usmcjdking wrote: »
usmcjdking wrote: »
Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »
what is a lot? like .02%? that is 36% of 50%, from block, so it is actually only 18% and on top of everything else, that is diminished so much, there are so many other, better things you can use that 4k magic or 3.2k stam for.
math time.
this is with your 3 seconds of an extra 36% block mitigation and 46.45% from resistance, 15% from minor maim, 8% from Absorb Magic, and 20% from the Sword and Board Passive.
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(36)/100)*(1-(20)/100))= 89.2809316848
now with out that extra 36%-
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(20)/100))=83.2514557576
89.28%- 83.25% = 6.03. you spend 4k magic for an extra 6.03% mitigation. so much for "outright strongest active tanking skill in the game"
usmcjdking wrote: »Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »
what is a lot? like .02%? that is 36% of 50%, from block, so it is actually only 18% and on top of everything else, that is diminished so much, there are so many other, better things you can use that 4k magic or 3.2k stam for.
math time.
this is with your 3 seconds of an extra 36% block mitigation and 46.45% from resistance, 15% from minor maim, 8% from Absorb Magic, and 20% from the Sword and Board Passive.
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(36)/100)*(1-(20)/100))= 89.2809316848
now with out that extra 36%-
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(20)/100))=83.2514557576
89.28%- 83.25% = 6.03. you spend 4k magic for an extra 6.03% mitigation. so much for "outright strongest active tanking skill in the game"
That's now how it works, at all. It doesn't increase your current blocking mitigation, is acts as a second layer of mitigation to blocked damage. It's incredibly potent. I strongly suggest you play test it on anything.
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. While slotted, your Max Magicka is increased by 8% and you gain Minor Ward and Minor Resolve. These increase your Spell Resistance and Physical Resistance. Passively grants Minor Ward and Minor Resolve.
usmcjdking wrote: »Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »
what is a lot? like .02%? that is 36% of 50%, from block, so it is actually only 18% and on top of everything else, that is diminished so much, there are so many other, better things you can use that 4k magic or 3.2k stam for.
math time.
this is with your 3 seconds of an extra 36% block mitigation and 46.45% from resistance, 15% from minor maim, 8% from Absorb Magic, and 20% from the Sword and Board Passive.
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(36)/100)*(1-(20)/100))= 89.2809316848
now with out that extra 36%-
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(20)/100))=83.2514557576
89.28%- 83.25% = 6.03. you spend 4k magic for an extra 6.03% mitigation. so much for "outright strongest active tanking skill in the game"
That's now how it works, at all. It doesn't increase your current blocking mitigation, is acts as a second layer of mitigation to blocked damage. It's incredibly potent. I strongly suggest you play test it on anything.
Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »
what is a lot? like .02%? that is 36% of 50%, from block, so it is actually only 18% and on top of everything else, that is diminished so much, there are so many other, better things you can use that 4k magic or 3.2k stam for.
math time.
this is with your 3 seconds of an extra 36% block mitigation and 46.45% from resistance, 15% from minor maim, 8% from Absorb Magic, and 20% from the Sword and Board Passive.
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(36)/100)*(1-(20)/100))= 89.2809316848
now with out that extra 36%-
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(20)/100))=83.2514557576
89.28%- 83.25% = 6.03. you spend 4k magic for an extra 6.03% mitigation. so much for "outright strongest active tanking skill in the game"
That's now how it works, at all. It doesn't increase your current blocking mitigation, is acts as a second layer of mitigation to blocked damage. It's incredibly potent. I strongly suggest you play test it on anything.
that is how it works. read the description-Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. While slotted, your Max Magicka is increased by 8% and you gain Minor Ward and Minor Resolve. These increase your Spell Resistance and Physical Resistance. Passively grants Minor Ward and Minor Resolve.
it is 36% of the base 50% blocking mitigation, just like Iron Skin is 10% of 50%, which is actually only 5% more mitigation. you need to show me different.
i am 99% sure of this, @paulsimonps would know for sure.
usmcjdking wrote: »usmcjdking wrote: »Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »
what is a lot? like .02%? that is 36% of 50%, from block, so it is actually only 18% and on top of everything else, that is diminished so much, there are so many other, better things you can use that 4k magic or 3.2k stam for.
math time.
this is with your 3 seconds of an extra 36% block mitigation and 46.45% from resistance, 15% from minor maim, 8% from Absorb Magic, and 20% from the Sword and Board Passive.
