Easier to say the exact PvP situation Curse is not OP in.
It removes DoTs, Debuffs, roots, snares, Delayed Attacks like Curse or PoTL, Channels.
okay, now actually explain how that would impact the fight in your fight scenario?
so a single person in a zerg removed what? a snare and a root from a single person in the zerg?
and this changed the outcome how?
Everyone wears it - negative effects become entirely useless. That´s pretty op - no?
Just as hyperbole as what you´re trying to do.
It´s pretty easy to identify it as overperforming if you´re experienced and somewhat decent at pvp in this game.
Yup. Everyone wears it, thus mitigating every other debuff/dot that gets thrown around like rice at a wedding.
Players smart enough to adapt will then begin to rely more heavily on instant damage output rather than damage over time. The damage over time effects will still be there applying pressure, just not as effective as before. Those who fail to adapt, whether by choice or straight lack of skill, will start crying to nerf whatever instant damage skill they died to.
Basically, any new sets that alter established “Metas” are obviously “op” and should be nerfed before they get the chance to force people into altering their preferred playstyle.
it would also remove CCs and any other form of debuffs.
What a tragedy.
Lord_Dexter wrote: »What was situation with Soldier of Angiush set?
None uses this set, it took extremely hard nerf that its completely useless
Forum community is very hard on Sets and proven failing many sets.
this problem compounds as you fight small mans and zergs, the solo curse eater is dead or at a disadvantage in every scenario.
VioletVience wrote: »this problem compounds as you fight small mans and zergs, the solo curse eater is dead or at a disadvantage in every scenario.
are you kidding me or this thread just trolling?
rip magdk
rip magplar
rip stamplar
rip stamdk
rip stamsorc
this set complely broken because delete at least 2 clasees from pvp
VioletVience wrote: »this problem compounds as you fight small mans and zergs, the solo curse eater is dead or at a disadvantage in every scenario.
are you kidding me or this thread just trolling?
rip magdk
rip magplar
rip stamplar
rip stamdk
rip stamsorc
this set complely broken because delete at least 2 clasees from pvp
Easier to say the exact PvP situation Curse is not OP in.
It removes DoTs, Debuffs, roots, snares, Delayed Attacks like Curse or PoTL, Channels.
okay, now actually explain how that would impact the fight in your fight scenario?
so a single person in a zerg removed what? a snare and a root from a single person in the zerg?
and this changed the outcome how?
BrokenGameMechanics wrote: »I play a combat SUPPORT toon in PVP.
Frost Mage, minor maim from Chill, Single target and AOE immobilizes, Polar Wind stun.
In general, I try and stun your groups healer, immobilize your groups fast moving med. armor dds, and get maims, siphons, defiles, stuns and immobilize on your groups tanks and frankly anywhere I can. My toon can't put out enough damage to swat a fly in PvP. My toon folds like a paper napkin when attacked. I don't get the kill, I setup the kills.
Seriously the scenarios are almost obvious. But here is one.
Two groups come together outside of Sej.
I hit my guys with Ice Fortress, Soothing Spoors -> Major Protection, Minor Intellect, Minor Endurance and Minor Toughness grp buffs.
Next I put down a Frost Blockade -> AOE Immobilize + chill with Minor Maim on your guys.
Next I will look to find your Healer and get an Arctic Blast Stun on them.
If I see a ranged opponent trying to flank out wide I hit them with Destructive Reach and immobilize them.'
I'll toss Corrupting Pollen into the middle of your group and get defiles going, especially on any of your Tanker members.
Drop a Winter's Revenge to get any slows I can get on those not Immobilized in the Blockade.
Do some LA's as I've put a bunch of CP points into Siphon.
Look for any of the 1v1 battles where I can turn the tide by tossing in an Destructive Reach Immobilize / or Arctic Blast Stun.
If I see a Bomber attempt to run in, it is all hands on deck for me to stun or immobilize that guy.
If we start to push you back, I'm using stuns and immobile to mess up your orderly retreat.
If you start pushing us back, I'm doing the same to slow and disrupt your advance.
At no time do I give whit as whether i manage to dish out even some modest damage (well I can tell you not much I don't even let the UI show the numbers, so small). Don't care.
My only defense is if you try and close in, I damn well better put a slow, stun or immobilize you and then put some distance between us, because if you get close enough to sneeze on me i'm toast.
