for pvp or pve?
For raid setup (2 healers) It is generally 1 Olorime, 1 Worm cult, 1 Infallible Aether, Jorvuld is a filler, so if you dont have many mana DD, it will be 1 Olorime, 1 IA and 2 Jorvulds. For a dungeon Olorime is mandatory (or SPC, if you dont have the chapter), other one IA or again Jorvuld
Other options would be suddenly Ebon (for Cloudrest), suddenly Hircine (instead of Worm for ful stam party), Mending if your group need it or Shalk
FrancisCrawford wrote: »
Jorvuld in dungeons? Really? Warhorn's Major Force aside, it's really a sustain set (you need to cast your buffs more rarely, especially Combat Prayer and, if a warden, Frost Cloak) rather than a true buff-enhancer.
What am I overlooking?
don't know why everyone love that Earthgore for PvE. It's like you have a free cast of Breath of Life every 35 seconds. Thats pathetic.
If you have Summerset, don't bother with SPC. Olorime outperforms SPC in every single situation and content. It doesn't have a 6 player cap, unlike SPC, and has longer duration. You will never see 100% SPC uptime in group content while below 95% on Olorime is extremely rare.
Jorvuld's Guidance is another really good set. It improves your sustain by a lot thanks to 2-3 piece bonuses. You can back bar it as well if you want to use it for increasing the Major Force uptime.
Infallible Aether is one of the best support sets. It boosts DPS by a lot since Minor Vulnerability is multiplicative which makes it a very powerful debuff. Also very easy to keep up as you can apply it without having to do a fully charged heavy attack with a Resto or Lightning Staff. Keep in mind that Concussion and Minor Vulnerability are the same yet different things. In a group of mostly Magicka DDs who don't have Exploiter (CP passive), Aether will be enough but in a group of Stamina DDs, you want to have Shock damage and Blockade of Storms for Concussion and Off Balance.
Worm is very strong sustain tool for everyone in your group. Both tanks, healers and all Magicka DDs benefit hugely from the extra sustain, making a big difference in longer fights.
These 4 sets will be enough for pretty much everything unless you get into specific groups that require different setups such as Ebon/Worm on group healer in Cloudrest.
As for monster sets, you want to have 3 sets specifically while others are completely optional.
First one is Sentinel of Rkugamz. It's currently the best stamina sustain support set in game that is going to be buffed next patch. It restores a huge amount of stamina in a small radius with relatively short cooldown.
Bogdan the Nightflame. The healing this set provides is absolutely amazing. It is stronger than almost all AOE healing skills in the game and procs frequently. Make sure to use Energy Orbs as much as you can instead of Springs as Orbs tick every half a second instead of every second, resulting in more Bogdan procs.
Earthgore. Best combined with Overflowing Altar. You don't even have to look at your allies and worry about them. As they attack an enemy that is in radius of Altar, they will get the proc immediately if they are below 50% health, jumping back up to 100% instantly. A lifesaver in other words.
Lord Warden is also an honourable mention that will be of help in certain fights.
As for ability altering weapons. There are 2 you want and 1 optional.
Asylum Resto. Use the imperfect version until you get the perfect one, doesn't matter much but just get an Asylum Resto. The best sustain you can have as a healer comes from this staff. It reduces the cost of your next 2 healing skills by a lot, allowing you to invest more into healing power instead of sustain.
Maelstrom Resto. This one is important in certain content, mini trials especially. It's definitely not a must but is a huge sustain boost when you are not close to the group. Under those situations (such as kiting in Cloudrest and Asylum) one of your most used skills will be Mutagen/Rapid Regeneration. It restores a big chunk of Magicka everytime you crit, every 4 seconds. Since you'll be healing 12 people almost all the time with Mutagen, it procs on cooldown.
Rest of the sets you will never need. So there are 4 body/weapon sets and 3 monster sets and 2 weapons you definitely want to have as a healer.
