Idea for cp removal

Seenoevil
Seenoevil
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For arguments sake am going to call it a book, to me spell crafting should be learned and so scattered pages of 1 seems fitting, could be tomes/tablets/whatever you like.

Get rid of cp entirely, use the hyped spell crafting as a replacement, having to find/ be rewarded with, offensive pages, defensive pages, restorative pages, finding a page of a long lost book will buff the base damage/healing of a skill by a certain percent, have them at different raritys,

White, 0.5 %
Green 1%
Blue 1.5%
Purple 2%
Gold 2.5%

Rewarded from pledges,worthy rewards, battleground boxes, vet dungeon clearances,trial clearances,overland mobs, delve bosses, make them a sensible drop rate, as you really would need a lot of them to get each skill on each toon to a decent level, And that's on set bars you never change,(the harder the activity the better the chance of a better rarity.

As to not upset anyone with stupid high cp each 100 points of cp you have will be exchanged for a set amount of each page
Put in a hard cap on how high you can buff a spell % ( although seeing a dk get his whip up to %300 and just walking around cyrodil just 1 whipping everything would be a sight to see)

Put in elemental pages but these would be rarer and given on weekly leaderboard positions,veteran trial hardmode clearences,(rare chance on hardmode dlc dungeon clearences)

leave magic based damage and physical damage alone and unchangeable (choosable by morph only) so essentially you can make your self, liquid fire, shock whip, blockade of poison, shocking talons,diseased meteor, a frozen volcanic rune, you get the picture. But jabs for example will be physical or magic depending on the morph you take.

Theory crafting community would lose their *** with the possibilitys, meta chasers would lose their golden goose as each toon would have to be customized and buffed to your playstyle and yours alone.really enforcing the play your own way, rather then copy and pastes from YouTube,

Changing the element will keep the damage accrued on the spell, so for instance you could have

A poison whip @ 15%
A shock whip @ 32%
A flame whip @ 50%
A frost whip @ 0%
A disease whip @ 12%
All simultaneously , but for the love of god don't put this behind a p2w by putting pages in the damn crown store,



  • Skwor
    Skwor
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    Just a bad idea altogether. Lol ya lets randomize progression.

    You think people are upset now with rng you have seen nothing yet. Imagine playing for hours and weeks with 0 gain.

    Even worse locking character growth behind content. Gear is fine but player stats.. wow just no please
    Edited by Skwor on January 28, 2019 1:28PM
  • Tapio75
    Tapio75
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    I love the CP system. Iy needs to stay.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Seenoevil
    Seenoevil
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    Maybe make them a 100% drop rate??
    Vet trial (gold quality)
    vet dungeon( purple quality)
    Normal dungeon clearences (blue quality)
    Rewards of the worthy (100% for green but chances of higher)
    Overland mobs, not so much (white quality)

    A grind I admit yes but that's this game in a nutshell, > grind > pve/pvp > meta shift/nerfs > grind > pve/pvp>

    That's where sensible drop rates can come into play, puts caps on players at a set percent but at a place where pve is achievable and puts more of a focus on playing mechanics and utilizing different classes for buffs in a pve setting,

    pvp gets their own fun stuff changing elements on skills, if I saw a diseased blockade, I would be much more incline to stay out of it, if a saw a dk looking like Zeus himself with shock whips, just wow, a stamsorc dropping liquid poison, adds more mechanics into pvp, and you could see some remarkable character creations
  • Bam_Bam
    Bam_Bam
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    How about no?

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  • Kuramas9tails
    Kuramas9tails
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    Tapio75 wrote: »
    I love the CP system. Iy needs to stay.
    I like it as well but I think it needs to be more diverse and exclusive at the same time with less power creeping if that makes sense? So you can't pick a tank based CP tree if you picked a magic based tree but have generic slots for increaing resistance but put more in a tank based CP. This way players in PVP can't dish out damage with high resistance like a tank.But add more CP diversity like lock picking, stealth, etc.

    Just a thought of mine though. I am sure someone can slash that idea into pieces because of issues here and there I haven't thought about.
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    • Hamrb
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      The issue with the CP system is how hard it is for newer players to catch up, and IMO stopping end game progression for a year or two was no the best way to fix the problem.
      Just make the exp it takes to gain CP substantially lower, especially up until the cp 300-600 range.
      Founder of Sheogorath's Mortals NA PC

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    • frostz417
      frostz417
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      Hamrb wrote: »
      The issue with the CP system is how hard it is for newer players to catch up, and IMO stopping end game progression for a year or two was no the best way to fix the problem.
      Just make the exp it takes to gain CP substantially lower, especially up until the cp 300-600 range.

