Khajiit should be better at healing and tanking.Silver_Strider wrote: »Personally, I feel that all races should have gotten the same treatment as Dunmer and Khajiit and become more open ended so they could be played however they wanted, even if it meant losing out on some of what made the race powerful in the 1st place.
Hellviolin wrote: »[*] I can't make a Khajiit - tank or healer (PvP/PvE doesn't matter). Khajiit has no passives for it and I have to choose another races to play or forget about high-end content.
If you didn't noticed requirements for the raids are quite strict.
[*] I have to create two different characters - templars! One for PvE and 2nd for PvP. Because I have to use different races to create effective builds!
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What freedom are we talking about?!
Did you know one of the most knowledgeable tanks in the game uses a khajiit? Player skill and gear build determines whether or not they will be good at their role, Race helps but if a player is competent at their core, that is more than enough to pull them though any meaningful content.
The race you pick for a tank doesn't matter if you're a good player. On the other hand, picking a different race for stam or magicka dps can make a noticeable difference in dps or sustain.
There's no real freedom. If they wanted to give us the freedom to pick whatever race we wanted, they would have disconnected racial passives from races entirely, but they didn't.
Did you know one of the most knowledgeable tanks in the game uses a khajiit? Player skill and gear build determines whether or not they will be good at their role, Race helps but if a player is competent at their core, that is more than enough to pull them though any meaningful content.
Hellviolin wrote: »[*] I can't make a Khajiit - tank or healer (PvP/PvE doesn't matter). Khajiit has no passives for it and I have to choose another races to play or forget about high-end content.
If you didn't noticed requirements for the raids are quite strict.
Hellviolin wrote: »Other "just for fun" passives like an Argonian's swimming or Khajiit's pocket-picking we can leave as they are. But, honestly, most of them are useless.
myskyrim26 wrote: »Hellviolin wrote: »Other "just for fun" passives like an Argonian's swimming or Khajiit's pocket-picking we can leave as they are. But, honestly, most of them are useless.
This! Passives should be for fun, just outlining the unique abilities of races. Not combat, though.
CipherNine wrote: »For example. Shalidor is said to be the greatest mage of the 1st era. Guess what he is a NORD! So the lore defense is baseless. Our characters are unique beings in the world so we should be able to be unique characters in the world for however we wish to be.
Healed most vet dlc on Khajiits.Hellviolin wrote: »[*] I can't make a Khajiit - tank or healer (PvP/PvE doesn't matter). Khajiit has no passives for it and I have to choose another races to play or forget about high-end content.
If you didn't noticed requirements for the raids are quite strict.
This is nonsense.
My Khajiit healer regularly completes vet content without a problem. She is not the only high-end Khajiit healer either.
This most raid groups has an dps requirement 30-40k dps.RogueShark wrote: »Hellviolin wrote: »[*] I can't make a Khajiit - tank or healer (PvP/PvE doesn't matter). Khajiit has no passives for it and I have to choose another races to play or forget about high-end content.
If you didn't noticed requirements for the raids are quite strict.
[*] I have to create two different characters - templars! One for PvE and 2nd for PvP. Because I have to use different races to create effective builds!
[/list]
What freedom are we talking about?!
I've cleared every vet trial, vBRP, etc and DLC dungeon challenger achieves with a sorcerer khajiit healer... before we even get the tasty magicka bonuses.
As for raid "requirements"... it's not hard to find a group doing or progressing on end-game content who doesn't require the absolute meta. I didn't try very hard to find my current groups and they accept me for the meme I am.
I think morphs for passives is an easier way to achieve something similar. Allows players choice in how their racials develop (so all races can have tank/healer/dps morphs somewhere) and makes use of all those skyshard points we’ve built up over the years of DLC and Chapter locations.Why not give hereditary passive or blood line passive
Example would be you choose Nord as your character you get "X" major bonus for bring a Nord
Next select lineage
Are you pure Nord both parents increase that major bonus
Or are you half breed Nord Father, Altmer Mother
This way you get "X" major bonus and "X" minor bonus.
Making race choices more interesting and tailorable to users