Dear ZOS Team,
You do not know me, but I am without doubt one of your biggest and most devoted fans. I have spent thousands of blissful hours immersed in the wonders of your version of Tamriel since I discovered it several years ago. I have also spent truly obscene amounts of money investing in this world you have created and the character that allows me to become part of that world. It gives me goals to achieve and rewards for doing so and allows me to feel empowered. It gives me an invaluable means of escape. For me, this game has been a life saver.
About ten years ago, an “invisible” chronic illness that is progressive, incurable, and for the time being untreatable, finally took me out of the world of functioning human beings and left me house-bound and basically bed-bound. It causes pain and suffering on a scale that even most doctors and specialists cannot begin to imagine. It forces you into a twilight world of profound isolation at the time when you most need support. Without the escape of video games, and TESO in particular, I don’t know how I would cope. TESO is much, much more than “just” a game to me, and I have spoken to many others in a variety of situations who also feel this way.
In investing so much of my time, money, and extremely limited energy into this game world you have created, I have placed a very great deal of faith and trust in you. I have consistently defended you when others spoke against you, but even the most devoted of players has their breaking point. The proposed changes to the racial passives just may turn out to be mine, and I suspect that of many others as well.
My main is a Bosmer. My favorite playstyle is a stealth based bow user. I play her as a stamblade dps and often stick with bow/bow. Under the proposed changes to racial passives, the identity, core functions, and soul of the Bosmer have been gutted as far as I am concerned. “Wood elves” have *always* been stealth ranger specialists, going back to at least the original Morrowind single player RPG game (the earliest I played) and likely beyond. To say that every race should support every play style equally negates the rich lore of the Elder Scrolls that Bethesda and their fans have poured their hearts into for several decades now which is what drew many of us to ESO to begin with, myself certainly included.
Stealth detection has never been part of the inherent Bosmer toolkit and it does not make sense here. It is not truly useful in PVE, which is how the vast majority are playing, and even in PVP it is not necessary because there are already multiple skills, abilities, and even potions that allow for more powerful stealth detection if that is an issue. Now, if I want to viably use stealth myself, I have to give up one or both of my 5 piece dps gear sets for one or both of the only 2 sets in the game that reduce stealth detection radius, Night Terror and Night Mother’s Embrace, neither of which are good for dps. Basically this means my only effective option for a stealth based dps playstyle is now the Khajiit, which got a huge boost to its stealth bonus, which used to equal that of the Bosmer.
But I don’t want to play my main character as a Khajiit, and I am far from alone in this. If the Khajiit as a race is being chosen less often, it is not because it is somehow weaker than other races, it is human nature. This is by definition a *role playing game.* Even if a player does not actively roleplay their character, they are invested in that character’s identity, or they become so over time as they play. We engage in fantasy role playing games because we want our characters to represent at least some aspect of ourselves, just a stronger and more idealized, more empowered version of ourselves. It is much more difficult for a lot of us to project ourselves into a cat than a human-like elf. It’s fine for an exploratory secondary character, but not for a main, not for many of us. Of course there are exceptions, but to pretend that these changes are for the good of the player base to enable more diverse play within each race is frankly an insult to our intelligence. This does not feel like I am being empowered, it feels like I am being forced into a main role I do not want.
I also find the timing of promoting race change tokens in the crown store ahead of this announcement to be tacky. Is this what these sudden radical changes to racial passives are about? I have never backed the people who complain about “cash grabs” in the Crown Store, but this whole thing is going too far even for me. I have not heard anyone complaining about racial passives before this, certainly there cannot be enough of a genuine issue to justify this kind of sweeping, radical, across the board change. It isn’t rebalancing if every race is changed and many changes are standardized across all races, which further guts the identity and soul of the races. If you did not like a certain race before, you could just choose a different one. Each playstyle had multiple options. If every race suits every playstyle then there is no point to having races at all, they become merely cosmetic. One change I can understand for example is the Altmer elemental damage being changed to a general increase in magicka damage, as that does allow for more flexibility, but switching from a percentage increase to a fixed, flat value is more limiting.
As previously stated, the glaring exception here is the Khajiit. The Khajiit was not by any means a weaker choice before these changes. Is the dev in charge of this somehow personally invested in Khajiits? Is this some misguided attempt to promote the upcoming Elsweyr chapter, or is it just about driving Crown Store sales of race change tokens? The one thing I can guarantee is that it is NOT in the best interests of the players. Most of these changes are not. Many of these changes constitute nerfing, particularly switching from percentage increases to fixed, flat values that are lower than what we could achieve with thoughtful allocation, etc. ourselves.
Nerfing is a bad business practice that is bad for players and bad for the company bottom line. All it does is *** off the most loyal players (who also spend the most money and impact profits positively in myriad other ways) and ultimately drive a number of them to leave the game. You can rebalance without nerfing. To give someone a set of skills, abilities, and benefits upon which they spend years building a complex and detailed character identity and game strategy, acquiring numerous gear sets, and perfecting their skills with using that character working towards very difficult “endgame” content then to just arbitrarily make major changes to the fundamental core of how that character functions for no good reason is cruel. It feels like betrayal. I cannot state emphatically enough that this is a mistake.
I fervently hope that someone on your team will come to their senses and rethink all of this. There is literally no reason to choose the Bosmer as a race if these changes are implemented. Many of us who prefer stealthy, ranged playstyle have always felt we were less supported than other playstyles, but this is incredible and intolerable. Please leave the Bosmer stealth bonus alone. Please take all of this back to the drawing board or just don’t “fix” what wasn’t broken. Cats and lizards will always be less frequently chosen. There is nothing wrong with that. It is ok to incentivize people a bit to choose these options but don’t try to force our hands by removing other viable options.
Sincerely,
Lifeonerth
Xbox One NA Server
Gwenellyn, Bosmer DPS Stamblade
Grand Master Crafter
Edited by Lifeonerth on January 25, 2019 12:40AM