Savos_Saren wrote: »I've tried Pelinal- which unfortunately, only gives you max weapon OR spell damage... but not both.
If you think that Dunmer has to be a hybrid, then you got it entirely wrong.
Dunmer is merely good with magicka and stamina, nobody is great with both at the same time. As you said, once we get to the point where we must plan our penetration stat, it ends.
The strenght of Dunmer is that they get pleasant all around stats. When you go for a magicka build, you have to worry less about stamina and health, because you already get more of it than the other, pure races.
As a stamina build you get a good amount of magicka to spend on magicka dumps.
And if you consider that fire resistance and burning immunity is always relevant in pvp, you have a very good all around race that can be good with any class and spec, not just one specific one like the other races.
While other races are best forced into one specific role, Dunmer can fit them all.
Marshall1289 wrote: »Savos_Saren wrote: »I've tried Pelinal- which unfortunately, only gives you max weapon OR spell damage... but not both.
You are going to need to clarify what you mean by this because thats the exact reason to USE Pelinal's Aptitude Set, it copies whichever max dmg you have to the other stat.
I'm guessing you are trying to use this build for pvp, a hybrid is def possible for pvp. Pve, not as much..
It's easier to stack weapon dmg then it is to stack spell dmg.
Medium armor provides 15% wpd, fighters guild has 3% per ability slotted, minor brutality is easy to access for 10% wep dmg here too. Ults restore both resources not just 1 or the other, DK is probably the best for hybrid. There is also some pretty good heavy armor sets that boost weapon dmg like veiled heritance, 7th legion and ravager where there is less options available to light armor - this synergies well with Pelinal's.
Magicka DD's usually gets bonuses to max mag, but the problem is there isn't any set in the game that does what Pelinal's does for max resource and as you said for CP, you're forced to invest in to 2 types of CP's and there just isn't enough CP to use.
If this is for pvp though, it's better to go heavy armor, it will allow you to restore both your resource pools at the same time when being dmged as well as being tanky. Get all tri-stat glyphs on armor. Stack weapon dmg, slot flawless dawnbreaker on front bar for 8% dmg or smiting for 3% if you need the cc and can't use a back bar ult.
With more CP cap raises hybrids got closer to viability, but looks like they're holding off on that. If you play in battlegrounds or no CP pvp, you will have an easier time because they're is no cp for everyone!
Either use thief or lover for mundus because it double dips.
Also I don't really see what you mean by every class has a race made for it, maybe dunmers on live with DK.. but your talking pts here. At this point the changes made are to open every race for every class more so then before.
You don't need to play Dunmer as a hybrid, it just helps with pvp or if you want to reset your build to mag dd or sta dd whenever you want.
Marshall1289 wrote: »If you think that Dunmer has to be a hybrid, then you got it entirely wrong.
Dunmer is merely good with magicka and stamina, nobody is great with both at the same time. As you said, once we get to the point where we must plan our penetration stat, it ends.
The strenght of Dunmer is that they get pleasant all around stats. When you go for a magicka build, you have to worry less about stamina and health, because you already get more of it than the other, pure races.
As a stamina build you get a good amount of magicka to spend on magicka dumps.
And if you consider that fire resistance and burning immunity is always relevant in pvp, you have a very good all around race that can be good with any class and spec, not just one specific one like the other races.
While other races are best forced into one specific role, Dunmer can fit them all.
This.
Also, if you're serious about a hybrid DK build.
https://forums.elderscrollsonline.com/en/discussion/452387/hybrid-dk-build-video-4500-sd-wd-3k-mag-recov-13-8k-lash-22k-leap/p1
Savos_Saren wrote: »You can't tell me that there isn't some racial prejudice toward certain classes.
Savos_Saren wrote: »You can't tell me that there isn't some racial prejudice toward certain classes.
Nobody tells you this. Because prejudice is needed.
Dunmer is not as good with magic as Bretons and Altmer and these changes finally put Dunmer where they belong lore wise.
Savos_Saren wrote: »Savos_Saren wrote: »You can't tell me that there isn't some racial prejudice toward certain classes.
Nobody tells you this. Because prejudice is needed.
Dunmer is not as good with magic as Bretons and Altmer and these changes finally put Dunmer where they belong lore wise.
Dunmer are supposed to have more raw spell damage than Altmer and Breton. In order to equalize it- Dunmer have to spec toward magicka regeneration. Altmer are the perfect in between. Breton have huge regen so they have to spec toward spell damage. It all evens out.
If you think that Dunmer has to be a hybrid, then you got it entirely wrong.
Dunmer is merely good with magicka and stamina, nobody is great with both at the same time. As you said, once we get to the point where we must plan our penetration stat, it ends.
The strenght of Dunmer is that they get pleasant all around stats. When you go for a magicka build, you have to worry less about stamina and health, because you already get more of it than the other, pure races.
As a stamina build you get a good amount of magicka to spend on magicka dumps.
And if you consider that fire resistance and burning immunity is always relevant in pvp, you have a very good all around race that can be good with any class and spec, not just one specific one like the other races.
While other races are best forced into one specific role, Dunmer can fit them all.
If you think that Dunmer has to be a hybrid, then you got it entirely wrong.
Dunmer is merely good with magicka and stamina, nobody is great with both at the same time. As you said, once we get to the point where we must plan our penetration stat, it ends.
The strenght of Dunmer is that they get pleasant all around stats. When you go for a magicka build, you have to worry less about stamina and health, because you already get more of it than the other, pure races.
As a stamina build you get a good amount of magicka to spend on magicka dumps.
And if you consider that fire resistance and burning immunity is always relevant in pvp, you have a very good all around race that can be good with any class and spec, not just one specific one like the other races.
While other races are best forced into one specific role, Dunmer can fit them all.
That's er, pointless. Why would you choose a race that is obviously far sub par in a game where minmaxing matters so much. PvE its almost useless cause max deeps matters heavily, and sustain is Its not even a great PvP race. If you want to switch, just spend gold on crowns. Or maybe choose a race that is good for switching on demand for PvP and one of the classes that can do something best and switch decently. I.e. Khajiit, which works out as one of the best both DPSs. Maybe nord, one of the best tanks and decent DPS/PvP chars.