This is not a new idea by any means, seen it posted around on the forums for a while now. But I agree.
dlc dungeon content is made for the non-casual audience and to preserve that content it should be accessible and attempted by those who have a chance to do it, not the 3K dps who stands in red and blames the CP11 healer who spams bow light attacks.
as a tank player this really gets old after just happening once.
At least this thread is not afraid to admit that they just want the reward for minimal effort. Random GF has that reward specifically for being a fill-in for people who want to do a specific dungeon.
If you want to do a specific set of dungeons (everything but DLCs) you can choose that as specific dungeons. But this way you forfeit your special reward for doing a random dungeon. That is fair and the way it should work.
At least this thread is not afraid to admit that they just want the reward for minimal effort. Random GF has that reward specifically for being a fill-in for people who want to do a specific dungeon.
If you want to do a specific set of dungeons (everything but DLCs) you can choose that as specific dungeons. But this way you forfeit your special reward for doing a random dungeon. That is fair and the way it should work.
Why does this always come up. This is a video game.you still get the reward no matter what dungeon you end up in. Make a separate finder for DLCs. People doing vet DLCs probably aren't using group finder anyways.
At least this thread is not afraid to admit that they just want the reward for minimal effort. Random GF has that reward specifically for being a fill-in for people who want to do a specific dungeon.
If you want to do a specific set of dungeons (everything but DLCs) you can choose that as specific dungeons. But this way you forfeit your special reward for doing a random dungeon. That is fair and the way it should work.
Why does this always come up. This is a video game.you still get the reward no matter what dungeon you end up in. Make a separate finder for DLCs. People doing vet DLCs probably aren't using group finder anyways.
This. The random daily reward is the same whether you ran FG1 or MoS - using that as a argument against excluding DLC from the list is specious.
VaranisArano wrote: »Part of the purpose of the Groupfinder is to backfill groups that lose a member or to fill groups for someone queuing for a specific dungeon.
If you split the DLC dungeons into a seperate queue, groups doing them will have a harder time replacing members and people queuing for them specifically (for gear or a pledge) using groupfinder will have a harder time getting a group. Remember, the DLC dungeon queues are already smaller than the base game ones, limited to +300 CP DLC owners or subscribers.
That's like a double whammy. First, its harder content to begin with, so the attrition rate is higher. Second, split queues makes them wait longer. Even offering a bigger reward for greater risk isnt going to help with that.
Essentially, offering an opt-out of DLC dungeons works against the very purpose of Groupfinder by making it harder for the people who want to run the DLCs to find groupmates using it. Thats true no matter how great the reward you offer is.
Now, the solution to the problem I've pointed out above is to poo-poo the Groupfinder and say "Well, if you want to queue for a Vet DLC, why are you pugging it anyway? You ought to use a guild group or a pre-made group to get gear or do the pledge and everything will go smoother anyway!"
Which is not actually a bad solution. Guild or premade groups tend to work better in harder content, so thats a practical solution for the needs of a player who wants to run that specific dungeon.
However, it still doesn't address the needs of people using Groupfinder to backfill missing members or queue for the specific dungeon from an even smaller pool of tanks, healers, and DDs willing to run the DLC dungeons.
So what this really comes down to is whether ZOS is willing to make Groupfinder work less well and effectively make players form premade groups to do Vet DLC dungeona in a timely manner in order to let other players opt out of content they don't want to do.
VaranisArano wrote: »At least this thread is not afraid to admit that they just want the reward for minimal effort. Random GF has that reward specifically for being a fill-in for people who want to do a specific dungeon.
If you want to do a specific set of dungeons (everything but DLCs) you can choose that as specific dungeons. But this way you forfeit your special reward for doing a random dungeon. That is fair and the way it should work.
Why does this always come up. This is a video game.you still get the reward no matter what dungeon you end up in. Make a separate finder for DLCs. People doing vet DLCs probably aren't using group finder anyways.
This. The random daily reward is the same whether you ran FG1 or MoS - using that as a argument against excluding DLC from the list is specious.
Er, personally I think the existence of an exploit in which someone can get Vet ICP as their daily random dungeon, port to Vet FG1, and still get their reward even though they definitely didnt do the random dungeon they got or take the 15 minute queue penalty and try again is a problem.
At least this thread is not afraid to admit that they just want the reward for minimal effort. Random GF has that reward specifically for being a fill-in for people who want to do a specific dungeon.
If you want to do a specific set of dungeons (everything but DLCs) you can choose that as specific dungeons. But this way you forfeit your special reward for doing a random dungeon. That is fair and the way it should work.
profundidob16_ESO wrote: »VaranisArano wrote: »Part of the purpose of the Groupfinder is to backfill groups that lose a member or to fill groups for someone queuing for a specific dungeon.
If you split the DLC dungeons into a seperate queue, groups doing them will have a harder time replacing members and people queuing for them specifically (for gear or a pledge) using groupfinder will have a harder time getting a group. Remember, the DLC dungeon queues are already smaller than the base game ones, limited to +300 CP DLC owners or subscribers.