You get the idea. So there I am working butt off putting out Immobilize, Stun, Maim, Defile, Siphon, Slows and ONE freaking Warden (or equivalent) in Curse Eater does ONE Mushroom group heal. And BAM all my immobilizes, stuns, maims, defiles, slows and siphons are gone in an instant. Really. Please pause for a moment and mourn my play style and toon's demise.
Heck it gets EVEN worse. With the Racial Passives change, Bretons are IMMUNE to Chill. So my entire slotting of Frost Skills and build has had the heart ripped out. No Chill -> no maim, no immobilized. That Breton is 100% Immobilize and Maim immune from an Ice Mage. That is one OP passive right there. The should rename the passive to GIve The Finger To The Ice Mage passive.
IF I decide to not shelve my SUPPORT oriented Frost Mage and if they don't re-address Curse Eater I would have to, I face the prospect that when I run this toon in AD, I will never be able to use it to confront EP because Bretons. Do you have any idea how many folk run Bretons in EP. The sound you are now hearing is me pounding my head on my desk right now. No more fun filled hours on Aless Bridge. I can only run my toon up against DC. Hi guys.
I could go on and on with facing the opponents with the Run Around A Rock In A Circle scenario or the facing the groups that Run In Circles Around The Tower scenario, or the Cloak-Streak-Mist-Run-Away-Like-A-Little-Girl scenarios.
OK, here is another final scenario. Raise your hand if you've ever experienced being endlessly run over by a ball group in a keep or repeatedly running out and then in to a resource tower, back and forth, back and forth, back .... Sound familiar. Right you can lower the 150,000 or so hands now. Of course you know they are going to run out of that tower any second to put on a jaw dropping display of skill by spamming DBs and Spins. So what do I do (well attempt) I try and put a Frost Blockade, and Winter's Revenge right in the Tower doorway so when you try and rush out you are either slowed or immobilized in some hope to stop or at least slow down the stream roll. Fat lot of good that does. They just hit Rapids and become immune to everything and run out at speed spamming Spins and DBS. They should just rename Rapids to Drop The Trouser's And Moon The Ice Mage skill. They finally (partially) address this and low and behold - Curse Eater.
So yea, yet another non-meta mainstream, niche but effective play style wiped out. I'm sort of running out of them.
Easier to say the exact PvP situation Curse is not OP in.
It removes DoTs, Debuffs, roots, snares, Delayed Attacks like Curse or PoTL, Channels.
okay, now actually explain how that would impact the fight in your fight scenario?
so a single person in a zerg removed what? a snare and a root from a single person in the zerg?
and this changed the outcome how?
Sure, if wings was attached on a set that passively casts the ability every couple of seconds for you without cost ud have a point. But it doesn't.GrumpyDuckling wrote: »VioletVience wrote: »this problem compounds as you fight small mans and zergs, the solo curse eater is dead or at a disadvantage in every scenario.
are you kidding me or this thread just trolling?
rip magdk
rip magplar
rip stamplar
rip stamdk
rip stamsorc
this set complely broken because delete at least 2 clasees from pvp
I'm not disagreeing, but doesn't DK wings already do the same to magicka nightblade, and really any ranged build? "Delete" them?
Sure, if wings was attached on a set that passively casts the ability every couple of seconds for you without cost ud have a point. But it doesn't.GrumpyDuckling wrote: »VioletVience wrote: »this problem compounds as you fight small mans and zergs, the solo curse eater is dead or at a disadvantage in every scenario.
are you kidding me or this thread just trolling?
rip magdk
rip magplar
rip stamplar
rip stamdk
rip stamsorc
this set complely broken because delete at least 2 clasees from pvp
I'm not disagreeing, but doesn't DK wings already do the same to magicka nightblade, and really any ranged build? "Delete" them?
Wings is a unique class ability with high cost that you have to manually use on ur own by reacting to ur opponents. And it's still not as strong as CE.
The fact that this is even a discussion is part of the reason why PVP balance is hot garbage. We ve just accepted the fact that sets are playing the game instead of players. Just slap on a set and let it do the rest.
#skill
**SPOILER: it appears in comments that its 1v1 scenarios with nobody else around for curse eater to accidently proc on**
im asking because I saw it and was like "oh cool, a set I can slap on my healer to help people out a bit more" as we have a criminal lack of healer sets the provide group support other then . . . bugger heals (I still like SPC because I solo heal in cyro and its nice to kind of play the bard and actually buff people instead of just healing them)
but everyone just CRIED "OP!!!!"
and I was really trying to find the scenario in that it is ACTUALLY op in, but cannot really find it.
