This is skewed in the sense enchant proc uptime will not be anywhere near this high, whereas poison uptime can extend into backbar.
Need to be tested in a full rotation before comparisons can truly be made.
Lightspeedflashb14_ESO wrote: »Thank you for this. Do you have any idea how this stacks up against a single enchantment on a 2h?
Lightspeedflashb14_ESO wrote: »Thank you for that, So in your opinion, does this Nerf help or hurt?
LiquidPony wrote: »Lightspeedflashb14_ESO wrote: »Thank you for that, So in your opinion, does this Nerf help or hurt?
I mean it definitely hurts DW DPS but I do think it helps even things out between 2H melee and DW melee a bit.
Lightspeedflashb14_ESO wrote: »LiquidPony wrote: »Lightspeedflashb14_ESO wrote: »Thank you for that, So in your opinion, does this Nerf help or hurt?
I mean it definitely hurts DW DPS but I do think it helps even things out between 2H melee and DW melee a bit.
I suppose that was the wrong way to ask, of course this "hurts" dw but overall, do think this a positive change or negative, I see it as a positive.
Wouldn´t the 175 dps difference be made up for if you´d use disease instead of absorb stam already?
SaucyMcSauceface wrote: »any chance of a test with the absorb stamina on the backbar? For classes other than nightblade, the full restore stam enchant really helped.
PTS Patch Notes v4.3.1 wrote:General
- Addressed a long-standing issue that caused poison solvent ingredients and crafting materials from dungeon monsters to drop more frequently than intended throughout the world.
John_Falstaff wrote: »PTS Patch Notes v4.3.1 wrote:General
- Addressed a long-standing issue that caused poison solvent ingredients and crafting materials from dungeon monsters to drop more frequently than intended throughout the world.
"No-o-o-o, people, no loopholes, you will be nerfed, deal with it!" (c) ZOS
Should note that any build utilizing the new Deadly Strikes set(stamplar and StamDk primarily) poisons will perform even better as it buffs them.
LiquidPony wrote: »Should note that any build utilizing the new Deadly Strikes set(stamplar and StamDk primarily) poisons will perform even better as it buffs them.
I was planning on documenting some additional tests, the effect of Deadly Strikes being one of them, however since the PTS is resetting every week in this patch I have to go capture Vlastrus again and buy 1000 boxes again to get a pair of daggers again and I'm not sure I'll have time. Maybe this weekend.
Also worth noting that while Alchemical Poisons appear strong on paper, I'm not sure if they will actually stack on targets (since they didn't in the past), so they may not be practical in actual content.
For now I'm planning on sticking with Infused/Infused, maybe Transmuting new weapons I acquire to Nirnhoned, but I'm definitely not going hog wild and transmuting everything to Nirn/Precise and crafting 100,000 poisons.
John_Falstaff wrote: »Just a snippet of information pertaining to the topic.
Have ran a battery of tests with a friend right now, and yes, the bug (or is it intended?) with poisons is still in place (on live, but it's not in PTS patch notes, so most likely there too), so stamina can probably forget alchemical poisons as a way to keep up the damage, for now anyway. They don't stack. As soon as someone else procs same poison on target, the poison dot that is already there gets cancelled early.
Both got cancelled prematurely when a friend proc'd his poison. In other words, a target can only have one instance of a given poison running on it at any given time. Sure in 4-mans one can equip weaker variant of poison (and sort out beforehand who runs which), but for trials, too much hassle and not enough poisons.
SaintSubwayy wrote: »LiquidPony wrote: »Should note that any build utilizing the new Deadly Strikes set(stamplar and StamDk primarily) poisons will perform even better as it buffs them.
I was planning on documenting some additional tests, the effect of Deadly Strikes being one of them, however since the PTS is resetting every week in this patch I have to go capture Vlastrus again and buy 1000 boxes again to get a pair of daggers again and I'm not sure I'll have time. Maybe this weekend.
Also worth noting that while Alchemical Poisons appear strong on paper, I'm not sure if they will actually stack on targets (since they didn't in the past), so they may not be practical in actual content.
For now I'm planning on sticking with Infused/Infused, maybe Transmuting new weapons I acquire to Nirnhoned, but I'm definitely not going hog wild and transmuting everything to Nirn/Precise and crafting 100,000 poisons.
you dont want DS daggers, since you will loose the 14% amplifier when on your backbar
Dropping the MOnsterset is by far the better option.
Use Agility, vDSA or vMA DW then