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Dw Halved enchants

  • tamrielwinner
    tamrielwinner
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    we saw the first half of this attempted in the last patch. it was right, they were attempting to nerf 1h enchants in the next patch.
  • MLGProPlayer
    MLGProPlayer
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    Yes
    Quit nerfing PVE because of PVP please.

    DW is the clear-cut BiS for PvE too.
  • zaria
    zaria
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    No
    ZonasArch wrote: »
    Facefister wrote: »
    It combats the power creep while making 2h a viable choice for PvE.

    I'd rather they reduce the swing time on 2h than cut the dw damage in half!

    That would only give us 2 op weapons instead of solving the problems
    Rather healer has an new bis set.
    https://forums.elderscrollsonline.com/en/discussion/454580/curse-eater-really-strong/p1
    Its something who is nice to have in your gear collection, its sad this one liked Jorvuld’s Guidance.
    SPC weapons and jewelry on the other hand let Khajiit farm this easy in normal :)

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • LeagueTroll
    LeagueTroll
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    No
    Seems stupid. Racial nerf is already a lot. Mini trial content is already anti melee, with enchant nerf the mag stam dps gap will be even smaller.
  • LiquidPony
    LiquidPony
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    No
    jrgray93 wrote: »
    Won't know until I see actual hard numbers on how it performs.

    Performance is garbage.

    On a dual Infused DW setup, a Poison enchant does ~900 DPS and a Berserker enchant is +226 with roughly 80% uptime. Absorb Stamina is laughably ineffective.

    In other words, we're probably going back to Nirnhoned in cases where you need a useful Absorb Stam enchant to sustain (so you run it on the back bar), since Nirnhoned will be more powerful and more effective than the newly gimped Infused DW Berserker.

    The real solution here should've been a middle-ground: nerf damage enchants to half of their 2H values but leave buff/debuff enchants alone.

    This is peak ZOS silliness. They made a bunch of enchant changes and buffed them significantly and now have nerfed them back to a worse state than they were in to start with in subsequent patches. Yo-yo balance.
    Edited by LiquidPony on January 22, 2019 1:26AM
  • John_Falstaff
    John_Falstaff
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    No
    No. Simply because enchants are not stackable - every enchant must be different because same enchants share same global cooldown. So, effect of two full power enchants cannot be replicated by one full and two halved enchants.

    If DW enchants had to be nerfed, then right way to nerf would be to only leave main hand enchant, that would leave them on par with 2H and wouldn't nerf tanks in the process.

    So, so stupid.
    Edited by John_Falstaff on January 22, 2019 1:29AM
  • Bealeb319
    Bealeb319
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    I think the words core advantages says it all. Their focus right now seems to be heavily on balance
  • Tetrafy
    Tetrafy
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    No
    ZonasArch wrote: »
    Facefister wrote: »
    It combats the power creep while making 2h a viable choice for PvE.

    I'd rather they reduce the swing time on 2h than cut the dw damage in half!

    That would only give us 2 op weapons instead of solving the problems

    Op come on the average dps cant even hit 30k lmao
  • Tetrafy
    Tetrafy
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    No
    Quit nerfing because of the lolforums please.

  • ZonasArch
    ZonasArch
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    I just see Zos's usual lazy approach to every game issue. Amazing how they don't take game performance as the most crucial issue with the game. The performance has been the worst ever and yet they continue to help deteriorate it. :*

    Please just fix the performance first, stop the events, and take one new content break so you can make the game run more smoothly, Zos

    If they stop events, people don't come back, do r spend money, they run dry, they can't afford to fix anything. At a slow pace, at least it'll be fixed eventually. The game was released as a piece of crap back in the day and now we have a most enjoyable solid game. They'll give us what we want, eventually.
  • richo262
    richo262
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    Yes
    I like the enchant change, it was coming, it is a nerf, but it is required. DW gets the benefit of having damage and sustain, or damage and damage. I do agree tempers req should be halved though.

    There should be a passive adjustment to S&B though, that allows for a double weapon enchant when a shield is equipped. So a 1HD sword and Shield gets 2x weapon enchant on the sword. That way, the DPS is balanced between Mag / Stam and the Tanks don't get a hit.

    Tanks don't put direct damage related enchants on their weapons, they primarily use debuff or sustain.
  • Dashmatt
    Dashmatt
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    No
    This is a direct nerf to DW and also an indirect werewolf nerf.

    When do we get the material cost for crafting/upgrading 1h weapons cut in half? Can’t even complain about the cost of the enchant because it’s not like you can cut an enchant in half. Oh, wait.
  • Draxys
    Draxys
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    Yes
    Yes, they have indeed been halved. I agree with that.
    2013

    rip decibel
  • Vapirko
    Vapirko
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    No
    NyassaV wrote: »
    DW is already too strong and still has the best heavy attacks in the game

    DW for stamina really is not a better option than a staff for magicka builds. In fact if it wasn't for the terrible targeting mechanism of Dizzying Swing, or the absolutely useless morph of Wrecking Blow, I think a ton of stamina players would go back to playing 2H and there would be a great deal more balance. Heavy attack speed and enchants are not the reason that people primarily play DW these days. Its about the reliability of the skills, and the variation of skills like rending slashes vs quick cloak vs steel tornado. Where as 2H is now relegated almost entirely to utility. Im willing to bet that the majority of Stamina PvPers use 2H weapons for one skills FM/Rally. More evidence for DW not being too strong is the disappearance of certain classes that have none of their own damage skills, or lack appropriate damage skills most notably Stamina Sorc. If DW was OP it would allow classes like that to survive at least. Even using rending slashes and steel tornado stamina sorcs are just barely viable. The effective stamina classes today are the classes who mostly rely on their class abilities most notably Stamblades but also Stamwarden and Stamplar. I play both DW and 2H as front bar weapons on my stamplar and tbh 2H is better for PvP, the stamina regen on kill passive is great, but you basically still need to backbar DW because 2H just lacks any pressure because dizzy swing is such crap and brawler is a terrible dot. The heavy attack time difference between the two doesn't bother me one bit. Basically DW isn't OP its just the most viable stamina weapon rn by way of 2H being close to broken and SB lacking anywhere near enough damage (which is fine), and bow being an entirely different beast.
    Edited by Vapirko on January 22, 2019 2:46AM
  • itscompton
    itscompton
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    Yes
    ZonasArch wrote: »
    Though change looks logical, but they must give something in return. As for now it is just direct nerf of DW and nothing more.