Here is what I use n my healer in live server: https://en.m.uesp.net/wiki/Special:EsoBuildData?id=106842
Hope this helps. Tag me if you need more info!
Don't forget about master resto, it's great for those stack fights when you need to keep up spring stacks, give some stam return
I actually wrote that "you want 2 and 1 optional" in my original post and forgot to mention it, thanks for reminder ^^
Optional one is Master Resto for the reason that was pointed above.
Grianasteri wrote: »I'll copy/paste the same question/comment I've made elsewhere, I am interested to know folks thoughts...
Am I missing something? Id genuinly like help understanding.
When I consider healer sets, Worms Raiment seems negligible, I would rather have plenty other set bonuses that are available.
4% less magica ability cost? If I use an expensive magica ability of say 4000, I am literally saving 160. Even if we take it over a few rotations, Im barely saving enough to use one extra power.
One argument follows that over the duration of a boss fight, 4% each stacks up to many thousands. But the reality is that in effect, that is not how it works. Group members do not end up with thousands more magica at their disposal, because the saving on each power, and even over several rotations is negligible. Therefore a greater level of sustain is required, from other sources, to keep using abilities - magica recovery, orbs, heavy attacks etc.
Im not saying 4% wont come in handy, every little helps. What I am saying is that 4% wont keep a group using abilities, not without significant other sustain in play as well. So why bother, those other sources should be more than enough sustain and if they are not, well then you may be doing something that can be improved upon.
I'll stick with reliable, useful sets like SPC, Sanctuary, Julianos, Kagranecs etc. (Ive not mentioned trial sets, Olorime supersedes SPC now etc).
Since you're about to start your healer set collection, and because there are many options for healer set combinations, you might want to keep a list for your healer's 'wardrobe'. Rather than adding to the advice above, I'll give you a list of the sets my healer has accumulated and carries for dungeons, trials, and Cyrodiil.
No particular order.
SPC
Olorime
Jorvuld's Guidance
Worm's Raiment
Mending
Sanctuary (PvE and PvP)
Infallible Aether
Kagrenac's Hope (PvP)
Transmutation (PvP)
Twilight Remedy (in storage, no longer carried)
Lich (PvP, in storage)
Earthgore (PvP and PvE)
(Bogdan the) Nightflame
Chokethorn
Asylum Resto
Asylum Lightning
Master Resto
Maelstrom Resto
Over time, I've accumulated 5 body, 3 jewelry, and a lightning and resto staff for each set. Makes it easy to mix and match.
With this wardrobe, one healer can handle all PvE content and Cyrodiil by swapping sets and a couple skills. My Kagrenac's Hope set is heavy ,impenetrable for PvP, because I like to be in the middle of keep breaching.
Traits are Infused on large armor pieces, Divines on small armor pieces, Powered resto staves, infused lightning.
I'm not recommending that you duplicate my 110+ piece wardrobe, but it can give you an idea of what to keep as you play different content until you decide what you really need.
FrancisCrawford wrote: »
My resto staffs are generally Powered, but I suspect that double infused might actually be better. Why? Because there are three enchantments you'd really like to proc --Absorb Magicka, Power/Beserker, and Weakening. The part of that that's new is that 1H&S weapon enhancements are being cut to half strength. Thus, rather than the tank running both Crushing and Weakening, one of those should perhaps be run by a healer instead.
Earthgore. Best combined with Overflowing Altar. You don't even have to look at your allies and worry about them. As they attack an enemy that is in radius of Altar, they will get the proc immediately if they are below 50% health, jumping back up to 100% instantly. A lifesaver in other words.
It is weak, yes (though not that weak in a full mana group), but you just don't have any other decent sets. Julianos dont give you anything at all. Some bonus heal? It is too low and you don't need it. Sanctuary? It could be useful in some rare fights if not for its low range, 2 SPC is completely bested by 1 Olorime, and Kagrenac... The most useful set for Immortal redeemer