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(36)/100)*(1-(20)/100))= 89.2809316848
now with out that extra 36%-
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(20)/100))=83.2514557576
89.28%- 83.25% = 6.03. you spend 4k magic for an extra 6.03% mitigation. so much for "outright strongest active tanking skill in the game"
That's now how it works, at all. It doesn't increase your current blocking mitigation, is acts as a second layer of mitigation to blocked damage. It's incredibly potent. I strongly suggest you play test it on anything.Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »
what is a lot? like .02%? that is 36% of 50%, from block, so it is actually only 18% and on top of everything else, that is diminished so much, there are so many other, better things you can use that 4k magic or 3.2k stam for.
math time.
this is with your 3 seconds of an extra 36% block mitigation and 46.45% from resistance, 15% from minor maim, 8% from Absorb Magic, and 20% from the Sword and Board Passive.
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(36)/100)*(1-(20)/100))= 89.2809316848
now with out that extra 36%-
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(20)/100))=83.2514557576
89.28%- 83.25% = 6.03. you spend 4k magic for an extra 6.03% mitigation. so much for "outright strongest active tanking skill in the game"
That's now how it works, at all. It doesn't increase your current blocking mitigation, is acts as a second layer of mitigation to blocked damage. It's incredibly potent. I strongly suggest you play test it on anything.
that is how it works. read the description-Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. While slotted, your Max Magicka is increased by 8% and you gain Minor Ward and Minor Resolve. These increase your Spell Resistance and Physical Resistance. Passively grants Minor Ward and Minor Resolve.
it is 36% of the base 50% blocking mitigation, just like Iron Skin is 10% of 50%, which is actually only 5% more mitigation. you need to show me different.
i am 99% sure of this, @paulsimonps would know for sure.
Why bother with math you can't observe? You won't actually ever produce a situation in which the 6% can even be faithfully observed versus the other layers you've included in the mitigation calculation because as far as I'm aware no one is going to tank anything remotely meaningful in the buff to levy the performance of Bound Aegis/Armaments.
There are a set of conditions that need to be met for Bound to work - that is your baseline control for evaluating performance. In theory it only provides 6% mitigation when blocking. In practice it reduces incoming blockable damage by almost 50%. If you don't see the value in that then I'm not sure what mitigation tools you see value in.
Would you say a sorc tank only took 6% more damage than a templar tank who took the full brunt of a 40k 1 shot whilst the sorc took 20k? No you wouldn't. You're brining quantum physics into a Newtonian discussion.
paulsimonps wrote: »usmcjdking wrote: »usmcjdking wrote: »Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »
what is a lot? like .02%? that is 36% of 50%, from block, so it is actually only 18% and on top of everything else, that is diminished so much, there are so many other, better things you can use that 4k magic or 3.2k stam for.
math time.
this is with your 3 seconds of an extra 36% block mitigation and 46.45% from resistance, 15% from minor maim, 8% from Absorb Magic, and 20% from the Sword and Board Passive.
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(36)/100)*(1-(20)/100))= 89.2809316848
now with out that extra 36%-
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(20)/100))=83.2514557576
89.28%- 83.25% = 6.03. you spend 4k magic for an extra 6.03% mitigation. so much for "outright strongest active tanking skill in the game"
That's now how it works, at all. It doesn't increase your current blocking mitigation, is acts as a second layer of mitigation to blocked damage. It's incredibly potent. I strongly suggest you play test it on anything.Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »
what is a lot? like .02%? that is 36% of 50%, from block, so it is actually only 18% and on top of everything else, that is diminished so much, there are so many other, better things you can use that 4k magic or 3.2k stam for.
math time.
this is with your 3 seconds of an extra 36% block mitigation and 46.45% from resistance, 15% from minor maim, 8% from Absorb Magic, and 20% from the Sword and Board Passive.
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(36)/100)*(1-(20)/100))= 89.2809316848
now with out that extra 36%-
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(20)/100))=83.2514557576
89.28%- 83.25% = 6.03. you spend 4k magic for an extra 6.03% mitigation. so much for "outright strongest active tanking skill in the game"
That's now how it works, at all. It doesn't increase your current blocking mitigation, is acts as a second layer of mitigation to blocked damage. It's incredibly potent. I strongly suggest you play test it on anything.
that is how it works. read the description-Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. While slotted, your Max Magicka is increased by 8% and you gain Minor Ward and Minor Resolve. These increase your Spell Resistance and Physical Resistance. Passively grants Minor Ward and Minor Resolve.
it is 36% of the base 50% blocking mitigation, just like Iron Skin is 10% of 50%, which is actually only 5% more mitigation. you need to show me different.
i am 99% sure of this, @paulsimonps would know for sure.
