a plan which we will get to at a later time." Literally a "Don't worry, we will fix it later, just don't ask when" response. (I can get a quote for you but I am pretty upset, triggered, angry... Right now. But that is basically what they said.)
We have been trying for weeks to retain our stealth bonus, most of the other posters and myself, don't care about the "roll" part as it's so situational it might as well not exist. We just want our stealth back.
validifyedneb18_ESO wrote: »Just trying to make sure this conversation doesnt get derailed from the point, and that point being that the OP is wrong >.-
MLGProPlayer wrote: »Alcast recently highlighted a key issue with the latest racial re-balancing: some races have received passsives that are strictly PvP-oriented.
This is problematic because ESO does not balance PvE and PvP separately. All passives need to be useful in both modes. This is especially true of racial passives since these are foundational skills for every build. There are only 3 passives for every race so balancing them around PvE and PvP really isn't a big ask.
ZOS, this patch is supposed to correct balance issues, not create new ones. Let's think a little more critically about the changes that are being made. I knoe that Brian is a "PvP guy", but your new role as combat design LEAD is to balance for ESO as a whole, not just PvP.
@ZOS_BrianWheeler
@ZOS_Gilliam
validifyedneb18_ESO wrote: »Just trying to make sure this conversation doesnt get derailed from the point, and that point being that the OP is wrong >.-
Well going back to the original post, the OP is correct.MLGProPlayer wrote: »Alcast recently highlighted a key issue with the latest racial re-balancing: some races have received passsives that are strictly PvP-oriented.
This is problematic because ESO does not balance PvE and PvP separately. All passives need to be useful in both modes. This is especially true of racial passives since these are foundational skills for every build. There are only 3 passives for every race so balancing them around PvE and PvP really isn't a big ask.
ZOS, this patch is supposed to correct balance issues, not create new ones. Let's think a little more critically about the changes that are being made. I knoe that Brian is a "PvP guy", but your new role as combat design LEAD is to balance for ESO as a whole, not just PvP.
@ZOS_BrianWheeler
@ZOS_Gilliam
They have replaced stealth with a pvp-only stealth detect for Wood Elves. Bosmers have received a passive that is good only for PvP mode. The lead is from Cyrodiil and he needs to respect the fact there is other content besides PvP.
Where ever this topic of PvP-only passives is being talked about, I want to bring up this wood elf passive. I really don't care about the other bosmer passives as I am sure I can still do CR+3 after its all said and done, even on any of the other races. But I rolled my main, my Bosmer, because I LOVE stealth and I have been playing that character since the game began.
With that said I will leave the thread for now. I did not mean to attack you or be aggressive in any way, and if I misread this thread I apologize. But the Bosmer thing is SUPER annoying to me.
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »Just trying to make sure this conversation doesnt get derailed from the point, and that point being that the OP is wrong >.-
Well going back to the original post, the OP is correct.MLGProPlayer wrote: »Alcast recently highlighted a key issue with the latest racial re-balancing: some races have received passsives that are strictly PvP-oriented.
This is problematic because ESO does not balance PvE and PvP separately. All passives need to be useful in both modes. This is especially true of racial passives since these are foundational skills for every build. There are only 3 passives for every race so balancing them around PvE and PvP really isn't a big ask.
ZOS, this patch is supposed to correct balance issues, not create new ones. Let's think a little more critically about the changes that are being made. I knoe that Brian is a "PvP guy", but your new role as combat design LEAD is to balance for ESO as a whole, not just PvP.
@ZOS_BrianWheeler
@ZOS_Gilliam
They have replaced stealth with a pvp-only stealth detect for Wood Elves. Bosmers have received a passive that is good only for PvP mode. The lead is from Cyrodiil and he needs to respect the fact there is other content besides PvP.
Where ever this topic of PvP-only passives is being talked about, I want to bring up this wood elf passive. I really don't care about the other bosmer passives as I am sure I can still do CR+3 after its all said and done, even on any of the other races. But I rolled my main, my Bosmer, because I LOVE stealth and I have been playing that character since the game began.
With that said I will leave the thread for now. I did not mean to attack you or be aggressive in any way, and if I misread this thread I apologize. But the Bosmer thing is SUPER annoying to me.
You're not complaining that bosmer have been stuck with a PVP passive, you're arguing that Bosmer have been stuck with a passive that is neither useful for PVP or PVE. It's completely different.
Looks like everyone is getting a PVP utility passive, if you dont like your passive then go make your case for a rework. Not here though. That would be off-topic.
validifyedneb18_ESO wrote: »Taleof2Cities wrote: »Link?validifyedneb18_ESO wrote: »MLGProPlayer wrote: »Alcast recently highlighted a key issue with the latest racial re-balancing: some races have received passsives that are strictly PvP-oriented.
