IIRC, someone was going to solo all non-DLC WB at level 5 with starting gear and no pots to show how easy overland content was. I never saw the results of that experiment.
No CP, starting gear, level 4, didn't cast any spells, unique HP bar enemy, no dodging, no moving other than swinging. Only interrupting. Look at my HP.
At least make enemies with this type of HP harder. I will test on a Troll and a Griphon if you want me to.
Girl_Number8 wrote: »
This shows nothing as overland content was designed for causal players and new players. Also, a bull netch is like beating on a cute puppy, if it looked like a weird giant squid. Play the competitive content and enjoy the necromancer is June, Cx.
Girl_Number8 wrote: »
This shows nothing as overland content was designed for causal players and new players. Also, a bull netch is like beating on a cute puppy, if it looked like a weird giant squid. Play the competitive content and enjoy the necromancer is June, Cx.
I think you're missing the point. If this post was about what you think it was about, I would've posted it on a character at max level, not starting level.
Girl_Number8 wrote: »
This shows nothing as overland content was designed for causal players and new players. Also, a bull netch is like beating on a cute puppy, if it looked like a weird giant squid. Play the competitive content and enjoy the necromancer is June, Cx.
I think you're missing the point. If this post was about what you think it was about, I would've posted it on a character at max level, not starting level.
Girl_Number8 wrote: »No CP, starting gear, level 4, didn't cast any spells, unique HP bar enemy, no dodging, no moving other than swinging. Only interrupting. Look at my HP.
At least make enemies with this type of HP harder. I will test on a Troll and a Griphon if you want me to.
This shows nothing as overland content was designed for causal players and new players. Also, a bull netch is like beating on a cute puppy, if it looked like a weird giant squid. Play the competitive content and enjoy the necromancer in June, Cx.
Girl_Number8 wrote: »No CP, starting gear, level 4, didn't cast any spells, unique HP bar enemy, no dodging, no moving other than swinging. Only interrupting. Look at my HP.
At least make enemies with this type of HP harder. I will test on a Troll and a Griphon if you want me to.
This shows nothing as overland content was designed for causal players and new players. Also, a bull netch is like beating on a cute puppy, if it looked like a weird giant squid. Play the competitive content and enjoy the necromancer in June, Cx.
what is competitive when you hit CP cap? Vet Trials HM?
So the suggestion is to run past 99% of the games content to get to something that works at a decent CP level...
I think the OP is right, raise the bar way harder on overland so we can all enjoy the full richness of the game.
Most overland content exploration is more 'fun' than standing in read with meta min max gear on mashing buttons in a set sequence for 'many' people. why not combine the two.
This subject has already had many posts and it has been decided over and over to let overland remain as is for the casual players and new players.
Girl_Number8 wrote: »
No I didn't. You know the combat mechanics and are not a new player. So stop beating on the wildlife and get all your skins and the notable achievements. Overland is fine for what it is.
MasterSpatula wrote: »Girl_Number8 wrote: »
This shows nothing as overland content was designed for causal players and new players. Also, a bull netch is like beating on a cute puppy, if it looked like a weird giant squid. Play the competitive content and enjoy the necromancer is June, Cx.
I think you're missing the point. If this post was about what you think it was about, I would've posted it on a character at max level, not starting level.
You can simulate the noob experience in terms of CP, available abilities and passives, and gear. The one thing you cannot simulate is having no idea what you're doing and learning as you go.
Ash_In_My_Sujamma wrote: »This subject has already had many posts and it has been decided over and over to let overland remain as is for the casual players and new players.
Overland content will remain as it is, in the meantime there are many self proclaimed casuals across the forums asking for nerfs on dungeons and trials and even go one step ahead and ask for solo modes on every group content and a pve Cyrodiil.
No CP, starting gear, level 4, didn't cast any spells, unique HP bar enemy, no dodging, no moving other than swinging. Only interrupting. Look at my HP.
At least make enemies with this type of HP harder. I will test on a Troll and a Griphon if you want me to.
MasterSpatula wrote: »
You can simulate the noob experience in terms of CP, available abilities and passives, and gear. The one thing you cannot simulate is having no idea what you're doing and learning as you go.
Chicharron wrote: »No CP, starting gear, level 4, didn't cast any spells, unique HP bar enemy, no dodging, no moving other than swinging. Only interrupting. Look at my HP.
At least make enemies with this type of HP harder. I will test on a Troll and a Griphon if you want me to.
Have you tried playing with one hand?
I have seen players level 30 be defeated by some boss in a delve.
It is not the same to be new than to pretend to be.
if you know mechanics its easy. But for completely new players, even if you give them best possible gear for their level, these fights might be a challenge.
ESO have issue with difficulty of content.
We have either very easy enemies or very hard ones.
Maybe there could be something in the middle enemies as well.
By the way, I am not sure if something like veteran zone switch would be possible, but I would love that.
Only way we can have that now is by gimping ourselves, either by removal of our CPs or bu using non adequate gear and skills.
This is not great if you ask me.
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