Why bother with math you can't observe? You won't actually ever produce a situation in which the 6% can even be faithfully observed versus the other layers you've included in the mitigation calculation because as far as I'm aware no one is going to tank anything remotely meaningful in the buff to levy the performance of Bound Aegis/Armaments.
There are a set of conditions that need to be met for Bound to work - that is your baseline control for evaluating performance. In theory it only provides 6% mitigation when blocking. In practice it reduces incoming blockable damage by almost 50%. If you don't see the value in that then I'm not sure what mitigation tools you see value in.
Would you say a sorc tank only took 6% more damage than a templar tank who took the full brunt of a 40k 1 shot whilst the sorc took 20k? No you wouldn't. You're brining quantum physics into a Newtonian discussion.
@usmcjdking
But........ It can totally be observed and all the math for damage mitigation is well documented and tested..... Sure it's 36% extra mitigation, always will be, however since we have so much mitigation already from so many sources the actual value it will mitigate is in most situations not worth it to use. Sure something like olms melee attacks would be great to have it in but for most content it is over kill and wasted skill.
Also if the Templar took 40k from anything then it was a crappy Templar.
@Lightspeedflashb14_ESO
Your numbers are accurate, add some Hardy/elemental and ironclad/thick skin and the gap is even smaller.
usmcjdking wrote: »paulsimonps wrote: »usmcjdking wrote: »usmcjdking wrote: »Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »
what is a lot? like .02%? that is 36% of 50%, from block, so it is actually only 18% and on top of everything else, that is diminished so much, there are so many other, better things you can use that 4k magic or 3.2k stam for.
math time.
this is with your 3 seconds of an extra 36% block mitigation and 46.45% from resistance, 15% from minor maim, 8% from Absorb Magic, and 20% from the Sword and Board Passive.
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(36)/100)*(1-(20)/100))= 89.2809316848
now with out that extra 36%-
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(20)/100))=83.2514557576
89.28%- 83.25% = 6.03. you spend 4k magic for an extra 6.03% mitigation. so much for "outright strongest active tanking skill in the game"
That's now how it works, at all. It doesn't increase your current blocking mitigation, is acts as a second layer of mitigation to blocked damage. It's incredibly potent. I strongly suggest you play test it on anything.Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »
what is a lot? like .02%? that is 36% of 50%, from block, so it is actually only 18% and on top of everything else, that is diminished so much, there are so many other, better things you can use that 4k magic or 3.2k stam for.
math time.
this is with your 3 seconds of an extra 36% block mitigation and 46.45% from resistance, 15% from minor maim, 8% from Absorb Magic, and 20% from the Sword and Board Passive.
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(36)/100)*(1-(20)/100))= 89.2809316848
now with out that extra 36%-
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(20)/100))=83.2514557576
89.28%- 83.25% = 6.03. you spend 4k magic for an extra 6.03% mitigation. so much for "outright strongest active tanking skill in the game"
That's now how it works, at all. It doesn't increase your current blocking mitigation, is acts as a second layer of mitigation to blocked damage. It's incredibly potent. I strongly suggest you play test it on anything.
that is how it works. read the description-Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. While slotted, your Max Magicka is increased by 8% and you gain Minor Ward and Minor Resolve. These increase your Spell Resistance and Physical Resistance. Passively grants Minor Ward and Minor Resolve.
it is 36% of the base 50% blocking mitigation, just like Iron Skin is 10% of 50%, which is actually only 5% more mitigation. you need to show me different.
i am 99% sure of this, @paulsimonps would know for sure.
Why bother with math you can't observe? You won't actually ever produce a situation in which the 6% can even be faithfully observed versus the other layers you've included in the mitigation calculation because as far as I'm aware no one is going to tank anything remotely meaningful in the buff to levy the performance of Bound Aegis/Armaments.
There are a set of conditions that need to be met for Bound to work - that is your baseline control for evaluating performance. In theory it only provides 6% mitigation when blocking. In practice it reduces incoming blockable damage by almost 50%. If you don't see the value in that then I'm not sure what mitigation tools you see value in.
Would you say a sorc tank only took 6% more damage than a templar tank who took the full brunt of a 40k 1 shot whilst the sorc took 20k? No you wouldn't. You're brining quantum physics into a Newtonian discussion.
@usmcjdking
But........ It can totally be observed and all the math for damage mitigation is well documented and tested..... Sure it's 36% extra mitigation, always will be, however since we have so much mitigation already from so many sources the actual value it will mitigate is in most situations not worth it to use. Sure something like olms melee attacks would be great to have it in but for most content it is over kill and wasted skill.
Also if the Templar took 40k from anything then it was a crappy Templar.