      It’s not hard for new players to catch up. Each time the cap is raised they make it easier for non maxCP players to gain cp with each patch.
      Everyone else grinded for their max cp so why should these new players be excluded? Stupid trophy generation mindset right there. I worked for my 1,000+ CP so I’ want to keep what I spent time on getting.
      It’s stupid how zos caters to noobs and continuously screws over end gamers. Just because some cp 246 role player cries about not being able to reach cap because all he does is kill mud crabs and play dress up. Doesn’t mean we all have to suffer so that noobs will be “on our level”
      Earn your cp like everyone else has
      Edited by frostz417 on January 28, 2019 1:59PM
    • Seenoevil
      Seenoevil
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      The hours spent gaining your cp, even at 2000 cp level (if you that high) you only have active 810 at any given time, end game players that have played for that long will be able to start the new system with a few characters already at their caps,

      Where as lower cp just starting have their cp changed over into the new skill% pages, power creep wouldn't be there as the hardcaps are set, your performance in pve would be more relevant to your group composition, and skill level,

      People enjoy the cp system that's great, but cp is the reason why most pve content is a joke, pvp has just "them guys" and also part of the performance issues, granted some players lose a crutch but then them players will have to learn mechanics this game has and not focus on the "90k dps on a target dummy YouTube like and subscribe " videos on youtube

      This games about mechanics.... a dead dd is no dd, personally i would rather a trial/dungeon filled with mediocre dd's that know mechanics and work as a group, rather then a full group of players that have practiced and practiced static rotations then scream at tanks because they had to move half an inch to avoid a 1 shot put in the mechanics of the fight. even if this idea isn't the best way to go, Zos are looking to rework/remove cp from the game.

      my first maelstrom completion was at cp 300.... because I learned the damn mechanics, nowadays you can burn through most of it while drinking a brew.

      They do read threads on forums and ideas players have, maybe put up your own threads on how it could possibly be reworked before the balance team at Zos give us all a stick and tell us to go wild,ever heard of writers block??

      I just tried incorporating spell crafting into my idea,(a hugely requested thing in eso) keeping the grind aspect this game should have still there and still giving everyone a play your own way option, the hard cap on skill % would be something the playerbase can help decide with the developers, make pve have that rewarding feeling, difficult but manageable with a good group of friends ... the same feeling you get when small scale meets small scale on the plains of cyrodil and you manage to win
    • barney2525
      barney2525
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      frostz417 wrote: »

      It’s not hard for new players to catch up. Each time the cap is raised they make it easier for non maxCP players to gain cp with each patch.
      Everyone else grinded for their max cp so why should these new players be excluded? Stupid trophy generation mindset right there. I worked for my 1,000+ CP so I’ want to keep what I spent time on getting.
      It’s stupid how zos caters to noobs and continuously screws over end gamers. Just because some cp 246 role player cries about not being able to reach cap because all he does is kill mud crabs and play dress up. Doesn’t mean we all have to suffer so that noobs will be “on our level”
      Earn your cp like everyone else has


      Completely disagree. Been playing 3 years. Got ONE - thats ( 1 ) level 50 at 265 cp. Even running dolmens with xp scroll you are only picking up about 5 cp per hour.

      It IS hard for new players to catch up if they actually want to PLAY the game.

      I don't think Noobs ( or anyone ) should be able to max out the character in a month, but claiming this is already easy is just wrong.
    • Hamrb
      Hamrb
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      barney2525 wrote: »


      Completely disagree. Been playing 3 years. Got ONE - thats ( 1 ) level 50 at 265 cp. Even running dolmens with xp scroll you are only picking up about 5 cp per hour.

      It IS hard for new players to catch up if they actually want to PLAY the game.

      I don't think Noobs ( or anyone ) should be able to max out the character in a month, but claiming this is already easy is just wrong.

