Hellviolin wrote: »To summarize, we decided to focus more on racial balance this update because racial choice was one of the larger outliers to our core mantra of the game - freedom.
Now, instead of having a single race that focuses almost exclusively on a specific playstyle, you can pick based on a personal level.
Dear developers.
"Freedom" you say, huh? What freedom you are telling us about? Yes, you've nerfed/upped some stats for each race. But actually you've changed nothing.
Why?
Because, for example:What freedom are we talking about?! The only thing that limits freedom is our own desire to be BiS. You do not HAVE to be a specific race to succeed in this game. If you want to be hyper competitive though, there will ALWAYS be one build/race/gear set up that performs better than the rest. That cannot ever be balanced out completely
- I can't make a Khajiit - tank or healer (PvP/PvE doesn't matter). Khajiit has no passives for it and I have to choose another races to play or forget about high-end content.
If you didn't noticed requirements for the raids are quite strict. This is NOT ZoS' fault - it is OURS.- I have to create two different characters - templars! One for PvE and 2nd for PvP. Because I have to use different races to create effective builds! That is 100% your choice. I disagree that only ONE race is "effective" and all others are not.
How to change it? Well, I see one option: Delete all racial passives with a bonuses to any characteristics and return them with item-sets or food. Let an equipment and build decide what class you are, not a race.
Other "just for fun" passives like an Argonian's swimming or Khajiit's pocket-picking we can leave as they are. But, honestly, most of them are useless.
Bouldercleave wrote: »Hellviolin wrote: »To summarize, we decided to focus more on racial balance this update because racial choice was one of the larger outliers to our core mantra of the game - freedom.
Now, instead of having a single race that focuses almost exclusively on a specific playstyle, you can pick based on a personal level.
Dear developers.
"Freedom" you say, huh? What freedom you are telling us about? Yes, you've nerfed/upped some stats for each race. But actually you've changed nothing.
Why?
Because, for example:What freedom are we talking about?! The only thing that limits freedom is our own desire to be BiS. You do not HAVE to be a specific race to succeed in this game. If you want to be hyper competitive though, there will ALWAYS be one build/race/gear set up that performs better than the rest. That cannot ever be balanced out completely
- I can't make a Khajiit - tank or healer (PvP/PvE doesn't matter). Khajiit has no passives for it and I have to choose another races to play or forget about high-end content.
If you didn't noticed requirements for the raids are quite strict. This is NOT ZoS' fault - it is OURS.- I have to create two different characters - templars! One for PvE and 2nd for PvP. Because I have to use different races to create effective builds! That is 100% your choice. I disagree that only ONE race is "effective" and all others are not.
How to change it? Well, I see one option: Delete all racial passives with a bonuses to any characteristics and return them with item-sets or food. Let an equipment and build decide what class you are, not a race.
Other "just for fun" passives like an Argonian's swimming or Khajiit's pocket-picking we can leave as they are. But, honestly, most of them are useless.
Your solution sounds boring. Why even bother having races at all if they don't offer differences?
Did you know one of the most knowledgeable tanks in the game uses a khajiit? Player skill and gear build determines whether or not they will be good at their role, Race helps but if a player is competent at their core, that is more than enough to pull them though any meaningful content.
Hellviolin wrote: »To summarize, we decided to focus more on racial balance this update because race changers are one of the larger outliers to our core mantra of the game - money.
CipherNine wrote: »The lore should have no bases on how the racial passives should be. We should be able to choose the passives we want with whatever race we choose depending the roles we want to be.
The whole argument like Nords should not have mag passives is just flat out bs same with any other race.
For example. Shalidor is said to be the greatest mage of the 1st era. Guess what he is a NORD! So the lore defense is baseless. Our characters are unique beings in the world so we should be able to be unique characters in the world for however we wish to be.
Bouldercleave wrote: »CipherNine wrote: »The lore should have no bases on how the racial passives should be. We should be able to choose the passives we want with whatever race we choose depending the roles we want to be.
The whole argument like Nords should not have mag passives is just flat out bs same with any other race.
For example. Shalidor is said to be the greatest mage of the 1st era. Guess what he is a NORD! So the lore defense is baseless. Our characters are unique beings in the world so we should be able to be unique characters in the world for however we wish to be.
By your statement, RACE should have no basis on how the racial passives should be. It has nothing to do with lore.
What you want is to be able to cherry pick passives from any race and fit it into your ideal character. That would just make the meta more precise than it already is.
