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Why Are We Paying For Voice Actors That No One Listens To!?

vivapadomay
vivapadomay
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See title.

Seriously, why can't you put quest-givers outside of dungeons so that I can listen to the voice actor's work without feeling guilty? I assume that some of my money is going to their salary, yes? I suggest either saving the money by not hiring the voice actors, or keep the dialogue out of the dungeon.
Gwynauldynn. Crafter. Merchant. Guildmaster. Adventurer.
Uthastyan. Corporal of the Lion Guard, abroad for the glory of the Covenant.
Dra'arah. This one picks pockets.
Sleeps-With-The-Fishies. You want a soul gem filled? Pheh. My pleasure.
Vanyonah Telvanni. Born an ashlander. Destined for greatness.


PC NA
  • Sylvermynx
    Sylvermynx
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    Well.... I'd just prefer not to have VA at all.... I have it all turned off, thanks.
  • max_only
    max_only
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    Katahdin wrote: »
    You dont speak for everyone.

    I do still listen to them sometimes when its been a while since Ive done them.

    Id rather they had the dialog in a dungeon as voice and no reading so I could at least hear it when chasing after the group rushing through it

    Op is being facetious
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Sylvermynx
    Sylvermynx
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    I love the voice acting in the game. I understand everyone is different but I can't imagine (at least to me), how boring I would find the game without the voice-overs of the NPCs. This game would not be the same without the NPCs voice-overs (imho).

    I "hear" every NPC in the game. In my own mind. I find the choice of actors usually not to my liking. I far prefer my own mental voicing....

    Of course, since I can turn all the voices off, I really can't complain. Except that yes, it does seem that actors don't get paid as much as they should.
    Edited by Sylvermynx on January 23, 2019 1:59AM
  • TheValkyn
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    max_only wrote: »
    Not only that, they also “waste time” animating custom emotions on the npcs. Might as well have them stand still with a flat face and painted on features. You could be using all that animation work hours on other things Zos! /sarcasm

    @max_only I'm pretty sure it's automated. I remember seeing a demo of the system after they updated it shortly after release.
  • paulychan
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    Remember that old sega game eye of the beholdrr? It was the first game I played that showed the npcs mouth moving when speaking. I didn't listen to them either
  • Matchimus
    Matchimus
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    What about they sign language instead?
  • heavier
    heavier
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    See title.

    Seriously, why can't you put quest-givers outside of dungeons so that I can listen to the voice actor's work without feeling guilty? I assume that some of my money is going to their salary, yes? I suggest either saving the money by not hiring the voice actors, or keep the dialogue out of the dungeon.

    lol
    voice actors are wonderful and we should get more of them.
    maybe start an effective training program to acquire noob voice actors for lesser cost? yes, diversity!
    They need to let us re-do dungeon quests.

    Second this. And no, rolling up a new character is not sufficient as a solution.

    meh, that'd chuck immersion out the window in most cases
    even the ability to repeat dungeons is bad enough already.
  • Finviuswe
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    They need to let us re-do dungeon quests.

    They could, but that would require rewriting, and I doubt they'd do that
  • Red_Feather
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    They need to let us re-do dungeon quests.

    I saw a suggestion for a story mode version of dungeon. I guess one that can be replayed just for quest, and not necessarily for leveling or gear.
  • Reverb
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    For the record, I personally haven’t given a dime to the voice actors.
    Armitas wrote: »
    This game is so broken I don't even know how people distinguish CE from negligent development.
  • jainiadral
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    Do you ever wonder if ZOS only reads titles on this forum? I'm getting weird little shudders of panic thinking that someone in the marketing dept. is going to see this and think, "What a great idea!" :D
    See title.

    Seriously, why can't you put quest-givers outside of dungeons so that I can listen to the voice actor's work without feeling guilty? I assume that some of my money is going to their salary, yes? I suggest either saving the money by not hiring the voice actors, or keep the dialogue out of the dungeon.

    If you want to rush content and not listen to the voices, please feel free.

    There are many like myself who love the voice & movement acting, even of I have done that quest 6-8 times, I just go through the whole dialogue. Same applies to dungeons. Is shame that ZoS doesn't give us the option to do the dungeons Solo also, because there are many stories I want to follow through, though rushers like yourself make that impossible.

    And lets be honest. Without Chris Smith voice, Razum-dar wouldn't be the coolest NPC in any MMO ever, followed by Cider Tail, while Shazah's voice just amazing.

    Courtney Taylor voiced Shazah and about 75% of the female Khajiits in the game. She's awesome! She's the voice of Juhani in KOTOR. There's so much amazing talent in this game. Kath Soucie, the female smuggie in SWTOR, voices Naryu Virian.
    Edited by jainiadral on January 23, 2019 2:38AM
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    cuz if I want to read wall of texts for story and quests from soulless npc with no expression and emotion...id go back play WoW.
  • Claudman
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    I know right?

    I hate it when games add stories to their quests! All quests should just be point A to point B mindless killing sprees!

    That's the sign of a perfect game, let's also delete all of the NPCs in the process. /sarcasm
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