**When you heal yourself or an ally, remove two negative effects from them. If a negative effect was removed this way, your target restores 150 Magicka. This effect can occur every 2 seconds.**
lets look at this from as many combat angles as we can: 1v1, small man, zerg VS 1v1, small man, zerg (in various orders)
we will start with curse eater 1v1 vs other options:
1v1 vs 1v1, you gave up damage and survivability for removing 2 debuffs every 2 seconds that may or may not even happen, most 1v1 builds (re: most builds) rely on burst to kill (prime example is NB and stam warden) in this scenario your dead and have no chance to deal enough to kill your opponent. HOWEVER if your a tanky enough healer or something like a magicka NB you might be able to just survive and walk away from the fight till they either leave or you get help (but people can do this alredy so . . .)
this problem compounds as you fight small mans and zergs, the solo curse eater is dead or at a disadvantage in every scenario.
so lets look at curse eater zergs vs all other options:
zerg vs 1? you win, numbers, curse eater does not even matter
zerg vs small man, still probably win, unless we say its a potato zerg vs a hardcore small man, in that case curse eater has no effect on the outcome vs other sets. removing 2 neg effects from one random potato every 2 seconds means nothing, purge is better, templar purify is better, curse eater is just not relevant, especially when elite small mans will gather and drop ults / aoe burst in all of a second on a group of people.
Small man / battlgrounds vs other options:
this is probably the best case scenario for curse eater, as its a small enough group that using purge might still be inefficient (but purify is still better) and you probably already have a dedicated healer in this size of group anyway, its also not so overly bloated of a group that curse eater wont hit someone irrelevant (though if your a small man group near open world zerg gameplay or keep defense / offense it still might get eaten by someone irrelevant)
however, if your an elite small man you probably already have a templar applying purify as it is, or you don't actually need or care about 1 person in your group maybe having a bleed on them. this set is still at the expense of other probably better sets that would be far more impactful and relevant. maybe if your something like a guardplar, magicka tank of some kind, or troll tank then this might come in handy over other sets for its passive sustain and cleanse. but this set really does not change the outcome in that case.
-you still cannot kill anyone
-it will still require the same numbers to kill you as it otherwise would.
-good players will still just ignore you.
in conclusion:
very easy to shout OP at, very hard to find a scenario in that it ACTUALLY makes a difference
summery:
OVER REACTION
thankyourat wrote: »Sure, if wings was attached on a set that passively casts the ability every couple of seconds for you without cost ud have a point. But it doesn't.GrumpyDuckling wrote: »VioletVience wrote: »this problem compounds as you fight small mans and zergs, the solo curse eater is dead or at a disadvantage in every scenario.
are you kidding me or this thread just trolling?
rip magdk
rip magplar
rip stamplar
rip stamdk
rip stamsorc
this set complely broken because delete at least 2 clasees from pvp
I'm not disagreeing, but doesn't DK wings already do the same to magicka nightblade, and really any ranged build? "Delete" them?
Wings is a unique class ability with high cost that you have to manually use on ur own by reacting to ur opponents. And it's still not as strong as CE.
The fact that this is even a discussion is part of the reason why PVP balance is hot garbage. We ve just accepted the fact that sets are playing the game instead of players. Just slap on a set and let it do the rest.
#skill
Just cause a set has proc conditions doesn't mean the set is bad for balance. If all you have are sets that increase your max stats there would only be a few viable combination of armor sets and everything else would be bad. You have to keep the RNG component of armor sets. If you look at the game 3 years ago everyone ran the same build hundings/agility/malestrom 2 hand/kena/bloodspawn or lich/julianos/willpower. There was very little build diversity and some of the classes were unplayable in open world cyrodiil.
Today basically every class is at least playable even though some are weaker than others and the amount of viable gear sets are a lot higher. Even though I think some sets are op (really only Earthgore). As for wings it doesn't matter if it's a unique class ability or not it still completely shuts down magblade even if you do actually have to cast the skill and it doesn't passively proc. Playing a magblade into wings is more of a hard counter than playing any class into CE. CE is also not a slap on and forget set I explained in another post how there is no way to get all the defense you need from CE and how some experienced players with burst focused builds can kill a player in CE. as well as how multiple players can put so many negative effects on you at one time that 2 removals seem negligible.