Soooo, what about shadow image? It's still bugged, even on pts (not working up down in most of pvp objects in cyrodill). Any chance it will be fixed during this PTS cycle? Can ZOS at least aknowledge that it's bugged. Cuz i didnt see them replying to any thread with this problem.
@ZOS_GinaBruno , @ZOS_JessicaFolsom
Porting up / down is OP af anyway, especially on a class that also has cloak. It has no counterplay b/c even stam builds sprinting can't change floors or run around large objects that fast, and gap closers are not working b/c of LOS.
Did this become a problem when the change to gap closers happened (like when you could leap into keeps)? I know it’s been bugged for awhile but it this the change that caused it? Might be hard to bug fix this without making PvP fun again and being able to leap onto keep walls lol
brandonv516 wrote: »Porting up / down is OP af anyway, especially on a class that also has cloak. It has no counterplay b/c even stam builds sprinting can't change floors or run around large objects that fast, and gap closers are not working b/c of LOS.
Regardless of your opinion, it is intended to work this way (vertical teleportation) so therefore it should be fixed.
brandonv516 wrote: »Porting up / down is OP af anyway, especially on a class that also has cloak. It has no counterplay b/c even stam builds sprinting can't change floors or run around large objects that fast, and gap closers are not working b/c of LOS.
Regardless of your opinion, it is intended to work this way (vertical teleportation) so therefore it should be fixed.
The weird part is that it still works properly in imperial city(at least some parts, i haven't tested everywhere), but not top side.
brandonv516 wrote: »Porting up / down is OP af anyway, especially on a class that also has cloak. It has no counterplay b/c even stam builds sprinting can't change floors or run around large objects that fast, and gap closers are not working b/c of LOS.
Regardless of your opinion, it is intended to work this way (vertical teleportation) so therefore it should be fixed.
The weird part is that it still works properly in imperial city(at least some parts, i haven't tested everywhere), but not top side.