Oh no I got tagged....
Anyway, good stuff. I can agree with most of what OP said.
In my opinion Khajiit is fine, thanks to the high crit they have pretty consistent high damage. You may say, that luck is involved and affects dps parses, which is not necessarely true. But yeah I guess, that it can be frustrating, when a parse does not go that well, when some of the big hits did not crit.
For PvP I do not agree with high crit chance is something irrelevant. Crit healing is very important and several classes perform very well with high crit ratings. Also nullifying crit damage requires very high crit chance, so that in cp PvP even with 3000 crit resistant you barely negate base crit damage. So I darte to say, that crit is by far not useless in PvP.
About %-amps of health regen: I am actually glad, that this is gone. Without much sacrifices it was easy to acquire very high numbers of health regen just by using a race with health regen bonus, trollking and a tri pot. This allowed people staying in fights too long, when they actually should not. Reaching around 5k health regen was easy, which just kind of carries people (it is a free 5k heal every 2 seconds not halfed by battlespirit).
Marshall1289 wrote: »@susmitds
Thanks for all the effort, I'd have to agree on most of your conclusions.
I agree on the Regen change for Khajiit. Flat HP Regen is not as useful as 20%. While niche, it synergized with Troll King. Without % increases, I'd prefer them drop the stat all together and focus on a bit of state/mag reg. Useless.
I'd disagree on not changing Redguard, I'm thinking about changing my RG toons because it is so niche, Bosmer is so close in sustain and not conditional at all. In actual application outside dummy DPS parses. Bosmer appear better for PvP and PvE.
"Bosmer
They might just eclipse Redguard on any build that does not use weapon abilities
by by a neglible difference."
Stam sorc and bow bow snipe builds, that's it. Stam DK has venomous claw.
"Redguard
PvE - They have the highest sustain of all stamina races, higher than Bosmer. However, their sustain is primarily conditional and will drop considerably in real fights, while Bosmer's sustain is unconditional. They synergize with builds using weapon spammables the best. Their weapon cost reduction passive affects ultimates as well. They are great tanks as well for the conditional sustain.
PvP - Essentially they are Bosmer without the Speed buff and with Weapon skill sustain instead. Should do good for Stamsorcs and StamDKs."
No doubt, Stam sorc is the most to benefit from this, but even Stam DKs in PvE should just be spamming venomous claw. Bow bow builds gain here as well.
For PvP, might be really nice for heavy builds due to less stam Regen multipliers esp in no CP. However the stam Regen is always ticking and a lot of engagements are about dropping in and out of combat, you can bounce back quicker with sta regen from bosmer.
Weapon ultimate cost reduction is nice, but you'd probably have to build yourself specifically around that to get proper use. Most people use dawnbreaker that sees no benefit from RG.
My point is RG feels extremely niche, while it performs well for very specific scenarios and builds, the idea of these changes were to make builds more versatile and diverse. They failed here.
Bosmer and Orc both provide more versatility, as well as more unique passives outside of just stamina sustain for a test dummy.
Change the 8% cost reduction on weapon skills to something like:
-- 4% cost reduction on every skill. (Templar passive)
-- 5% cost reduction on all mag/sta abilities (Sorc passive)
-- 7% cost reduction on all stamina abilities like Breton (less interesting imo, doesn't help mag users at all)