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Question about difficulty level with upcoming changes

Kolache
Kolache
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Is there anything in patch notes or podcasts or rumors that is going to change the typical formula of all new content south of vet-DLC dungeons (as in new areas, overland, story quests) being braindead easy for all but the newest of characters/players?
I'd really love to play the game with some sort of challenge beyond tightening up my endless hail/poison injection/rearming trap/razor caltrops <insert class> DPS build in the latest dungeon. Playing around in vMA with the new FOTM set is getting a bit old.
Something being unbalanced in 1v1 does not imply that it is balanced in group play.
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