Content is balanced with CP in mind, and that’s why BGs is as messy as it is now.
I don’t think they should remove CP from the game. It’s important to have something to chase to make my character stronger and stronger, at least to me.
That doesn’t mean they shouldn’t review a few aspects of CP, though. Mainly how some builds are able to soak immense amounts of damage and to also return it accordingly.
And what do you think campion points are, then? The answer may surprise you.
Content is balanced with CP in mind, and that’s why BGs is as messy as it is now.
I don’t think they should remove CP from the game. It’s important to have something to chase to make my character stronger and stronger, at least to me.
That doesn’t mean they shouldn’t review a few aspects of CP, though. Mainly how some builds are able to soak immense amounts of damage and to also return it accordingly.
And what do you think campion points are, then? The answer may surprise you.
The basis of CP is verticle its just like ilevel gear.
Karmanorway wrote: »If you are really planning to remove CP entirely from the game, then please remove proc sets aswell.
Just play a bit BGs and see for yourselves how many "No skill just Lucky timing" things that kills u in there, then u will see what i mean.
Otherwise R.I.P pvp, im out
Did ZOS actually say they are removing cp? I thought they were just not raising the cap for awhile?
I've not been keeping up with details.
Daedric_NB_187 wrote: »Did ZOS actually say they are removing cp? I thought they were just not raising the cap for awhile?
I've not been keeping up with details.
No. They never said they were removing them. They said they were putting a halt to raising it until they figure out what they want to do with it. As usual, the forums made assumptions and ran with it.
Content is balanced with CP in mind, and that’s why BGs is as messy as it is now.
I don’t think they should remove CP from the game. It’s important to have something to chase to make my character stronger and stronger, at least to me.
That doesn’t mean they shouldn’t review a few aspects of CP, though. Mainly how some builds are able to soak immense amounts of damage and to also return it accordingly.
There are no builds that can soak up massive amounts of damage and return anything meaningful. I’m sorry but what you’re describing is skill gap. You don’t understnad the game as well as some people and aren’t as skilled at it, that doesn’t mean certain aspects are OP.
Content is balanced with CP in mind, and that’s why BGs is as messy as it is now.
I don’t think they should remove CP from the game. It’s important to have something to chase to make my character stronger and stronger, at least to me.
That doesn’t mean they shouldn’t review a few aspects of CP, though. Mainly how some builds are able to soak immense amounts of damage and to also return it accordingly.
There are no builds that can soak up massive amounts of damage and return anything meaningful. I’m sorry but what you’re describing is skill gap. You don’t understnad the game as well as some people and aren’t as skilled at it, that doesn’t mean certain aspects are OP.
I'm not talking about those tanks that can take on 20 people at the same time. I'm talking about some builds that can 1vX effectively without a huge need for 'skill', because of easy acess to strong heals, disengage tools and very high burst in heavy armor.
But yeah, assuming what I know or not is much easier.
Daedric_NB_187 wrote: »Did ZOS actually say they are removing cp? I thought they were just not raising the cap for awhile?
I've not been keeping up with details.
No. They never said they were removing them. They said they were putting a halt to raising it until they figure out what they want to do with it. As usual, the forums made assumptions and ran with it.
that is a lil extreme isn't it just because you got killed in pvp?
The one rule of PvP you must accept is the fact YOU WILL DIE!
If they remove proc sets, they need to introduce something directly tied to my characters so they can retain the flavor they are loosing. Beg your pardon, but the proc sets my characters wear really help define them. My artificer would not be the same if he didn't explode in gears and summon up his trusty dwemer sphere companion to assist him in battle. He basically wouldn't be an artificer at all game-mechanics wise without those proc sets.