Is there anything that affects weapon drops from end bosses in dungeons? I'm after a specific frost staff of Netch, I've run the dungeon too many times to count and not seen one, when I do run it with others I always ask the group, but mostly I do it solo on normal so there isn't any downtime between finding groups.
It seems to me that the system is not fit for purpose, each dungeon has three sets and there are 7 melee weapons, 4 staves, bows and shields. Then there is jewellery too. That is 45 combinations; that means the chances of seeing the item you want is 2.2%
I know it was an order of magnitude worse before transmutation of properties was implemented. There really needs to be tokens drop from bosses which can be traded in at the entrance for the item you want, or the ability to transmute from one type item of a type to another, melee weapon for any other melee weapon, any wooden implement for any other wooden implement, etc.. If they still want item drops then have us able to hand a trash item in at a vendor for a token so that after so many times you get what you were looking for. Like transmutation it would put an upper limit on getting what you are looking for without killing randomness totally.