StormChaser3000 wrote: »The skin would not be so simple for Zos to make as it would have to work differently for most to like it.
Currently skins change the appearance of a characters skin to a specific look that is exactly the same for every single character that uses it.
What players have requested, amd what many has replied to here, is a skin that returns the appearance of the character back to their original appearance amen that would be a different technical challenge.
So first Zos needs to be willing to offer it and they may not due to their vision for the game. Second, they would have to figure out how to do it and determine it iS worth the cost. Yes, I know everyone is an expert on the subject even though they are not programmers but it ,igniting not be as easy and cost effective as one might think.
@idk Why not?
If Vamp Stage 1 = true
& (or whatever is the command for simultaneous factor)
Hide Vamp Skin = true
THEN (or whatever the command for a result)
Vamp Stage 1 Skin = false
Repeat 3 more times for other stages.
Edit: forgot to add that the "hide vamp skin" won't be a skin (even tho we will have it in the inventory). It will be just a factor to toggle vamp looks off.
Disclaimer: What is described is a general principle of how I personally suppose this works based on my modest experience of sticking my nose into programming. I'm not an expert so I could be wrong. However according to the logics that should work.
I explained it pretty clearly why what is requested is more complicated than a simple skin.
I explained it is not as simple as the skins we already have and you acknowledged. While you tried to make it would extremely simple, you also confess you do not have actual knowledge about how ESO is build and organized to know how simple it would be.,
You also do not touch on the last point I made which is a basic outline of the though process Zos would go through (on a high level) to determine if they would offer it or not. It really is that simple.
BTW, ask Zos about this in the next ESO Live unless you are afraid of the answer. They showed a couple months ago they are not afraid to answer even if the answer is no.
StormChaser3000 wrote: »StormChaser3000 wrote: »The skin would not be so simple for Zos to make as it would have to work differently for most to like it.
Currently skins change the appearance of a characters skin to a specific look that is exactly the same for every single character that uses it.
What players have requested, amd what many has replied to here, is a skin that returns the appearance of the character back to their original appearance amen that would be a different technical challenge.
So first Zos needs to be willing to offer it and they may not due to their vision for the game. Second, they would have to figure out how to do it and determine it iS worth the cost. Yes, I know everyone is an expert on the subject even though they are not programmers but it ,igniting not be as easy and cost effective as one might think.
Why not?
If Vamp Stage 1 = true
& (or whatever is the command for simultaneous factor)
Hide Vamp Skin = true
THEN (or whatever the command for a result)
Vamp Stage 1 Skin = false
Repeat 3 more times for other stages.
Edit: forgot to add that the "hide vamp skin" won't be a skin (even tho we will have it in the inventory). It will be just a factor to toggle vamp looks off.
Disclaimer: What is described is a general principle of how I personally suppose this works based on my modest experience of sticking my nose into programming. I'm not an expert so I could be wrong. However according to the logics that should work.
I explained it pretty clearly why what is requested is more complicated than a simple skin.
I explained it is not as simple as the skins we already have and you acknowledged. While you tried to make it would extremely simple, you also confess you do not have actual knowledge about how ESO is build and organized to know how simple it would be.,
You also do not touch on the last point I made which is a basic outline of the though process Zos would go through (on a high level) to determine if they would offer it or not. It really is that simple.
BTW, ask Zos about this in the next ESO Live unless you are afraid of the answer. They showed a couple months ago they are not afraid to answer even if the answer is no.
Hah, replying with 5 months delay xD (tag me next time, since I don't keep track of all threads where I post).
It is actually might be simple as it sounds. If you paid attention to my post right after the one you quoted (the one with a bunch of misprints) xD you would see that I mentioned disguises which cancel vamp look. Remove the command for replacing costume and voila.. Simple logics.
However since we are both not experts in the topic, I guess best of all is to agree to disagree.
StormChaser3000 wrote: »StormChaser3000 wrote: »The skin would not be so simple for Zos to make as it would have to work differently for most to like it.
Currently skins change the appearance of a characters skin to a specific look that is exactly the same for every single character that uses it.
