By the way ZOS have been changing passive they have done a great job except with the woodelf. Why are we limiting penetration to the dodge roll. Is ZOS trying to make this a PvP only race? I dont think this is what ZOS want to do. Why is ZOS putting a timer and a limitation on this penetration bonus. No other race is have a limitation tied to another effect. If you cant keep a race buff up 100% time minus a c/d why is it there? Players cannot keep dodge rolling every two seconds to keep a penetration value up.
I agree with the dodge roll speed change. It was far to effective.
Please change the woodelf again so what ever passive you give them can have 100% up time.
agreed, 3 seconds for 1.5k pen is underwhelming, why not make replace it with a sprint cost reduction or an empowering for your next 3 attacks?
By the way ZOS have been changing passive they have done a great job except with the woodelf. Why are we limiting penetration to the dodge roll. Is ZOS trying to make this a PvP only race? I dont think this is what ZOS want to do. Why is ZOS putting a timer and a limitation on this penetration bonus. No other race is have a limitation tied to another effect. If you cant keep a race buff up 100% time minus a c/d why is it there? Players cannot keep dodge rolling every two seconds to keep a penetration value up.
I agree with the dodge roll speed change. It was far to effective.
Please change the woodelf again so what ever passive you give them can have 100% up time.
Youre gonna have to nerf something else to give them that good of a passive.
ishotamodel wrote: »"The clanfolk of the Western Valenwood forests, also known as "Bosmer." Wood Elves are nimble and quick, making them good scouts and thieves, and there are no finer archers in all of Tamriel. Their ability to command simple creatures is well-known." -Oblivion Zenimax Studios
ishotamodel, that would force all bosmers to run bow on every build. The point of the race changes is to allow more freedom instead of being forced down one build path.
GrumpyDuckling wrote: »Bosmer are hunters with a keen eye for precision. There should be a flat, unconditional bonus to penetration instead of this really weird conditional one.
It doesn't make sense for their hunter's eye to be more precise AFTER dodging and WHILE moving faster.
So You want bosmer to have 2k stam 258 stam regen and 1,5k penetration at all time ? I thought those racial changes were about balancing the racaes not destroying the balance.
Juhasow the 1500 pen is equal to a 2-4 piece though, it would be essentially equal to a 129 weapon damage(2-4 piece) buff all the time. this is literally a 2-4 piece buff right now that in combat you need to pay stam for and you waste ~1.5 seconds for. not to mention you need to dodge roll every 2.5 seconds to keep this buff up with how it applies right now at the begining of the ~1.5 second dodge roll animation.
Toc de Malsvi wrote: »I think its best to go for defense/utility movement with the active dodgeroll mechanism instead of offense. I don't think you really need a big stat value here, but 1500 spell and physical resist after dodgeroll would be more useful without being overpowered. That or some small snare immunity.
Fact that penetration can be calculated as equivalent of some different stat doesnt change the fact it'll be broken when it'll be 100% of a time as a flat value. Wood elf wood become unquestionable number 1 race for PvE stam DDs.
GrumpyDuckling wrote: »Bosmer are hunters with a keen eye for precision. There should be a flat, unconditional bonus to penetration instead of this really weird conditional one.
It doesn't make sense for their hunter's eye to be more precise AFTER dodging and WHILE moving faster.
So You want bosmer to have 2k stam 258 stam regen and 1,5k penetration at all time ? I thought those racial changes were about balancing the racaes not destroying the balance.
It is not about having 100% completely. It is about passives not costing resources also. Not all passives should have a 100% up time that is why they have cooldowns. Bosmer is the only race that is requiring resources (3,654 stam)to get a bonus. If you want to keep the bonus up you take a global cooldown away and 33% more stam for each dodge roll. I like the idea of giving a race penetration but not under these circumstances. Also the passive leans heavy into the PvP play style. Racial passives should not lean towards PvP and PvE.