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Altmer Suggestion

Kikke
Kikke
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Spell Recharge: The return for this passive will now restore your lowest maximum resource, rather than your highest. We also increased the value to 645 from 525.

Developer Comment:
The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

If Altmers are know for their high amounts of damage with magicka based abilities, and that sustain was helping them in the wrong areas. How about giving us a tiny bit of spell penetration instead of this usless stamina on class ability stuff?


-Increases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gain → No changes
- Spellcharge: Gain 9% Magicka Recovery → Spell something, adds X Spell Penetration..
-Gift of Magnus: Gain 10% Max Magicka → Syrabane’s Boon: Increases your Max Magicka by 2000.
- Elemental Talent: Gain 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.
Cleared Trials:
- vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

"The journey of a thousand miles begins with one step, and a lot of bitching."
-Someone said it, I guess.
  • Mathiashs
    Mathiashs
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    See someone that only plays the game has a better grasp of what the Altmer race needs to be lore accurate, than the developers.
  • grannas211
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    Well Breton needs their max mag cut since its a "sustain race" not a damage race. Why do they have the same amount as the damage race and more than Dark Elf?
  • martijnlv40
    martijnlv40
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    grannas211 wrote: »
    Well Breton needs their max mag cut since its a "sustain race" not a damage race. Why do they have the same amount as the damage race and more than Dark Elf?
    Yeah if they could change it to 1500 that would be great, or reduce the sustain a tiny bit.

    On the Altmer, I’m for reverting the change since I felt it was pretty okay; they had a recovery bonus before, so why they aren’t allowed one now is beyond science (zo ZOS logic, I hoped Gilliam would improve that but so far it seems irrational and they don’t get things right the first time EXCEPT WITH ALTMER lol). I like the penetration, but in end-game the penetration was pretty near 18.3k so it won’t really increase the damage that much.
  • DarkPicture
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    delete
    Edited by DarkPicture on February 4, 2019 10:18PM
  • Kikke
    Kikke
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    grannas211 wrote: »
    Well Breton needs their max mag cut since its a "sustain race" not a damage race. Why do they have the same amount as the damage race and more than Dark Elf?
    Yeah if they could change it to 1500 that would be great, or reduce the sustain a tiny bit.

    On the Altmer, I’m for reverting the change since I felt it was pretty okay; they had a recovery bonus before, so why they aren’t allowed one now is beyond science (zo ZOS logic, I hoped Gilliam would improve that but so far it seems irrational and they don’t get things right the first time EXCEPT WITH ALTMER lol). I like the penetration, but in end-game the penetration was pretty near 18.3k so it won’t really increase the damage that much.

    Well, they have stated pretty clearly that we wont get mag sustain. Therefore penetration as it fits the lore they see high elfs in, and it will free up some CPs from Penetration into other CP options. nothing special but anything is better than stam recovery
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Lughlongarm
    Lughlongarm
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    My thoughts exactly -

    I understand the swap for highest resource value to lowest but, they should of stayed with the original number - 525, remove the reduce damage on channeling part(no one cared about it), and give Altmer the new Bosmer buff:

    Physical and Spell Penetration of 1500 for 3 sec after activating a Class Ability(6 sec, cool down). I think that it will be more in line with the role design they had for Altmer.

    Bosmer should just be about the mobility, they nerfed it to 10% only because 20% was too much. So the most obvious change was to give bosmer the 10% speed for 3 sec and snare immunity for 2 sec after a dodge roll.

    Not sure why Bosmer needed a dps buff as a compensation for mobility.
  • Lughlongarm
    Lughlongarm
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    My thoughts exactly -

    I understand the swap from highest resource value to lowest but, they should of stayed with the original number - 525, remove the reduce damage on channeling part(no one cared about it), and give Altmer the new Bosmer buff:

    Physical and Spell Penetration of 1500 for 3 sec after activating a Class Ability(6 sec, cool down). I think that it will be more in line with the role design they had for Altmer.

    Bosmer should just be about the mobility, they nerfed it to 10% only because 20% was too much. So the most obvious change was to give bosmer the 10% speed for 3 sec and snare immunity for 2 sec after a dodge roll.

    Not sure why Bosmer needed a dps buff as a compensation for mobility.

  • Mathiashs
    Mathiashs
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    Stamina recovery really showes that Zos's only desire is to make Altmer laughable weak!
  • bardx86
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    Kikke wrote: »
    Spell Recharge: The return for this passive will now restore your lowest maximum resource, rather than your highest. We also increased the value to 645 from 525.

    Developer Comment:
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    If Altmers are know for their high amounts of damage with magicka based abilities, and that sustain was helping them in the wrong areas. How about giving us a tiny bit of spell penetration instead of this usless stamina on class ability stuff?


    -Increases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gain → No changes
    - Spellcharge: Gain 9% Magicka Recovery → Spell something, adds X Spell Penetration..
    -Gift of Magnus: Gain 10% Max Magicka → Syrabane’s Boon: Increases your Max Magicka by 2000.
    - Elemental Talent: Gain 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.


    Exactly! ZOS please take note. Add spell penetration please! Its a much better idea than stamina regen.
  • pieratsos
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    grannas211 wrote: »
    Well Breton needs their max mag cut since its a "sustain race" not a damage race. Why do they have the same amount as the damage race and more than Dark Elf?

    Because Bretons dont have spell dmg? Just saying
  • Mathiashs
    Mathiashs
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    Kikke wrote: »
    Spell Recharge: The return for this passive will now restore your lowest maximum resource, rather than your highest. We also increased the value to 645 from 525.

    Developer Comment:
    The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.

    If Altmers are know for their high amounts of damage with magicka based abilities, and that sustain was helping them in the wrong areas. How about giving us a tiny bit of spell penetration instead of this usless stamina on class ability stuff?


    -Increases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gain → No changes
    - Spellcharge: Gain 9% Magicka Recovery → Spell something, adds X Spell Penetration..
    -Gift of Magnus: Gain 10% Max Magicka → Syrabane’s Boon: Increases your Max Magicka by 2000.
    - Elemental Talent: Gain 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.

    This is still the best suggestion I've seen so far
  • Lughlongarm
    Lughlongarm
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    The only issue is that if they will buff Altmer dps, dunmer will cry for a buff because they suppose to compete with Altmenr for the top dps spot. I know khajiit can out dps both Altmer and dunmer under specific conditions but not all the time and especially not on pvp.
  • Cloudless
    Cloudless
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    Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, when damaging a target affected by a Status Effect. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.

    https://youtu.be/lvjpm1mJXlE
  • PathwayM
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    From a pvp perspective I don't mind this change :)
  • Kikke
    Kikke
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    Lets hope ZOS reads suggestions =)
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • MLGProPlayer
    MLGProPlayer
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    I actually don't mind this. Not sure what would be an appropriate value, maybe 500 pen? It isn't overpowered because there is a penetration cap. What it does do though is allow Altmer to reallocate a few points from spell erosion elsewhere, thus increasing DPS by a small ammount.
    Edited by MLGProPlayer on February 5, 2019 8:09AM
  • MLGProPlayer
    MLGProPlayer
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    Kikke wrote: »
    Lets hope ZOS reads suggestions =)

    iiRq3Oc.gif
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