@Lightspeedflashb14_ESO
Your numbers are accurate, add some Hardy/elemental and ironclad/thick skin and the gap is even smaller.
First, it's important to recognize that what you have is a mathematical expression, not a differential equation which means your Olms example isn't sequitur to your initial argument. There is simply no way you can say "the math holds true and is sound for my argument" and then at any point have a differing opinion in any circumstance. That's literally saying that the math is failing at certain points and I should ultimately dismiss my issues withy your argument as a mathematical fallacy, or an anomaly (which doesn't make any sense for a fairly simple expression).
Discussing Bound Armor's strength requires non-linear derivatives, your expression cannot support that in any capacity as many logical and argumentative inputs will result in the same answer that cannot be observed(<0). I would assume you wouldn't decry roll dodge as being overkill or wasted when utilized properly, and on a properly built tank/debuffed enemy it doesn't offer much more mitigation than BA. So why not just unbind roll?
Second, I've made no argument against the expression you've utilized. I've simply stated that's not how it works. And when testing the value of Bound Armor, it doesn't work. The 6% of Bound Armor cannot be observed through conventional play methods when too many logical values will give you an answer that cannot be observed.
Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »paulsimonps wrote: »usmcjdking wrote: »usmcjdking wrote: »Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »
what is a lot? like .02%? that is 36% of 50%, from block, so it is actually only 18% and on top of everything else, that is diminished so much, there are so many other, better things you can use that 4k magic or 3.2k stam for.
math time.
this is with your 3 seconds of an extra 36% block mitigation and 46.45% from resistance, 15% from minor maim, 8% from Absorb Magic, and 20% from the Sword and Board Passive.
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(36)/100)*(1-(20)/100))= 89.2809316848
now with out that extra 36%-
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(20)/100))=83.2514557576
89.28%- 83.25% = 6.03. you spend 4k magic for an extra 6.03% mitigation. so much for "outright strongest active tanking skill in the game"
That's now how it works, at all. It doesn't increase your current blocking mitigation, is acts as a second layer of mitigation to blocked damage. It's incredibly potent. I strongly suggest you play test it on anything.Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »
what is a lot? like .02%? that is 36% of 50%, from block, so it is actually only 18% and on top of everything else, that is diminished so much, there are so many other, better things you can use that 4k magic or 3.2k stam for.
math time.
this is with your 3 seconds of an extra 36% block mitigation and 46.45% from resistance, 15% from minor maim, 8% from Absorb Magic, and 20% from the Sword and Board Passive.
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(36)/100)*(1-(20)/100))= 89.2809316848
now with out that extra 36%-
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(20)/100))=83.2514557576
89.28%- 83.25% = 6.03. you spend 4k magic for an extra 6.03% mitigation. so much for "outright strongest active tanking skill in the game"
That's now how it works, at all. It doesn't increase your current blocking mitigation, is acts as a second layer of mitigation to blocked damage. It's incredibly potent. I strongly suggest you play test it on anything.
that is how it works. read the description-Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. While slotted, your Max Magicka is increased by 8% and you gain Minor Ward and Minor Resolve. These increase your Spell Resistance and Physical Resistance. Passively grants Minor Ward and Minor Resolve.
it is 36% of the base 50% blocking mitigation, just like Iron Skin is 10% of 50%, which is actually only 5% more mitigation. you need to show me different.
i am 99% sure of this, @paulsimonps would know for sure.
Why bother with math you can't observe? You won't actually ever produce a situation in which the 6% can even be faithfully observed versus the other layers you've included in the mitigation calculation because as far as I'm aware no one is going to tank anything remotely meaningful in the buff to levy the performance of Bound Aegis/Armaments.
There are a set of conditions that need to be met for Bound to work - that is your baseline control for evaluating performance. In theory it only provides 6% mitigation when blocking. In practice it reduces incoming blockable damage by almost 50%. If you don't see the value in that then I'm not sure what mitigation tools you see value in.
Would you say a sorc tank only took 6% more damage than a templar tank who took the full brunt of a 40k 1 shot whilst the sorc took 20k? No you wouldn't. You're brining quantum physics into a Newtonian discussion.
@usmcjdking
But........ It can totally be observed and all the math for damage mitigation is well documented and tested..... Sure it's 36% extra mitigation, always will be, however since we have so much mitigation already from so many sources the actual value it will mitigate is in most situations not worth it to use. Sure something like olms melee attacks would be great to have it in but for most content it is over kill and wasted skill.
Also if the Templar took 40k from anything then it was a crappy Templar.
@Lightspeedflashb14_ESO
Your numbers are accurate, add some Hardy/elemental and ironclad/thick skin and the gap is even smaller.