What players have requested, amd what many has replied to here, is a skin that returns the appearance of the character back to their original appearance amen that would be a different technical challenge.
So first Zos needs to be willing to offer it and they may not due to their vision for the game. Second, they would have to figure out how to do it and determine it iS worth the cost. Yes, I know everyone is an expert on the subject even though they are not programmers but it ,igniting not be as easy and cost effective as one might think.
Why not?
If Vamp Stage 1 = true
& (or whatever is the command for simultaneous factor)
Hide Vamp Skin = true
THEN (or whatever the command for a result)
Vamp Stage 1 Skin = false
Repeat 3 more times for other stages.
Edit: forgot to add that the "hide vamp skin" won't be a skin (even tho we will have it in the inventory). It will be just a factor to toggle vamp looks off.
Disclaimer: What is described is a general principle of how I personally suppose this works based on my modest experience of sticking my nose into programming. I'm not an expert so I could be wrong. However according to the logics that should work.
I explained it pretty clearly why what is requested is more complicated than a simple skin.
I explained it is not as simple as the skins we already have and you acknowledged. While you tried to make it would extremely simple, you also confess you do not have actual knowledge about how ESO is build and organized to know how simple it would be.,
You also do not touch on the last point I made which is a basic outline of the though process Zos would go through (on a high level) to determine if they would offer it or not. It really is that simple.
BTW, ask Zos about this in the next ESO Live unless you are afraid of the answer. They showed a couple months ago they are not afraid to answer even if the answer is no.
Hah, replying with 5 months delay xD (tag me next time, since I don't keep track of all threads where I post).
It is actually might be simple as it sounds. If you paid attention to my post right after the one you quoted (the one with a bunch of misprints) xD you would see that I mentioned disguises which cancel vamp look. Remove the command for replacing costume and voila.. Simple logics.
However since we are both not experts in the topic, I guess best of all is to agree to disagree.
Actually, one of the systems I build and deployed was a database with layered logic and that is pretty much what you are suggesting. So no, I am not an expert but I do have some background related to this and again, it is not as simple as you are trying to make this out to be as there is not really this type of logic already in the game. The current vampire stage is much simpler than this.
And no. I am not going to tag you and I could really care less. It is not me you need convince that this is a worthy business move and I am pretty sure they are experts on determining how complex this is so smoke jobs will not work.
StormChaser3000 wrote: »I did some basic programming too, so no need using your background as a demonstration of better expertise. And since you are not an expert it might seem hard for you but easy for experienced ZOS programmers.
Taleof2Cities wrote: »StormChaser3000 wrote: »I did some basic programming too, so no need using your background as a demonstration of better expertise. And since you are not an expert it might seem hard for you but easy for experienced ZOS programmers.
As a complete non-expert in basic programming, I still align with @idk ‘s views and opinion on the topic (after reading).
StormChaser3000 wrote: »StormChaser3000 wrote: »StormChaser3000 wrote: »The skin would not be so simple for Zos to make as it would have to work differently for most to like it.
Currently skins change the appearance of a characters skin to a specific look that is exactly the same for every single character that uses it.
What players have requested, amd what many has replied to here, is a skin that returns the appearance of the character back to their original appearance amen that would be a different technical challenge.
So first Zos needs to be willing to offer it and they may not due to their vision for the game. Second, they would have to figure out how to do it and determine it iS worth the cost. Yes, I know everyone is an expert on the subject even though they are not programmers but it ,igniting not be as easy and cost effective as one might think.
Why not?
If Vamp Stage 1 = true
& (or whatever is the command for simultaneous factor)
Hide Vamp Skin = true
THEN (or whatever the command for a result)
Vamp Stage 1 Skin = false
Repeat 3 more times for other stages.
Edit: forgot to add that the "hide vamp skin" won't be a skin (even tho we will have it in the inventory). It will be just a factor to toggle vamp looks off.
Disclaimer: What is described is a general principle of how I personally suppose this works based on my modest experience of sticking my nose into programming. I'm not an expert so I could be wrong. However according to the logics that should work.
I explained it pretty clearly why what is requested is more complicated than a simple skin.
