Lightspeedflashb14_ESO wrote: »Lots of words with no evidence.
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I really believe you are overblowing this and I am fine with the nerfs regardless, been a long time coming.
Wolf_Watching wrote: »All non S&B one handed weapons will receive half the value of an actual enchant while still receiving a full cooldown to that type of enchant.
. You may only care about single target damage, but not everyone does
Lightspeedflashb14_ESO wrote: ». You may only care about single target damage, but not everyone does
Yes they do. Otherwise people would use a two hander. AOE lights attacks, AOE dot. AOE scaling non mitigatable execute.
Lightspeedflashb14_ESO wrote: »Wolf_Watching wrote: »Lightspeedflashb14_ESO wrote: »If nothing else, the ability to run one FULL enchant needs to be an option somehow. And yes, you now need to cut the amount of tempers in half. The excuse used to be you could run two full powered enchants and that’s no longer the case.In the end we told them about the fact that s&b players wont like it.
Dual wield was quite a bit of dps ahead from 2h and bow, which shouldn't be that much now. That is the reason for this change.
Your proposition of elitism being the cause doesn't make sense...
For the last *** time, 2H doesn’t lack in DPS because of enchants.
Yes, 2h is not behind just because of the enchants but enchants were a big part of it, you are mistaken if you don't see that. Really, all they have to do now is make it so that the bleed from cleave is 50% stronger on the target closest to you, like sweeps/jabs, and single target DPS from 2h will be in almost the same, though still lower.
Why does 2h have to match DW DEEPS ANYWAY? Maybe it could provide group utility instead or be the equivalent of a stam healstick. I mean if it's play the way you want fine. But why nerf so many things at once when you could make positive changes that go a long way.
The answer to "why" here, which is such a bad way to ask, is because ZOS wants all weapons to be seen as viable. Right now the DPS that dual wield can put out compared to 2H is seen by most as non viable. Simple as.John_Falstaff wrote: »@Masel , and what did you tell them about the fact that two half-strength enchants don't add up to a full one? Do you also propose to retrait everything on main hand into Nirnhoned to invest into AoE (because now, unlike on 2H, you can't run full weapon damage + full absorb, some of that is bound to be halved)?
I don't see this as a problem. You have to choose between damage and sustain. Now you will say that 2h and destro users don't have to make that decision but you have shown no data to back up this claim, I would bet that even with the lower enchant time and proc rate that having a nirn/infused poison and infused disease/absorb Stam off hand with a berzerk back bar bow, will give you better DPS then a 2h using a full strength enchantment, with either infused or nirn posion or absorb Stam and berzerk or absorb Stam back bar.
Raiden_Gekkou wrote: »I'm really hoping at some point they halve the amount of upgrade materials needed for 1H to compensate.
@Azyle1 There are 2 Trials that are magicka favored and 5 Trials that are Stam favored. Are the Mini Trials *** for stamina? Yes they are *** for stam to play, but even if stam would pull even more dps that wouldn't change.
@Azyle1 The thing is you can clear AS/CR using stam chars is it easy no. Would i recommend you using them in there? Hell no. But still would i recommend to run more than 3 mag in any other content no and there is also a reason why the top scores in most of the trials are done with way more stam chars than mag chars.
As far as my feedback goes, I think ZOS should implement a scale on enchants on a 1H weapon based on what is equipped on your off-hand. If you are using a shield, then the enchant is at full strength. If you have another weapon equipped, then the enchants are at half strength.
This way tanks are not feeling like they are unfairly punished or forced to run a staff backbar, and DW advantages don't quire overpower other 2H weapons anymore.