I really like the idea of the set and the tight condition tied to it, since there's few skills that actually are considered direct damage in the magicka's aresenal and the 20% chance basically make you proc it every 5th rotation, meaning once in 5 seconds. This does result in an overall uptime of ~50% when doing long parses and playing perfect rotations. However, reality will always be different, especially because you don't use a direct damage attack every GCD, stunns, movement, misses, ...
This is all it needs: 6 second duration, 4 sec cd, 20% chance on direct crit dmg to proc.
Marshall1289 wrote: »This buffs your own dmg instead of just the target. This is different than Spell Strategist that only effects 1 enemy.
This is all it needs: 6 second duration, 4 sec cd, 20% chance on direct crit dmg to proc.
What you suggest would make it way better than Spell Strategist in every scenario imo. Especially with cleave direct dmg.
Lightspeedflashb14_ESO wrote: »scathing procs off of light attacks as well, what you call "auto attacks", not sure why you call them that, nothing auto about them.
Marshall1289 wrote: »This is all it needs: 6 second duration, 4 sec cd, 20% chance on direct crit dmg to proc.
Marshall1289 wrote: »This buffs your own dmg instead of just the target. This is different than Spell Strategist that only effects 1 enemy.
This is all it needs: 6 second duration, 4 sec cd, 20% chance on direct crit dmg to proc.
What you suggest would make it way better than Spell Strategist in every scenario imo. Especially with cleave direct dmg.
Cleave?! That is a stamina ability, this is a magicka set..
Marshall1289 wrote: »This buffs your own dmg instead of just the target. This is different than Spell Strategist that only effects 1 enemy.
This is all it needs: 6 second duration, 4 sec cd, 20% chance on direct crit dmg to proc.
What you suggest would make it way better than Spell Strategist in every scenario imo. Especially with cleave direct dmg.
- you need to crit, which will already put you at a 50-60% chance for high crit builds
- this crit then has a 20% chance again to proc the set, multiplying with the other proc chance
- it is only procable with DIRECT damage attacks, meaning autoattacks and spammables like frags, curse, swallow soul, ... meaning to chances per rotation when you actually use said skills. Half the time you use other dots/aoes/healing.
- this leaves you at 0,5*0,2*2= 20% proc chance per rotation where you weave light attacks with said direct damage attacks, proccing it once every 5 seconds in an ideal stuation
- theres very few skills which do synergize with the set, and imo this is exactly the beauty of the set design. The only ones I can think of are force pulse (gives you three instances of direct damage) and sap essence (gives you one instance of damage per target hit). Both skills are not commonly used and would allow more unique "off meta" playstyles.
I do not think it is possible for Zos to introduce new interesting sets and still keep all that has been interesting at one point at the top. It would just be a growing juggling match.
Lightspeedflashb14_ESO wrote: »scathing procs off of light attacks as well, what you call "auto attacks", not sure why you call them that, nothing auto about them.
lol yeah coming from other games too where they're called auto attacksedited
. spammables like frags, curse .
I do not think it is possible for Zos to introduce new interesting sets and still keep all that has been interesting at one point at the top. It would just be a growing juggling match.
exactly, thats why I think scathing should be exclusively viable and effective with skills that synergize with it, namely force pulse and sap. Curse explosion might be good as well, there are probably a few more
I do not think it is possible for Zos to introduce new interesting sets and still keep all that has been interesting at one point at the top. It would just be a growing juggling match.
exactly, thats why I think scathing should be exclusively viable and effective with skills that synergize with it, namely force pulse and sap. Curse explosion might be good as well, there are probably a few more
The set is already exclusively viable with direct damage. Viable does not mean BiS, just that it will work well. Heck, it works best with FP as that gives 3 chances for a crit per use.
I would leave proc conditions and proc chances as it is, but buff spell damage close to ravager's weapon damage value (when you deal melee damage, you have a 8% chance to increase your Weapon Damage by 645 for 10 seconds. This effect can occur once every 10 seconds) since uptime of both sets very similar (around 50-60%) and they require specific class/setup to run them efficiently.
Emma_Overload wrote: »If you're not getting good results with this set, it's because you're not building correctly for it!
If you want high uptime on SM, you must:
1) Have high spell crit, ideally 85% or higher.
2) Use Crushing Shock/Force Pulse as your spammable due to the triple chance to proc.
3) Weave light attacks rigorously, because that gives an extra chance to proc.
It's also a good idea to use Infused damage enchants on your main bar staff. More chances to proc SM!
If you do ALL of these things, you will have very close to perfect uptime on SM.
I do not think it is possible for Zos to introduce new interesting sets and still keep all that has been interesting at one point at the top. It would just be a growing juggling match.
exactly, thats why I think scathing should be exclusively viable and effective with skills that synergize with it, namely force pulse and sap. Curse explosion might be good as well, there are probably a few more
The set is already exclusively viable with direct damage. Viable does not mean BiS, just that it will work well. Heck, it works best with FP as that gives 3 chances for a crit per use.
yes but still you'll have a gap in uptime even if you specifically build for it
I do not think it is possible for Zos to introduce new interesting sets and still keep all that has been interesting at one point at the top. It would just be a growing juggling match.
exactly, thats why I think scathing should be exclusively viable and effective with skills that synergize with it, namely force pulse and sap. Curse explosion might be good as well, there are probably a few more
The set is already exclusively viable with direct damage. Viable does not mean BiS, just that it will work well. Heck, it works best with FP as that gives 3 chances for a crit per use.
yes but still you'll have a gap in uptime even if you specifically build for it
This is the case for many sets and intended by design. It is why it offers such high SD when it is up.
