Yeah if they could change it to 1500 that would be great, or reduce the sustain a tiny bit.grannas211 wrote: »Well Breton needs their max mag cut since its a "sustain race" not a damage race. Why do they have the same amount as the damage race and more than Dark Elf?
martijnlv40 wrote: »Yeah if they could change it to 1500 that would be great, or reduce the sustain a tiny bit.grannas211 wrote: »Well Breton needs their max mag cut since its a "sustain race" not a damage race. Why do they have the same amount as the damage race and more than Dark Elf?
On the Altmer, I’m for reverting the change since I felt it was pretty okay; they had a recovery bonus before, so why they aren’t allowed one now is beyond science (zo ZOS logic, I hoped Gilliam would improve that but so far it seems irrational and they don’t get things right the first time EXCEPT WITH ALTMER lol). I like the penetration, but in end-game the penetration was pretty near 18.3k so it won’t really increase the damage that much.
Lughlongarm wrote: »My thoughts exactly -
I understand the swap from highest resource value to lowest but, they should of stayed with the original number - 525, remove the reduce damage on channeling part(no one cared about it), and give Altmer the new Bosmer buff:
Physical and Spell Penetration of 1500 for 3 sec after activating a Class Ability(6 sec, cool down). I think that it will be more in line with the role design they had for Altmer.
Bosmer should just be about the mobility, they nerfed it to 10% only because 20% was too much. So the most obvious change was to give bosmer the 10% speed for 3 sec and snare immunity for 2 sec after a dodge roll.
Not sure why Bosmer needed a dps buff as a compensation for mobility.
Spell Recharge: The return for this passive will now restore your lowest maximum resource, rather than your highest. We also increased the value to 645 from 525.
Developer Comment:
The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
If Altmers are know for their high amounts of damage with magicka based abilities, and that sustain was helping them in the wrong areas. How about giving us a tiny bit of spell penetration instead of this usless stamina on class ability stuff?
-Increases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gain → No changes
- Spellcharge: Gain 9% Magicka Recovery → Spell something, adds X Spell Penetration..
-Gift of Magnus: Gain 10% Max Magicka → Syrabane’s Boon: Increases your Max Magicka by 2000.
- Elemental Talent: Gain 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.
grannas211 wrote: »Well Breton needs their max mag cut since its a "sustain race" not a damage race. Why do they have the same amount as the damage race and more than Dark Elf?
Spell Recharge: The return for this passive will now restore your lowest maximum resource, rather than your highest. We also increased the value to 645 from 525.
Developer Comment:
The main focus of High Elves are their ability to deal high amounts of damage or healing with Magicka-based abilities, and this sustain passive was helping them stand ahead of too many other races that also deal heavily with Magicka-based abilities. We've shifted this over to a utility passive, and slightly increased it.
If Altmers are know for their high amounts of damage with magicka based abilities, and that sustain was helping them in the wrong areas. How about giving us a tiny bit of spell penetration instead of this usless stamina on class ability stuff?
-Increases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gain → No changes
- Spellcharge: Gain 9% Magicka Recovery → Spell something, adds X Spell Penetration..
-Gift of Magnus: Gain 10% Max Magicka → Syrabane’s Boon: Increases your Max Magicka by 2000.
- Elemental Talent: Gain 4% Fire/Shock/Ice damage → Increases your Spell Damage by 258.