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Onto the discussion for difficulty... again

  • MasterSpatula
    MasterSpatula
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    If you raise the difficulty of overland enemies you would have to remove 80% of them. People tolerate the placing of enemies in this game because they are so easy to kill. In delves and quests the game forces you to fight enemies every 10 feet, so if every fight required effort players would leave this game immediately.

    I already can't stand fighting enemies with my melee abilities, just have them take 10 steps back to channel their ability, usually walking through a wall or object in the process, and then fear me to the other side of Tamriel.

    This. A thousand times this.

    If I'm doing Master Writs and I have a Hundings Writ, I'll do it in The Rift. I sneak past all the trolls. It's not that they're too hard, it's that they consume my time, which I want to spend doing what I intend on doing, not dealing with pointless obstacles.

    Mob density in this game is too high in a lot of places, and it's reached a new level of ludicrous in Murkmire. (Good Lord, did no one who considers their time valuable take part in ZOS's internal play-tests of Murkmire? Did no one say, "Maybe the mob clusters should be more than three steps from each other?") High mob density might have been useful early on, when dragging out how long it takes to get anything done creates the illusion that there's more content than there really is. But there's plenty of content now. If I'm doing dailies, Master Writs, Surveys, node farming, or just leveling an alt, I want to spend more time accomplishing my goals and doing what I enjoy and less time fighting mobs that only exist to flush my valuable time down a toilet.

    Trash is supposed to be trash.
    Edited by MasterSpatula on January 23, 2019 9:39PM
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Sevn
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    I don't get how beating up what is essentially ONE overgrown cow prove anything?
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Slack
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    Well no matter the skill level, even if you are the absolute worst player, a trash mob like a bull netch shouldn't be made hard, otherwise the game would become completely unenjoyable
    PC EU
    Betty Breeze - Magwarden
    Hunts S'hitblades - Stamplar
    Aschavi - Magplar
  • El_Borracho
    El_Borracho
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    Congratulations. You beat up a bull netch. Next round, the wily mudcrab.
    Why did I interrupt? because the game literally tells you to do it, how to do it, and when to do it in every scenario possible
    Maybe turn off your combat addons before complaining that killing a bull netch is too easy.
    Edited by El_Borracho on January 23, 2019 11:40PM
  • coop500
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    Why do I doubt the truthfulness of this post?
    Like Overland is easy yes, but this is exaggerated IMO, something smells fishy with the OP.
    Hoping for more playable races
  • MasterSpatula
    MasterSpatula
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    coop500 wrote: »
    Why do I doubt the truthfulness of this post?
    Like Overland is easy yes, but this is exaggerated IMO, something smells fishy with the OP.

    It's not like the OP has an agenda or that that agenda comes directly at the cost of others' enjoyment.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Vhozek
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    Jaimeh wrote: »

    You can simulate the noob experience in terms of CP, available abilities and passives, and gear. The one thing you cannot simulate is having no idea what you're doing and learning as you go.

    This, pretty much. At least OP you interrupted, it's most likely a brand new level 4 player wouldn't even know to do that.

    But a new player would know. The game tells you how and when.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Sylvermynx
    Sylvermynx
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    Vhozek wrote: »
    Jaimeh wrote: »

    You can simulate the noob experience in terms of CP, available abilities and passives, and gear. The one thing you cannot simulate is having no idea what you're doing and learning as you go.

    This, pretty much. At least OP you interrupted, it's most likely a brand new level 4 player wouldn't even know to do that.

    But a new player would know. The game tells you how and when.

    Not necessarily. When I first started playing, I had no idea what those prompts meant. They flashed by way too fast for me to react, and some of them were for keys I wasn't using (since I set up this game for the same keys I've always used in games - like since 1985....)

    With 2000+ ms lag, I hardly ever get to read an on screen prompt in time to use it....
  • Vhozek
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    coop500 wrote: »
    Why do I doubt the truthfulness of this post?
    Like Overland is easy yes, but this is exaggerated IMO, something smells fishy with the OP.

    I swear the only thing I'm trying to do is to make big HP enemies like trolls, giants, mammoths, bull netch, and delve bosses a bit harder. Gryphons are doing good actually, but I wont fight gryphons all day long.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Emmagoldman
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    Isn’t there something like 23 pve maps? I don’t see why so much of the overland content is a joke. Really, all maps have to be tailored towards beginners?
  • Ydrisselle
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    Vhozek wrote: »
    Jaimeh wrote: »

    You can simulate the noob experience in terms of CP, available abilities and passives, and gear. The one thing you cannot simulate is having no idea what you're doing and learning as you go.

    This, pretty much. At least OP you interrupted, it's most likely a brand new level 4 player wouldn't even know to do that.

    But a new player would know. The game tells you how and when.

    That doesn't mean those new players will interrupt (or dodge, block etc.) just because there is a prompt to do so...
    This subject has already had many posts and it has been decided over and over to let overland remain as is for the casual players and new players.

    Overland content will remain as it is, in the meantime there are many self proclaimed casuals across the forums asking for nerfs on dungeons and trials and even go one step ahead and ask for solo modes on every group content and a pve Cyrodiil.

    It seems to me you completely miss the point of the story mode people are usually asking. Let me translate it to you: "May I finally finish my dungeon quests without being booted at the end of the dungeon since everybody left although I asked them to stay until I finish it?"
    Isn’t there something like 23 pve maps? I don’t see why so much of the overland content is a joke. Really, all maps have to be tailored towards beginners?

    Every maps can be accessed by every player. As soon as you start to control who can go where, it will be possible - but until then a brand new lvl3 player can be anywhere in our Tamriel...
    Edited by Ydrisselle on January 24, 2019 2:30AM
  • Emmagoldman
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    Yes, I know how the maps work. But I’d like to have some challenge doing over world content. There have been plenty of suggestions put forward. Personally, id like to see new content be slightly higher or a vet mode
  • Sylvermynx
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    Ydrisselle wrote: »
    Isn’t there something like 23 pve maps? I don’t see why so much of the overland content is a joke. Really, all maps have to be tailored towards beginners?

    Every maps can be accessed by every player. As soon as you start to control who can go where, it will be possible - but until then a brand new lvl3 player can be anywhere in our Tamriel...

    Yup. And I usually am - because it's what I do.... explore.

  • jainiadral
    jainiadral
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    This subject has already had many posts and it has been decided over and over to let overland remain as is for the casual players and new players.

    Overland content will remain as it is, in the meantime there are many self proclaimed casuals across the forums asking for nerfs on dungeons and trials and even go one step ahead and ask for solo modes on every group content and a pve Cyrodiil.

    I'm sorry, but "self-proclaimed casual" makes me :D:D:D People who are casual simply have enough self-awareness to know that they are. But, hey, I changed my mind. I am now ELITE, bow before my splendor, peons!

    If you read the solo dungeon thread in its entirety, you'll find out there's exactly one person who wants solo trials. The rest of us self-proclaimed casuals want to be able to see the main story that's being gated behind a difficult DLC dungeon.

    When it comes to overland difficulty, I'm all for either a) veteran instances or b) some kind of voluntary vet debuff. Then you get your cake and you don't have to ruin everyone else's.
  • RebornV3x
    RebornV3x
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    overland should stay as is but a slight buff to base game World Bosses a slight buff to all Delve bosses and public dungeon bosses including the so called "group event" lol need a serious buff and that's a fact.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
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