You attempt to compare SM to Spell Strategist yet fail to point out it's 5pc only affects the marked target. This is significant because multiple targets are in play in many boss fights that have adds. So your comparison creates a false picture.
You want all the pluses without any negatives. You not only want it buffed but you want it to outperform all sets by a wide margin. Zos would not even consider your suggestion without reducing the SD to something more in line with Julianos at 5 pc.
Emma_Overload wrote: »If you're not getting good results with this set, it's because you're not building correctly for it!
If you want high uptime on SM, you must:
1) Have high spell crit, ideally 85% or higher.
2) Use Crushing Shock/Force Pulse as your spammable due to the triple chance to proc.
3) Weave light attacks rigorously, because that gives an extra chance to proc.
It's also a good idea to use Infused damage enchants on your main bar staff. More chances to proc SM!
If you do ALL of these things, you will have very close to perfect uptime on SM.
I tried spell crit of 88% and force pulse with light attack weaving, uptime was 53%, set needs a buff
I do not think it is possible for Zos to introduce new interesting sets and still keep all that has been interesting at one point at the top. It would just be a growing juggling match.
exactly, thats why I think scathing should be exclusively viable and effective with skills that synergize with it, namely force pulse and sap. Curse explosion might be good as well, there are probably a few more
The set is already exclusively viable with direct damage. Viable does not mean BiS, just that it will work well. Heck, it works best with FP as that gives 3 chances for a crit per use.
yes but still you'll have a gap in uptime even if you specifically build for it
This is the case for many sets and intended by design. It is why it offers such high SD when it is up.
You attempt to compare SM to Spell Strategist yet fail to point out it's 5pc only affects the marked target. This is significant because multiple targets are in play in many boss fights that have adds. So your comparison creates a false picture.
You want all the pluses without any negatives. You not only want it buffed but you want it to outperform all sets by a wide margin. Zos would not even consider your suggestion without reducing the SD to something more in line with Julianos at 5 pc.
WrathOfInnos wrote: »I do not think it is possible for Zos to introduce new interesting sets and still keep all that has been interesting at one point at the top. It would just be a growing juggling match.
exactly, thats why I think scathing should be exclusively viable and effective with skills that synergize with it, namely force pulse and sap. Curse explosion might be good as well, there are probably a few more
The set is already exclusively viable with direct damage. Viable does not mean BiS, just that it will work well. Heck, it works best with FP as that gives 3 chances for a crit per use.
yes but still you'll have a gap in uptime even if you specifically build for it
This is the case for many sets and intended by design. It is why it offers such high SD when it is up.
You attempt to compare SM to Spell Strategist yet fail to point out it's 5pc only affects the marked target. This is significant because multiple targets are in play in many boss fights that have adds. So your comparison creates a false picture.
You want all the pluses without any negatives. You not only want it buffed but you want it to outperform all sets by a wide margin. Zos would not even consider your suggestion without reducing the SD to something more in line with Julianos at 5 pc.
That is true. Scathing is a little underpowered currently, but there’s no way it should buffed to full uptime of over 500 Spell Damage. TBH I’d actually love a set that gave around 300 Spell Damage like Julianos, with easy 100% uptime, and carrying over to back bar for up to 6s (similar to Spell Strat or Advancing Yokeda for keeping uptimes without RNG).
WrathOfInnos wrote: »I do not think it is possible for Zos to introduce new interesting sets and still keep all that has been interesting at one point at the top. It would just be a growing juggling match.
exactly, thats why I think scathing should be exclusively viable and effective with skills that synergize with it, namely force pulse and sap. Curse explosion might be good as well, there are probably a few more
The set is already exclusively viable with direct damage. Viable does not mean BiS, just that it will work well. Heck, it works best with FP as that gives 3 chances for a crit per use.
yes but still you'll have a gap in uptime even if you specifically build for it
This is the case for many sets and intended by design. It is why it offers such high SD when it is up.
You attempt to compare SM to Spell Strategist yet fail to point out it's 5pc only affects the marked target. This is significant because multiple targets are in play in many boss fights that have adds. So your comparison creates a false picture.
You want all the pluses without any negatives. You not only want it buffed but you want it to outperform all sets by a wide margin. Zos would not even consider your suggestion without reducing the SD to something more in line with Julianos at 5 pc.
That is true. Scathing is a little underpowered currently, but there’s no way it should buffed to full uptime of over 500 Spell Damage. TBH I’d actually love a set that gave around 300 Spell Damage like Julianos, with easy 100% uptime, and carrying over to back bar for up to 6s (similar to Spell Strat or Advancing Yokeda for keeping uptimes without RNG).
Or even turning it into a magicka take on AY that gave you stacks of increased crit for x seconds upon dealing direct damage. As others have pointed out it’s currently not all that different from BSW, so it could be nice to give magicka some more variety.