First, it's important to recognize that what you have is a mathematical expression, not a differential equation which means your Olms example isn't sequitur to your initial argument. There is simply no way you can say "the math holds true and is sound for my argument" and then at any point have a differing opinion in any circumstance. That's literally saying that the math is failing at certain points and I should ultimately dismiss my issues withy your argument as a mathematical fallacy, or an anomaly (which doesn't make any sense for a fairly simple expression).
Discussing Bound Armor's strength requires non-linear derivatives, your expression cannot support that in any capacity as many logical and argumentative inputs will result in the same answer that cannot be observed(<0). I would assume you wouldn't decry roll dodge as being overkill or wasted when utilized properly, and on a properly built tank/debuffed enemy it doesn't offer much more mitigation than BA. So why not just unbind roll?
Second, I've made no argument against the expression you've utilized. I've simply stated that's not how it works. And when testing the value of Bound Armor, it doesn't work. The 6% of Bound Armor cannot be observed through conventional play methods when too many logical values will give you an answer that cannot be observed.
I see alot of words( alot, really this whole post reeks of r/iamverysmart )but no math to back you up. No screenshots. No combat metrix. Nothing. What can be asserted without evidence can be dismissed without evidence.
paulsimonps wrote: »Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »paulsimonps wrote: »usmcjdking wrote: »usmcjdking wrote: »Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »
what is a lot? like .02%? that is 36% of 50%, from block, so it is actually only 18% and on top of everything else, that is diminished so much, there are so many other, better things you can use that 4k magic or 3.2k stam for.
math time.
this is with your 3 seconds of an extra 36% block mitigation and 46.45% from resistance, 15% from minor maim, 8% from Absorb Magic, and 20% from the Sword and Board Passive.
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(36)/100)*(1-(20)/100))= 89.2809316848
now with out that extra 36%-
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(20)/100))=83.2514557576
89.28%- 83.25% = 6.03. you spend 4k magic for an extra 6.03% mitigation. so much for "outright strongest active tanking skill in the game"
That's now how it works, at all. It doesn't increase your current blocking mitigation, is acts as a second layer of mitigation to blocked damage. It's incredibly potent. I strongly suggest you play test it on anything.Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »
what is a lot? like .02%? that is 36% of 50%, from block, so it is actually only 18% and on top of everything else, that is diminished so much, there are so many other, better things you can use that 4k magic or 3.2k stam for.
math time.
this is with your 3 seconds of an extra 36% block mitigation and 46.45% from resistance, 15% from minor maim, 8% from Absorb Magic, and 20% from the Sword and Board Passive.
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(36)/100)*(1-(20)/100))= 89.2809316848
now with out that extra 36%-
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(20)/100))=83.2514557576
89.28%- 83.25% = 6.03. you spend 4k magic for an extra 6.03% mitigation. so much for "outright strongest active tanking skill in the game"
That's now how it works, at all. It doesn't increase your current blocking mitigation, is acts as a second layer of mitigation to blocked damage. It's incredibly potent. I strongly suggest you play test it on anything.
that is how it works. read the description-Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. While slotted, your Max Magicka is increased by 8% and you gain Minor Ward and Minor Resolve. These increase your Spell Resistance and Physical Resistance. Passively grants Minor Ward and Minor Resolve.
it is 36% of the base 50% blocking mitigation, just like Iron Skin is 10% of 50%, which is actually only 5% more mitigation. you need to show me different.
i am 99% sure of this, @paulsimonps would know for sure.
Why bother with math you can't observe? You won't actually ever produce a situation in which the 6% can even be faithfully observed versus the other layers you've included in the mitigation calculation because as far as I'm aware no one is going to tank anything remotely meaningful in the buff to levy the performance of Bound Aegis/Armaments.
There are a set of conditions that need to be met for Bound to work - that is your baseline control for evaluating performance. In theory it only provides 6% mitigation when blocking. In practice it reduces incoming blockable damage by almost 50%. If you don't see the value in that then I'm not sure what mitigation tools you see value in.
Would you say a sorc tank only took 6% more damage than a templar tank who took the full brunt of a 40k 1 shot whilst the sorc took 20k? No you wouldn't. You're brining quantum physics into a Newtonian discussion.
@usmcjdking
But........ It can totally be observed and all the math for damage mitigation is well documented and tested..... Sure it's 36% extra mitigation, always will be, however since we have so much mitigation already from so many sources the actual value it will mitigate is in most situations not worth it to use. Sure something like olms melee attacks would be great to have it in but for most content it is over kill and wasted skill.
Also if the Templar took 40k from anything then it was a crappy Templar.