I explained it is not as simple as the skins we already have and you acknowledged. While you tried to make it would extremely simple, you also confess you do not have actual knowledge about how ESO is build and organized to know how simple it would be.,
You also do not touch on the last point I made which is a basic outline of the though process Zos would go through (on a high level) to determine if they would offer it or not. It really is that simple.
BTW, ask Zos about this in the next ESO Live unless you are afraid of the answer. They showed a couple months ago they are not afraid to answer even if the answer is no.
Hah, replying with 5 months delay xD (tag me next time, since I don't keep track of all threads where I post).
It is actually might be simple as it sounds. If you paid attention to my post right after the one you quoted (the one with a bunch of misprints) xD you would see that I mentioned disguises which cancel vamp look. Remove the command for replacing costume and voila.. Simple logics.
However since we are both not experts in the topic, I guess best of all is to agree to disagree.
Actually, one of the systems I build and deployed was a database with layered logic and that is pretty much what you are suggesting. So no, I am not an expert but I do have some background related to this and again, it is not as simple as you are trying to make this out to be as there is not really this type of logic already in the game. The current vampire stage is much simpler than this.
And no. I am not going to tag you and I could really care less. It is not me you need convince that this is a worthy business move and I am pretty sure they are experts on determining how complex this is so smoke jobs will not work.
I did some basic programming too, so no need using your background as a demonstration of better expertise. And since you are not an expert it might seem hard for you but easy for experienced ZOS programmers.
As for the economy, they have already released some medium perfect skins for hiding vampirism. They can keep making them more and more normal looking at least. People who really want to keep improving their vamp appearance will gladly keep purchasing them. I bet there will be a lot of buyers for the maomer skin once it's released.
StormChaser3000 wrote: »StormChaser3000 wrote: »StormChaser3000 wrote: »The skin would not be so simple for Zos to make as it would have to work differently for most to like it.
Currently skins change the appearance of a characters skin to a specific look that is exactly the same for every single character that uses it.
What players have requested, amd what many has replied to here, is a skin that returns the appearance of the character back to their original appearance amen that would be a different technical challenge.
So first Zos needs to be willing to offer it and they may not due to their vision for the game. Second, they would have to figure out how to do it and determine it iS worth the cost. Yes, I know everyone is an expert on the subject even though they are not programmers but it ,igniting not be as easy and cost effective as one might think.
Why not?
If Vamp Stage 1 = true
& (or whatever is the command for simultaneous factor)
Hide Vamp Skin = true
THEN (or whatever the command for a result)
Vamp Stage 1 Skin = false
Repeat 3 more times for other stages.
Edit: forgot to add that the "hide vamp skin" won't be a skin (even tho we will have it in the inventory). It will be just a factor to toggle vamp looks off.
Disclaimer: What is described is a general principle of how I personally suppose this works based on my modest experience of sticking my nose into programming. I'm not an expert so I could be wrong. However according to the logics that should work.
I explained it pretty clearly why what is requested is more complicated than a simple skin.
I explained it is not as simple as the skins we already have and you acknowledged. While you tried to make it would extremely simple, you also confess you do not have actual knowledge about how ESO is build and organized to know how simple it would be.,
You also do not touch on the last point I made which is a basic outline of the though process Zos would go through (on a high level) to determine if they would offer it or not. It really is that simple.
BTW, ask Zos about this in the next ESO Live unless you are afraid of the answer. They showed a couple months ago they are not afraid to answer even if the answer is no.
Hah, replying with 5 months delay xD (tag me next time, since I don't keep track of all threads where I post).
It is actually might be simple as it sounds. If you paid attention to my post right after the one you quoted (the one with a bunch of misprints) xD you would see that I mentioned disguises which cancel vamp look. Remove the command for replacing costume and voila.. Simple logics.
However since we are both not experts in the topic, I guess best of all is to agree to disagree.
Actually, one of the systems I build and deployed was a database with layered logic and that is pretty much what you are suggesting. So no, I am not an expert but I do have some background related to this and again, it is not as simple as you are trying to make this out to be as there is not really this type of logic already in the game. The current vampire stage is much simpler than this.