This is problematic because ESO does not balance PvE and PvP separately. All passives need to be useful in both modes. This is especially true of racial passives since these are foundational skills for every build. There are only 3 passives for every raaceso balancing them around PvE and PvP really isn't a big ask.
ZOS, this patch is supposed to correct balance issues, not create new ones. Let's think a little more critically about the changes that are being made. I knoe that Brian is a "PvP guy", but your new role as combat design LEAD is to balance for ESO as a whole, not just PvP.
@ZOS_BrianWheeler
@ZOS_Gilliam
No link, no discussion as to why, just a claim, a complaint and an @ to people who probably have a lot more to do than just read your posts about things you dont like.
Link the video and then we can discuss why you are probably wrong (but hey, you might be right, who knows).
(Also just to preempt where you are going with this, ZOS clearly want a utility passive on most/all races, hence why you got your Altmer stamina regen, so in a way, you're justifying that change.)
"Wood Elf
Stealthy: Reduces detection Radius by 3m and Increases Damage Done in Stealth by 10% → Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% Movement Speed for 3 seconds."
https://forums.elderscrollsonline.com/en/discussion/453551/upcoming-racial-balance-changes-for-update-21/p1
Well it's been brought up to death in an ever increasingly exasperated Wood Elf community, but stealth detect is useless in PvE. It's strictly a PvP passive. So theres that.
Yes, I suppose a roll with a speed boost (and armor pen boost with the latest update) might be occasionally used in PvE, but in a dungeon with limited space any normal player PvE player might just do better saving the 3 skill points in that trait for something that is actually useful. But in the open fields of Cyrodiil, that really shines as a gap closer or escape.
Right, and if you're a DD all you care about it potential damage.
A Nord has Cold immunity and resistance
A Dunmer has Burn immunity and resistance
A Altmer has off-stat regen
A Breton has magic resistance that doubbles with a status effect
even the praised new master race, the furry, has stealth detection "useless in PVE".
Seems like everything is in order to me.
Taleof2Cities wrote: »Link?There have always been passives that are only useful in PvP. Orcs have always had the speed, healing done which is more or less unneeded, health recovery isn’t really good in PvE, their only useful PvE passives were melee damage and max stamina. I think what’s really going on here is that the meta has shifted and people are annoyed as they always are. High elves and Redguards have been top DPS races for PvE and now they’re not. I honesty wouldn’t expect ZOS to care, I think they want other races to be more appealing.
Um... What????? These are all useful in PvE do I really need to give you examples why?
Taleof2Cities wrote: »Link?There have always been passives that are only useful in PvP. Orcs have always had the speed, healing done which is more or less unneeded, health recovery isn’t really good in PvE, their only useful PvE passives were melee damage and max stamina. I think what’s really going on here is that the meta has shifted and people are annoyed as they always are. High elves and Redguards have been top DPS races for PvE and now they’re not. I honesty wouldn’t expect ZOS to care, I think they want other races to be more appealing.
Um... What????? These are all useful in PvE do I really need to give you examples why?
Yes please give me some examples why. Healing done and health recovery aren’t really utilized in PvP unless maybe you’re wanted an orc tank. Vigor is more than enough for solo play and if you have a dedicated healer you’re good. You’re not gonna use trolll king in PvE. The only place where the speed can potentially be useful is vMA or running around gathering mats.
MartiniDaniels wrote: »Taleof2Cities wrote: »Link?There have always been passives that are only useful in PvP. Orcs have always had the speed, healing done which is more or less unneeded, health recovery isn’t really good in PvE, their only useful PvE passives were melee damage and max stamina. I think what’s really going on here is that the meta has shifted and people are annoyed as they always are. High elves and Redguards have been top DPS races for PvE and now they’re not. I honesty wouldn’t expect ZOS to care, I think they want other races to be more appealing.
Um... What????? These are all useful in PvE do I really need to give you examples why?
Yes please give me some examples why. Healing done and health recovery aren’t really utilized in PvP unless maybe you’re wanted an orc tank. Vigor is more than enough for solo play and if you have a dedicated healer you’re good. You’re not gonna use trolll king in PvE. The only place where the speed can potentially be useful is vMA or running around gathering mats.
Sprint speed and cost - performing various mechanics in various dungeons and trials. Running for shadow callers in MoL, running with shadow orbs in CR etc
I'm ready to exchange penetration after roll-dodge for that orcish sprint anytime.
Taleof2Cities wrote: »Link?There have always been passives that are only useful in PvP. Orcs have always had the speed, healing done which is more or less unneeded, health recovery isn’t really good in PvE, their only useful PvE passives were melee damage and max stamina. I think what’s really going on here is that the meta has shifted and people are annoyed as they always are. High elves and Redguards have been top DPS races for PvE and now they’re not. I honesty wouldn’t expect ZOS to care, I think they want other races to be more appealing.
