High Elf
Increases Experience gain in Destruction Staff Skill Line by 15%, extra 1% Generic Experience gain
Spell Recharge: Restore 575 Magicka or Stamina, based on whichever is higher, after activating a Class Ability. This effect can occur once every 6 seconds. Reduces damage taken by 5% while you are using an ability with a cast or channel time.
Syrabane’s Boon: Increases your Max Magicka by 2000.
Elemental Talent: Increases your Spell Damage by 258.
Dark Elf
Increases Experience gain in Dual Wield Skill Line by 15%, reduces damage taken from Lava by 50%
Dynamic: Increases your Max Stamina and Magicka by 1250.
Resist Flame: Increases your Max Health by 600 and your Flame Resistance by 2310. You are immune to the Burning status effect.
Ruination: Increases your Weapon and Spell Damage by 258.
1.) Dark Elf received a pretty big nerf toward magicka resources (~30k @ 9%= 2,700 now it's 1250... a loss of 1,450 magicka or greater)
2.) Dunmer have no regen buff- unlike Altmer.
Thus, Altmer can focus investing more into damage so their 258 spell damage increases significantly. Dunmer now have to focus more on regen and, as we all know, DK skills are expensive AF.
3.) A max health increase of 600 is
less than one light attack in PVP, right?
4.) Flame Resistance seems nice... but that's only one resistance out of how many? Flame, Shock, Frost, Poison, Disease, Magic, Physical, Bleeding, and Oblivion. (1 out of 9 types)
5.) Even if you run a "hybrid build" on this "hybrid race"- currently, the main hybrid set is
Pelinal… which only gives you the max damage of ONE type of damage. So, while it seems like having 258 weapon damage and 258 spell damage is nice... you're only benefiting from one type... effectively rendering the niche "hybrid" portion of being a Dunmer moot. (The only way to truly benefit from a Dunmer hybrid build would be to introduce sets that benefit from BOTH weapon and spell damage)
So, please forum-goers and number crunchers. Help
@ZOS_Gilliam and
@ZOS_BrianWheeler come up with an idea to make Dunmer truly viable as a hybrid class. From what it looks like- they can't tank well, they can't heal well, and they can't out DPS anyone. I say we add weapon and damage penetration or some sort of regen based on damage done or received. (This would benefit any hybrid build... stam or mag... DPS, Healer, or Tank)
Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.
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Savos Saren