Grianasteri wrote: »I have never understood why everyone likes healing springs so much.
Its weak. I don't even use it on my healers.
There are more powerful healing spells that do more for the team than healing springs.
Have I missed something and if so please can someone genuinely explain what? I am more than happy to add it to my healers if there is a good reason to do so.
Grianasteri wrote: »Grianasteri wrote: »I have never understood why everyone likes healing springs so much.
Its weak. I don't even use it on my healers.
There are more powerful healing spells that do more for the team than healing springs.
Have I missed something and if so please can someone genuinely explain what? I am more than happy to add it to my healers if there is a good reason to do so.
OK so I caved in and finally made a Templar healer. Got him Spell Power Cure and Sanctuary running in full over the weekend, which is a great starting point and I am very much enjoying him as an alternative to my Warden and Nightblade healers.
I am currently running with Healing Springs, in spite of my doubts. The main plus I can see is the ability to project healing over a great distance (it also returns magica, which helps with sustain). However it is so short lived that it requires a lot of hard work to make it an effective part of the rotation. Alone, the occasional healing springs is not likely to save someone from a big hit, so its more a case of providing high health per second from constantly spamming it within the rotation. It works, but its not my ideal way to heal, so I may change it out, after all I am already supplying health per second from Blood alter, mutagen and my purify spell, which is quite a bit.
A work in progress. I may report back in future, so that no one can ready my comments and thoughts, lol.
It's super potent and should be your main heal. Mutagen only hits 2 people per cast. Purifying ritual gives health every 2 seconds. Blood alter only work if people do damage and might drop off when going defensive.
Healing springs heals more than them all combined, hits 6 people afaik and restores magica per person hit. If you use the master resto it also return stamina. It should be your primary heal, keep mutagen on people, keep your ritual down and use breath of life for emergencies
Nerftheforums wrote: »Let's nerf your freedom of posting in here, how 'bout dat?
This , read my signature.Moonsorrow wrote: »Nerftheforums wrote: »Let's nerf your freedom of posting in here, how 'bout dat?
I fully support this statement.
Game would be better if all the "nerf this and that" posts would get people immediately banned from forums. I mean, time for the endless nerfs to just STOP.
We have lost so much flavor and fun skills from all classes because of people crying for whatever selfish reasons. Enough. You want them to nerf something? They do that so that things get totally useless. So just stop asking for small changes. They do not know how to. They always just ruin every skill and all similar skills then as a bonus.
Example. People wanted Swift trait nerfed.. ZOS destroyed EVERYTHING that gave speed.
Learn from that. Please??
IzzyStardust wrote: »
How about learning to support your team rather than just spamming Healing Springs?
Grianasteri wrote: »I have never understood why everyone likes healing springs so much.
Its weak. I don't even use it on my healers.
There are more powerful healing spells that do more for the team than healing springs.
Have I missed something and if so please can someone genuinely explain what? I am more than happy to add it to my healers if there is a good reason to do so.
It stacks it's heal and is very sustainable, though power wise orbs outclass it already. OP is looks in wrong direction for needs.
Grianasteri wrote: »I have never understood why everyone likes healing springs so much.
Its weak. I don't even use it on my healers.
There are more powerful healing spells that do more for the team than healing springs.
Have I missed something and if so please can someone genuinely explain what? I am more than happy to add it to my healers if there is a good reason to do so.
I’ve decided that nerfing healing springs would be a bad idea, someone necro’d this thread. However, this isn’t your typical nerf thread because what I was asking for was a nerf to this ability which would have led to a pass on healing in general.
I think without healing springs a lot of content would be impossible or next to impossible. How would you do vHoF? Still the ability is so strong I’ve done vAA where the group ignored mechanics and stayed stacked through spread out mechanics using healing springs.
Healing springs is overpowered, but content has been tuned around it. I can’t believe some healers don’t use it or know, that’s mind boggling. It hits the lowest 6 health people inside the area every tick. It’s spammable and so cheap you can cast it indefinitely. Without the cheap cost of springs you wouldn’t be able to cast orbs as much, and orbs high cost means it can’t be used as your primary heal. Casting 3 or 4 times springs on a stack is a full heal for everyone.
Trial guilds stack because of it, pvp ball groups stack because of it. It’s the whole reason stacking is a thing.