Typical_T_ReX wrote: »The reductions in bleeds while merited are one of the few remaining play styles allowing stam sorc to be viable.
On top of bleeds being nerfed, so is the entire DW play-style because of the enchantment changes.
The removal of implosion for amplitude is an understandable change, but really hurts the stam sorc side of sorcerer who is already bare-bones and flavorless.
Wrecking blow is still forgotten except by the people who still accidentally call dizzying swing the wrong name, and I mean why would they even talk about either skill right now? I'd say more, but then DW would get nerfed again instead of 2h being adjusted into something meaningful.
Stam sorc used to be a clear choice for Werewolf due to implosion. Now that's modified it is less appealing.
Just wanted to point out a few things about stam sorc that aren't directly clear with just the patch notes. The sky isn't falling, stam sorc isn't bad, but it didn't get any better and definitely didn't get anymore fun. This class each patch gets stripped a little more and a little more. I don't have a X, Y, Z on what to do because at this point all I want to do is raise awareness to the fact that stam sorc exists and there are people that WANT to be able to play it.
I would like to also highlight a very positive change that helped the dragonknight class become much more enjoyable in a healthy manner for the game. The wings with snare removal would be a great example to look at when thinking about the stam sorc when trying to add something to the class. Since Ball of lightning is so buggy and meant to be a defensive skill, perhaps change this to a stam morph that removes snares and retains some base aspects of the current ball of lightning?
validifyedneb18_ESO wrote: »Can we just *** nerf the master DW weps are they are seemingly the cause of ALL the bleed problems, rather than nerf an entire play-style because of a small number of key issues?
WrathOfInnos wrote: »validifyedneb18_ESO wrote: »Can we just *** nerf the master DW weps are they are seemingly the cause of ALL the bleed problems, rather than nerf an entire play-style because of a small number of key issues?
Master dual wield has already taken multiple nerfs. To the point where it is useless in PVE. Maybe the solution could be kept within the one part of the game where it is perceived as a problem.
validifyedneb18_ESO wrote: »WrathOfInnos wrote: »validifyedneb18_ESO wrote: »Can we just *** nerf the master DW weps are they are seemingly the cause of ALL the bleed problems, rather than nerf an entire play-style because of a small number of key issues?
Master dual wield has already taken multiple nerfs. To the point where it is useless in PVE. Maybe the solution could be kept within the one part of the game where it is perceived as a problem.
Then they should consider adding a "to raid and dungeon enemies" to balance it for PVE and PVP.
validifyedneb18_ESO wrote: »Can we just *** nerf the master DW weps are they are seemingly the cause of ALL the bleed problems, rather than nerf an entire play-style because of a small number of key issues?
Every patch every class gets indirect nerfs and buffs. I don't understand why stamsorcs shouldn't.
And if due to such changes you lose interest (or fun idk) in the class, then, well, maybe you just need to play a class that is currently the strongest in your opinion. Because I don't see any real reason to change well-balanced stamsorcs.
validifyedneb18_ESO wrote: »WrathOfInnos wrote: »validifyedneb18_ESO wrote: »Can we just *** nerf the master DW weps are they are seemingly the cause of ALL the bleed problems, rather than nerf an entire play-style because of a small number of key issues?
Master dual wield has already taken multiple nerfs. To the point where it is useless in PVE. Maybe the solution could be kept within the one part of the game where it is perceived as a problem.
Then they should consider adding a "to raid and dungeon enemies" to balance it for PVE and PVP.