Best healer sets?

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ApostateHobo
ApostateHobo
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My healer is getting close to champion level, so I'm going to have to start farming gear for her (fuuuunnnn) and was wondering what some of the better sets are? Preferably ones that don't require doing trials haha. I know spell power cure is decent and not too difficult to get, and I already have earthgore tucked away.

Thanks everyone for the suggestions! Won't be touching anything trial related though as I have never done one, and likely never will as I'm really not interested in them so no olorime or asylum for me. If I ever actually meet some friends or something I'd enjoy running trials with I'll definitely look into those though. For now I'll mostly be doing my healing in dungeons and bgs, so I don't need the literal best setup possible haha. Thanks again!
Edited by ApostateHobo on January 24, 2019 10:29PM

Best Answers

  • Taunky
    Taunky
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    If you want gear that doesn't require trials then I suggest SPC, Sanctuary and Worm.
    Answer ✓
  • rexagamemnon
    rexagamemnon
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    On my healer i use earthgore, but i still have the troll set incase i wana run that instead. But i typically still use earthgore, because you can’t that huge burst heal. The i use spell power cure, and healers habit, and for my resto staff on my main bar i run the habit trait increasing my over all heal.
    Answer ✓
  • therift
    therift
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    Since you're about to start your healer set collection, and because there are many options for healer set combinations, you might want to keep a list for your healer's 'wardrobe'. Rather than adding to the advice above, I'll give you a list of the sets my healer has accumulated and carries for dungeons, trials, and Cyrodiil.

    No particular order.

    SPC
    Olorime
    Jorvuld's Guidance
    Worm's Raiment
    Mending
    Sanctuary (PvE and PvP)
    Infallible Aether
    Kagrenac's Hope (PvP)
    Transmutation (PvP)
    Twilight Remedy (in storage, no longer carried)
    Lich (PvP, in storage)

    Earthgore (PvP and PvE)
    (Bogdan the) Nightflame
    Chokethorn

    Asylum Resto
    Asylum Lightning
    Master Resto
    Maelstrom Resto

    Over time, I've accumulated 5 body, 3 jewelry, and a lightning and resto staff for each set. Makes it easy to mix and match.


    With this wardrobe, one healer can handle all PvE content and Cyrodiil by swapping sets and a couple skills. My Kagrenac's Hope set is heavy ,impenetrable for PvP, because I like to be in the middle of keep breaching.

    Traits are Infused on large armor pieces, Divines on small armor pieces, Powered resto staves, infused lightning.

    I'm not recommending that you duplicate my 110+ piece wardrobe, but it can give you an idea of what to keep as you play different content until you decide what you really need.
    Answer ✓
  • commdt
    commdt
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    For raid setup (2 healers) It is generally 1 Olorime, 1 Worm cult, 1 Infallible Aether, Jorvuld is a filler, so if you dont have many mana DD, it will be 1 Olorime, 1 IA and 2 Jorvulds. For a dungeon Olorime is mandatory (or SPC, if you dont have the chapter), other one IA or again Jorvuld
    Other options would be suddenly Ebon (for Cloudrest), suddenly Hircine (instead of Worm for ful stam party), Mending if your group need it or Shalk
    Rawr
  • geonsocal
    geonsocal
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    for pvp or pve?
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • ApostateHobo
    ApostateHobo
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    geonsocal wrote: »
    for pvp or pve?

    @geonsocal Mostly pve, pvp I don't really do full healer on this character. Do more of a dps plus some healing kinda thing though I've only done bgs on this character so no idea how well that'd work out in cyro with cp involved haha. If you have some pvp set recommendations though I'll gladly take them!
  • zaria
    zaria
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    Next update looks interesting, one pvp set and a monster set is serious.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • ApostateHobo
    ApostateHobo
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    Taunky wrote: »
    If you want gear that doesn't require trials then I suggest SPC, Sanctuary and Worm.