@Lightspeedflashb14_ESO
Your numbers are accurate, add some Hardy/elemental and ironclad/thick skin and the gap is even smaller.
First, it's important to recognize that what you have is a mathematical expression, not a differential equation which means your Olms example isn't sequitur to your initial argument. There is simply no way you can say "the math holds true and is sound for my argument" and then at any point have a differing opinion in any circumstance. That's literally saying that the math is failing at certain points and I should ultimately dismiss my issues withy your argument as a mathematical fallacy, or an anomaly (which doesn't make any sense for a fairly simple expression).
Discussing Bound Armor's strength requires non-linear derivatives, your expression cannot support that in any capacity as many logical and argumentative inputs will result in the same answer that cannot be observed(<0). I would assume you wouldn't decry roll dodge as being overkill or wasted when utilized properly, and on a properly built tank/debuffed enemy it doesn't offer much more mitigation than BA. So why not just unbind roll?
Second, I've made no argument against the expression you've utilized. I've simply stated that's not how it works. And when testing the value of Bound Armor, it doesn't work. The 6% of Bound Armor cannot be observed through conventional play methods when too many logical values will give you an answer that cannot be observed.
I see alot of words( alot, really this whole post reeks of r/iamverysmart )but no math to back you up. No screenshots. No combat metrix. Nothing. What can be asserted without evidence can be dismissed without evidence.
@Lightspeedflashb14_ESO
There was indeed a bunch of very fancy words......
@usmcjdking
OK So again, MATH, lets try this out, again...
This is what our character will have, and we will swap out Bound Aegis on and off, and yes that will also increase the resistance slightly.
Resistance 25933 ~39.3% (7 Heavy+Shield all gold with Heavy armor passives and Bulwark CP)
Minor Maim 15%
Absorb Magic 8%
Sword and Board 20%
Blocking 50%
Hardy/Elemental Defender 11%
Ironclad/Thick Skin 19%
So our mitigation with and without is as follows:
WITH: 100-(100*(1-27253/660/100)*(1-50/100)*(1-15/100)*(1-8/100))*(1-36/100)*(1-20/100)*(1-11/100)*(1-19/100))=91.5274158473
WITHOUT: 100-(100*(1-25933 /660/100)*(1-50/100)*(1-15/100)*(1-8/100))*(1-20/100)*(1-11/100)*(1-19/100))=86.3105922215
DIFFERENCE=91.5274158473-86.3105922215=5.2168236258=~5.2%
Now lets try it against actual attacks and see the difference in damage taken.
First attack will be Saint Olms Swipe attack at 172,753 Damage.
WITH: 172753*(1-27253/660/100)*(1-50/100)*(1-15/100)*(1-8/100))*(1-36/100)*(1-20/100)*(1-11/100)*(1-19/100))=14,636.6433013
WITHOUT: 172753*(1-25933 /660/100)*(1-50/100)*(1-15/100)*(1-8/100))*(1-20/100)*(1-11/100)*(1-19/100))=23,648.8626197
DIFFERENCE: 23,648.8626197-14,636.6433013=9,012.2193184=~38.1%
So again, like I said, its always gonna be 36%, 38.1% with Minor Ward/Resolve, the damage difference was 9,012, which is a lot, and I did say that this was a situation where its perfect to use this skill. His Swipes are slow and hard hitting and so you can easily time with Bound Aegis with it. However, lets use a lower base damage.
Veteran Blood Spawns Vicious Smash (The telegraphed heavy attack) 27,880
WITH: 27880*(1-27253/660/100)*(1-50/100)*(1-15/100)*(1-8/100))*(1-36/100)*(1-20/100)*(1-11/100)*(1-19/100))=2,362.15646176
WITHOUT: 27880*(1-25933 /660/100)*(1-50/100)*(1-15/100)*(1-8/100))*(1-20/100)*(1-11/100)*(1-19/100))=3,816.60688866
DIFFERENCE: 3,816.60688866-2,362.15646176=1,454.4504269=~38.1%
So yea, at Olms 9k is a big difference, but in a dungeon against someone like Bloodspawn its just 1.4k and I wouldn't waste the slot on my bar for the skill. Get what I am saying? Its a useful skill but not always, many utility skills in the game are like this. Now obviously some will still always slot it for the Magicka and Minor Ward/Resolve but I prefer not to. For a properly built end game tank its not always the best choice in skills for your bar, it depends on the situation.
Also. "Second, I've made no argument against the expression you've utilized. I've simply stated that's not how it works." But that is exactly how things are calculated, with the slight exception that ESO does not use decimals in their calculations. But also saying my math is not wrong but also saying that isn't how it works is very contradictory.