And no. I am not going to tag you and I could really care less. It is not me you need convince that this is a worthy business move and I am pretty sure they are experts on determining how complex this is so smoke jobs will not work.
I did some basic programming too, so no need using your background as a demonstration of better expertise. And since you are not an expert it might seem hard for you but easy for experienced ZOS programmers.
As for the economy, they have already released some medium perfect skins for hiding vampirism. They can keep making them more and more normal looking at least. People who really want to keep improving their vamp appearance will gladly keep purchasing them. I bet there will be a lot of buyers for the maomer skin once it's released.
OMG, I even said I am not an expert, just have some similar experience. I have merely pointed out that this is likely not as simple as you have made it out to be as there does not seem to be a structure for building out the logic. This should be obvious to someone with the programing background you have.
Yes, you are correct that it only matters what Zos thinks of this as I already pointed out. For that we know that Zos looks at the complexity of a solution, the value it brings to the game and the return they will receive for major endeavors which is why I pointed this out the proposed idea is not as simple as you are making it out to be. Of course that is after they decide if they even want to consider such a change. We know this is how Zos considers potential changes because Matt himself has said so long ago it makes sense.
Of course they look at interest in that equation. Being this thread took over 6 months to hit the third page the interest seems very light.
StormChaser3000 wrote: »StormChaser3000 wrote: »StormChaser3000 wrote: »StormChaser3000 wrote: »The skin would not be so simple for Zos to make as it would have to work differently for most to like it.
Currently skins change the appearance of a characters skin to a specific look that is exactly the same for every single character that uses it.
What players have requested, amd what many has replied to here, is a skin that returns the appearance of the character back to their original appearance amen that would be a different technical challenge.
So first Zos needs to be willing to offer it and they may not due to their vision for the game. Second, they would have to figure out how to do it and determine it iS worth the cost. Yes, I know everyone is an expert on the subject even though they are not programmers but it ,igniting not be as easy and cost effective as one might think.
Why not?
If Vamp Stage 1 = true
& (or whatever is the command for simultaneous factor)
Hide Vamp Skin = true
THEN (or whatever the command for a result)
Vamp Stage 1 Skin = false
Repeat 3 more times for other stages.
Edit: forgot to add that the "hide vamp skin" won't be a skin (even tho we will have it in the inventory). It will be just a factor to toggle vamp looks off.
Disclaimer: What is described is a general principle of how I personally suppose this works based on my modest experience of sticking my nose into programming. I'm not an expert so I could be wrong. However according to the logics that should work.
I explained it pretty clearly why what is requested is more complicated than a simple skin.
I explained it is not as simple as the skins we already have and you acknowledged. While you tried to make it would extremely simple, you also confess you do not have actual knowledge about how ESO is build and organized to know how simple it would be.,
You also do not touch on the last point I made which is a basic outline of the though process Zos would go through (on a high level) to determine if they would offer it or not. It really is that simple.
BTW, ask Zos about this in the next ESO Live unless you are afraid of the answer. They showed a couple months ago they are not afraid to answer even if the answer is no.
Hah, replying with 5 months delay xD (tag me next time, since I don't keep track of all threads where I post).
It is actually might be simple as it sounds. If you paid attention to my post right after the one you quoted (the one with a bunch of misprints) xD you would see that I mentioned disguises which cancel vamp look. Remove the command for replacing costume and voila.. Simple logics.
However since we are both not experts in the topic, I guess best of all is to agree to disagree.
Actually, one of the systems I build and deployed was a database with layered logic and that is pretty much what you are suggesting. So no, I am not an expert but I do have some background related to this and again, it is not as simple as you are trying to make this out to be as there is not really this type of logic already in the game. The current vampire stage is much simpler than this.
And no. I am not going to tag you and I could really care less. It is not me you need convince that this is a worthy business move and I am pretty sure they are experts on determining how complex this is so smoke jobs will not work.
I did some basic programming too, so no need using your background as a demonstration of better expertise. And since you are not an expert it might seem hard for you but easy for experienced ZOS programmers.