    Sweet those two are pretty darn easy to get too thank you!
  • mocap
    mocap
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    don't know why everyone love that Earthgore for PvE. It's like you have a free cast of Breath of Life every 35 seconds. Thats pathetic.

    The most useful ms for healer is Sentinel of Whatever... on paper. Incredibly hard to proc it for tank though, making this set almost crap. Currently i use one +crit and one +max mag monster.
  • mxxo
    mxxo
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    Actually Olorime (normal version at least) is the easiest one to farm, since there are always Couldrest Farm Groups and you get 11 ppl to trade with.

    For Monster Sets you could also try Bogdan (Nightflame). It´s easier to farm than Earthgore, but Earthgore is the better Set to start with in my opinion.
    Edited by mxxo on January 24, 2019 8:58AM
  • FrancisCrawford
    FrancisCrawford
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    commdt wrote: »
    For raid setup (2 healers) It is generally 1 Olorime, 1 Worm cult, 1 Infallible Aether, Jorvuld is a filler, so if you dont have many mana DD, it will be 1 Olorime, 1 IA and 2 Jorvulds. For a dungeon Olorime is mandatory (or SPC, if you dont have the chapter), other one IA or again Jorvuld
    Other options would be suddenly Ebon (for Cloudrest), suddenly Hircine (instead of Worm for ful stam party), Mending if your group need it or Shalk

    Jorvuld in dungeons? Really? Warhorn's Major Force aside, it's really a sustain set (you need to cast your buffs more rarely, especially Combat Prayer and, if a warden, Frost Cloak) rather than a true buff-enhancer.

    What am I overlooking?
  • Nightingale707
    Nightingale707
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    biggest question is: what is your goal? what content do you want to complete on your healer?

    dungeons: get SPC (or Olorime, just do normal CR will only take a few runs to get a full set) and one damage set like BSW/Juliaons/MS and a damage monster set like Grothdar/Skoria
    in dungeons the fights are hardly long enough to warrant you wearing 2 or 3 support sets and you can add some DPS as a healer usually (like backbar DOTs, depending on class)
    if you do not mind farming a trial, IA is imo the best support option in combination with SPC/Olorime in dungeons

    trials: you sooner or later want a full healer setup: Olorime, Jorvulds, IA, Worm <- those are the ones you definitely want
    for more specialised content or certain situations: mending, sanctuary, ebon, hircine
    monster sets you want to be able to swap between: bogdan, sentinel (in trials with mostly stamDDs), earthgore
  • commdt
    commdt
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    Jorvuld in dungeons? Really? Warhorn's Major Force aside, it's really a sustain set (you need to cast your buffs more rarely, especially Combat Prayer and, if a warden, Frost Cloak) rather than a true buff-enhancer.

    What am I overlooking?

    No its just warhorn. I.e 3 out of 5 vMHK fights last for a length of a single Major force. I run Jorvuld on my tank for this with 3dd setup
    And before you ask, yes, Olorime would be better, but Im just lazy, so carry Jorvuld with me as a filler
    Edited by commdt on January 24, 2019 9:21AM
    Rawr
  • Gravord
    Gravord
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    SPC, Jorvlud, Earthgore, everything else is overrated.
  • robpr
    robpr
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    It all depends on the situation.

    In most cases you run something that gives Major Courage + something that changes depending on the fight.

    If your group is full of different class stamina users - you can use Hircine.
    If your group is full of NBs and Templars- Jorvuld + Major Force from Horn will greatly benefit from it
    If your group is full of magicka users - Worm Cult will help your and their sustain a lot
    If your spell power or crit is low - Sanctuary will greatly boost your heals, especially during various execute phases.

    Out of the box sets: Combat Physician, Ursus, Inventor Guard, Master Architect.
    PVP healer - Kagrenac Hope, Gossamer
  • DLM
    DLM
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    mocap wrote: »
    don't know why everyone love that Earthgore for PvE. It's like you have a free cast of Breath of Life every 35 seconds. Thats pathetic.