Raid groups will now not care about your race as long as you have xxx gear, xxx skills, and xxx passives.
Yawn.
CipherNine wrote: »Bouldercleave wrote: »CipherNine wrote: »The lore should have no bases on how the racial passives should be. We should be able to choose the passives we want with whatever race we choose depending the roles we want to be.
The whole argument like Nords should not have mag passives is just flat out bs same with any other race.
For example. Shalidor is said to be the greatest mage of the 1st era. Guess what he is a NORD! So the lore defense is baseless. Our characters are unique beings in the world so we should be able to be unique characters in the world for however we wish to be.
By your statement, RACE should have no basis on how the racial passives should be. It has nothing to do with lore.
What you want is to be able to cherry pick passives from any race and fit it into your ideal character. That would just make the meta more precise than it already is.
Raid groups will now not care about your race as long as you have xxx gear, xxx skills, and xxx passives.
Yawn.
No that is not what I was saying. lol it would not make the meta more precise than it already is. How the hell do you figure that? If we wanted to be a healer for example then we could choose the passives that fit that role. As any race. How the hell would that make the meta more precise? There would be no race meta then.
We should be to choose max health/regen or max stamina/regen or max mag/regen so we can play any role we want and be able to play any race we want. To add extra uniqueness they can give each race a few other passives that are unique.
Nope raids should not care what race you are to begin with. This is Elder Scrolls. We should be able to play whatever race we want and be whatever role we want. I don't know what world you live in but I don't think you raid at all because raids already care what gear / skills and passives you use. It's already exactly as you described. which is not a good thing.
Bouldercleave wrote: »CipherNine wrote: »Bouldercleave wrote: »CipherNine wrote: »The lore should have no bases on how the racial passives should be. We should be able to choose the passives we want with whatever race we choose depending the roles we want to be.
The whole argument like Nords should not have mag passives is just flat out bs same with any other race.
For example. Shalidor is said to be the greatest mage of the 1st era. Guess what he is a NORD! So the lore defense is baseless. Our characters are unique beings in the world so we should be able to be unique characters in the world for however we wish to be.
By your statement, RACE should have no basis on how the racial passives should be. It has nothing to do with lore.
What you want is to be able to cherry pick passives from any race and fit it into your ideal character. That would just make the meta more precise than it already is.
Raid groups will now not care about your race as long as you have xxx gear, xxx skills, and xxx passives.
Yawn.
No that is not what I was saying. lol it would not make the meta more precise than it already is. How the hell do you figure that? If we wanted to be a healer for example then we could choose the passives that fit that role. As any race. How the hell would that make the meta more precise? There would be no race meta then.
We should be to choose max health/regen or max stamina/regen or max mag/regen so we can play any role we want and be able to play any race we want. To add extra uniqueness they can give each race a few other passives that are unique.
Nope raids should not care what race you are to begin with. This is Elder Scrolls. We should be able to play whatever race we want and be whatever role we want. I don't know what world you live in but I don't think you raid at all because raids already care what gear / skills and passives you use. It's already exactly as you described. which is not a good thing.
No race meta but a passives meta (and raid requirement) Please tell me what you can't comprehend by this statement. And is was EXACTLY what you were saying.
Your quote: "We should be able to choose the passives we want with whatever race we choose depending the roles we want to be." YOUR words.
CipherNine wrote: »Bouldercleave wrote: »CipherNine wrote: »Bouldercleave wrote: »CipherNine wrote: »The lore should have no bases on how the racial passives should be. We should be able to choose the passives we want with whatever race we choose depending the roles we want to be.
The whole argument like Nords should not have mag passives is just flat out bs same with any other race.
For example. Shalidor is said to be the greatest mage of the 1st era. Guess what he is a NORD! So the lore defense is baseless. Our characters are unique beings in the world so we should be able to be unique characters in the world for however we wish to be.
By your statement, RACE should have no basis on how the racial passives should be. It has nothing to do with lore.
What you want is to be able to cherry pick passives from any race and fit it into your ideal character. That would just make the meta more precise than it already is.
Raid groups will now not care about your race as long as you have xxx gear, xxx skills, and xxx passives.
Yawn.
No that is not what I was saying. lol it would not make the meta more precise than it already is. How the hell do you figure that? If we wanted to be a healer for example then we could choose the passives that fit that role. As any race. How the hell would that make the meta more precise? There would be no race meta then.