As for the economy, they have already released some medium perfect skins for hiding vampirism. They can keep making them more and more normal looking at least. People who really want to keep improving their vamp appearance will gladly keep purchasing them. I bet there will be a lot of buyers for the maomer skin once it's released.
OMG, I even said I am not an expert, just have some similar experience. I have merely pointed out that this is likely not as simple as you have made it out to be as there does not seem to be a structure for building out the logic. This should be obvious to someone with the programing background you have.
Yes, you are correct that it only matters what Zos thinks of this as I already pointed out. For that we know that Zos looks at the complexity of a solution, the value it brings to the game and the return they will receive for major endeavors which is why I pointed this out the proposed idea is not as simple as you are making it out to be. Of course that is after they decide if they even want to consider such a change. We know this is how Zos considers potential changes because Matt himself has said so long ago it makes sense.
Of course they look at interest in that equation. Being this thread took over 6 months to hit the third page the interest seems very light.
I agree to disagree. As long as the primary skin file exists (we create it during making our character and it's not going anywhere) I know it's always possible to write rules for using it on a 3D model.
Anyway, thank you for your opinion.
Illusion magic exists in the Elder Scrolls universe and there are many examples of vampire characters that don't look like vampires. Also, more and more things are being added that allow you to look nothing like what you're actually wearing/are.
I'll pay for it if I have to.
I just want my Khajiit's original coloring and eyes back, he looks awful ;_;
FlipFlopFrog wrote: »I mean, if you wanna be a vampire you have to be prepared to look like a vampire...
InvictusApollo wrote: »FlipFlopFrog wrote: »I mean, if you wanna be a vampire you have to be prepared to look like a vampire...
It's a game. Just a game. Ther purpose of a game is to give joy. Since vasmpirism can be easily detected in pvp without looking at skin composition, then I see no reason to give us a cosmetic item to customise our characters the way we want it.
Our plea isn't to give us a cosmetic item to cover vampirism, because we already have those. Our plea is to give us cosmetic item that will make us look the way we want.
This thread has already proven that there are many people who want this simple cosmetic item. I would even make a wild guess that there are more people who want it, than people who wan't blue eyeleshes. And we already have an item that changes eyelashes to blue.
In the light of these simple facts, your argument is invalid.
InvictusApollo wrote: »FlipFlopFrog wrote: »I mean, if you wanna be a vampire you have to be prepared to look like a vampire...
It's a game. Just a game. Ther purpose of a game is to give joy. Since vasmpirism can be easily detected in pvp without looking at skin composition, then I see no reason to give us a cosmetic item to customise our characters the way we want it.
Our plea isn't to give us a cosmetic item to cover vampirism, because we already have those. Our plea is to give us cosmetic item that will make us look the way we want.
This thread has already proven that there are many people who want this simple cosmetic item. I would even make a wild guess that there are more people who want it, than people who wan't blue eyeleshes. And we already have an item that changes eyelashes to blue.
In the light of these simple facts, your argument is invalid.
FlipFlopFrog wrote: »InvictusApollo wrote: »FlipFlopFrog wrote: »I mean, if you wanna be a vampire you have to be prepared to look like a vampire...
It's a game. Just a game. Ther purpose of a game is to give joy. Since vasmpirism can be easily detected in pvp without looking at skin composition, then I see no reason to give us a cosmetic item to customise our characters the way we want it.
Our plea isn't to give us a cosmetic item to cover vampirism, because we already have those. Our plea is to give us cosmetic item that will make us look the way we want.
This thread has already proven that there are many people who want this simple cosmetic item. I would even make a wild guess that there are more people who want it, than people who wan't blue eyeleshes. And we already have an item that changes eyelashes to blue.
In the light of these simple facts, your argument is invalid.
Well, soz but you can't have your cake and eat it. You made your choice to become a vampire, yet you don't want to actually look like one? That seems like more of an invalid argument if you ask me....
Perhaps a possible way around this is to redesign the aesthetics of vampirism from the ground up. I think most people would agree that being a vampire looks pretty rubbish in eso; you look more like a Skooma addict than a vampire.