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Respec cost needs changing.

  • Red_Feather
    Red_Feather
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    firedrgn wrote: »
    I just changed 3 skills and cost 10k gold what do u mean only cost 100g?

    I think it's based on how many points you have, not how many you change.
  • starkerealm
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    firedrgn wrote: »
    I just changed 3 skills and cost 10k gold what do u mean only cost 100g?

    I think it's based on how many points you have, not how many you change.

    Correct. So, if you have 200 skillpoints spent, respeccing will cost 10k.
  • starkerealm
    starkerealm
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    Tapio75 wrote: »
    @starkerealm

    You make a lot of sense. My aproach for things is a bit different, thats all i think. My point in playing has always been having as much fun as possible while roleplaying and such.

    I figured that. Especially since, basic overland PvE will get you a lot of skill points. I don't have the addon open in front of me, but it's somewhere around 120 skill points from questing alone. Each Alliance zone offers 3 skill points (Gleumbra offers 4), and all but one of those (in Malabal Tor) are part of that zone's main story. So if you just go out and play the game, experience the stories, that will get you a ton of skill points. It doesn't mean you'll never have to respec, but it does mean that 1 misplaced skill point is a pretty minor problem, in the grand scheme of things.
    Tapio75 wrote: »
    I do lot of new characters all the time which in the end, spends my resources. i am altoholic in that way. My idea for reasonable cost in skill respec made like this is, that it should cost the amount of points you change.

    The thing is, ESO doesn't really have ala carte respeccing. That's just how it looks. The changes to respec are a QoL system. It's the same system we used to have, but it doesn't force you to re-spend every skill point each time. After all if you're changing a build, but keeping the same armor weight, you'd just need to spend time plugging points back into your armor skills. That doesn't make life better, it just takes time. The system we have removes that tedium. It's still the system on hand, but it's not as time consuming.
    Tapio75 wrote: »
    The total cost should be as it is now and the cost per skill point, that i do not disagree at all. Maybe i think it like if i have to repair my gear, i pay the fee it takes if they are 50% broken for example, not the whole. I do understand your point in the service though. if i take that one cup of cappuccino and pay for it but only drink half, i should not be eligile for any refunds if there was nothing wrong with the product. Maybe that comparison is better?

    There was nothing wrong the product. You paid to move skill points around, and you did that. That said, anyone who works in retail long enough will have a customer bring back a partially consumed product complaining about wanting a partial refund. That happens. It's not valid, but people do it, like now.

    So, you chose not to consume everything, cool. But you still paid for the service.
    Tapio75 wrote: »
    Anyway. i think my problem with getting gold is that i am adulthood ADHD and cant really concentrate on "repetitive" stuff likee farming gold for long. This may also wxplain my altoholism :D Anyways, i get bored easily and it drives me to change things all the time. you are right, i should be swimming on gold considering how long have i played but alas, i am what i am :/

    I wouldn't be inclined to blame ADHD. I know multiple adult players with maxed accounts and ADHD. This is a factor for how you engage with the game. Nothing wrong with that per say, but it's worth remembering that what you do governs the resources you have to do other things.

    Roleplaying is a null state. It costs nothing (not true, I know, but bare with me), and it rewards nothing (also, not true, but still.)

    You won't be poorer for RPing. You won't get richer doing it either. Things like moving skill points around cost gold, but have no purpose in RP, beyond visual representations. Now, beyond that? It can factor into how you view your character. If you want to consider that your sorc has Forbidden Knowledge because they purchased the passive, cool. But, they can't forget it as easily.

    (Now, the other side of this is that, yes, creating outfits costs gold, but at the same time, you probably shouldn't change those too often. Swapping costumes is free. Also, kinda carries the idea that your character has a fixed set of "their" gear, even if you're swapping out each time you find a new bauble.
    Tapio75 wrote: »
    concerning the new players issue. i try to take them to account when i think about costs. i know few who do the basic questing and stuff, some crafting for themselves and do the basic mistakes and so forth. Repair costs for those are often steep and adding outfits and some other costs including some respecs, they often stay poor. Then again those i know are much like me and we all seem to have the same things that take all our gold :disappointed:

    For the most part, generating gold in ESO is resource agnostic. That is to say, you don't need money to make money. You can always go out there and play the game. This will return reasonable amounts of gold to cover reasonable expenses. Including respecs.

    Note that: "reasonable," expenses.
    Tapio75 wrote: »
    I for one had roud 100k last winter, but i spent it stockpiling crafting materials. I dont seem to be able to make that very fast, as my oldest character which could make some gold fast, bores me too much to play it :( This is only my own fault but still.

    Yeah, sticking with characters, long term, is kinda critical for not going broke. Even from an RP standpoint, actually nuking old characters just doesn't make sense.

    Spending money on crafting mats only makes sense if you're making money with those crafting mats. I know I said you don't need money to make money in ESO, but that is one thing you can do with your cash to make more. But, it kinda requires you're actually doing your writs. Which also requires level 50s. And we're back to, don't delete your characters.
    Tapio75 wrote: »
    I would really love some outfit slot. They would really cut the costs of my outfitting since i need to change my looks to suit the RP situation i am in, but i just feel the money spent on them goes to waste due my altoholism since they are not account wide and just disappear when i reroll a character for some reason.

    Even on an RP level, this doesn't track. Think of it this way, when you make an outfit, your character is investing in combat grade gear. That's not going to be cheap. That's not clothes for an event, that's armor they can fight in. If you want clothing for an event, that's a costume.

    If you're revising your character's look over time, then aim for small changes, rather than fully overhauling their costume constantly. This will keep the costs down. And also, don't delete characters. You'll spend way more gold gearing up characters than you'll earn on them if you're constantly doing it.
  • ZonasArch
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    Tapio75 wrote: »
    In short, why the heck it costs the same if i just change one skillpoint than it costs to fully respec?? Because the crownstore naturally, but it needs changing. I am level 16 character and wanted to change a weapon skill. The change took 1k gold from me and i am quite sure, that the cost was not this steep back in the last winter i plöayed. It feels like its more expensive and allso not reasonable, because the cost is not based on changes made but to the cost of respec scroll in crownstore.

    This needs some changing.

    Same cost as always.
  • Aluneth
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    I had to pay around 17 000 - 18 000 gold yesterday, to respec my Warden. I don't mind that you have to pay something to respec, but the cost is getting a tiny bit out of hand.
  • starkerealm
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    Aluneth wrote: »
    I had to pay around 17 000 - 18 000 gold yesterday, to respec my Warden. I don't mind that you have to pay something to respec, but the cost is getting a tiny bit out of hand.

    That's close to the absolute limit. Unless you're including champion points and attributes in that, which add an extra 9,400g to the total. Skill respecs cap at a little above 20k as I recall.
  • ZonasArch
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    Aluneth wrote: »
    I had to pay around 17 000 - 18 000 gold yesterday, to respec my Warden. I don't mind that you have to pay something to respec, but the cost is getting a tiny bit out of hand.

    That's close to the absolute limit. Unless you're including champion points and attributes in that, which add an extra 9,400g to the total. Skill respecs cap at a little above 20k as I recall.

    My main is 4 skill points away from cap. Expensive Respec like that one. Then again, I need to Respec a lot less for having so many like that. Usually it's just a few morphs.
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