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Indirect Stam Sorc Nerfs

Typical_T_ReX
Typical_T_ReX
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The reductions in bleeds while merited are one of the few remaining play styles allowing stam sorc to be viable.

On top of bleeds being nerfed, so is the entire DW play-style because of the enchantment changes.

The removal of implosion for amplitude is an understandable change, but really hurts the stam sorc side of sorcerer who is already bare-bones and flavorless.

Wrecking blow is still forgotten except by the people who still accidentally call dizzying swing the wrong name, and I mean why would they even talk about either skill right now? I'd say more, but then DW would get nerfed again instead of 2h being adjusted into something meaningful.

Stam sorc used to be a clear choice for Werewolf due to implosion. Now that's modified it is less appealing.

Just wanted to point out a few things about stam sorc that aren't directly clear with just the patch notes. The sky isn't falling, stam sorc isn't bad, but it didn't get any better and definitely didn't get anymore fun. This class each patch gets stripped a little more and a little more. I don't have a X, Y, Z on what to do because at this point all I want to do is raise awareness to the fact that stam sorc exists and there are people that WANT to be able to play it.

I would like to also highlight a very positive change that helped the dragonknight class become much more enjoyable in a healthy manner for the game. The wings with snare removal would be a great example to look at when thinking about the stam sorc when trying to add something to the class. Since Ball of lightning is so buggy and meant to be a defensive skill, perhaps change this to a stam morph that removes snares and retains some base aspects of the current ball of lightning?
  • cpuScientist
    cpuScientist
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    The reductions in bleeds while merited are one of the few remaining play styles allowing stam sorc to be viable.

    On top of bleeds being nerfed, so is the entire DW play-style because of the enchantment changes.

    The removal of implosion for amplitude is an understandable change, but really hurts the stam sorc side of sorcerer who is already bare-bones and flavorless.

    Wrecking blow is still forgotten except by the people who still accidentally call dizzying swing the wrong name, and I mean why would they even talk about either skill right now? I'd say more, but then DW would get nerfed again instead of 2h being adjusted into something meaningful.

    Stam sorc used to be a clear choice for Werewolf due to implosion. Now that's modified it is less appealing.

    Just wanted to point out a few things about stam sorc that aren't directly clear with just the patch notes. The sky isn't falling, stam sorc isn't bad, but it didn't get any better and definitely didn't get anymore fun. This class each patch gets stripped a little more and a little more. I don't have a X, Y, Z on what to do because at this point all I want to do is raise awareness to the fact that stam sorc exists and there are people that WANT to be able to play it.

    I would like to also highlight a very positive change that helped the dragonknight class become much more enjoyable in a healthy manner for the game. The wings with snare removal would be a great example to look at when thinking about the stam sorc when trying to add something to the class. Since Ball of lightning is so buggy and meant to be a defensive skill, perhaps change this to a stam morph that removes snares and retains some base aspects of the current ball of lightning?

    Yes, I agree, I am one of said who would like to play stamSorc and do. But man is it rough to be on for any length of time with it constantly being stripped of fun and flavor more and more. And with next patch being when it will get looked at Everytime. Oh well...
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Can we just *** nerf the master DW weps are they are seemingly the cause of ALL the bleed problems, rather than nerf an entire play-style because of a small number of key issues?
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • WrathOfInnos
    WrathOfInnos
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    Can we just *** nerf the master DW weps are they are seemingly the cause of ALL the bleed problems, rather than nerf an entire play-style because of a small number of key issues?

    Master dual wield has already taken multiple nerfs. To the point where it is useless in PVE. Maybe the solution could be kept within the one part of the game where it is perceived as a problem.
  • validifyedneb18_ESO
    validifyedneb18_ESO
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    Can we just *** nerf the master DW weps are they are seemingly the cause of ALL the bleed problems, rather than nerf an entire play-style because of a small number of key issues?

    Master dual wield has already taken multiple nerfs. To the point where it is useless in PVE. Maybe the solution could be kept within the one part of the game where it is perceived as a problem.

    Then they should consider adding a "to raid and dungeon enemies" to balance it for PVE and PVP.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • WrathOfInnos
    WrathOfInnos
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    Can we just *** nerf the master DW weps are they are seemingly the cause of ALL the bleed problems, rather than nerf an entire play-style because of a small number of key issues?

    Master dual wield has already taken multiple nerfs. To the point where it is useless in PVE. Maybe the solution could be kept within the one part of the game where it is perceived as a problem.

    Then they should consider adding a "to raid and dungeon enemies" to balance it for PVE and PVP.

    👍
  • Karm1cOne
    Karm1cOne
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    Or add bleeds to battle spirit and adjust accordingly.
  • barshemm
    barshemm
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    I agree a streak morph should get snare removal. I don't agree with making it cost stamina though.

    In my opinion streak should get the snare removal. I think ball of lightning with snare removal is a bit too powerful as the ball already helps cover escape. Putting it on streak the sorc still catches fire and it acts as an offensive tool as intended, keeping the sorc moving to position for attack.
  • StytchFingal
    StytchFingal
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    Has anyone tested to see if Amplitude procs Sheer Venom?