    Could have been the intent, after they changed how enchants apply on DW. They were relatively op and now they were brought down to, seemingly, regular levels. Poor SnB though will miss even more of their lacking damage. Delves will become a challenge. 😂
    They should reclassify shields as weapons that can proc enchants when bashing.
  • Tholian1
    Tholian1
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    No
    Ethyarion wrote: »
    I can appreciate the reason behind it but they really need to reduce the number of tempers required now to gold out DW weapons as they erode any other reasons to use them. Should not be costing 16 tempers for DW vs 8 for 2 handers / staves.

    Not only reduce the tempers. It takes a long time to farm 2 single handed weapons for dw builds too. That needs to change as well.
    PS4 Pro NA
  • Undefwun
    Undefwun
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    Yes
    I use DW on several toons... but this change seems balanced..
    Drank Sinatra Sr - PvP Magblade - DC
    Juggathot - PvP Mag Sorc - DC
    Jedi Mind Crits - PvP A-Hole Bowblade - DC
    Dollar Store Thor - PvP Stamplar - DC
    The Bone Sumpremacy - baby Stamcro - DC
    Wârden Freeman - PvP Stamden - DC (on hold)
    Lauryn Heal - PvE Magplar DPS - DC

    Lil Orc Chop - PvP Stam Sorc - EP
    Hamuel L Jackson - PvE DPS & PvP Stam DK - EP
    Chandler Bling - PvP Magden - EP

    Mahalia Lightborn - exiled crafting toon - cos you know, she's AD
  • ZonasArch
    ZonasArch
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    itscompton wrote: »
    ZonasArch wrote: »
    Though change looks logical, but they must give something in return. As for now it is just direct nerf of DW and nothing more.

    Could have been the intent, after they changed how enchants apply on DW. They were relatively op and now they were brought down to, seemingly, regular levels. Poor SnB though will miss even more of their lacking damage. Delves will become a challenge. 😂
    They should reclassify shields as weapons that can proc enchants when bashing.

    I'd be down, but what about staff bashing?
  • WrathOfInnos
    WrathOfInnos
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    No
    It seems like pve tanks were inadvertently nerfed here. Did one hand and shield need to be caught in the crossfire of DW vs 2H? Now they’ll have reduced crusher, weakening, and/or resource return.
  • SvariBK
    SvariBK
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    Yes
    I agree with nerfing dual wielding but nerfing tanks aswel is kinda annoying. How ever am easy fix would be a passive in snb to bring the enchants back to normal, or to only nerf the off hand from dw builds. I just don't see why tanks should get nerfed here, they are not over performing and are already the least played roll.
    BK-22 PC EU Player
    Tank & DD
  • idk
    idk
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    Other
    I do not think the OP question is looking at it in a good direction. Halving the enchants for DW is really just fine. The bigger issue is now S&B will have less enchant effect compared to the other builds.

    If you do not find that to be an issue then there is no issue with the change to the enchants for one hand weapons.
  • DBZVelena
    DBZVelena
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    Other
    I get why they do it, but considering the enchantment of the offhand does not trigger equally as often as the main hand. its in practice not equal.
    What are Natch Potes? Can you eat those?
    I believe in Genie-Gina.
  • ZonasArch
    ZonasArch
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    DBZVelena wrote: »
    I get why they do it, but considering the enchantment of the offhand does not trigger equally as often as the main hand. its in practice not equal.

    They do trigger equally now. Main first, off second, but with two consecutive light attacks, skills, whatever, you'll have both enchants going off. That's why they are op now. They changed it for murkmire, I think.
  • Banana
    Banana
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    Yes
    Good
  • colossalvoids
    colossalvoids
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    Other
    After testing and stuff I can agree that this decision is healthy for the game in general, but there is a problem. All the values should be adopted to a new system like that first and not have just a blank nerf in half potency.

    There are crusher and absorb glyhps in the game, same as berserker enchant. Just plain nerf will do more harm than any good. Some races and classes were heavily dependant on stamina absorb one. Plain nerfs like this should take in consideration a more broad picture and not just one component of it.
  • JinMori
    JinMori
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    No
    I agree with what was said by some people here, i think that buff enchants should be left untouched, i think this could be a good middle ground.

    Although i really despise nerfing, as there are better ways to tackle the problem.
  • Sarousse
    Sarousse
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    No
    Bad Idea, because you can't compensate numbers with melee power enchants.

    If I want to have as much melee power as a 2H enchant procs with dual wield, I can't. 2x the same enchant doesn't work.
  • xxthir13enxx
    xxthir13enxx
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    No
    this nerf will "ruin MY unique identity"....
  • Vogtard
    Vogtard
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    Sarousse wrote: »
    Bad Idea, because you can't compensate numbers with melee power enchants.

    If I want to have as much melee power as a 2H enchant procs with dual wield, I can't. 2x the same enchant doesn't work.

    Exactly. It would make more sense if they stacked with each other tho.
    So e.g. two berserkers on duals = single 2h berserker.
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