    It is not meant as something used in a rotation or anything, if it never procs it means that everything goes fine. It is an oh-crap heal when someone takes a nasty hit that you didn't see coming. It does save lives.
  • Datthaw
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    I have healed most content in the game on my templar just running spc, sanctuary, earrhgore. Sometimes I will throw on master resto and go resto/resto or something in trials but for the most part its lighting/resto
  • Liofa
    Liofa
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    If you have Summerset, don't bother with SPC. Olorime outperforms SPC in every single situation and content. It doesn't have a 6 player cap, unlike SPC, and has longer duration. You will never see 100% SPC uptime in group content while below 95% on Olorime is extremely rare.

    Jorvuld's Guidance is another really good set. It improves your sustain by a lot thanks to 2-3 piece bonuses. You can back bar it as well if you want to use it for increasing the Major Force uptime.

    Infallible Aether is one of the best support sets. It boosts DPS by a lot since Minor Vulnerability is multiplicative which makes it a very powerful debuff. Also very easy to keep up as you can apply it without having to do a fully charged heavy attack with a Resto or Lightning Staff. Keep in mind that Concussion and Minor Vulnerability are the same yet different things. In a group of mostly Magicka DDs who don't have Exploiter (CP passive), Aether will be enough but in a group of Stamina DDs, you want to have Shock damage and Blockade of Storms for Concussion and Off Balance.

    Worm is very strong sustain tool for everyone in your group. Both tanks, healers and all Magicka DDs benefit hugely from the extra sustain, making a big difference in longer fights.

    These 4 sets will be enough for pretty much everything unless you get into specific groups that require different setups such as Ebon/Worm on group healer in Cloudrest.

    As for monster sets, you want to have 3 sets specifically while others are completely optional.

    First one is Sentinel of Rkugamz. It's currently the best stamina sustain support set in game that is going to be buffed next patch. It restores a huge amount of stamina in a small radius with relatively short cooldown.

    Bogdan the Nightflame. The healing this set provides is absolutely amazing. It is stronger than almost all AOE healing skills in the game and procs frequently. Make sure to use Energy Orbs as much as you can instead of Springs as Orbs tick every half a second instead of every second, resulting in more Bogdan procs.

    Earthgore. Best combined with Overflowing Altar. You don't even have to look at your allies and worry about them. As they attack an enemy that is in radius of Altar, they will get the proc immediately if they are below 50% health, jumping back up to 100% instantly. A lifesaver in other words.

    Lord Warden is also an honourable mention that will be of help in certain fights.

    As for ability altering weapons. There are 2 you want and 1 optional.

    Asylum Resto. Use the imperfect version until you get the perfect one, doesn't matter much but just get an Asylum Resto. The best sustain you can have as a healer comes from this staff. It reduces the cost of your next 2 healing skills by a lot, allowing you to invest more into healing power instead of sustain.

    Maelstrom Resto. This one is important in certain content, mini trials especially. It's definitely not a must but is a huge sustain boost when you are not close to the group. Under those situations (such as kiting in Cloudrest and Asylum) one of your most used skills will be Mutagen/Rapid Regeneration. It restores a big chunk of Magicka everytime you crit, every 4 seconds. Since you'll be healing 12 people almost all the time with Mutagen, it procs on cooldown.

    Rest of the sets you will never need. So there are 4 body/weapon sets and 3 monster sets and 2 weapons you definitely want to have as a healer.

    Here is what I use n my healer in live server: https://en.m.uesp.net/wiki/Special:EsoBuildData?id=106842

    Hope this helps. Tag me if you need more info!
  • Emmagoldman
    Emmagoldman
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    The only time I see spec being better is a 4 person dungeon as you won’t hit the six person max. However, go CR for olomire as others have suggested because if you ever go into trials, it will have better group utility.