Um... What????? These are all useful in PvE do I really need to give you examples why?
Yes please give me some examples why. Healing done and health recovery aren’t really utilized in PvP unless maybe you’re wanted an orc tank. Vigor is more than enough for solo play and if you have a dedicated healer you’re good. You’re not gonna use trolll king in PvE. The only place where the speed can potentially be useful is vMA or running around gathering mats.
Taleof2Cities wrote: »Link?There have always been passives that are only useful in PvP. Orcs have always had the speed, healing done which is more or less unneeded, health recovery isn’t really good in PvE, their only useful PvE passives were melee damage and max stamina. I think what’s really going on here is that the meta has shifted and people are annoyed as they always are. High elves and Redguards have been top DPS races for PvE and now they’re not. I honesty wouldn’t expect ZOS to care, I think they want other races to be more appealing.
Um... What????? These are all useful in PvE do I really need to give you examples why?
Yes please give me some examples why. Healing done and health recovery aren’t really utilized in PvP unless maybe you’re wanted an orc tank. Vigor is more than enough for solo play and if you have a dedicated healer you’re good. You’re not gonna use trolll king in PvE. The only place where the speed can potentially be useful is vMA or running around gathering mats.
Untrue, at least in sotha you can run troll king + willows with orc or another HP regen race and you can hit up to 5.5k HP recovery. That being said HP regen builds definitely needed to be nerfed so I'm glad they cut down HP regen on passives.
Taleof2Cities wrote: »Link?There have always been passives that are only useful in PvP. Orcs have always had the speed, healing done which is more or less unneeded, health recovery isn’t really good in PvE, their only useful PvE passives were melee damage and max stamina. I think what’s really going on here is that the meta has shifted and people are annoyed as they always are. High elves and Redguards have been top DPS races for PvE and now they’re not. I honesty wouldn’t expect ZOS to care, I think they want other races to be more appealing.
Um... What????? These are all useful in PvE do I really need to give you examples why?
Yes please give me some examples why. Healing done and health recovery aren’t really utilized in PvE unless maybe you’re wanted an orc tank. Vigor is more than enough for solo play and if you have a dedicated healer you’re good. You’re not gonna use trolll king in PvE. The only place where the speed can potentially be useful is vMA or running around gathering mats.
Taleof2Cities wrote: »Link?There have always been passives that are only useful in PvP. Orcs have always had the speed, healing done which is more or less unneeded, health recovery isn’t really good in PvE, their only useful PvE passives were melee damage and max stamina. I think what’s really going on here is that the meta has shifted and people are annoyed as they always are. High elves and Redguards have been top DPS races for PvE and now they’re not. I honesty wouldn’t expect ZOS to care, I think they want other races to be more appealing.
Um... What????? These are all useful in PvE do I really need to give you examples why?
Yes please give me some examples why. Healing done and health recovery aren’t really utilized in PvE unless maybe you’re wanted an orc tank. Vigor is more than enough for solo play and if you have a dedicated healer you’re good. You’re not gonna use trolll king in PvE. The only place where the speed can potentially be useful is vMA or running around gathering mats.
I completely baffled by your statement. Are you suggesting that a healing received bonus is not useful in PvE? Many classes have self heals, when leveling, questing, or doing dailies self heals are used ALL the time. Doing dailies in Summerset on my NB I am constantly using heals for myself.
If you don’t think extra healing is useful, or you think you will always have a healer with you, I have two words for you. “Maelstrom Arena.”
And sprinting is not useful in PvE? As @Cundu_Ertur mentioned above resource gathering, trials, dungeons, and even quests use sprinting. Having a bonus to sprinting helps in these situations.
Since healing received and sprinting are both used in pve and pvp they’re hardly a PvP only passive.
Meanwhile stealth detect is ONLY used against other players in PvP. It’s the only purpose of that passive. There is zero times in ALL of PvE that it’s used.
I am sorry that you feel healing received and sprinting are not used 100% of the time in pve. But that does not make them PvP only. They have their uses, especially with undergeared, solo, or leveling characters.
I like the idea, its useful and you typically want protection after an dodge.Fur_like_snow wrote: »I had the idea of instead of pen after dodge roll wood elf would get minor protection for the duration instead? Would that be useful in PvE? How about minor evasion?
I like the idea, its useful and you typically want protection after an dodge.Fur_like_snow wrote: »I had the idea of instead of pen after dodge roll wood elf would get minor protection for the duration instead? Would that be useful in PvE? How about minor evasion?
Adjust as fitting.