Olupajmibanan wrote: »Just to mention as of new update Redguard > Argonian for non-froststaff tanking.
Both give 2k stats
Argonian gives you 80 magicka and stamina restore per second
Redguard gives you 190 stamina restore per second and 8% cost reduction for weapon abilities.
usmcjdking wrote: »paulsimonps wrote: »Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »paulsimonps wrote: »usmcjdking wrote: »usmcjdking wrote: »Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »
what is a lot? like .02%? that is 36% of 50%, from block, so it is actually only 18% and on top of everything else, that is diminished so much, there are so many other, better things you can use that 4k magic or 3.2k stam for.
math time.
this is with your 3 seconds of an extra 36% block mitigation and 46.45% from resistance, 15% from minor maim, 8% from Absorb Magic, and 20% from the Sword and Board Passive.
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(36)/100)*(1-(20)/100))= 89.2809316848
now with out that extra 36%-
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(20)/100))=83.2514557576
89.28%- 83.25% = 6.03. you spend 4k magic for an extra 6.03% mitigation. so much for "outright strongest active tanking skill in the game"
That's now how it works, at all. It doesn't increase your current blocking mitigation, is acts as a second layer of mitigation to blocked damage. It's incredibly potent. I strongly suggest you play test it on anything.Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »Lightspeedflashb14_ESO wrote: »usmcjdking wrote: »
what is a lot? like .02%? that is 36% of 50%, from block, so it is actually only 18% and on top of everything else, that is diminished so much, there are so many other, better things you can use that 4k magic or 3.2k stam for.
math time.
this is with your 3 seconds of an extra 36% block mitigation and 46.45% from resistance, 15% from minor maim, 8% from Absorb Magic, and 20% from the Sword and Board Passive.
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(36)/100)*(1-(20)/100))= 89.2809316848
now with out that extra 36%-
100-(100*(1-(30661/660)/100)*(1-(50)/100)*(1-(15)/100)*(1-(8)/100))*(1-(20)/100))=83.2514557576
89.28%- 83.25% = 6.03. you spend 4k magic for an extra 6.03% mitigation. so much for "outright strongest active tanking skill in the game"
That's now how it works, at all. It doesn't increase your current blocking mitigation, is acts as a second layer of mitigation to blocked damage. It's incredibly potent. I strongly suggest you play test it on anything.
that is how it works. read the description-Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 36% for 3 seconds. While slotted, your Max Magicka is increased by 8% and you gain Minor Ward and Minor Resolve. These increase your Spell Resistance and Physical Resistance. Passively grants Minor Ward and Minor Resolve.
it is 36% of the base 50% blocking mitigation, just like Iron Skin is 10% of 50%, which is actually only 5% more mitigation. you need to show me different.
i am 99% sure of this, @paulsimonps would know for sure.
Why bother with math you can't observe? You won't actually ever produce a situation in which the 6% can even be faithfully observed versus the other layers you've included in the mitigation calculation because as far as I'm aware no one is going to tank anything remotely meaningful in the buff to levy the performance of Bound Aegis/Armaments.
There are a set of conditions that need to be met for Bound to work - that is your baseline control for evaluating performance. In theory it only provides 6% mitigation when blocking. In practice it reduces incoming blockable damage by almost 50%. If you don't see the value in that then I'm not sure what mitigation tools you see value in.
Would you say a sorc tank only took 6% more damage than a templar tank who took the full brunt of a 40k 1 shot whilst the sorc took 20k? No you wouldn't. You're brining quantum physics into a Newtonian discussion.
@usmcjdking
But........ It can totally be observed and all the math for damage mitigation is well documented and tested..... Sure it's 36% extra mitigation, always will be, however since we have so much mitigation already from so many sources the actual value it will mitigate is in most situations not worth it to use. Sure something like olms melee attacks would be great to have it in but for most content it is over kill and wasted skill.
Also if the Templar took 40k from anything then it was a crappy Templar.
@Lightspeedflashb14_ESO
Your numbers are accurate, add some Hardy/elemental and ironclad/thick skin and the gap is even smaller.
First, it's important to recognize that what you have is a mathematical expression, not a differential equation which means your Olms example isn't sequitur to your initial argument. There is simply no way you can say "the math holds true and is sound for my argument" and then at any point have a differing opinion in any circumstance. That's literally saying that the math is failing at certain points and I should ultimately dismiss my issues withy your argument as a mathematical fallacy, or an anomaly (which doesn't make any sense for a fairly simple expression).