    @Liofa great advice and to the poster, follow their advice and others that say similar
    Edited by Emmagoldman on January 24, 2019 12:58PM
  • Datthaw
    Datthaw
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    Liofa wrote: »
    If you have Summerset, don't bother with SPC. Olorime outperforms SPC in every single situation and content. It doesn't have a 6 player cap, unlike SPC, and has longer duration. You will never see 100% SPC uptime in group content while below 95% on Olorime is extremely rare.

    Jorvuld's Guidance is another really good set. It improves your sustain by a lot thanks to 2-3 piece bonuses. You can back bar it as well if you want to use it for increasing the Major Force uptime.

    Infallible Aether is one of the best support sets. It boosts DPS by a lot since Minor Vulnerability is multiplicative which makes it a very powerful debuff. Also very easy to keep up as you can apply it without having to do a fully charged heavy attack with a Resto or Lightning Staff. Keep in mind that Concussion and Minor Vulnerability are the same yet different things. In a group of mostly Magicka DDs who don't have Exploiter (CP passive), Aether will be enough but in a group of Stamina DDs, you want to have Shock damage and Blockade of Storms for Concussion and Off Balance.

    Worm is very strong sustain tool for everyone in your group. Both tanks, healers and all Magicka DDs benefit hugely from the extra sustain, making a big difference in longer fights.

    These 4 sets will be enough for pretty much everything unless you get into specific groups that require different setups such as Ebon/Worm on group healer in Cloudrest.

    As for monster sets, you want to have 3 sets specifically while others are completely optional.

    First one is Sentinel of Rkugamz. It's currently the best stamina sustain support set in game that is going to be buffed next patch. It restores a huge amount of stamina in a small radius with relatively short cooldown.

    Bogdan the Nightflame. The healing this set provides is absolutely amazing. It is stronger than almost all AOE healing skills in the game and procs frequently. Make sure to use Energy Orbs as much as you can instead of Springs as Orbs tick every half a second instead of every second, resulting in more Bogdan procs.

    Earthgore. Best combined with Overflowing Altar. You don't even have to look at your allies and worry about them. As they attack an enemy that is in radius of Altar, they will get the proc immediately if they are below 50% health, jumping back up to 100% instantly. A lifesaver in other words.

    Lord Warden is also an honourable mention that will be of help in certain fights.

    As for ability altering weapons. There are 2 you want and 1 optional.

    Asylum Resto. Use the imperfect version until you get the perfect one, doesn't matter much but just get an Asylum Resto. The best sustain you can have as a healer comes from this staff. It reduces the cost of your next 2 healing skills by a lot, allowing you to invest more into healing power instead of sustain.

    Maelstrom Resto. This one is important in certain content, mini trials especially. It's definitely not a must but is a huge sustain boost when you are not close to the group. Under those situations (such as kiting in Cloudrest and Asylum) one of your most used skills will be Mutagen/Rapid Regeneration. It restores a big chunk of Magicka everytime you crit, every 4 seconds. Since you'll be healing 12 people almost all the time with Mutagen, it procs on cooldown.

    Rest of the sets you will never need. So there are 4 body/weapon sets and 3 monster sets and 2 weapons you definitely want to have as a healer.

    Here is what I use n my healer in live server: https://en.m.uesp.net/wiki/Special:EsoBuildData?id=106842

    Hope this helps. Tag me if you need more info!

    Don't forget about master resto, it's great for those stack fights when you need to keep up spring stacks, give some stam return
  • Liofa
    Liofa
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    Datthaw wrote: »
    Don't forget about master resto, it's great for those stack fights when you need to keep up spring stacks, give some stam return

    I actually wrote that "you want 2 and 1 optional" in my original post and forgot to mention it, thanks for reminder ^^

    Optional one is Master Resto for the reason that was pointed above.
  • StarOfElyon
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    One of the first sets that I really liked before I really knew much about sets was the Lamia set. I liked the heal that it gave when I dropped a big ultimate. It helped that it was Altmer styled too. But I guess there are better sets out there. In my opinion, I think sets that are consistent and don't need to proc are better. So if I ever decide to play a healer for high level content, I think I'll use Lamia. I've started to collect pieces again (wish I hadn't destroyed my old set but I needed bank space).
  • Datthaw
    Datthaw
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    Liofa wrote: »

    I actually wrote that "you want 2 and 1 optional" in my original post and forgot to mention it, thanks for reminder ^^

    Optional one is Master Resto for the reason that was pointed above.

