Murador178 wrote: »
Isnt that exactly the thing all players want? 1vX is also nothing different than finding a group of new/bad players that lack knowledge and gear to have a chance to win a fair fight.
Murador178 wrote: »
Isnt that exactly the thing all players want? 1vX is also nothing different than finding a group of new/bad players that lack knowledge and gear to have a chance to win a fair fight.
But then you are challenging yourself by fighting however many people you can take on on your own. Fighting less skilled players with equal numbers becomes boring rather quickly.
Blame the armor sets for pooping out so much healing and damage without any real cost to running them. Every try killing tanky builds with 4x Bogdan in BGs and proc sets?
I've won before, but I can say that the sets honestly carried the enemies completely. I don't think a proc set should ever continuously heal or damage more than an actual skill, but maybe that's just me.
Murador178 wrote: »
Isnt that exactly the thing all players want? 1vX is also nothing different than finding a group of new/bad players that lack knowledge and gear to have a chance to win a fair fight.
I have no idea why people complain about werewolves in BGs, you just cc them (snare or root) and they're pretty easy to take out. Who do you think are the people making all the threads about snares and cc in pvp?
If ZoS gives in to the whiners about cc then there will really be something to complain about, werewolves will become overpowered. Until then there are counters to every spec, using them is what causes all these 'nerf x' threads to be made. People want to be overpowered and complain about people being able to counter their style.
Ragnarock41 wrote: »If everyone else is tanking , healing and bursting with no problems despite the lack of CP and you can't, then why don't try to improve instead of asking the developers to literally dumb down the game for you? Or is your problem the premade versus solo player situations that happens because there aren't enough people interested in PvP to separate group que from solo que?
If you're worried about new player experience, There is an MMR system that works ok, you can test it out yourself by making a new character, and you will see that most players don't know what they are doing and premades almost don't exist in low mmr.
in other words, git gud my friend. Just git gud.
I have no idea why people complain about werewolves in BGs, you just cc them (snare or root) and they're pretty easy to take out. Who do you think are the people making all the threads about snares and cc in pvp?
If ZoS gives in to the whiners about cc then there will really be something to complain about, werewolves will become overpowered. Until then there are counters to every spec, using them is what causes all these 'nerf x' threads to be made. People want to be overpowered and complain about people being able to counter their style.
No, I don’t play a werewolf. They’re a melee class with no ranged option, they’re basicly king while in melee range.
Solution? Don’t be in melee range and snare plus immobilize them. I don’t think they’re dominant at all, but I do see lots of melee complain about them. Especially DKs and other classes who are used to being the kings of melee range.