      I’m talking about making it substantially easier than it is. I understand it gets a little easier every time the cap is raised XD.
      I mean something like gaining 5-20 cp with one days enlightenment. Maybe even more, until you’re around the 500 mark. Then it maybe slows down a bit, but would still be far easier than it currently is
      Founder of Sheogorath's Mortals NA PC

      Exiled Lannister EP Sorc dps
      Hamrb EP Temp healer or dps
      l mufasa l EP Stamblade
      Fat Tyrion EP DK dps
      Mia Stone AD DK tank or dps
      Finn the Altmer AD Nightmage
      Launch Pad McQuack DC DK DPS
      Sterk Stonecrusher EP Stamplar
      -Wabba Jack DC Stam Sorc
      Sheo's Sweeper DC Magicka Temp
    • Commancho
      Commancho
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      If they will ever remove CP I will uninstall ESO immidietiely and never turn back unless a real replacement will be provided without losing my power. I prefer to have new and more difficult end game content comming in the updates than making me feel that I start the game over and over again because nerf this nerf that...
    • tactx
      tactx
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      I started in June last year. Only play about 2hrs a day with one character. I'm 810 cp exactly as of yesterday. Not hard to catch up and the benefit of cp diminishes greatly.

      To those saying it's hard for new players, I disagree.
      “No one's happiness but my own is in my power to achieve or to destroy.” - John Galt, Atlas Shrugged
    • HereKittehKitteh
      HereKittehKitteh
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      barney2525 wrote: »


      Completely disagree. Been playing 3 years. Got ONE - thats ( 1 ) level 50 at 265 cp. Even running dolmens with xp scroll you are only picking up about 5 cp per hour.

      It IS hard for new players to catch up if they actually want to PLAY the game.

      I don't think Noobs ( or anyone ) should be able to max out the character in a month, but claiming this is already easy is just wrong.

      It absolutely isn't hard at all. I moved from PS4 to PC EU a year ago and I now have 9 50 chars and 730cp. Zero grinding.
    • tactx
      tactx
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      3 years and 265 cp... Do you just make alts nonstop and harvest and craft or something? Even the Sleeps on Bridges guy is higher level than that and he sleeps on bridges nonstop lol.

      A friend that has done nearly every quest in the game that started same day as me and he's still 780ish.

      What exactly do you do... or not do?
      “No one's happiness but my own is in my power to achieve or to destroy.” - John Galt, Atlas Shrugged
    • Skwor
      Skwor
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      tactx wrote: »
      3 years and 265 cp... Do you just make alts nonstop and harvest and craft or something? Even the Sleeps on Bridges guy is higher level than that and he sleeps on bridges nonstop lol.

      A friend that has done nearly every quest in the game that started same day as me and he's still 780ish.

      What exactly do you do... or not do?

      The operative statement in your post.
      Edited by Skwor on January 28, 2019 4:13PM
    • frostz417
      frostz417
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      barney2525 wrote: »


      Completely disagree. Been playing 3 years. Got ONE - thats ( 1 ) level 50 at 265 cp. Even running dolmens with xp scroll you are only picking up about 5 cp per hour.

      It IS hard for new players to catch up if they actually want to PLAY the game.

      I don't think Noobs ( or anyone ) should be able to max out the character in a month, but claiming this is already easy is just wrong.

      You’re doing it wrong then. We all grinded to max cp. you shouldn’t be excluded. Quit crying and work for your cp like everyone else did. The fact that you’ve been playing for 3 years and only have 265 cp is honestly sad. I’ve played for 2 years and I have 1136 cp. dolmens are a terrible way to grind cp. doing random dailies and skyreach/spell scare are they ways to grind cp.

      The cp leveling system is fine. The fact that you think it takes too long is pathetic. I didn’t even grind for my cp and I reached max in less than a year. I played the game normally.
      You don’t get max cp in one night. You work for it.
    • frostz417
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      Commancho wrote: »
      If they will ever remove CP I will uninstall ESO immidietiely and never turn back unless a real replacement will be provided without losing my power. I prefer to have new and more difficult end game content comming in the updates than making me feel that I start the game over and over again because nerf this nerf that...

      Well said. If they ever remove CP they better replace it with something similar and not just make it bs where us high level endgamers get nerfed because a bunch of trophy generation cry baby low levels don’t want to grind like everyone else did. I will no doubt quit and not look back. Unfair that we get punished for working to get where we are now. I absolutely despise when zos decided to just nerf nerf nerf and ruin all kinds of fun
      Edited by frostz417 on January 28, 2019 7:38PM
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