    I got you boo :)
  • Grianasteri
    Grianasteri
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    I'll copy/paste the same question/comment I've made elsewhere, I am interested to know folks thoughts...

    Am I missing something? Id genuinly like help understanding.

    When I consider healer sets, Worms Raiment seems negligible, I would rather have plenty other set bonuses that are available.

    4% less magica ability cost? If I use an expensive magica ability of say 4000, I am literally saving 160. Even if we take it over a few rotations, Im barely saving enough to use one extra power.

    One argument follows that over the duration of a boss fight, 4% each stacks up to many thousands. But the reality is that in effect, that is not how it works. Group members do not end up with thousands more magica at their disposal, because the saving on each power, and even over several rotations is negligible. Therefore a greater level of sustain is required, from other sources, to keep using abilities - magica recovery, orbs, heavy attacks etc.

    Im not saying 4% wont come in handy, every little helps. What I am saying is that 4% wont keep a group using abilities, not without significant other sustain in play as well. So why bother, those other sources should be more than enough sustain and if they are not, well then you may be doing something that can be improved upon.

    I'll stick with reliable, useful sets like SPC, Sanctuary, Julianos, Kagranecs etc. (Ive not mentioned trial sets, Olorime supersedes SPC now etc).
  • commdt
    commdt
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    I'll copy/paste the same question/comment I've made elsewhere, I am interested to know folks thoughts...

    Am I missing something? Id genuinly like help understanding.

    When I consider healer sets, Worms Raiment seems negligible, I would rather have plenty other set bonuses that are available.

    4% less magica ability cost? If I use an expensive magica ability of say 4000, I am literally saving 160. Even if we take it over a few rotations, Im barely saving enough to use one extra power.

    One argument follows that over the duration of a boss fight, 4% each stacks up to many thousands. But the reality is that in effect, that is not how it works. Group members do not end up with thousands more magica at their disposal, because the saving on each power, and even over several rotations is negligible. Therefore a greater level of sustain is required, from other sources, to keep using abilities - magica recovery, orbs, heavy attacks etc.

    Im not saying 4% wont come in handy, every little helps. What I am saying is that 4% wont keep a group using abilities, not without significant other sustain in play as well. So why bother, those other sources should be more than enough sustain and if they are not, well then you may be doing something that can be improved upon.

    I'll stick with reliable, useful sets like SPC, Sanctuary, Julianos, Kagranecs etc. (Ive not mentioned trial sets, Olorime supersedes SPC now etc).

    It is weak, yes (though not that weak in a full mana group), but you just don't have any other decent sets. Julianos dont give you anything at all. Some bonus heal? It is too low and you don't need it. Sanctuary? It could be useful in some rare fights if not for its low range, 2 SPC is completely bested by 1 Olorime, and Kagrenac... The most useful set for Immortal redeemer
    Rawr
  • jazsper77
    jazsper77
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    Olorime-Sanctuary-Knightflame.
    You will heal all content in game including HM.
    All easy to farm.
    Nuff said
  • FrancisCrawford
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    therift wrote: »
    Since you're about to start your healer set collection, and because there are many options for healer set combinations, you might want to keep a list for your healer's 'wardrobe'. Rather than adding to the advice above, I'll give you a list of the sets my healer has accumulated and carries for dungeons, trials, and Cyrodiil.

    No particular order.