Discussing Bound Armor's strength requires non-linear derivatives, your expression cannot support that in any capacity as many logical and argumentative inputs will result in the same answer that cannot be observed(<0). I would assume you wouldn't decry roll dodge as being overkill or wasted when utilized properly, and on a properly built tank/debuffed enemy it doesn't offer much more mitigation than BA. So why not just unbind roll?
Second, I've made no argument against the expression you've utilized. I've simply stated that's not how it works. And when testing the value of Bound Armor, it doesn't work. The 6% of Bound Armor cannot be observed through conventional play methods when too many logical values will give you an answer that cannot be observed.
I see alot of words( alot, really this whole post reeks of r/iamverysmart )but no math to back you up. No screenshots. No combat metrix. Nothing. What can be asserted without evidence can be dismissed without evidence.
@Lightspeedflashb14_ESO
There was indeed a bunch of very fancy words......
@usmcjdking
OK So again, MATH, lets try this out, again...
This is what our character will have, and we will swap out Bound Aegis on and off, and yes that will also increase the resistance slightly.
Resistance 25933 ~39.3% (7 Heavy+Shield all gold with Heavy armor passives and Bulwark CP)
Minor Maim 15%
Absorb Magic 8%
Sword and Board 20%
Blocking 50%
Hardy/Elemental Defender 11%
Ironclad/Thick Skin 19%
So our mitigation with and without is as follows:
WITH: 100-(100*(1-27253/660/100)*(1-50/100)*(1-15/100)*(1-8/100))*(1-36/100)*(1-20/100)*(1-11/100)*(1-19/100))=91.5274158473
WITHOUT: 100-(100*(1-25933 /660/100)*(1-50/100)*(1-15/100)*(1-8/100))*(1-20/100)*(1-11/100)*(1-19/100))=86.3105922215
DIFFERENCE=91.5274158473-86.3105922215=5.2168236258=~5.2%
Now lets try it against actual attacks and see the difference in damage taken.
First attack will be Saint Olms Swipe attack at 172,753 Damage.
WITH: 172753*(1-27253/660/100)*(1-50/100)*(1-15/100)*(1-8/100))*(1-36/100)*(1-20/100)*(1-11/100)*(1-19/100))=14,636.6433013
WITHOUT: 172753*(1-25933 /660/100)*(1-50/100)*(1-15/100)*(1-8/100))*(1-20/100)*(1-11/100)*(1-19/100))=23,648.8626197
DIFFERENCE: 23,648.8626197-14,636.6433013=9,012.2193184=~38.1%
So again, like I said, its always gonna be 36%, 38.1% with Minor Ward/Resolve, the damage difference was 9,012, which is a lot, and I did say that this was a situation where its perfect to use this skill. His Swipes are slow and hard hitting and so you can easily time with Bound Aegis with it. However, lets use a lower base damage.
Veteran Blood Spawns Vicious Smash (The telegraphed heavy attack) 27,880
WITH: 27880*(1-27253/660/100)*(1-50/100)*(1-15/100)*(1-8/100))*(1-36/100)*(1-20/100)*(1-11/100)*(1-19/100))=2,362.15646176
WITHOUT: 27880*(1-25933 /660/100)*(1-50/100)*(1-15/100)*(1-8/100))*(1-20/100)*(1-11/100)*(1-19/100))=3,816.60688866
DIFFERENCE: 3,816.60688866-2,362.15646176=1,454.4504269=~38.1%
So yea, at Olms 9k is a big difference, but in a dungeon against someone like Bloodspawn its just 1.4k and I wouldn't waste the slot on my bar for the skill. Get what I am saying? Its a useful skill but not always, many utility skills in the game are like this. Now obviously some will still always slot it for the Magicka and Minor Ward/Resolve but I prefer not to. For a properly built end game tank its not always the best choice in skills for your bar, it depends on the situation.
Also. "Second, I've made no argument against the expression you've utilized. I've simply stated that's not how it works." But that is exactly how things are calculated, with the slight exception that ESO does not use decimals in their calculations. But also saying my math is not wrong but also saying that isn't how it works is very contradictory.
No it's not, that's not how it works. It doesn't matter if your expression is mathematically correct, that's not how the skill operates.
Unblocked
Blocked
Blocked + BA
That's a ~50% reduction in incoming blocked damage and is what is consistently observed. The damage reduction scales inversely with your current block mitigation at a degree much greater than the factor of .36. My stamsorc can sit in front of a Zaan beam the entire time and not die. The skill appears to work additively which is why observed data doesn't match your data but you keep doubling down on something your haven't tested?
I mean you can argue with me all you want, I don't know how many times I have to say "that's not how it works" before you guys understand that's not how it works.