That's like a double whammy. First, its harder content to begin with, so the attrition rate is higher. Second, split queues makes them wait longer. Even offering a bigger reward for greater risk isnt going to help with that.
Essentially, offering an opt-out of DLC dungeons works against the very purpose of Groupfinder by making it harder for the people who want to run the DLCs to find groupmates using it. Thats true no matter how great the reward you offer is.
Now, the solution to the problem I've pointed out above is to poo-poo the Groupfinder and say "Well, if you want to queue for a Vet DLC, why are you pugging it anyway? You ought to use a guild group or a pre-made group to get gear or do the pledge and everything will go smoother anyway!"
Which is not actually a bad solution. Guild or premade groups tend to work better in harder content, so thats a practical solution for the needs of a player who wants to run that specific dungeon.
However, it still doesn't address the needs of people using Groupfinder to backfill missing members or queue for the specific dungeon from an even smaller pool of tanks, healers, and DDs willing to run the DLC dungeons.
So what this really comes down to is whether ZOS is willing to make Groupfinder work less well and effectively make players form premade groups to do Vet DLC dungeona in a timely manner in order to let other players opt out of content they don't want to do.
At first I had this line of thought as well but soon realized the error in it:
Right now the queues for VET DLC and VET non-DLC are together creating indeed a bigger player pool providing "a random player" faster but at the same time 70-80% of that time that is a useless player that ends up leaving or being kicked anyway causing nothing but frustration and delay. It can take kicking/leaving several different people not up the task before finally someone workable arrives.
Splitting the queue ensures that your VET DLC queue delivers only people that are up to that task (or at least queued with that intention...)
Therefore mathematically it's bound to be much more efficient.
VaranisArano wrote: »At least this thread is not afraid to admit that they just want the reward for minimal effort. Random GF has that reward specifically for being a fill-in for people who want to do a specific dungeon.
If you want to do a specific set of dungeons (everything but DLCs) you can choose that as specific dungeons. But this way you forfeit your special reward for doing a random dungeon. That is fair and the way it should work.
Why does this always come up. This is a video game.you still get the reward no matter what dungeon you end up in. Make a separate finder for DLCs. People doing vet DLCs probably aren't using group finder anyways.
This. The random daily reward is the same whether you ran FG1 or MoS - using that as a argument against excluding DLC from the list is specious.
Er, personally I think the existence of an exploit in which someone can get Vet ICP as their daily random dungeon, port to Vet FG1, and still get their reward even though they definitely didnt do the random dungeon they got or take the 15 minute queue penalty and try again is a problem.
I'm not talking about the exploit, which I have never used or even knew about before it came out at that last event - I just happened to use FG1 as the example. I'm talking about luck of the draw - sometimes you pull Spindleclutch, sometimes you pull Ruins of Marzipan. Regardless - the reward is the same - so the argument that excluding DLC dungeons for the same reward is unfair, is specious. Because that's already happening in the normal course of using the GF.
I do agree that excluding DLCs from GF is just covering up the real problem that, in my opinion, is DLC dungeons are just not that attractive to the average player. If the DLC dungeons were such a big draw, they would be able to support their own queue - I don't think they will ever exclude them from the GF because of exactly what you said - the DLC dungeons need GF.
VaranisArano wrote: »Part of the purpose of the Groupfinder is to backfill groups that lose a member or to fill groups for someone queuing for a specific dungeon.
If you split the DLC dungeons into a seperate queue, groups doing them will have a harder time replacing members and people queuing for them specifically (for gear or a pledge) using groupfinder will have a harder time getting a group. Remember, the DLC dungeon queues are already smaller than the base game ones, limited to +300 CP DLC owners or subscribers.
That's like a double whammy. First, its harder content to begin with, so the attrition rate is higher. Second, split queues makes them wait longer. Even offering a bigger reward for greater risk isnt going to help with that.
Essentially, offering an opt-out of DLC dungeons works against the very purpose of Groupfinder by making it harder for the people who want to run the DLCs to find groupmates using it. Thats true no matter how great the reward you offer is.
Now, the solution to the problem I've pointed out above is to poo-poo the Groupfinder and say "Well, if you want to queue for a Vet DLC, why are you pugging it anyway? You ought to use a guild group or a pre-made group to get gear or do the pledge and everything will go smoother anyway!"
Which is not actually a bad solution. Guild or premade groups tend to work better in harder content, so thats a practical solution for the needs of a player who wants to run that specific dungeon.
However, it still doesn't address the needs of people using Groupfinder to backfill missing members or queue for the specific dungeon from an even smaller pool of tanks, healers, and DDs willing to run the DLC dungeons.
So what this really comes down to is whether ZOS is willing to make Groupfinder work less well and effectively make players form premade groups to do Vet DLC dungeona in a timely manner in order to let other players opt out of content they don't want to do.