  • Typical_T_ReX
    Typical_T_ReX
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    This is not a thread about bleeds, but rather the fact stam sorc is devoid of features. I only highlighted bleeds because they were one of the last few things stitching stam sorc together.
  • del9
    del9
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    Can we just *** nerf the master DW weps are they are seemingly the cause of ALL the bleed problems, rather than nerf an entire play-style because of a small number of key issues?


    But Master DW is NOT the problem. They only add what, 650 dmg every 2 seconds? So 325 DPS? I only use master in 1 of many DW builds.

    The problem is the design of bleeds ignored resistances AND axe procs had an whole other unresostanle dot for free.
    Edited by del9 on January 28, 2019 1:45PM
    PCNA

  • Anyron
    Anyron
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    Stamsorc isnt sorc. i understand you are upset because you wanna play it but this whole mechanic doesnt make sense.. stamina sorc. how it can be stamina?

    trollpost
  • Nicalas
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    I agree with T-Rex


  • Morgul667
    Morgul667
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    Pretty good post that sums it all nicely

  • Kolzki
    Kolzki
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    This is a buff if you reroll your khajiit stam sorc to a mag sorc.
  • Hearts_Wake
    Hearts_Wake
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    This.

    Can also point out that other classes STILL could use more class stam morphs.
    Edited by Hearts_Wake on January 28, 2019 2:37PM
    QQ.
  • Ladislao
    Ladislao
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    Every patch every class gets indirect nerfs and buffs. I don't understand why stamsorcs shouldn't.

    And if due to such changes you lose interest (or fun idk) in the class, then, well, maybe you just need to play a class that is currently the strongest in your opinion. Because I don't see any real reason to change well-balanced stamsorcs.
    Everything is viable
  • Typical_T_ReX
    Typical_T_ReX
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    This is not a thread about bleeds, but rather the fact stam sorc is devoid of features. I only highlighted bleeds because they were one of the last few things stitching stam sorc together.
    Ladislao wrote: »
    Every patch every class gets indirect nerfs and buffs. I don't understand why stamsorcs shouldn't.

    And if due to such changes you lose interest (or fun idk) in the class, then, well, maybe you just need to play a class that is currently the strongest in your opinion. Because I don't see any real reason to change well-balanced stamsorcs.

    I, as most stam sorcs in the game, already do mostly play other classes. That's the problem lol. There are ways to make them better at things like move speed without making them parse higher on a dummy. I'm not overly concerned with PvE right now even though I used to play a lot of PvE so understand it better than most. Suggested changes to a skill like ball of lightning ( which I don't care if it's magicka or stam frankly ) to remove snares would be a huge positive for the class to move more freely without being tethered to weapon or armor skill lines.

    I am interested what you think makes them so balanced because even from a balance perspective they seem kind of weak, especially with the DW changes. Granted I haven't done any parsing so I'm speaking out of my butt. Feel free to correct me.
  • Kolzki
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    It would also help if they had a look at the sorc passives. Too many of them require use of magic skills, pets or double baring.

    For pve there is still the combination of awkward sustain and a lack of group buffs. And the mobility that makes them so fun to play in pvp really isn’t very useful for pve.
  • Lichbourne90
    Lichbourne90
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    Can we just *** nerf the master DW weps are they are seemingly the cause of ALL the bleed problems, rather than nerf an entire play-style because of a small number of key issues?

    Master dual wield has already taken multiple nerfs. To the point where it is useless in PVE. Maybe the solution could be kept within the one part of the game where it is perceived as a problem.

    Then they should consider adding a "to raid and dungeon enemies" to balance it for PVE and PVP.

    My only problem with that is where does it end? We are gonna make one trial set PvE only and leave the others alone? I'd honestly prefer a damage nerf over that solution.
  • Holycannoli
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    One suggestion: Make Bound Armaments actual armaments and not a 3-second block mitigation. Why does Summoning have to be only about pets? We summon armor and weapons too.

    Only problem is nobody would want a bound weapon to replace their current weapon, so make it a buff that adds unresistable oblivion damage - similar to how to old bound armor worked when it was a toggle.

    Summoning can be almost anything: food, weapons, armor, daedra, spirits. Why limit it to just pets via magicka?
  • Kolzki
    Kolzki
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    Ok... just without the oblivion damage please :)
  • Holycannoli
    Holycannoli
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    5% damage increase then? I just threw that oblivion thing out there because of the nature of bound weapons.
  • Tannus15
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    Redguard changes are a buff to stamsorc :wink:

    I agree though that the air atro is long over due. That alone would give some "flavour" back to the class.

    Also a stam morph of either mages fury or crystal blast. I don't care which, but as someone who plays both mag and stam sorc to me that's what feels missing from stam sorc.

    Making crystal blast a stam version of frags would have the least negative impact on the class since it's a wasted morph atm anyway.
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