    SPC
    Olorime
    Jorvuld's Guidance
    Worm's Raiment
    Mending
    Sanctuary (PvE and PvP)
    Infallible Aether
    Kagrenac's Hope (PvP)
    Transmutation (PvP)
    Twilight Remedy (in storage, no longer carried)
    Lich (PvP, in storage)

    Earthgore (PvP and PvE)
    (Bogdan the) Nightflame
    Chokethorn

    Asylum Resto
    Asylum Lightning
    Master Resto
    Maelstrom Resto

    Over time, I've accumulated 5 body, 3 jewelry, and a lightning and resto staff for each set. Makes it easy to mix and match.


    With this wardrobe, one healer can handle all PvE content and Cyrodiil by swapping sets and a couple skills. My Kagrenac's Hope set is heavy ,impenetrable for PvP, because I like to be in the middle of keep breaching.

    Traits are Infused on large armor pieces, Divines on small armor pieces, Powered resto staves, infused lightning.

    I'm not recommending that you duplicate my 110+ piece wardrobe, but it can give you an idea of what to keep as you play different content until you decide what you really need.

    My resto staffs are generally Powered, but I suspect that double infused might actually be better. Why? Because there are three enchantments you'd really like to proc --Absorb Magicka, Power/Beserker, and Weakening. The part of that that's new is that 1H&S weapon enhancements are being cut to half strength. Thus, rather than the tank running both Crushing and Weakening, one of those should perhaps be run by a healer instead.
  • therift
    therift
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    My resto staffs are generally Powered, but I suspect that double infused might actually be better. Why? Because there are three enchantments you'd really like to proc --Absorb Magicka, Power/Beserker, and Weakening. The part of that that's new is that 1H&S weapon enhancements are being cut to half strength. Thus, rather than the tank running both Crushing and Weakening, one of those should perhaps be run by a healer instead.

    If the proposed one-hand enchantment change makes it to live for sword & board, and if it falls to the healer(s) to make up the deficit, and if nothing else changes in group composition, maybe a change might be warranted.

    To be honest, though, it's been a long time since my trials group worried about 100% efficiency with min/max. I suppose familiarity with the content makes that less necessary than competitive leaderboard teams and progression groups may need.

    *shrugs* You make a good point, though.
  • geonsocal
    geonsocal
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    great discussion - a lot of really useful information - thanks everyone :)

    in particular - i really like this tip:
    Liofa wrote: »
    Earthgore. Best combined with Overflowing Altar. You don't even have to look at your allies and worry about them. As they attack an enemy that is in radius of Altar, they will get the proc immediately if they are below 50% health, jumping back up to 100% instantly. A lifesaver in other words.

    that's really good stuff @Liofa - i haven't used blood alter in years...
    Edited by geonsocal on January 24, 2019 7:45PM
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Grianasteri
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    commdt wrote: »

    It is weak, yes (though not that weak in a full mana group), but you just don't have any other decent sets. Julianos dont give you anything at all. Some bonus heal? It is too low and you don't need it. Sanctuary? It could be useful in some rare fights if not for its low range, 2 SPC is completely bested by 1 Olorime, and Kagrenac... The most useful set for Immortal redeemer

    Julianos provides a large amount of crit chance and spell damage. This increases my ability to do critical heals, and increases the heals themself. It also allows me to do more damage and for it to crit more. So I disagree that it gives nothing at all. I think its great for anything other than a trial and some vet dungeons.

    Sanctuary provides a 12% buff to all healing, for everyone near me (not an issue for most content). To me that is powerful. If I do a 5k heal, its actually going to give 5600 with Sanctuary. Its a bit boring and mundane, but that stacks up across all heals, I can be giving thousands more health throughout my rotations.

    SPC is of course superceded by Olorime, but I dont have Olorime yet.

    I like Kagranec. You really notice the 25% buff to res time and it gives very good buff to spell damage (like Julianos) - which of course helps healing and damage.

    For me, SPC and Sanctuary are a good healer combo. Do you have any suggestions other than Olorime, to replace the sets Im using?

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