We should be to choose max health/regen or max stamina/regen or max mag/regen so we can play any role we want and be able to play any race we want. To add extra uniqueness they can give each race a few other passives that are unique.
Nope raids should not care what race you are to begin with. This is Elder Scrolls. We should be able to play whatever race we want and be whatever role we want. I don't know what world you live in but I don't think you raid at all because raids already care what gear / skills and passives you use. It's already exactly as you described. which is not a good thing.
No race meta but a passives meta (and raid requirement) Please tell me what you can't comprehend by this statement. And is was EXACTLY what you were saying.
Your quote: "We should be able to choose the passives we want with whatever race we choose depending the roles we want to be." YOUR words.
You are just flat out ignoring what I am saying and "cherry picking" out parts of what I said and twisting it around. You are the one that cant comprehend what I am saying. There would be no passives meta requirement. If you could choose the passives you need for your role. Then you would obviously have the passives for the raid requirement. if you are a DPS or Healer or Tank. You would have the passives for that. It's not rocket science.
And you don't think that everyone would pick the exact same passives, thus killing diversity just that much more? You would see more races out there, but everyone would use the exact same passives - the ones that are OP for that period of time.
All DPS would have the same passives but be any race
All Tanks would have the same passives but be any race
All Healers would have the same passives but be any race
In essence all we would be doing is having the ability to make our avatar any race that we want it to be. Perhaps the races SHOULD have differences, and the REAL problem is that WE feel the need to pigeonhole ourselves into certain builds to chase an imaginary carrot.
CipherNine wrote: »
And you don't think that everyone would pick the exact same passives, thus killing diversity just that much more? You would see more races out there, but everyone would use the exact same passives - the ones that are OP for that period of time.
All DPS would have the same passives but be any race
All Tanks would have the same passives but be any race
All Healers would have the same passives but be any race
In essence all we would be doing is having the ability to make our avatar any race that we want it to be. Perhaps the races SHOULD have differences, and the REAL problem is that WE feel the need to pigeonhole ourselves into certain builds to chase an imaginary carrot.
Not gonna bother with you anymore. You obviously just picked out one sentence of what I said and completely ignored the rest. Cause what you have said has nothing to do with anything I said.
...Or....each race has three sets of passives, one stam, one health one magicka, and you get to choose one. Meaning that would be x3 the amount of work for Zos but literally play as you want regarding race. We can change it on the alters like we do with skill and attribute points now in the main cities. Like vampire and lycanthropy gets their skills refunded now.
As to keeping it lore friendly, scratching my head a little on that tbh with this idea.
Well maybe a race that is more inclined to a way of being like eg. Altmer leans for towards magic, they have a slight advantage over other magicka users, vice-versa for Regaurd for stam.
Kinda the same as what we have now, but with more options.....
Don't know about everyone else, but I still feel like the changes that will come have not really done much, just shuffled things around.
CipherNine wrote: »...Or....each race has three sets of passives, one stam, one health one magicka, and you get to choose one. Meaning that would be x3 the amount of work for Zos but literally play as you want regarding race. We can change it on the alters like we do with skill and attribute points now in the main cities. Like vampire and lycanthropy gets their skills refunded now.
As to keeping it lore friendly, scratching my head a little on that tbh with this idea.
Well maybe a race that is more inclined to a way of being like eg. Altmer leans for towards magic, they have a slight advantage over other magicka users, vice-versa for Regaurd for stam.
Kinda the same as what we have now, but with more options.....
Don't know about everyone else, but I still feel like the changes that will come have not really done much, just shuffled things around.
That is basically what I said. But he can't comprehend that simple concept.
Bouldercleave wrote: »CipherNine wrote: »...Or....each race has three sets of passives, one stam, one health one magicka, and you get to choose one. Meaning that would be x3 the amount of work for Zos but literally play as you want regarding race. We can change it on the alters like we do with skill and attribute points now in the main cities. Like vampire and lycanthropy gets their skills refunded now.
As to keeping it lore friendly, scratching my head a little on that tbh with this idea.
Well maybe a race that is more inclined to a way of being like eg. Altmer leans for towards magic, they have a slight advantage over other magicka users, vice-versa for Regaurd for stam.
Kinda the same as what we have now, but with more options.....
Don't know about everyone else, but I still feel like the changes that will come have not really done much, just shuffled things around.
That is basically what I said. But he can't comprehend that simple concept.
I comprehend it just fine - I just disagree with you. Mommy and Daddy should have taught you that it's OK to disagree.