Best healer sets?

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  • Datthaw
    Datthaw
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    Tbh most dungeons I run my healer with inferno/lightning and pump out 25k dps. I just run spc, overwhelming, skoria, and hit people with bol. It is only the later dlc dungeons and trials where I go full on healer mode, and trials will depend on what the other healer is running. No point with one spc and one olorime so it's nice to have a diverse group of healer sets.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Mending is really strong. No idea why that set has not been mentioned.
  • Datthaw
    Datthaw
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    They just changed mending right? It's the "healer mage" set? I might be off but I think that's right.

    I know the old mending was just 8% healing which is outclassed by sanctuary. This new mending set the "healer mage" looks like a decent pvp healer set. But I think op is talking about specifically pve.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Datthaw wrote: »
    They just changed mending right? It's the "healer mage" set? I might be off but I think that's right.

    I know the old mending was just 8% healing which is outclassed by sanctuary. This new mending set the "healer mage" looks like a decent pvp healer set. But I think op is talking about specifically pve.

    You are thinking of "healers habit". Mending, or healing mage, which both names are on the items, kind of like the berzerking warrior set is called advancing yokuda, see here-

    item-55806-66-5.png

    Since pve mobs only have one stat for damage, 5 piece lowers damage from all mobs and bosses by 15-30%. Absolutely insane.
    Edited by Lightspeedflashb14_ESO on January 25, 2019 11:38AM
  • Datthaw
    Datthaw
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    You are thinking of "healers habit". Mending, or healing mage, which both names are on the items, kind of like the berzerking warrior set is called advancing yokuda, see here-

    item-55806-66-5.png

    Since pve mobs only have one stat for damage, 5 piece lowers damage from all mobs and bosses by 15-30%. Absolutely insane.

    Ahh thanks for clearing that yeah the 8% healing one is a joke.

    That set though is very interesting. How do you come to 15-30% damage reduction? I do not know the numbers for most of the mobs damage and for bosses with 1shot mechanics and like the aoe mechanics would it effect those? I think we need a numbers guy for some clarity.
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Datthaw wrote: »

    Ahh thanks for clearing that yeah the 8% healing one is a joke.

    That set though is very interesting. How do you come to 15-30% damage reduction? I do not know the numbers for most of the mobs damage and for bosses with 1shot mechanics and like the aoe mechanics would it effect those? I think we need a numbers guy for some clarity.

    I tested on mobs and checked the before and after damage.

    Most of the AOE and mechanics based damage in the game are based on the bosses damage coefficient, meaning you lower the damage the boss does , the lower damage almost everything related to the boss does, this is part of why minor maim is so good.

    The bad part of this set is that you have to be within 10 meters of a mob and only 6 can be debuffed at a time. The good part is that pretty much all the heals a temp uses proc it, including breath of life and most importantly, combat prayer, which has a 20 meter range, so you have to be in closer the normal, though sanctuary has the same size and people recommend that left and right (I see that set as a tank set).
    Edited by Lightspeedflashb14_ESO on January 25, 2019 12:12PM
  • Datthaw
    Datthaw
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    I tested on mobs and checked the before and after damage.

    Most of the AOE and mechanics based damage in the game are based on the bosses damage coefficient, meaning you lower the damage the boss does , the lower damage almost everything related to the boss does, this is part of why minor maim is so good.

    The bad part of this set is that you have to be within 10 meters of a mob and only 6 can be debuffed at a time. The good part is that pretty much all the heals a temp uses proc it, including breath of life and most importantly, combat prayer, which has a 20 meter range, so you have to be in closer the normal, though sanctuary has the same size and people recommend that left and right (I see that set as a tank set).

    I always pictured that set as more of a pvp heal set, but you have me intrigued.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    My healer is getting close to champion level, so I'm going to have to start farming gear for her (fuuuunnnn) and was wondering what some of the better sets are? Preferably ones that don't require doing trials haha. I know spell power cure is decent and not too difficult to get, and I already have earthgore tucked away.

    Thanks everyone for the suggestions! Won't be touching anything trial related though as I have never done one, and likely never will as I'm really not interested in them so no olorime or asylum for me. If I ever actually meet some friends or something I'd enjoy running trials with I'll definitely look into those though. For now I'll mostly be doing my healing in dungeons and bgs, so I don't need the literal best setup possible haha. Thanks again!

    Use Sanctuary, Earthgore as base. On trials Olorime (if you wish use the addon to track it's timer) and SPC in dungeons and rest of the content. Massive healing, great utility, especially if you are templar and always having down extended ritual around the boss. (so you need to do few steps forward, not cast it on your self at the back).

    That's the setup I use on my Templar healer, and is designed for HM v-trials.

    Gear is very easy to gather. Sanctuary on vBC1 2-3 of runs you are set (jewelry from the chests if you have treasure hunter passive).
    Olorime the same, 2-3 runs nCR+0 you will have most of the set. After that gather SPC at your own leisure, shall you wish to do so.
    Edited by p_tsakirisb16_ESO on January 25, 2019 12:47PM
  • ewateo
    ewateo
    Soul Shriven
    Well, first question would be what class you are and what race. It makes a difference. If you are templar argonian propably you can run any set you or your teammates want. Otherwise you should focus not only on buffs/debuffs that can be applied to your allies/enemies, but also selfsustain. Keep in mind that not all but you will think it is required. And all sets like mentioned above e.g. Jorvuld's Guidance (quite covenient for the caster and giving good magicka sustain) or Sanctuary (imao which effect is questionable, restricted to a very tiny area of 8 meters in comparision to 28 meters of worm/hircine/ebon, supporting only healing received), will be considered as "not good enough". Running Worm alone will not support stamina damage dealers at all.
    Nevertheless, you just start healing with champion points, they will alter your healer to match role better but it will take time. Have you though about any crafted set maybe? Some kind of a "starting set". I would reccommend Twice Born Star - it will give you health, stamina and magicka (in many situations good to have little more than standard) and possibility to choose second mundus stone - you can combine as you like and find what you need the most - more magicka pool, more magicka regeneration or healing done. And you can try it with a given set you farm or a monster set. Kagrenac's Hope is good for pvp (pve some cases). Eyes of Mara if you are not a templar and need to rely more on restoration staff skills than one button (Breath of Life or Twilight Matriarch).
    These are just minor comments to your request and the overall discussion. Personally I run 3 healers (templar, sorcerer, warden) and my favourite set combo is Worm + Hircine (it works the best for Warden) but you need to find your own boon and, most of all, have fun ("fuuuunnnn" yes).
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